#[0.33] KAR-BOTE Combined Arms

1 messages · Page 3 of 1

desert delta
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4 tuskos instead may be ok. They behave normally on KAR vehicles, four of them won't slam even through Boltstrike, but it's fun to wreck incoming convoys or incapacitated ships with it.

grave nimbus
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I love driving a UGV over hills at F1 speeds

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It would be cool if a future update added the Mk.II Eyeball as an option since as a ground vehicle you can't do much for spotting

hazy hedge
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does anyone know approximately when will kar and bote get fixed?

cinder trail
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nope

uncut mortar
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dude it's a niche mod for singleplayer / multiplayer

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I'm not saying it should be unbalanced, but I also don't think everything has to be handicapped purely because it'd be too strong or smth

hearty pulsar
lyric coral
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Also the 152 clearly isn’t strong enough

fleet ridge
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Hopefully 152mm will have cluster munitions.

gloomy sleet
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how

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what is that truck

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and how is it working with 0.33

uncut mortar
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We already got missile trucks coming up, and it's only 2026

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And that's on a Fuchs

open citrus
# gloomy sleet how

kars work in 3.3, with a bit of goofy stuff like being able to put too many defenses where you shouldn't be able to do so. but boats don't work at all sadly

hazy hedge
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like yeah 180 is a lot but the range is like what 15km but sometimes it doesnt wanna work above 12

uncut mortar
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Struggles with low elevations for me

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Taking out air defenses etc is a dream, but anything near 2-3km etc is too near

knotty flint
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anytime i try to spawn in it tells me that all hangars for this aircraft are curently in use, anybody know a fix for that?

sturdy zealot
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does the bote work?

lyric coral
gleaming cosmos
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mod is not working (yet) after 0.33 release

knotty flint
knotty flint
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does anybody know when the new version for it releases?

cinder trail
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no eta

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work is underway

austere socket
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poll_question_text

next BOTE

victor_answer_votes

96

total_votes

130

victor_answer_id

1

victor_answer_text

Argus Class Frigate

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not really suprising

jade jungle
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i was one of the few who voted for the Cursor

austere socket
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i dont even know what to put on that thing to make it interesting, i guess it will be the fastest ship capable of launching a real aircraft

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however rest assured all will come in due time

icy grotto
austere socket
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huh

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ill take a look at it

spare orbit
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It is meant to be a lighter annex, and it is lowkey pretty small in all areas

plain meteor
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Argus has a pretty good "cockpit" view

half timber
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Why not ALL??

sharp prism
#

,

fleet ridge
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Next BOTE should be 0.33 class Developmental Barge not Argus class Frigate.

hard zephyr
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Imagine rolling up into battle with the LFD-62 W I D E B O I for_real

half timber
verbal dawn
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wouldnt it be better to just make two mod versions one balanced one not?

sturdy zealot
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nooo

sturdy zealot
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Is it possible to pick up kar cars with Tarantula?

spark ruin
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then so should be the cars

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since they count as aircraft the last time ichecked

lyric coral
spark ruin
lyric coral
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Tho it should be a thing tho

spark ruin
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tho tho

hardy gyro
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have the mods been updated to the newest version?

spark ruin
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no

night sorrel
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Overall its functional but weapon exclusions don't really work (e.g. you can take heavy subturrets on normal ones for t12 or spearhead launchers with 152mm turret)

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BOTE prevents you from spawning at all

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Oh, also collision feels bit more finicky for kars

stuck sand
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Following

hearty badge
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What would be more dangerous?

52 ALND-4?
Or 52 Tusko-B?

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Or are they about the same?

night sorrel
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Uhhh
I think tuskos nvm i can't read

stuck sand
hearty badge
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the duality of man

night sorrel
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Oh wait nvm im atupid

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I read ALN as alm

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Yeah 52 alnd

hearty badge
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Round 2:
52 ALND
vs
52 PileDriverHE

desert delta
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ALNDs are all nuclear? Haven't seen that much warheads

hazy hedge
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day 2 of waiting for kar and bote 💔

half timber
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i think i miss my botes and kars

hearty badge
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Yeah, not often to see 52 ALNDs.
But I need to know their relative effectiveness.

hazy hedge
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i miss them so much i started flying a mig 15 aganist ifrits

hearty badge
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So, which is more dangerous?
ALND or PileDriverHE?

hazy hedge
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ALND

desert delta
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52 piledrivers, can't intercept

hearty badge
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So 52 ALND would be more dangerous than 52 Piledrivers?

desert delta
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Even fleet of like 5 dynamos cant

hearty badge
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Yeah, but what if it was a player Dyno Defending?

hazy hedge
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like you can intercept em with aa missiles

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long before they even get close

lyric coral
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The tank with Stratolancers:

desert delta
hearty badge
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This is my current missile PowerScaling Table

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Any issues with it?

lyric coral
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ShipBreaker and SledgeHammer?

hearty badge
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Bote exclusive weapons

lyric coral
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What makes them destructive?

hazy hedge
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well with kar AGM48's were much better from other missiles because there is no way in hell for someone to intercept all 180 of em

hearty badge
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ShipBreaker is a modified Piledriver that reaches Mach 3 in atmo in a straight line. impossible to intercept by missile if used in sweet spot.
SledgeHammer is a Mach6+ missile with range way larger than any map we have.

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I'm mostly interested in medium salvos of them.

lyric coral
hearty badge
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That's why I'm giving a Dynamo R9 VLS count of 52 as a reference.

hearty badge
lyric coral
#

Da

hearty badge
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SledgeHammer CAN be intercepted by scimitars and R9s SOMETIMES.

lyric coral
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Can the Dynamo lock on to multiple targets?

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Aye

hazy hedge
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if you detect the long range one in time and you can turn so your aa missiles will face em head on they probably can get intercepted

lyric coral
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Makes life a lot easier

hearty badge
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All player units act just like the aircraft

lyric coral
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Danke

hearty badge
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So you can multifire salvos

lyric coral
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I meant tracking wise

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Essentially

hearty badge
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Yeah, should work the same other than reduced top speed of the missiles as they are fired from standstill.

lyric coral
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Aight

night sorrel
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Group, 52 alnds, alnds are capable of being intercepted by lower end aa (unless terrain) so they are less like to completely overwhelm aa. But even a single one is a serious threat. Whilst even if a dozen piles hit af, the af still can have some stuff left but they are interceptable by R9 and rarely by RAM45.
Singular, like a ship, Piledrivers, as they usually one shot or at least heavily cripple the target so the damage potential is the same but they are much harder to defend against.

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TL DR
ALND = more damage potential, easier interception
Piledriver = less raw damage, much harder to intercept

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So if it'd be possible, piledriver should have higher threat id for high end spaa (r9/ram45/ships) but lower priority for lower end as they won't be able to intercept it anyway (ir/gun based aa)

uncut current
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lore accurate HE piledriver being the same id as 20kt

maiden quail
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.

lusty zodiac
autumn gate
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No "sweet spot" where they are "impossible to intercept" exists...

hearty badge
hearty badge
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Where would you put them on the balance tier list?

autumn gate
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Tiering missiles is gonna heavily depend on whether price:performance is being factored in

hearty badge
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Again, none of this is even likely to be added, it's mostly for brainstorming.

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But it's a fun mental experiment which, if fun, MIGHT get added.

autumn gate
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I would take the 76mm dually over the Shipbreaker (edit) on the Dynamo always even if they were the same price

hearty badge
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They can be added to the VLS if needed, that's why I was asking about the missiles themselves, especially in a salvo.

autumn gate
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What has to be considered is when/why/if you would ever be sitting in effective range with them

hearty badge
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Ok, but what would be better?
12 Tuskos?
Or
12 Shipbreakers?

Vs any target of your choosing?

autumn gate
hearty badge
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Damn. They're really gimped, huh.
I'll have to test them myself some more when I get the chance.

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They might need a complete rework

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Something like the APM in QoL, but VLS cold launched, and faster accelerating. Higher top speed, etc.

austere socket
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they used to have normal piledriver drag values before we realized that meant they would sail across half of ignus above mach 2 Are_You_Kidding_Me

autumn gate
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I think it's just a function of how the AD/PD interacts with them, on paper they sound like they should be performing way better
And QoLs increases to Naval defense

austere socket
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currently dealing with this which is where the update is lmao

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the unity project exploded

autumn gate
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My thought was perhaps that stealth or physical armoring could help them, since my read of the niche that you guys were going for was something very deadly inside it's range

austere socket
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that was the intent yeah, they would go pretty fast, and be hard to intercept but only for a short range

autumn gate
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I imagine onboard (the missile) EW/ECM is outside scope rn, so that's why better stealth is what came to mind as a sort of "simulation" of that

IDK if/in what ways naval jamming could be changing though so my layman takes might end up being pointless

austere socket
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the boats do currently have a short range jammer that would probably increase the pK of the missile but there are still the IR missiles on most of the boats so

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¯_(ツ)_/¯

autumn gate
austere socket
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i probably actually need to look into how missile IR sig works, but i dont think its depending on angle

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booster doesnt specifically have a heat sig, but the main projectile has a motor with no effect and one thrust running during the booster stage as there is no built in delay function that wont cause issues, so it can still be tweaked per "stage"

sturdy shard
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Hope it’s okay to quickly pop in this thread to say thank you to the creators for making these mods and sharing them for free. I hope I speak for many when I say take your time with updating things. KAR still works well enough for me to blow stuff up and every day I get off of work I have this game to look forward to. Y’all rock

heady gulch
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Hi guys, When I install both BOTE and KAR together, I cant spawn in any vehicle. All airfields and even FOBs say "All Hangers for this vehicle are full..."

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any work-around for this? I want to play with both mods enabled and not individually switch between them

uncut current
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unfortunately bote just doesnt work with 0.33

hazy hedge
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day 3 of no bote NOOO

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or 4...

spare orbit
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or 6...

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..or 7....

azure loom
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or tuah

robust mist
pure dust
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Bote is currently broken right?

lone crown
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im chronically depressed as a result of broken bote

bright wren
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im playing KAR for the first time today so .33 might have broken it but the 152mm guided shells never seem to hit their target they seem to overshoot the target

keen ore
#

Is it normal right now for the Stratolance to just launch into the stratosphere whenever you spawn in it?

keen ore
#

Got it, thanks.

exotic night
exotic night
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Life without BOTE is a life not worth living

obsidian nest
lyric coral
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It's hell

sage rune
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We need it back

meager dragon
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I hope that BOTE returns with playable Argus and Cursors

round shell
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how to spawn with the starolance msv

craggy cipher
exotic night
rotund tulip
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i feel like there needs to be a sledgehammer equippable in the darkreach or smth, or the shipbreaker, cause its the same size as the piledriver (for the shipbreaker)

sage rune
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Cuz it’s the same desc and card model

rotund tulip
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i havent used QOL in a bit cause it messes with other mods

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idrk

sage rune
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Lwk haven’t used any mods in a bit

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But we are ALL waiting for kar and bote

rotund tulip
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yez

sage rune
rotund tulip
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the AB-4 has held me over until now

sage rune
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Anyways when it updates I’m prolly gonna download it and play it with my friends

sage rune
#

shard class corvette 13.9 ahh payload

rotund tulip
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indeed

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-# me in the corner with the RELOAD mod

sage rune
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Uhhhh

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What abt the auger spam?

rotund tulip
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i prefer the 500 LR spam ngl

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i should try auger tho

sage rune
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No need for reload

rotund tulip
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i know, but overkill is funny

sage rune
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I guess

rotund tulip
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i like spawning fireworks on top of shard ships

sage rune
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eyeball spam

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It’s just a Mach 1 rocket at that point

round shell
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what are the control for bote

sage rune
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If you have a joystick then push it in the direction you wanna go

spark ruin
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guys where do the boats spawn

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where can i spawn in on

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one

uncut current
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fob with naval dock built with lcac

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or the carrier

spark ruin
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what

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can i do it in mission editor

uncut current
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you can spawn dynamo and shard on the carriers

spark ruin
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yeah

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but

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how do i make a airbase for boats

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?

uncut current
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put a naval dock on it

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the lcac can build fobs

spark ruin
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so i need the dock thing in mission editor

uncut current
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im not sure if the dock connects to the airbase properly in mission editor

spark ruin
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it does

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i tested it

uncut current
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👍

spark ruin
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yeah works now

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nice

rotund tulip
# spark ruin guys where do the boats spawn

in an official escalation or smth you gotta wait until the carrier spawns, then spawn the small boat and drop the boat fob on a shore (i think) then you can spawn any boats

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basically any missions with a carrier i think

tepid laurel
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fixed? nice

misty veldt
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is there a way to revert my game version back to 0.32 so i can play this awsome mod again?

exotic night
lone crown
uncut current
austere socket
keen ore
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Whooo!

lusty zodiac
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BOTE my beloved...

keen ore
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This will be my first time using Bote-

austere socket
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hopefully stuff works, but due to the update and some stuff with the project some stuff may be worse, better, not consistent with base game, etc

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one item of note is the scimitar is currently old stats, which means no HOJ, future updates will address these issues

keen ore
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Quick question, how exactly DO I bote?

austere socket
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like install it or?

keen ore
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Use it-

austere socket
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install mod, then spawn bote in game when you get enough money like any other aircraft

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all botes can be spawned from the ship dock, or from ships larger than them (argus/cursor excluded, as that is new and does not have any bote spawns yet)

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hyperion is dock only

keen ore
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Beg pardon, not being specific enough. Where exactly can I spawn botes?

I know you can make FOBs with LCAC, but where else?

lusty zodiac
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All ships are available at docks

keen ore
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On which maps are docks available?

lusty zodiac
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docks can be made with the LCAC via the FOB system

austere socket
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Docks are dependent on the mission

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there are a few on the workshop with added docks to base game missions like terminal control

keen ore
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Got it, was trying to use Bote on vanilla Escalation-

glad imp
austere socket
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Nikkorap manages that one for the most part, I dont have much to say but there is an update coming at some point

maiden quail
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installed the new ver and now nothing can deal damage to eachother

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is anyone else having the same problems

austere socket
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what weapons are you using?

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send AppData/LocalLow/Shockfront/NuclearOption/Player.log

maiden quail
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57, MMR, 20mm, lasers, Stratos, and RIM-45

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on the visby

austere socket
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wacky

maiden quail
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app data where?

austere socket
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C:\Users\<YourUsername>\AppData ?

maiden quail
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nothing

keen ore
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You'll also want to navigate to View -> Show -> Hidden Items

austere socket
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oh yeah

maiden quail
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player prev?

austere socket
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just player, if it exists

maiden quail
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want me to dm it to you?

austere socket
#

sure

maiden quail
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my friends on the server are also having the same problem

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bout to test on a solo tho

light geyser
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I'm guessing issues with the missiles would NOT be a BOTE issue?

So far my AShM-300s are flying under the water lol

austere socket
#

not really myself able to test in MP easily though so its possible

light geyser
austere socket
#

Ok just sanity checked myself, does work in SP over here, so either another mod or MP issue

austere socket
maiden quail
austere socket
#

uh

light geyser
austere socket
light geyser
#

I'm gonna try unloading all mods except for BOTE rq

austere socket
# light geyser Yes!

Could be an issue from bote, the ship launched cruise missiles are actually different from the normal ones for the booster, so if something was changed in the update it wouldn't have applied to them, I can take a look at it

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Ok if someone ehre gets a chance, ping me, I will then host a lobby with just BOTE and blueprinter only, to test something

maiden quail
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mp issue ig

austere socket
#

😭

light geyser
#

Okay the AShM-300s are working with only BOTE, the Stratos still love taking a dive tho 😅

austere socket
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thats funky, because the stratolances are the normal base game ones lol

austere socket
maiden quail
#

ok

keen ore
#

Might be a mod issue

maiden quail
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should I keep my client side mods or nah

austere socket
#

yeah not getting that over here so not sure what is causing it to happen 😭

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try without other mods first

keen ore
#

Taking of cher-

austere socket
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lobby up

maiden quail
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only these plus bote?

austere socket
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should be good

keen ore
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Solely with bote. First one up is the Kar-Bote Escalation Map

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The second is the vanilla Terminal Control map

austere socket
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what other mods do you have loaded?

keen ore
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Blueprinter, I think

austere socket
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just that and bote?

keen ore
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And not using blueprinter just breaks everything, so I can't just do pure Bote

austere socket
#

yeah BP is needed for bote

keen ore
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I also noticed that the hypersonic missiles had the same color as the windings-

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And.. they disappeared almost immediately after launch.

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But I have no clue whether that's correllated or not, could be talkin' out my ass here.

austere socket
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why is everything working fine for me 😭

light geyser
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Looks like the missile issues are NOTT

keen ore
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What setup are you running?

austere socket
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aha

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may have found the issue

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for the text at least

keen ore
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Eureka or Urethra?

austere socket
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yes

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you guys running just DX11 for game on launch?

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or dx12/vulkan

keen ore
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Yep

austere socket
#

ok

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wacky because it should only be shipping dx11 shader so if anything it should only not work for like me

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but

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all 3 included now, project was misconfigured

keen ore
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Am running on fumes, hopefully testing works out, but must sleep

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Good night all, and may the Omnissiah bless your efforts.

austere socket
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ok got some fixes incoming, i overlooked a few things

dense torrent
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would maps using KAR stuff function without it (planning on hosting a three person server with friends to dick around with the boats)

austere socket
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should work mostly, might throw a few errors though

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just wont spawn the kar stuff pretty much

dense torrent
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alright

austere socket
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if you guys wanna hold on a sec though some stuff is broken currently, in the process of building the fix

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(hopefully)

dense torrent
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I just don't wanna go through the hastle of trying to set up FOBs for ships to spawn from on escalation before the carriers show up-

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alr

austere socket
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there is a terminal control and escalation on the workshop with docks and stuff setup as well that you could use

dense torrent
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oh that's what I plan on using lol

austere socket
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cool

dense torrent
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I was just asking since they had KAR spawns

tepid laurel
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or all of combined arms?

austere socket
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bote

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i dont do kar

tepid laurel
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what does this changes?

austere socket
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attempts to fix some issues that i just caused

tepid laurel
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idk what those issues are but either way am about to test if the mod works

austere socket
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mainly multiplayer i think

tepid laurel
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cant help with that

austere socket
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oh and text was purple in certain bote UI due to issue

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that should also be fixed

tepid laurel
#

Sir. i havent even deployed and now. DAMN this mod got me already locking in

tepid laurel
#

this mod.

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is a master peace

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Navy

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i can survive witouth ground vehicles

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but we got ships

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i can now wipe an entire squadron as corvette

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but now. medusa can actually be feared by players

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ok sadly there isnt the 2 new ships

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but really the update dropped like 2 days ago

light geyser
maiden quail
#

looks like everything is ok with our mods

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weird

austere socket
#

so stuff is working good now then?

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nice

austere socket
maiden quail
#

1.35 still purple

light geyser
austere socket
#

ah

austere socket
#

should just be a text thing perhaps, everything else working fine?

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for reference until that gets fixed i guess, its cricket, ibis, chicane, compass, ifrit, medusa

tropic wind
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hey when I do this the bepinex page keeps spamming error messages is this normal for this mod

maiden quail
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everything else works just fine tho

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how do I control the aircraft I deploy btw

austere socket
#

you dont

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ai are incomprehensible

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(for now)

maiden quail
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oh ok

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is the host the only person that can launch and call for ai?

austere socket
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should be everyone

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as long as equipped

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unless that got busted as well :(

maiden quail
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it appears to be :(

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my friend cant launch or call but I can

tepid laurel
#

nvm i found it

dense torrent
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I love shooting lasers from my radars

plain meteor
austere socket
#

Phased-array optics is the technology of controlling the phase and amplitude of light waves transmitting, reflecting, or captured (received) by a two-dimensional surface using adjustable surface elements. An optical phased array (OPA) is the optical analog of a radio-wave phased array. By dynamically controlling the optical properties of a surfa...

#

phased array laser

woeful thicket
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the Hovercraft FOB tool seems to only place objects at sea level and ignores terrain height

austere socket
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snaps to sea level if its in the way, otherwise should snap to terrain

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wait

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bruh :(

woeful thicket
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Was trying to test it at maris and everything was placing under the city

austere socket
#

how Are_You_Kidding_Me

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add it to the list i guess

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well i guess at least the mod loads

uncut current
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🥹

tropic wind
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does anyone know why when you spawn as a ship it says all hangars are taken even though they arent

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for the ship mod

dense torrent
#

truly, PALA engineering at it's finest

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maybe this and the death laser mod was a bad idea

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ok so the sun decided to explode after I sank

light geyser
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LMAO

uncut current
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lcac no longer available on carriers?

austere socket
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might be a bug

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seems like there are many of those recently :(

uncut current
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yeah lcac is not spawnable on any ships

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naval dock works fine

rough wraith
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Did kar get updated?

valid sparrow
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nope, but bote

rough wraith
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Mayn what

exotic night
rough wraith
spare orbit
hoary bear
azure loom
#

bote is all i need...

hoary bear
azure loom
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you cant blame me for loving bote men

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its my job

restive tusk
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What do you think about a nuclear msl on the ships?)

hoary bear
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Awful

restive tusk
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Like peldiver

hoary bear
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Not fun

restive tusk
#

?

hoary bear
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It's not fun gameplay to just toss piledrivers

restive tusk
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Okak, then the ALND-4 or smthng like them

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But the peldivers are still a good option

hoary bear
restive tusk
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Okay

hearty badge
#

Alright!
Tier list time!

Please rank the following ship main gun options for G2G:

  • SHARD 57mm (upgraded so reload is not needed)
  • ANNEX 40mm CIWS (massive range for CIWS)
  • ANNEX 76mm (burst)
  • ARGUS 127mm
  • DYNAMO 155mm Railcannon
  • DYNAMO 155mm Railcannon with halved velocity (for higher ballistic arc)
keen ore
#

Help

spare orbit
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its becoming like gmod

hearty badge
# keen ore

The text is currently broken as far as I can tell

half timber
#

no bro

#

its fine

hearty badge
#

I'll try to see what those were and give a reference list here

hearty badge
lusty zodiac
#

then 155MM, then 76mm. 40 and 57 are meaningless unless you're close

hearty badge
#

The OTB Cargo reference sheet until the text is fixed.

real crystal
#

sniping radar stations from afar is cool

hearty badge
#

Same for Dynamo and Hyperion

pure dust
#

why MBT has unlimited supply of AT missiles?

#

is this cause of update or something?

wise yarrow
#

i finally managed to get the tula to drop a naval container near me but i still dont get an actual resupply?

pure dust
#

why missiles are infinite on vehicles?

tepid laurel
#

now we need a better giving order mod

#

and holy playing as an aircraft carrier would be just mad peak

spark ruin
#

kar when

spare orbit
paper wagon
# spare orbit

This is the best meme ever!
Exactly! 🤣
I also very like both of them!

solid tide
#

Is resupply bugged?

#

I cant pick up the container, nor can i call a second tarantula

compact nacelle
#

I want to play Kar

lone crown
#

total glorpshit man

exotic night
livid jasper
#

BOTE is still dead?

charred barn
rough wraith
night sorrel
#

Nice

rough wraith
#

Nice

charred barn
#

fixed the rendering and clipping issues too :D

night sorrel
#

It was hard to aim turrets when broadsiding/target was behind

hoary bear
hoary bear
# charred barn ?

It's just that in this position, the "screen" is missing, and i thought maybe an alternative was under way, but i guess this is more just a peek at what's happening

charred barn
#

ah the MFD is still in the drivers view, i tried dragging it along but it looked awful

hoary bear
#

But anyway, scope creep

charred barn
#

Yes there are multiple views

tepid laurel
spark ruin
#

kar when

deep abyss
spark ruin
#

g

red pebble
#

afaik bote has been updated for .33 not kar

charred barn
#

Kar is in the shop

red pebble
#

in for maintenance :P

cinder trail
#

sorry I kickflipped the T-12 too hard

#

it needs repairs

exotic night
hoary bear
exotic night
#

There's a problem with the R-9 on Dynamo, especially the VLS on the front, they seem to be launching into the water and lose focus

spark ruin
hoary bear
spark ruin
#

yo what is this mod bro

hoary bear
hoary bear
spark ruin
#

what is that

hoary bear
spark ruin
#

placeholder

#

wow

#

i downloaded it anyway

hoary bear
spark ruin
#

leads me to literally nothing

obsidian nest
spark ruin
red pebble
red pebble
#

Yes

obsidian nest
#

is that with argus ?

red pebble
#

I assume so but i have yet to test

pure dust
#

Missiles are infinite cause update broken it right?

muted magnet
#

how does naval resupply work i waited 5 minutes right next to the container and it did nothing
am i missing something?

wise yarrow
obsidian nest
rough wraith
magic sparrow
#

seems like R9 physics got a little change with the 0.33 update? They try to trickshot now

foggy ivy
#

and my mouse cursor disappeared...

hoary bear
open citrus
#

is it uptodate in the mod manager ? i still have the permanant hangar full message

edit : knvm i'm just stupid and the hangar spots were indeed taken

restive tusk
#

It is missing the texture

fleet ridge
#

pink rocket uwu

uncut current
# foggy ivy HELP

did you put both kar and bote dll in plugins\com.nikkorap.blueprinter\addons folder?

#

it does that when you put the dll directly in plugins folder

open citrus
sudden cairn
#

how can i spawn in ships

#

it isnt allowing me to

uncut current
#

you can spawn ships on carriers and destroyers

sudden cairn
#

ah thanks

open citrus
#

oh it's destroyers as well now ?

uncut current
#

destroyers can spawn corvettes

#

lcac is bugged and only spawnable on pre-placed naval dock in editor

open citrus
#

o. too bad then

exotic night
restive tusk
#

And also I wanted to add, that the Dynamo somewhy doesn`t have its amount of r9 also the amount of scythes lacks a half of their real load

#

And i think the dev could give for its smthng better than Scythes, for example smthng like the R-6 in the QoL mode, the amount should be same with R9, cuz its a little bit strange that the BDF`s navy could make smthng better than R9 on teh ships)

uncut current
#

close enough, welcome back CL-154

cinder trail
#

@austere socket your boats like to trickshot now

austere socket
#

i've realized

cinder trail
#

can you give them a tony hawk pro skater scorecounter

austere socket
#

optimal

#

i will spend 10 weeks on it and nothing else YeahBoy

exotic night
magic sparrow
#

Medusas try to land on Dynos?

bright furnace
austere socket
#

i still have no idea why they do that 😭

#

need to find out what changed i guess

uncut current
#

the darkreach landed on my hyperion with 3 ifrits on the deck

#

they all got wiped out

austere socket
#

sometimes sacrifices must be made

uncut current
#

thoughts on giving dynamo and argus torpedoslittleguy

magic sparrow
#

honestly, i don't mind any ai aircraft trying to land on a dyno, it's fun to see them try their hardest only to inevitably eat shit and crashland

viscid snow
#

My favorite kind of entertainment

dense torrent
#

so.. does KAR somewhat work or no?

lusty zodiac
#

Somewhat, yea

#

So does BOTE, though there's plenty of bugs, as the video above shows, lol

restive tusk
#

The new argus class is op

#

I have made a personal mission for me and putted it in the ocean, the arguses (there were 4 of them) kicked everything with tehir NL-98 (new OP SAM msl) and 127 guided shells

#

Teh BOTE needs this

#

Shells are op

#

THey can`t be intercepted

lusty zodiac
#

The next update will have the frigatte

restive tusk
#

While they have many damage

#

I think the 155 mm railgun is worse than that gun

#

railgun isn`t guided

restive tusk
solar grove
#

I have spent the past few days getting BOTE to work in 0.33. I have it like 98% done

#

Sorry, used the wrong image last time

bright furnace
#

the hyperions rear cruise missile launcher won't raise making it useless :(

solid tide
#

Would also like to point out, the ssm-26x collides and explodes with the stratosphere when launched at a target at a very large distance, not tested distance but assumed to be like 30km+ maybe

bright furnace
lusty zodiac
solid tide
lusty zodiac
#

it's most likely a bug, much like a lot of other stuff going on with BOTE right now

deep abyss
#

lots of things are bugged at the moment with kar and bote

#

pretty sure kar is conflicting with bote

hoary bear
#

kar is not updated, and bote is still being updated

lusty zodiac
#

kar still partially works

#

though I wouldn't use it myself, until it's updated

weary hinge
#

bote is so playable for me, waiting for KAR to play .33 update.
until that, i will keep playing .32
thanks for the mods

austere socket
spark ruin
spark ruin
valid sparrow
#

Will there be an option to build a harbor without a Landingcraft?

austere socket
#

you can place them in the editor as well. For building during a game, maybe, but thats part of the point of the landing craft.
The LCAC will be getting more spawn points in the future (as well as actually having them work at all), like maybe the medium hangars or potentially helipads or something like that

exotic night
#

it'll take some time to be fixed

#

@austere socket also the max speed on the Dynamo used to be 120kmh, now it's 155, isn't that a little excessive?

royal hinge
night sorrel
#

also, cant launch any aircraft, spawn vehicles from otb31, is this a conflict with other mod or something?

sturdy zealot
#

does bote work rn?

deep abyss
#

Nah

#

Ts bugged

#

It runs but its buggy

muted magnet
#

for some reson my FOB got bult a couple hundred meters in the air

lusty zodiac
#

FOB building seems to have elevation issues as of this update

#

Minecrack already saw the elevation problems, I'm sure it'll get fixed when we get the frigate, or maybe we'll get another hotfix first, idk

willow scaffold
#

is the LCAC not posible to spawn in a carrier?

lusty zodiac
#

Seems like it isn't, not sure if that's intentional tbh. The LCAC was available on the destroyer before aswell, iirc

willow scaffold
#

🙁

lusty zodiac
#

Yea you can only spawn it at a shipdock

willow scaffold
#

how im spawning at shipdock if there is not a LCAC to spaw it?

lusty zodiac
#

Mission editor

willow scaffold
#

oke

lusty zodiac
#

There's also missions in the workshop that have usable shipdocks

#

(I don't know of any, I just know they exist)

#

They have to be assigned to an airbase

fossil vortex
undone hound
#

am I the only one experiencing ASHMs diving straight into the water upon firing

#

or that my ashms appear to be infinite

unreal agate
#

is this the mod that lets your drop LADS trailers or c-RAMs with the tarantula? or just any extended drop amount for units really

unreal agate
#

oh, sweet! was trying to figure out which one did that, but sadly QOL isnt updated for .33 either, so ill have to wait

lusty zodiac
solid tide
hazy hedge
#

SSM-26X missiles are broken

#

like they launch go up to 30000m and disappear

#

never to be heard of again

solid tide
#

They work if the target is close so the missile doesnt loft as much

hazy hedge
dusty nacelle
#

fiending like a crackhead for the argus addition to bote...

obsidian nest
shell path
#

so.. I'm currently struggling to download KAR properly, I've looked in the game debug console and it's full of errors regarding HUD loading of KAR. I've followed available guides, could someone help?

lusty zodiac
#

it does, partially

restive tusk
#

Why does the R-9 flyes incorectly when launched from the Dynamo

#

It just flies with zigzag trajectory

austere socket
#

its all still very screwy :(

wise yarrow
hazy hedge
#

take ram 45's instead

shell path
open citrus
lusty zodiac
uncut current
#

pretty much every missile ends up turning downwards rn if you fire them at over 90 degrees

#

so the side/back launchers are just fireworks

pastel island
#

Very expensive fireworks

plain meteor
#

Playing as a Shard in BOTE reminded me of this. No other game is really like it. Does anyone remember playing this?

misty veldt
lavish garnet
maiden quail
#

how do I collect naval resupplies?

hazy hedge
sharp prism
fickle summit
#

If you shoot tuskbos or ashms from carrier one of the launchers doesnt raise up so they just hit the water

#

(ashms)

#

specifically its the rearmost launcher

hazy hedge
hazy hedge
#

lol

fickle summit
#

this issue is bote + clientsided mods in 1.33

hazy hedge
#

some stuff is just buggy

#

but kar works

quaint nimbus
#

bote is updated?
Or still being fixed?

hazy hedge
#

some missiles dont work

#

and etc

quaint nimbus
#

rip

hazy hedge
pure dust
#

I can shoot missiles but it seems that i never run out of them

exotic night
fickle summit
rich jasper
#

how can i fix the bug when i launch a missile from a ship it just wiggling around and fall of to the ground?

fickle summit
rich jasper
#

Thanks alot!

spark ruin
hazy hedge
#

realism update bdf didnt do maintenance of their missiles

#

OHH AND

#

some planes just crash on the carrier

#

like just either drive off the deck or just desintegrate

#

especially TA-30's

#

and medusas

lusty zodiac
#

Sledgehammers also don't work at all, and there's plenty of other bugs still around

lusty zodiac
#

shipbreakers SUCK! :I

#

At least on the corvette

hardy gyro
#

question
is argus the next planned drivable boat

valid sparrow
#

yes

quaint nimbus
spark ruin
#

i found a bug

#

the supply crates dropped by the call in dont work

#

you cant pick them up

austere socket
#

resupply doesnt work in general, fixed in dev

#

the resupply ai is stupid, that is not fixed yet

spark ruin
#

what

#

i mean like

#

it does drop it

#

next to me

#

but it doesnt let me pick it up

austere socket
#

yeah sometimes it dont tho

#

not being able to pick it up has been fixed for next release

spark ruin
#

im using hyperion

#

nice

#

we need anti air ship variant

#

trust

austere socket
spark ruin
#

i just use the hyperion to hit stuff from 100km away on the ground

#

tusko b spam or 76 spam

spark ruin
#

???

#

thanks tarantula

#

nice supply drop buddy

spark ruin
#

@austere socket are the sledgehammers supposed to be missing their texture

austere socket
#

bug, if you want to fix it for now launch with vulkan i think works

spark ruin
#

what is vulkan

#

?

austere socket
spark ruin
#

what it do

static lava
unreal agate
#

Does vulkan work better than directx for Nvidia cards?

uncut current
#

if its not more than like 10 years old then yeah

lusty zodiac
lone crown
#

is it working yet

austere socket
austere socket
#

https://github.com/MinecrackTyler/BoscaliOceanTrainingExercise/releases/tag/v1.3.6
BOTE 1.3.6

  • Resupply crates work again
  • Networking stuff fixed
  • materials and textures work again in all cases
  • misc small fixes

Known Issues:

  • Turrets can be blocked at 200m or below range to target, if the target is not on the ground this is usually avoided though
  • Misc other issues
  • Certain missiles still wacky (R9, cruise missiles)
GitHub

v1.3.6
Bug Fixes:
Resupply Fixed (not the AI)
Networking fixed
Materials and textures work again on all rendering platforms
Many other small fixes
Known Issues:
Turrets blocked at below 200m range ...

half timber
open citrus
#

damn rantula terrorism

raw tide
#

can someone help me everytime i use a ship and get a kill i go into 30bn in debt

uncut current
#

dynamo has tbms now

#

oh boy

#

guided 127 and nl98s

#

guess we got argus early

#

somehow all player launched missiles just have different guidance from ai

open citrus
#

they also behave weirdly as hell

#

"OH BOY FISH !" gets into water

uncut current
#

nl98s seem to get enough altitude/dont turn fast enough to crash into the water at least

#

ram45 guides perfectly somehow

austere socket
#

maybe i just need to make a ram9 which is an extra burn time ram45 lmao

#

something is still goofy with the missiles

#

still not sure what

uncut current
#

just replace ram45 visual model with stratolance and give it extra burn time😂

austere socket
#

"R9 Stratolance"

look inside
ram45

uncut current
#

also the resupply might be bugged?

austere socket
#

does it still not work? I just tested it 😭

uncut current
#

goes straight to resupply: called without ever spawning a tula

austere socket
#

oh

#

what map are you on?

uncut current
#

ignus

austere socket
#

mission?

uncut current
#

terminal control pvp in bdf

austere socket
#

called should show up when:

  1. the tula spawns on an annex and is waiting for the elevator
  2. The tara spawned, came in, then despawned at some point
  3. It cant find an airbase to spawn it at
#

hmm

#

mp?

uncut current
#

actually let me try it a few times

austere socket
#

oh

#

pvp

#

if it showed called it wont allow you to retrigger so you would need to respawn

uncut current
#

yeah im restarting the mission

#

looks like it cant find an airbase?

austere socket
#

hmm

#

it should be able to even spawn at the annex lmao

#

normal TC?

uncut current
#

or is it somehow affected by ai limit in the mission

austere socket
#

i can try here real quick, multiplayer as well?

#

shouldn't be affected

uncut current
#

yeah normal tc

austere socket
#

works fine here

lusty zodiac
uncut current
#

maybe the new qol broke something then

real crystal
topaz agate
#

Are the sledgehammers removed ?

uncut current
#

yeah looks like it

#

it wasnt working properly before so maybe itll be back in a later update

topaz agate
#

Yeah hopefully they make a return, but for now we ball

uncut current
#

(they were kinda op)

topaz agate
#

Oh yeah entirely, but they were fun.

vestal brook
#

Hey, this mod is absolutely awesome, question though, so for example this current game I'm playing as a Dynamo mostly, what do I do with the 3 Chicane's I loaded up? And how do I utilize the "Resupply Ready" prompt on the HUD?

austere socket
#

there is a couple keybinds in your controls menu that were added

#

use them to deploy the units, and to call a resupply (1 time use, the AI on it may vary and could work fine, fly away, or crash and explode you)

unreal agate
fallow nimbus
#

how do i build docks?

charred barn
#

[0.33] KAR-BOTE Combined Arms

#

now both are updated, yay

quaint nimbus
#

I CAN FINALLY LEAVE THE COPIUM REALM

hoary bear
#

so what does the revamped camera system actually mean for gameplay?

charred barn
plain meteor
vast ridge
#

how do i deploy the tropps in my cargo or on the landing craft

nocturne juniper
vast ridge
#

where do i set the keybinds?

#

dw

nocturne juniper
#

control settings, at the bottom, in the base game menu

vast ridge
#

ahah had to open my eyes FR

feral chasm
#

guh selecting an fob as spawn does this for some reason

#

im assuming another mod is breaking it but i dont know which one

#

a minor price to pay for 155mm Railgun

plain meteor
#

The canon Spearhead with all the same equipment as the NPC ones is my favorite vehicle

#

The 20kw is fun because you get to panic reverse while watching doom close in, but a last second swerve can save you

feral chasm
#

how does the aps work

#

i know its essentially just a cannon with a really short airburst fuse but it feels very inconsistent

uncut current
#

the ai doesnt always take the same time to target incoming stuff

sharp prism
vestal haven
#

It remains to work a little on the physics of ground vehicles and we will have War Thunder 2

feral chasm
#

which is why i believe another mod is breaking it

uncut current
#

did you put the dll inside blueprinter assets folder

sharp prism
#

I've got to go, won't be able to help sadly

feral chasm
sharp prism
vestal haven
#

It remains to work a little on the physics of ground vehicles and we will have War Thunder 2

sharp prism
#

Right well im off now

#

Best of luck fixing it

uncut current
#

but if its in blueprinter then its probably some mod

charred barn
#

blueprinter will grab all compatible mods that are in the bepinex/plugins folder, it doesnt really care if its in some random subfolder

charred barn
paper wagon
uncut current
#

i saw that update, but putting things outside the assets folder still resulted in the green icons without other mods installed

charred barn
#

a lil clip of the camera system in action

charred barn
feral chasm
#

oh ok

#

my bad i need to sleep ad_clap

charred barn
feral chasm
#

does the log file have any sensitive info or is it just bepinex spaghetti

charred barn
#

feel free to dm it

fleet ridge
#

WOOOOO 0.33!!!!

hazy hedge
royal mist
#

are there any servers that run this?

charred barn
fickle fractal
#

was just about to download this mod

#

HOW MANY AGMS?

royal mist
royal mist
#

epic

hazy hedge
#

:D

hazy hedge
#

i dont think so

#

now i need to have skill

#

no more spam

charred barn
uncut current
#

🥹

fickle fractal
#

do you put blueprinter in plugins or does it go somewhere else

#

nvm i got it

pulsar glacier
next stump
#

yusss

kindred swan
#

Hi where can I install the mod?

fleet ridge
hazy hedge
#

duh

hazy hedge
#

you just install the mod and blueprinter then put it in plugins folder

#

in nuclear option / bepinex

kindred swan
#

Ah alright okay thank you!

hazy hedge
#

instal guide is here

fleet ridge
hazy hedge
#

just get the bote and kar from the recent ones

hazy hedge
charred barn
# fleet ridge Any difference between 127mm and 76mm?

76mm is a 3 round burst fire shoot and scoot SPG, firing the same rounds as the tula
127mm is a more traditional arty with a slower firerate but bigger impact, firing the same rounds as the Argus.
152mm is kill

#

the firing velocity is nerfed for both btw, or you'd be able to shell anything within an 80km radius DogeLaugh

fleet ridge
#

Okay that's really freaking awesome.

#

Hell yeah.

kindred swan
#

So ugh I already installed everything but I don't see that tanks what so ever in escalation mode

drifting trail
#

i cant find any spawn point where i can deploy the carrier

kindred swan
#

There is no Escalation mdoe for KAR-BOTE?

#

nvm it is all good

#

How do I use the naval ships?

#

Help why are the controls for the vehicle kinda inverted? Is there anyway to fix it

#

nvm fixed it again

charred barn
#

theres a botes guide in the pins that explains where you can spawn and other neat things in the mod

craggy aspen
#

is bote also 0.33-compliant now ?

charred barn
craggy aspen
#

very nice VeryGood

open citrus
#

So the landing craft base building is back in action? What the about truck-kun?

kindred swan
#

How do I use The naval ships?

quaint nimbus
kindred swan
#

I can only spawn into the military vehicles

quaint nimbus
#

Docks - Spawn every ships
Shard - None
Dynamo & Frigate - Shard Corvette
Annex & Hyperion - Dynamos, Shard Corvette and Landing Craft

#

if you want docks, you need to find a mission that has docks spawned in
Or place a FOB in your landing craft and create a FOB with docks

kindred swan
#

ah okay alright thanks

quaint nimbus
#

no worries

karmic bolt
#

How do spawn stuff around my fob/enter the building menu?

quaint nimbus
#

did you settle a FOB center?
It won't work without it
And to enter the building menu, check your keybinds and go to the bottom

#

and set any keys for deploy FOB

#

Then use that key
And use normal deploy keybind, it will enter the building mode

wooden vector
#

This OP still links to the 0.32 version but latest can be found by just going to the github releases.

quaint nimbus
#

Oh you meant KAR-

#

yeah

#

thats the FOB center

#

you just

#

drop it off

#

and it will deploy itself

#

becoming a base for ground vehicles

#

though

#

@karmic bolt For BOTE, its in landing craft

karmic bolt
quaint nimbus
#

Yeah

#

only LCAC

karmic bolt
#

this one

karmic bolt
quaint nimbus
#

no worries

hushed rapids
#

@charred barn Hello, regarding the 127mm self-propelled gun model of the tank, I have some suggestions. Could it be changed to a magazine-type design? It takes 8 seconds to complete the loading process each time when firing three 127mm shells.

#

During the testing of the new version, the 127mm self-propelled artillery proved to be a huge surprise for me. It's so cool!

fleet ridge
#

It would be quite goofy to add a crew fatigue mechanic for non-autoloader vehicles, where the more you shoot in a rapid succession, the slower your reload is.

charred barn
glacial flame
#

Quick question, Under the BOTE keybinds, What is 'Open control UI'

spark ruin
#

bullying the pala fleet carrier with a dynamo

#

(he cant do anything other than tickle me with his ciws)

half timber
#

Do we have the 3 extra ships now

#

Annex cursor argus

spark ruin
#

not yer

#

yet

#

argus is getting added first tho

half timber
#

Anytime soon?

spark ruin
#

yes soon

half timber
#

Cuz i REALLY wanna try cursor

half timber
#

Btw this mod is just an amazing way to show that saying “ground and naval is boring” is just an excuse

spark ruin
#

ground is boring

half timber
#

And there is no reason to add this to vanilla now

spark ruin
#

naval good

half timber
#

Both good

#

Naval is 100% of the time fun

#

Ground is like 60% of the time

#

And air is, of course 100% of the time

spark ruin
#

120

spark ruin
#

naval always good

half timber
spark ruin
#

also the terrain

#

uhhh

#

B O X

half timber
#

Yeah exactly

#

Its like a bowl all the time

#

I think i know why its called dustBOWL now

vestal haven
half timber
#

You know what i hope for

#

Aircraft hooks work on ground units

#

And aircrafts get manual ramps and the ability to carry vehicles

#

Not just get them outside but also inside

spark ruin
#

unless mitch blesses us