#[0.33] KAR-BOTE Combined Arms

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austere socket
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annex will happen eventually

untold haven
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you can do this if you equip the fob builder

whole belfry
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How do i find a place to spwan the naval ships

spare orbit
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in editor, spawn a dock

night surge
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From a already spawned in NPC ship (Dyno or bigger) or from a ship dock on a LCAC deployed fob

whole belfry
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oh and also is there a way to take control of a vehicl that has already spwaned

night surge
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No way to effectively zeus remote in on a NPC vec

half timber
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okay so

night surge
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All Kars and Botes are just very weird planes to the underlying game systems

half timber
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just found out every ship is split into million pieces

spare orbit
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what

half timber
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okay everything in this game is split into a billion pieces

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in the files

fleet hull
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are any vanilla bases that support BOTE?

tawdry trellis
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The 155mm railgun fires about five feet down and to the right from where the actual barrel is, causing shots to always land super low and inaccurately. is there a planned fix for it? The only mods i have is BOTE, KAR, and Third person Hud.

charred barn
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added to the list

tawdry trellis
stiff kindle
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Extra screenshot ๐Ÿง‘โ€๐Ÿฆฒ

half timber
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i made some though

tawdry trellis
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If i might ask, is there plans for the BDF 8x8 and the other PALA MRAP?

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Also if we'll get Piledriver TBMs

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and maybe the nuclear TBMs? ๐Ÿ‘€

fleet hull
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can anything spawn the annex?

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i see it in the selection but no ship spawns them

charred barn
charred barn
spare orbit
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yeah it will

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whole assault carrier

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๐Ÿ˜ญ

fleet hull
charred barn
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@austere socket might know more

tawdry trellis
austere socket
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there is no annex??

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annex isn't added yet there is no way to spawn it

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because it dont exist

hoary bear
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annex is a chud anyway. we all know it :b

spare orbit
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prolly cus they also wanna do a thing for its landing deck too

austere socket
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it hasn't been added because there are bugs I need to fix first

spare orbit
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oh we ur the one that made it

hoary bear
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when reporting bugs, where would it be preferred?

spare orbit
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my fault

austere socket
tawdry trellis
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Speaking of balancing, I was wondering if the 70kw laser (for all vehicles) and 180 AGM-48s for the MSV were gonna get nerfed. Its realistic that it can carry that many, but it just fires too quickly for defenses to actually intercept them all. And the 70kw laser seems like a direct upgrade compared to the smaller one, unless I'm mistaken?

hoary bear
austere socket
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i think the 180 truck is getting removed at some point lmao

tawdry trellis
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They both have the description "Does not use capacitor"

austere socket
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or at least made much more costly

tawdry trellis
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but yeah the LADS and 20KW dont use capacitor

hoary bear
tawdry trellis
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Yeah and the 70kw does use capacitor, it needs its description changed

charred barn
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Another thing to the list sadcat

tawdry trellis
charred barn
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Of course not

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The 70kw is better against bigger and more resistant munitions, until you run out of capacitor

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20kw is better vs lynch spam

tawdry trellis
charred barn
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Yeah the scope really got out of hand for an april fools joke, so a lot of things fell through the cracks

tawdry trellis
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OH WAIT NO IM FUCKIGN DYSLEXIC

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IM SO SORRY

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REMOVE FROM THE LIST

charred barn
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?

charred barn
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Lol

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Maybe the wording can be adjusted

tawdry trellis
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put the DOES and DOES NOT in caps so my dumbass can read it properly

sharp prism
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yeah that is on me lol

charred barn
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I'll make the descriptions distinct enough so they won't get confused

charred barn
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The 70kw description will be rewritten in Dutch

sharp prism
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aw hell nah please dont nikkorap

tawdry trellis
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i love nuclear option mod-forum channel. its so nice to just have a easy direct line to the devs of mods so i can accidentally gaslight them into thinking theres something wrong wit their mod

sharp prism
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Mitch PLEASE add a particle summoner PLEASE

charred barn
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Krachtig laserwapen voor zelfverdediging tegen kleine projectielen op grotere afstand en voor salvo-aanvallen. Maakt gebruik van een condensator.

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see, thats so much better

austere socket
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200%

hoary bear
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a few things i noticed on the Spearhead MBT, is that the target cam and the barrel are not alligned, allowing you to see targets over hills, but not shoot them. not sure if this would be practical, but some kind of line of sight for the barrel.

the 20mm doesn't adjust for longer range shots.

sharp prism
tawdry trellis
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like real life

charred barn
tawdry trellis
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where the sight is usually positioned on top of the turret and you aim from there

sharp prism
tawdry trellis
sharp prism
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but yeah, the 130mm turret is the primary one in 'control', to say the least, so if your gunner is focusing, you'll have to take control of the turret via the 130mm then you can use the coax right

charred barn
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which means the msv x180 will get buffed next update

austere socket
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180 tusko mount

sharp prism
hoary bear
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i have le skill issue

tawdry trellis
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i mean liveries for the current vehicles btw, if that wasn't clear, its kind of strange for the colors to be mismatched ( also i have no idea if liveries are even possible the way this works)

sharp prism
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new leak for infantry

charred barn
austere socket
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my boy

charred barn
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the current roster is only kitbashes from existing game assets and some generous donations from offiry

tawdry trellis
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the mod is already great! adds a lot of untapped depth to the game. cant wait for future additions!dante

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and now that ive complemented your mod you should totally add the aerosentry chassis, and this... thing...

sharp prism
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@blazing dagger they yearn for the vehicle.

charred barn
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Update wont be before 0.33, and even then it might be a while

sharp prism
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hard at work or hardly workin?

tawdry trellis
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UNADDED VEHICLE SPOTTED๐Ÿ‘€ ๐Ÿ‘€ ๐Ÿ‘€

hoary bear
stiff kindle
tawdry trellis
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jokes aside about brownnosing, the mod is great, love itrapture

tawdry trellis
hoary bear
stiff kindle
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M.A.N. 1 would be a great addition to this mod

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Stealthy?

hoary bear
stiff kindle
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Manned Arial Nuisance

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Flies around an sticks C4 on aircraft

hoary bear
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Michael After Noon

tawdry trellis
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if you ever add just... a dude... can you give him laser eyes?

stiff kindle
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Mommy's Actual NURD

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Manned nuke when?

hoary bear
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and there's already one in the back of a car

stiff kindle
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Fair

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OH

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genius.

night surge
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Just stick The Device onto a Kingpin rocket motor

sharp prism
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Repairs are going nicely for this shard... Shame it's happening in war time.

sharp prism
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Update for K&B Escalation has been pushed out and should now be available on the steam workshop summary:

Added factories that will produce ships for both sides, these spawn in when naval reinforcements arrive

Decoration to Vigil Cay's docks and background detail, but these can be hazardous

Defenses around Vigil cay's docks has been buffed, a shard in holding with 1.0 skill is present

North Boscali has some minor decorations added and a shard also in defense, holding with 1.0 skill

other than that nothing much to note

paper wagon
charred barn
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Don't worry, tusko truck won't be added and the 180 agm48 will be nerfed

paper wagon
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I also find lagspike bug... And not only me.
I cannot say now which mod cause of this because i use KAR and BOTE together...

paper wagon
tawdry trellis
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Is it intentional that the auto gunner for the tanks disables whn you have the ammo box selected? For the AFV the auto gunner stays on when you have the ammo box selected.

paper wagon
glossy juniper
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how does one

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drive

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is throttle throttle

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or is pitch throttle

night surge
desert delta
opal lotus
tiny sluice
terse oak
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Is StratoLance playable???

night surge
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MSV with the R9 pack, even comes with a built in radar

vestal haven
vestal haven
night surge
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Should of been "Fixed bug where Crickets were being sent to brazil/the backrooms"

upbeat notch
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Oh yea

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My poor cricket

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I thought it was this mod

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Itโ€™s ONLY the cricket too

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W cricket

lapis apex
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stupid question how do u control/spawn ships?

midnight walrus
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bug report : whenever I spawn in a boat, all o AI planes currently in flight (enemy team and ally team) get stuck at 0m and 0km/h on the ground (cant be destroyed), and when i eject from my boat they all blow up at the same time and normal planes spawn back again and play normally until I spawn a new boat

lyric coral
stark dust
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Le armor

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(Crazy armor to sustain 20mm hits tho)

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I dont think i have a diagram but the front and belly and lower sides are all armored

lyric coral
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Had to resort to a 57mm to take it down lol

stark dust
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The 23mm should also

lyric coral
stark dust
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The 23mm emplacement is the chicane obliterator 3000

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Single deadliest air defense for it

ancient laurel
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hello I need help with bote mod I installed with mod manager but there's no boat for me to spawn

robust saffron
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do you have the latest version of blueprinter?

ancient laurel
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1.8.17 yes

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KAR mod work fine but BOTE mod does not

charred barn
ancient laurel
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nope only ground vehicle

charred barn
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Please drop the Player.log
located in: C:\Users\USERNAME\AppData\LocalLow\Shockfront\NuclearOption

ancient laurel
charred barn
# ancient laurel

it says you dont have bote installed, kar and bote are separate mods

upbeat notch
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Is it still in the zip

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You have to unzip it

jaunty thorn
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how do you actually use the carrier? arent u supposed to be able to drive it cuz i cant figure out how to get it to spawn xd

ancient laurel
charred barn
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is there a bote.dll?

ancient laurel
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yes Boat_1.3.1.dll

charred barn
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hmm then it should load it

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oh wait i see

uncut sand
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everything loads but bote

hoary bear
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I should reported this earlier, 1.3.1 is not loading in the same way it seems

ancient laurel
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ill try to reinstall it manually and see if it works

cinder trail
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that's just how NOMM loads it

charred barn
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theres some issue with the latest bote it seems

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@austere socket
[Debug : BepInEx] Skipping loading D:\SteamLibrary\steamapps\common\Nuclear Option\BepInEx\plugins\com.nikkorap.blueprinter\addons\bote\Boat_1.3.1.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.

stark dust
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newest bote dont work?

charred barn
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Not sure what's going on tbh

ancient laurel
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Ok so i downgrade to 1.30 and its work

stark dust
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interesting its working perfect for me

cosmic stratus
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Why does my ship in bote just sink

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It don't float

jagged fiber
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do i download blueprinter like an ordinary bepinex mod and stick it in plugins?

austere socket
lost thistle
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can i launch with bote and kar at the sametime? i think i have seen someone saying it doesnt work from someone but i dont find it anymore, And when i launch with both the game is stuck in the loading while qol or and fq wont show the loading anymore what mostly is a error. Or was it qol doesnt work with bote or something?

blazing dagger
austere socket
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how

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i didn't set it

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nomnom throwing ๐Ÿ˜ญ

blazing dagger
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did you name it incorrectly before??

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and then rename?

austere socket
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i thought the name was the same both times

blazing dagger
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ask @craggy aspen but i have no clue#

austere socket
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maybe i did

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well anyways 1.3.2 which is 1.3.1 in a trenchcoat will fix that

blazing dagger
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{
"id": "bote",
"displayName": "Boscali Ocean Training Exercise",
"description": "The BOTE adds player controllable ships with weapon choices and custom systems including resupplies and vehicle deployment. Current Ships include: OTB-31 Landing Craft, Shard class corvette, Dynamo class destroyer, Hyperion class fleet carrier.",
"tags": [
"mod",
"aircraft",
"blueprinter"
],
"urls": [
{
"name": "info",
"url": "https://github.com/MinecrackTyler/BoscaliOceanTrainingExercise/blob/main/README.md"
},
{
"name": "2082 discord",
"url": "https://discord.gg/qqMwyr2qxR"
}
],
"authors": [
"minecracktyler",
"nikkorap",
"draken",
"combat",
"medusa",
"offiry",
"many others!"
],
"githubOwner": "MinecrackTyler",
"githubRepoName": "BoscaliOceanTrainingExercise",
"autoUpdateArtifacts": "True",
"artifacts": [
{
"fileName": "Boat_1.3.1.dll",
"version": "1.3.1",
"category": "release",
"type": "addon",
"gameVersion": "0.32",
"downloadUrl": "https://github.com/MinecrackTyler/BoscaliOceanTrainingExercise/releases/download/v1.3.1/Boat_1.3.1.dll",
"hash": null,
"extends": {
"id": "com.nikkorap.blueprinter",
"version": "1.8.17"
}
},
{
"fileName": "Bote_1.3.0_RC4.dll",
"version": "1.3.0",
"category": "release",
"type": "addon",
"gameVersion": "0.32",
"downloadUrl": "https://github.com/MinecrackTyler/BoscaliOceanTrainingExercise/releases/download/v1.3.0/Bote_1.3.0_RC4.dll",
"hash": "sha256:cfa51504a9f267a54bac18bd4603e7edc137e3cd8d84a945041f42dfd8c3b994",
"extends": {
"id": "com.nikkorap.blueprinter",
"version": "1.8.17"
}
}
],
"downloadCount": 1942
}

austere socket
#

that might be mb gang

blazing dagger
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maybe i should have pasted as file

austere socket
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misinput

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so what im hearing is it downloaded a 404 page lmao

blazing dagger
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it should be fixed manually or removed at least so no one downgrades to this broken version by accident

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whatever

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new version should be correct when it autoupdates

austere socket
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i can double upload the old version with both names

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link works now

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minecrack breaks things again VeryGood

blazing dagger
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as always NOMNOM is perfect and user error is the problem (jk)

craggy aspen
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yalls put 2 jsons in for bote and i deleted one of them

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pls reapect unique ids

craggy aspen
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the autoupdate should be on though

blazing dagger
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strange

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should i manually make a pr real quick and can you push it

blazing dagger
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ik

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i didnt care enough to do so

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lol

craggy aspen
blazing dagger
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only for those who can read

craggy aspen
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im a few drinks in lol

blazing dagger
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nvm its cooked

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one sec

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that is strange

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it should have worked

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nvm ik whats the problem

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nvm again

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still borken

craggy aspen
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i will have braincells in the morning

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im in CET timezone just now

blazing dagger
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oh i think i know why

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versions

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it has 5 numbers

flint swan
craggy aspen
blazing dagger
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yes ik

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offiry and his version conventions

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checks passed

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push it

craggy aspen
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done

blazing dagger
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can you force an update

craggy aspen
#

ya

cosmic stratus
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tnere is a bug i think as soon as i spawn as a vehicle alot of the plane just crash for no reason and they only appear in the killfeed after leaving the vehicle the player is in right now

jade jungle
icy grotto
#

Who did the KarBote art btw

hearty badge
icy grotto
#

reminds me of Captain of Industry main art of all things

hearty badge
#

Also, while on the topic of my wife's art;

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The meme is now officially "high-effort"

icy grotto
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Reminds me of an ancient Wargame meme

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it was ALB era

spare orbit
lapis ingot
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so

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ressuply isn't working, right?

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also, unsure if it's known

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but a lot of side launchers are bad

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they all launch stuff

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downwrds

charred barn
spare orbit
spare orbit
austere socket
#

strongest lcv25 loadout:

spare orbit
austere socket
spare orbit
austere socket
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no(t currently?)

spare orbit
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cus every aircraft launched is like an 80% chance of dying

austere socket
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aircraft that return and land on you will return to inventory though, bar a bug that may trigger

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yeah

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i may make it possible, but thats iffy because the hyperion and future annex will be able to spawn in shards and dynamos with the same point system to escort themselves, and that gets iffy if you can spawn infinite dynamos, considering the deployment costs nothing currently

spare orbit
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pala watching helplessly as an annex mysteriously summons a heavily modded dynamo class destroyer out of thin air โ˜ ๏ธ

austere socket
#

need to make an infinitely replicating dynaboss so we can get the ai experience

spare orbit
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mainly cus a mission like this

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whre youre the only BOTE carrier

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lowkey tough mission

paper wagon
# charred barn

Ha ha.. this is fun... Or not?
If play in coop and ask crickets give laser to targets it must work moderate good

modest pike
spare orbit
#

ts leaves me questioning if shits vanilla or not

jade jungle
tender elbow
#

what is the damage model like? Do vehicles have HP or something else?

sharp prism
fleet ridge
#

Point and click puzzle game.
(As expensive as one stripped Compass btw.)

rugged turtle
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Time to figure out how to KAR and BOTEify my favorite scenarios.

clever vale
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How to spawn on an aircraft carrier?

spare orbit
clever vale
hoary bear
static ledge
#

is this compatible with qol? cause for me it doesn't want to load

hoary bear
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qol was updated to fix some issues relating to kar/bote

static ledge
#

man last update that shows was 6th of march

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or do i need nomm

hoary bear
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it is so easy

fickle summit
spare orbit
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Although QoL gives me a bit of a few lagspikes

tender elbow
spare orbit
#

Ships, eh. Different story.

fickle summit
daring moat
#

maybe im stupid but i can't seem to get the landing craft to move properly, seems to be capped at like 7km/h at full throttle

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ohh nvm just found the message about custom axis

spare orbit
# clever vale

You can only spawn carriers at docks, not other ships.

rough wraith
#

thanks to the guy that made this mission, its fun asl

fleet hull
spare orbit
exotic berry
#

is it possible to take control of an already spawned in unit and exit it without destroying it (ejecting )

twilit silo
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don't want to sound rude or uneducated, but is there an easier way to install all of this? like in a one file or something?

charred barn
charred barn
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if you get out of a kar in range of an airbase then it gets returned to yor inventory, botes are a bit more difficult to get in range

twilit silo
fleet hull
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any way to make non basic missiles more reliable on the ships?

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especially on the add on slots

runic mango
tawny swallow
rough wraith
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yall ever scorched a cricket in half using a FOB truck's laser?

upbeat notch
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Uhh no

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Canโ€™t say Iโ€™ve done that

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Iโ€™ve killed an ifrit with a tank laser before

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I lased his wing off with the 70kw

fleet hull
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  • any plans for compatibility with QOL? (with missiles like the RAM-29 for example)
rough wraith
#

I had a cricket loitering over me and I was shitting myself until I realised my 70kw laser was cutting parts off it

hearty badge
rough wraith
hearty badge
#

In my testing, I did not get it to damage aircraft enough to destroy them. The MSV one has a chance because it has unlimited capacitor but the tank ones tend to run out of energy

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I'm the one who balanced the mod. (Made it quite OP on purpose) And the MSV was designed to be the only one which actually stands a chance at burning the aircraft if given enough time. The others were specialized either for unlimited linchpin spam or for bombs.

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I will have to retest the lasers because it's been a while since they were implemented and balanced and some variables have changed.

upbeat notch
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And it can anihilate heli rotors

hearty badge
#

Can it destroy more than one aircraft before it runs out of juice?

And at what ranges does it usually achieve such destruction?

stark dust
#

the 70kw is by far the most useless turret huh ๐Ÿ˜ญ

rough wraith
upbeat notch
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It runs out of juice trying to kill the scythes that fly over me

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Itโ€™s annoying

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Your not gonna kill them bro

stark dust
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it runs out of juice trying to kill anything thats coming at you

rough wraith
#

And then I got double teamed by a chicane and taran and the 70kw couldnt do shit to em ๐Ÿ’”

hearty badge
#

It would be ideal to turn off automatic turrets when having the 70kW, because it does indeed tend to consume its precious capacitor doing useless things.

rough wraith
upbeat notch
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Yea I set it to hold fire

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Unless I get opticals launched at me

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Iโ€™ve also learned the chicane turret is not good for shooting tanks

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Itโ€™s very bad

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They deflect them

wicked crest
#

Thank you so much

limber pasture
sharp prism
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:(

hoary bear
sharp prism
#

@stuck jolt

ancient laurel
#

how do I deploy naval fob??? I press the button nothing happen its only turned blue

supple basin
#

Nothing stops the mail!

uncut mortar
#

-# welcome back ICBM Escalation bomb truck

meager dragon
#

I love this mod

upbeat notch
#

We need the TBM

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Ballistic missile launcher truck

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So funny

glass folio
#

Driving ground vehicles over long distances at high speed is extremely exhausting, and itโ€™s easy to crash into roadside debris by accident. Could you add a feature similar to commanding AI vehicles in the original gameโ€”where players select a destination with the mouse, and the AI drives there automatically? Players should be able to interrupt the AI driving at any time.

jade jungle
limber pasture
#

You can just throttle up and let the engine take you along and sit back, you don't need to manually press w to keep going unless its all the weaving along the road that gets to you?

dreamy pebble
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Talk about a gunboat amirite

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6x 76mm and the 155 railgun

lyric coral
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Idea, there should be a speedrun of escalation with only the KAR and BOTE mod and only the KAR mod

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(without pulling nuclear TBMs out of your A)

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(Idk if that makes a difference)

night surge
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Can we please get ARH versions of all of the SARH missiles for player SAMs? Because I keep failing to get 'locks' on targets well inside of tracking range for their NPC counterparts (Even if I try and keep it to one target and launch from that they still don't get 'tone')

lyric coral
rough wraith
real crystal
fickle summit
runic lily
#

i love this mod while using the unrestricted weapons one

rough wraith
exotic berry
night sorrel
hoary bear
cinder trail
whole belfry
#

is there any good worshop missions for the Kar mod. i always feel that i dont get good ground standoffs in the main gamemodes. is there KAR specific missions?

feral chasm
#

man i love the railgun

lyric coral
cinder trail
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it's unfortunate but

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no solution atm

lyric coral
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Also all missiles feel cheap and expendable for some reason

whole belfry
rough wraith
# whole belfry huh

yeah theres a bunch of KAR missions out right now just filter the workshop by most recent

whole belfry
#

ok

dense torrent
#

KAR/BOTE terminal control would be sick

austere socket
#

epic embed failure :(

slender geode
austere socket
#

https://github.com/MinecrackTyler/BoscaliOceanTrainingExercise/releases/tag/v1.3.3
BOTE 1.3.3

  • CIWS fixed (for good hopefully?)
  • Various small bug fixes
  • Broken weapons disabled for now
  • FOB Network syncing fixed
  • Ship pilots made invulnerable to crash damage for now, should make OTB better
  • radial menu gear now can toggle the landing craft door
GitHub

BOTE 1.3.3

CIWS fixed (for good hopefully?)
Various small bug fixes
Broken weapons disabled for now
FOB Network syncing fixed
Ship pilots made invulnerable to crash damage for now, should make OTB...

hard zephyr
#

Since installing KAR + BOTE, I have lost the ability to see friendly player nametags over icons. Though this is great if the intent is to not distinguish which units are players or npcs, it does inhibit multiplayer coordination when both the player number and their positions are unknown.

untold haven
hard zephyr
jade glade
#

so why does the Dynamo only get 26 Scythe missiles in the VLS cells?

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also the Aux launchers for the Tuskos and many other missles are broken same with the RAM-45 in that the often just go right into the sea on launch if the target isnt directly in front of you or really high up

rugged turtle
#

Did this version fix that CIWS systems really liked to fire on selected targets when you swapped off of them?

#

Because I purposefully haven't been taking the defensive upgrades for the boats because of this.

austere socket
#

that is an issue with the base game, but I can look into it

silver dome
#

how to deploy fob from lcac in BOTE mod? and how to move playing on this?

rugged turtle
#

I mean that the laser defenses should only fire on munitions automatically, but when I scroll through my weapons, they'll just fire on what's selected.

austere socket
#

the aux launchers, while they can be improved, also as part of using them require correct target positioning

rugged turtle
#

I know there was multiple ways to interpret what I wrote, and that's my bad.

austere socket
#

i need to look at the lasers, they aren't perfect currently

lavish garnet
#

Is the APS system supposed to only work manually?

austere socket
#

it should work automatically

#

make sure turrets are not set to hold fire, and you do not have the aps selected so it can work automatically

#

it is not 100% reliable

lavish garnet
#

i gotcha, the lasers seem more proactive about targeting incoming munitions, havent gotten the APS to do anything on its own yet

austere socket
#

aps is also very short range

lavish garnet
#

also: do ships have a reverse option? All the docks seem to spawn the ships facing inland or towards the dok making spawning at base a very time consuming process

austere socket
#

use pitch

rugged turtle
#

This is a stupid question, but how do I control the camera when setting up a FOB from the LCAC?

austere socket
#

throttle is for cruise control, pitch can go forward and back

#

camera controls for the fob are the same as normal freecam

#

wasd

#

unless you unbound them. the controls are called move forward/back/etc

lavish garnet
#

๐Ÿ™

rugged turtle
#

Many thanks!

royal hinge
#

Heya! The MSV Radar + EW Module option messes up my game when I spawn in with it, is this a known glitch?

desert delta
royal hinge
#

Ah, fun. Hopefully that gets fixed soon.

lyric coral
jade glade
pure dust
#

why mbt turrets are so dipped down to the main hull?

#

is this a common bug or is this just me?

cinder trail
#

older QoL versions break KAR

pure dust
#

kinda like it tho. looks like it should be like that

cinder trail
#

nah it loks bad imho

fallow nimbus
pure dust
#

exactly my thought

pure dust
#

do bots use ufo?

cinder trail
#

bots use ufo in base game

pure dust
#

is there a way to restrict ufo from the bots?

charred barn
#

Don't have more ufo's in the inventory than the aircraft reserve value

fleet hull
pure dust
#

so debris don't get into it while in storage

#

or maybe im wrong idk

pure dust
#

does the ai spawns with vehicles?

#

or ships?

fleet ridge
#

120mm/140mm cannon for AFV8 for muh Stryker MGS LARP when.

pure dust
#

is this mod not compatible with kestrel?

flint swan
flint swan
pure dust
#

wait ufo is kestrel?

tiny sluice
cinder trail
#

yes

upbeat notch
#

But they canโ€™t get them anyway

#

Not if you have any in reserve

#

Which

#

Why would you have ufos in reserve??

pure dust
#

No, at first I thought it would be chaos untill i saw the price

#

I thought everyone would just fly the thing

buoyant jolt
#

amazing mod indeed

modest pike
#

Shouldn't the linebreaker hull also have the anvil's 57mm cannon since the anvil has a linebreaker hull?

autumn bane
#

Massive cojones on those darkreach pilots

spare orbit
#

How the hell did a dark reach AI land that

autumn bane
#

That's what I'm saying

#

I'm sad I was too busy following my AshMs to watch the landing

jade glade
cinder trail
#

i'm surprised they even consider the Hyperion a valid airbase

craggy aspen
undone dust
undone dust
#

although obviously a
darkreach and hyperion is a, different matter entirely lol

autumn bane
#

i actually have quite a few PW soundtracks swapped in

#

curtain rise, peacekeeper 1 + 2, midnight light, final flight

#

and of course showdown for those big kills

sharp prism
half timber
#

Since the release of 1.3.1 of bote not a single multiplayer server

untold haven
fleet hull
#

railgun fix when

vestal haven
#

Why 152mm shell have less HE then 76mm shell?

lyric coral
shut orchid
#

Anyone know if there is a server hosting Botes and/Or Kars?

cinder trail
left hinge
#

76mm is a mortar

#

so kinda self explanatory

vestal haven
glacial flame
#

'APFSDS' what are you talking bro

#

and the 76 is absolutely not a mortar.

lyric coral
#

(referring to le others)

open citrus
lyric coral
#

Either HEAT-FS or HE-FS

#

Either way, clearly not doing enough damage for a 152

nocturne fern
#

it just says fin stabilized

fleet ridge
#

Is there any way to see if my RAM-45 lost track? Or even, how would I know what stuff my radar currently sees? Any mods for that?

vestal haven
#

not very convenient, but it works

uncut mortar
#

Like people before me said, it's simply a fin-stabilized round

lyric coral
# uncut mortar Like people before me said, it's simply a fin-stabilized round

I donโ€™t think yโ€™all know what some people are trying to say. Both of yโ€™all are either agreeing on some same point, absolutely butchering interpretation, or both.

To clarify, APFSDS is strictly an armor piercing round with no explosive filler that absolutely relies on spall damage. Best if, and generally is, made out of depleted uranium (DU) and used against reasonably thick armor that HEAT-FS or HEDP could struggle with

uncut mortar
#

dude I just realized, the person that I replied to was replying to another person ๐Ÿ’€

#

okay I am so sorry for the misunderstanding, way to go holy shit

#

but yeah no, I do know all the funky shell types so nw, I just thought the person that I replied to (sleepyskull) was claiming that the 155mm HEFS was APFSDS

#

-# because I didn't see the chat logs above that, mb :(

lyric coral
#

Had to at least clarify what APFSDS is specifically

uncut mortar
#

ยฏ_(ใƒ„)_/ยฏ

pure dust
#

will update brake this mod or nah?

#

another question, why ships continuously go forward without any input. they can't stop

pure dust
real crystal
#

reverse until you stop and set speed to neutral

pure dust
#

nvm

#

i'm just dum

dense torrent
jade glade
pure dust
left hinge
#

i swear

#

i may be mixing it up with the 130 actually

vestal haven
left hinge
#

might be

#

also sinc eim here

#

the railgun is so god damn inaccurate against ground targets

#

the only way i have been able to get ground kills (not counting water) with it was having the round skim off the ground infront of the target at a perfect angle to hit it

sage rune
#

The vehicle center or wtv is low and the guns aim at the center

#

So from a ship it aims low

plain meteor
#

If the 76mm has 3kg of TNT equivalent I think the 152mm should have about 25-30kg

dense torrent
#

I.. meant the model

plain meteor
#

Oh. Well, the HE load is too low as someone else said

charred barn
#

Never got the 152 to work right

hearty pulsar
#

jeah 152mm kinda weird the range is even way to short for a 152mm

charred barn
kind crow
#

"Great battles are won with artillery." - Napoleon Bonaparte

queen swift
plain meteor
rough wraith
desert delta
#

Deployable FOBs and Helipads of KAR do allow me to pick Munitions containers and pallets, yet doesn't allow me to pick Naval containers and pallets. Intended?

hearty badge
#

We still have to decide what exactly the 152mm does. Originally it was just a counterpart to the 76mm, having exactly the same stats. Then we tried making it more powerful, but then it didn't really make sense because it broke balancing.

We tried making it so that it's actually a near direct fire weapon at very short ranges, a sort of tank destroyer weapon. We even considered making it fire Pab-80LRs, or mini nukes.

The problem is that most things have significant trouble intercepting those shells at shorter ranges, but RAM45 and Stratolance have an easy time chewing them up. Meaning that no matter what we do, if it is more powerful than the 76 in any way, it is absolutely overpowered, and if it is weaker than the 76, it becomes completely useless due to the very low DPS and interception rate.

#

As a result, the 152mm will most likely remain as is until Vanilla will get more artillery mechanics in the future.

glossy juniper
#

Un-educated guess, but maybe the shells could be made unguided in the meantime?

#

but with better stats than the 76mm

hearty badge
glossy juniper
#

damn.

hearty badge
#

Then again, in the next few updates artillery will get an overhaul within vanilla balance, likely getting a few mortars and howitzers on existing platforms. There is a high chance of us getting those into kar as well.

glossy juniper
#

oh

#

nice

fleet ridge
#

hits blunt
make 152mm shoot tuskos

desert delta
glossy juniper
#

oh right, I wanted to ask
is there any way to "recover" ships

#

or eject safely

glossy juniper
hearty badge
#

Ships are recovered if you eject while close enough to an airbase center. This means that for fobs creating by OTBs, you just need to get close to the dock and it should work. But on pre-made bases that just have docks added to them in the mission editor, you somehow have to find a way to get as close as humanly possible to the airbase center. Alternatively, on other ships like Dynamo and Hyperion, you have to get within spitting distance of them and try to be completely stationary when you eject.
A bit of a pickle when the dynamo is going at 50km an hour already.

#

Tyler said he is going to look into that, but then again, it's going to take a while.

desert delta
#

What's with FOBs of KAR not allowing me to take naval containers for copters btw?

hearty badge
fickle summit
hearty badge
#

I have no idea sadly.
It's been a while since I played with it..

glass minnow
#

how do i deploy stuff from the lcac

autumn bane
glass minnow
#

ye i just found it like a second ago

#

is it supposed to be this buggy tho

#

it wont get off and just goes up and down inside the lcac

autumn bane
#

So long as there's a helipad at that same FOB of course

glossy juniper
#

Random question, but, I do feel like there should be a way to spawn AI defenses for FOBs

desert delta
#

(it even doesn't look wrong)

desert delta
#

To make UW allow you just this and not overload menu with stuff, you'll need, like, "lcv, afv, hlt, radar container, ram45 launcher, munitions, naval, container, m12, hexhound" filter with ToggleWhitelist = true and BlockAI = true

nocturne fern
icy grotto
#

Unguided shell with guided submunution

hearty badge
icy grotto
#

Btw laser as terminal could work as well

#

idk if it works already

limber pasture
#

Even the AI does the crazy crap some people have done.

#

Gosh does that mean the AI is machine learning off of us? nahhh

rough wraith
#

fellas Im remaking reprisal for KAR and need your opinions, Ive tested it out the mission on the T12 and the LSV

and found out that the LSV is much better at the mission with its atp launchers, this is because the atps can climb up a bit to aquire their target which gives the LSV much better shoot and scoot ability,

meanwhile the T12 has to face its target to aquire a good shot, this makes it way more vulnerable to being destroyed and coupled with its lackluster revers speed it suffers when being used for shoot and scoot tactics.

the T12 however only excels at this mission when im leroy jenkins'ing it and charging at the enemy columns, now the LSV on the otherhand can hold down at the base way better than the T12,

so TLDR: should I make the mission more leaning towards a sally out or a hold the fort type deal?

limber pasture
#

Considering Reprisal is basically a surprise assault by PALA forces, hold the fort might make sense since you have to hold against overwhelming odds?

rough wraith
limber pasture
#

Okay a mixture?

#

Sally holds out the fort?

rough wraith
#

lol

#

ok but in hindsight this might just be a complete non-issue because players can just eject and play whatever vehicle they want

lavish garnet
#

So I did some testing in the editor, and non-surprisingly theres some strange behavior from AI using these custom "aircraft". Kar ground vehicles always try to takeoff on a runway, eventually running off the edge when they can't lift off. They seem to work fine as customizable vehicles when you remove their fuel (they stay stationary).

Ships on the other hand are strange. They always try to move forward; shard sink themselves it seems. More strangely is that the AI completly ignore AI Botes. They will fly past and not engage even when a destroyer is shooting them down. Aditionnally, the AI ships do not utilize all of their weapons.

It makes perfect sense that this would be broken. I just thought it would be cool to have customizable ground and naval units in custom missions. I wouldn't assume that any of this is fixable since I haven't heard anything about the AI itself being moddable in NO, but I thought I'd point it out just in case!

pure dust
#

I really want to play multiplayer match with this mod

lavish garnet
untold haven
untold haven
verbal dawn
#

itd be cool if u could build stuff like vehicle depots lol

#

or like sea FOBs

#

to spawn naval units from

cinder trail
#

BOTE has a FOB system

verbal dawn
#

i think im too dumb to understand

cinder trail
#

check pins

verbal dawn
#

ive got one more question
Hyperion spawns:

  • Ship Dock
    where do i find a ship dock
cinder trail
#

FOB editor or map editor

austere socket
#

also, future update will have much better ejection rules for ships, its within 2km of a friendly airbase and below 10m/s, and there is a hud element that updates every few seconds that tells you if it is safe ๐Ÿ‘

#

will probably wait until update drops though and then figure out what goes wrong before any more updates get released

charred barn
austere socket
#

really lol

#

he just shows up lmao

#

"huh"

charred barn
#

Definitely some shenanigans Monarch would do

austere socket
#

aoa limiter mod when

#

๐Ÿ˜ญ

queen swift
#

๐Ÿฅ€

kind crow
desert delta
#

So, to all concerned users, both 76mm of AFV8 and 152mm of Spearhead appear to have effective range, where shells don't lose orientation or blow up, 10km. Just like mortars. Those islanders love their barrels smooth. Still useful in some edge cases.

spark kayak
#

Is the mod going to conflict with the update? I wouldn't think so based off the devblog but idk for certain

valid sparrow
#

when i use the MSV with the Radar + EW module, i spawn with no load/weapons, is this becose of the QoL mod i have or does this module just not work?

charred barn
charred barn
jade jungle
#

mods are inherently unstable

craggy aspen
#
Update thou art in the making,
Hallowed be thy changelog.
Thy release will be done on client,
As it is done on server.
Give us this day our quarterly update,
And forgive us our incompatible mods, 
As we forgive those who make mods incompatible with ours.
And lead us not into crashes to desktop,
But deliver us from memory leaks,
For thine are the gamestate,
And the machine spirit.
For ever, Amen.
spare orbit
#

???

open citrus
#

i wonder... are there better spawn points for boats ? instead of always relying on a carrier ?

desert delta
open citrus
#

never noticed it

hoary bear
open citrus
#

It's possible ?!

#

darn i'm just stupid

hoary bear
open citrus
#

guess i'll check that out

hoary bear
#

well, you can't build without them, so...

valid sparrow
hoary bear
valid sparrow
#

So nothing special ig? just random vehicles

desert delta
valid sparrow
#

ty

odd pine
#

Wrong chat lmao

lyric coral
#

Ngl a playable TBM launcher with expensive missiles could fit Nuclear Option

#

Or at least, better yet, the Davy Crockett

#

Or something like it

native coyote
#

how do I spawn planes on carrier?

opal lotus
tawny swallow
hoary bear
#

i already think the 48 spam is not fun, but that's just due to how the game plays as a ground unit. it's a practical loadout that can be used, but it's not fun.

open citrus
valid sparrow
#

Does any1 know of a way to build a harbor without a landincraft?

lyric coral
austere socket
night surge
pure dust
#

A mod?

rotund tulip
#

so, just to be clear, to deploy ship, you gotta spawn a truck (?) with a boat FOB, deploy the fob on the coast, wait for it to build, and then you can deploy ships?

#

ahh, nvm

open citrus
#

oh nyo. i have been captured

errant iris
#

I tried to pick up another player as a turantula and they in a kar vehicle and they were sent to orbit while on my screen they just exploded, is this just a natural limitation or a bug?

open citrus
#

it's just boscali space program

#

trust

cinder trail
#

the game netcode can't handle towed player objects

valid sparrow
compact nacelle
#

Good day. While I was driving an MSV truck, I noticed a bug: 48mm rockets can be resupplied from a munition container, but 68mm rockets for some reason cannot be resupplied.

open citrus
#

(and some other stuff)

lyric coral
#

We need a CEV esk vehicle for building defenses rather than spawning 4 to too many SAM UGVs

azure loom
#

Are you guys thinking about adding the next upcoming frigate and Annex class carrier?

azure loom
azure loom
#

Always appreciate mods

charred barn
open citrus
#

that's fixing tho not building stuff out of scratch :c

#

best it can do is deploy a vehicle FoB but that's it

fleet ridge
#

BOTE-like building would be epic...

charred barn
#

ah i misread lol

#

i have emplacements-in-a-box on the list

#

no ETA if or when they happen tho

open citrus
#

maybe... having a playable jackknife for it ?

hushed inlet
open citrus
#

why kill

hushed inlet
open citrus
#

note to self, you can do moneyshifts with vehicles. the flywheel is stronk

#

as well as the pistons

#

trust

lyric coral
#

23mm turret would go hard

open citrus
lyric coral
open citrus
#

that too

#

it hurts my soul to hear the engines overrev tho

azure loom
#

Can someone tell me how to use the landing craft

#

Can't really figure it out

lyric coral
#

G puts you into deployment mode, the ability to deploy things and change what you're deploying need to be assigned in the keybinds menu, ^ and v changes throttle, E and Q turns you

azure loom
open citrus
#

i had to figure it out too

open citrus
quaint nimbus
#

I got a question
Considering you can spawn in FFG and DDG on carriers
But how do you spawn as carriers?
Do you need to set up a FOB with a dock?

rotund tulip
#

cause my main problem is i can't deploy any boats anywhere

open citrus
#

you exclusively need the landing boat to build a harbor, and they only spawn from carriers

quaint nimbus
#

Wait is there a way to rotate buildings

#

nvm figured it out

open citrus
#

why when i ask for ressuply the rantula decides to go to brazil instead

open citrus
#

on a side note you can use stratolances like AGM

fierce crown
#

Tried KAR and BOTE yesterday, it's quite good MenheraBunnyEar

tawny swallow
open citrus
#

well the only issue is that they use their flying pattern, so stratolances just go on interception course. and if there's a brick in front. they don't ignore brick

tawny swallow
upbeat notch
#

Is there any chance we get the HLT for KAR?

#

and ballistic missile launchers?

open citrus
#

as usable ? no. as deployable ? yes. through le landing bote

uncut mortar
#

Firing guided bombs like how it's been researched irl and mini nukes crying_puddle

lyric coral
uncut mortar
# uncut mortar Firing guided bombs like how it's been researched irl and mini nukes <:crying_pu...

Could I play devil's advocate here and say that tbh, since the vic is only player-controlled anyways, that bit of perhaps imbalanced stuff could still go in? Perhaps like in mixed-ammunition loadouts with your regular blast fragmentation shells, and a fraction of that in x special munition (Like how if the gun carries, say, 40 rounds, you could perhaps give up to 3 slots for ammunition choice to where you'll carry respectively 5 said cannon-launched SDB or nuclear projectile at the expense of the other stores

#

Iunno if you can implement something like that in NO, but having like, 5 0.05 or 0.005 (Iunno how big the blast settings for M109s etc were exactly) would be fun

lyric coral
#

Thing with the KAR mod is that some vehicles outclass others while some vehicles have specific niches that keep them useful

lyric coral
#

Like a recon car literally exists while aircraft exist

#

Cheap and undetectable sure

uncut mortar
lyric coral
#

Inefficient af

uncut mortar
#

Converted airliners

#

Not just the airborne pendent to the small recon car

lyric coral
#

Cricket:

uncut mortar
#

Ah yes, the attack aircraft with a 2 man crew, no radar, probably no sophisticated EW equipment, etc

#

Plus planes are loud and usually cannot hide except for terrain, etc

#

If we're looking at the larp aspect of this, then recon cars are paramount to simply have lmao

uncut mortar
#

But then ig you can dissect that into 10 billion different directions the more you look into it lmao, but who has the time for that

#

One can dream of 155mm cluster munitions or perhaps MLRS, RM-70/BM-30/TOS systems my beloved

open citrus
#

i want a recon car to have a nuclear brick on it

open citrus
#

honest talk, how are we supposed to ressuply ammo as a ship ?

jade jungle
#

u have to bind a key for it

open citrus
#

i know that

#

but the AI just... gtfo instead of ressuplying me

#

he's always off to visit my mother everytime

jade jungle
#

ah, that
known bug

open citrus
#

darn. fire the pilot then

open citrus
#

it sails like an ibis tho, minus the collective. just the aft/fore thrust

#

in case you get confus

rotund tulip
#

on a different note, this happened

#

i have 0 clue how it triggered or what it even is

#

and the esc menu is all on the same line as well

#

like all clipping together

lyric coral
obsidian nest
#

Anyone getting resupplied at sea? The tarantula spawns, then just flies around till it self destructs, what gives, bug?

austere socket
#

bug

#

he's a little stupid right now

#

i actually still cant recreate it but people are having the issue so its real

obsidian nest
#

I see, he tried to resupply some random vehicle, thought he was gonna go for me next cause he had two pieces of cargo, but that was just once, rest of the time it just flies to seemingly nothing and self destructs :/ Love the mod though, truly amazing work.

open citrus
#

I recorded it when it happened, you can see the distance growing as the rantula decides to visit grandma instead

quaint nimbus
bright furnace
#

give me a minute

bright furnace
quaint nimbus
#

Cheers

sharp prism
#

Just noticed something funny, this says KM instead of KW, for Bote

#

i love the shard

#

Also does the ship radar's wrap around in a 360 degree or is it only in the front/

fleet ridge
#

Wish there was a mod or an in-game update to radars to dynamically change their scanning angle. Even if that'll only really be useful for EW-25 (like the one above me), but it was still very weird to me that it still shows up as front-facing.

sharp prism
#

๐Ÿ‘‹

obsidian nest
obsidian nest
open citrus
cedar olive
#

yo how do i use the hellicopters on the ships

austere socket
#

radar is 360

cedar olive
austere socket
#

check bindings

#

new bindings at bottom, next, previous, and deploy unit

#

use next and previous to select, then hit deploy

cedar olive
light vortex
austere socket
#

bote is obviously broken in the new update, I will be pushing a patch in the next few days to fix it

timid roost
#

super thanks bro!

charred barn
#

same with kar, meanwhile have fun with .33!

vestal haven
fickle summit
austere socket
#

eventually

#

all boats in the game will come at some point

charred barn
#

[0.32] KAR-BOTE Combined Arms

gentle fern
#

hello ladies

sharp prism
lyric coral
#

(AA systems struggle to intercept shells with the exception of C-RAMs, SPAAGs, and LADs)

lyric coral
#

Also does anyone think the ground vehicles are gonna stand a chance this update?

#

Like the player ones at least

hearty badge
open citrus
#

should ?!

lyric coral
#

Ah

#

But weโ€™re screwed if it deploys I take it

lofty elbow
#

(airfield is empty)

cedar olive
#

yo i cant deploy anything

pale saffron
#

Ah I was wondewring If I messed up my end as i only installed today or is it todays update

lofty elbow
pale saffron
#

Can vouch that I can't spawn any ground or naval assets

cedar olive
#

well we got an uppdate to enjoy so our mod dev Nikko over here can take a brake

cedar olive
#

yo also random question how do i use the ufo

#

if you can use it

cinder trail
#

KAR and BOTE are currently broken

#

they'll eventually get fixed

craggy aspen
#

they failed MOT ๐Ÿ˜ญ

cedar olive
lyric coral
restive tusk
#

I have got a bug with the BOTE, if I turn on the mode, it just doesn`t let me to spawn and writes that: "all hangars are currently in use", while they are empty. Please fix

cedar olive
#

the mod isnt up to date cuz of the uppdate

#

like the uppdate on the game

restive tusk
#

I know

cinder trail
#

KAR and BOTE are known to be broken by the devs

#

works are underway

restive tusk
#

Also I have faced a strange bug with the Type-12 turrets, for example if I choose the 155m turret it just spawns under the tank =_=

open citrus
#

it's a underground artillery

#

trust

restive tusk
#

Or with the EW + radar module on MSV, when it just freezes on one space

#

KAR and BOTE need repairing and addition of new boats to the mode

craggy aspen
lyric coral
#

Wait arenโ€™t we getting the new ATGM for ground vehicles now?

cinder trail
#

balance discussions have yet to happen

#

personally I don't see too much difference between the ATP-1 and the AT-145

#

er sorry

#

GTG and AT-145

#

do you know of the difference?

lyric coral
#

All I know is that some vehicles outclass others while some vehicles have important niches that keep them from becoming useless

#

Canโ€™t wait for the logistics system

rotund tulip
jade jungle
#

it's the same missile, it just has an actual designation now

#

and can be carried by the Ibis

#

@lyric coral

lyric coral
#

Nice

#

Now we just need a balance between the great ground vehicles and the not so great ground vehicles and maybe some balance between ground and air

#

Or at least a way to make KAR and BOTE less brainrotting

potent osprey
#

Kar stil works for me ,just dont put BOTE in the plugin folder

devout shuttle
#

KAR also works for me lol

#

Strange how KAR works but BOTE doesn't

cinder trail
#

BOTE adds a ton of functionality so

devout shuttle
#

ok nvm KAR works but some stuff is broken. oh well this is to be expected

tepid laurel
#

bro... i missed out on this mod

#

oh mais journee i was just inactive for a bit and missed soo much good mods

devout shuttle
feral chasm
#

did every single mod break after the update or is it only certain ones?

cedar olive
#

excuse my grammar

feral chasm
#

that makes sense

uncut mortar
#

Game updates break mods, this is to be expected

#

Give the mod devs some time to figure it out

#

They're also just volunteers Vfrown

open citrus
#

updates having break mods in all games anyway most of times

#

be it rimworld, project zombo, jojo bizarre adventure

#

deez nuts

open citrus
#

even a modded brick needs its mods updated to become a modded brick

remote gorge
remote gorge
#

Pretty much, yeah.

open citrus
#

well closer range means it has less chances of being intercepted

cinder trail
#

we disliked it

#

I want to make a new munition that's basically just a F&F TOW II but

#

I don't know modding

#

so

remote gorge
#

Fair.

#

I suppose I'll bring up a question I've been wondering. Has the mod team looked into the possibility of making HP paperdolls for the various ground vehicles at some point?

cinder trail
#

ground vehicles have very limited damage modelling

#

they have like, two aeroparts?

#

custom paperdolls for the ships would be nice though

open citrus
#

well ground vehicles aren't to be durable anyway. especially in here. so yeah if you don't get your pilot ejected on his own it's a miracle

shy adder
#

Guys, i installed the mods but when i try to play as a civ it says "All Hangars for this aircraft are currently in use, please try again in a moment...", can sombody help me ?

shy adder
#

so you say its better to wait for the mods to be fixed ?

untold haven
#

yes all mods are broken

shy adder
#

i see, thanks for the help

jade jungle
charred barn
#

If post says [0.32] and the game version is 0.33 then mod no work

vapid timber
# shy adder

if you have BOTE installed, remove it. at least that worked for me. KAR still seems to work

austere socket
#

After a little testing I should be able to get a fixed bote version up, seems like not that many things actually broke

#

While that is happening though:

#

(this will not begin work now, but will be the next once some other stuff is fleshed out)

rotund tulip
austere socket
#

all 3, but this is which is first

#

again, when i get around to it

#

i was assuming argus would win but i was just checking lol

sage rune
#

i feel like the argus is gonna be a bit OP tbh

#

but hey its not about balancing when it comes to mods

austere socket
#

the dynamo also got 128 r9's lmao

#

argus will probably only be balanced by the fact it has limited surface attack capability

sage rune
weary hinge
#

Please consider removing or rebalancing the 180x AGM option on the MSV truck in the next update. Currently, it disrupts game balance significantly, as it allows players to spam missiles at a very high rate. When multiple players use it together, it becomes overwhelming and can end rounds in under 10 minutes.

This also impacts gameplay variety, since less experienced players tend to rely heavily on this setup instead of exploring other options.

#

thanks for the great work

sage rune
#

also its just too aura to remove

uncut mortar
#

Hate to say it but there ain't no balancing in real life, and if someone pulls up with a palletized container of small missiles, well

spare orbit
#

That's not a real argument in a game that's made to be balanced but ok

weary hinge
#

A higher cost price could help address this issue by discouraging players from relying on it exclusively.

spare orbit
#

Where's the BRADLEY'S AT ๐Ÿ—ฃ๏ธ๐Ÿ”ฅ

remote gorge
#

I've certainly had my fill of the MLRS-esque truck while it's lasted, even if quite broken.

vestal haven
hearty pulsar
lusty zodiac
#

Especially once QoL gets updated, everything just has jammers, you can just jam the ARH missiles and then bomb the absolute living fk out of Frigates. They have less missiles, worse armaments and so on

#

Kind of a shame we're getting the Frigate first... guess I'll have to wait for the annex a lil' longer

#

What I do hope atleast, is that the Frigate will actually be what it is, a cheaper escort than a destroyer, able to be bought much sooner than the hefty 750 mil pricetag of the destroyer

vestal haven
lusty zodiac
#

Even in vanilla the destroyer would still outperform the frigate. That's literally how it is irl too

#

It would be absurd to assume, or try and make the frigate something it's not

#

The 155MM in Bote on the Destroyer is absurdly strong, you can snipe low flying aircraft, even darkreaches from like 38km away if they're flying towards you.

#

Sure, not consistently because the MOA is "bad" but still

#

Also, ASHM-300's are so much better than AGM-99's. And you get 16 more of them, too.

amber granite
spare orbit
#

Nerfed lynchpins want to have a chat

amber granite
#

how nerfed are they?

#

geniunely curious

spare orbit
#

Manually guided.

#

Before they were independently guided

#

AGMs but smaller and spammable

amber granite
#

i like them more now that they are laser guided, compared to their rng behavior from a year ago

#

ยฏ_(ใƒ„)_/ยฏ

spare orbit
#

Weak.

amber granite
#

weak is 152mm gun

#

on that note: what about queenpins, are they in a good place?

charred barn
#

Idunno

untold haven
#

that's something for players to figure out

charred barn
#

Balance was barely a thought during development

amber granite
#

then why the nerfed 152mm...

hard zephyr
#

In regards to the lynchpins, I find it funny that the 75mm guided shells appear to have the same size guidance package, but they (a cheaper and more compact munition) somehow have independent guidance capability?

amber granite
fleet ridge
#

(Maybe it could be some funny proprietary ballistic missiles, makes a bit more sense imo. Even mounting Tuskos would theoretically work 'better'.)

open citrus