#[0.33] [AIRCRAFT] Aryx's MiG-15
1 messages · Page 2 of 1
So many amazing mods released in a day holy crap man
April Fools is a holiday in NO from now on
those who baja are doomed to blast and so on
"Modders day"
god tbe intakes 🥹
DSI naturally
had to do it
this one has cockpit finished already, right?
yep
need to swap the master arm and gear as I mistakenly had it mirrored before texturing lmao
beautiful
i already did a skin for it, i have to yet wait for to be ported
you don't need to
wait, you have Discord server? is it private?
just make an edit in your livery editor unity project
it's linked in the github repo if you check the commits
i don´t have that
used to have a much bigger server with around 2k people but it was a drama mess 
okay
I can do that tbh 
okay
Dm me texture
Delivered to us by god and help of aryx
What a beauty 🥺
seems that bot are broken
that give roles
of course
whoops one sec
the stars could not have aligned better for aryx to drop the mig 15 specifically today
there ya go
thanks
ZEUS! MAKE A MIG-29 AND MY LIFE... IS YOURS
TRUTH NUKE
Wow @viral sparrow this is so peak being the first "real" aircraft mod even without the cockpit its so cool perfectly captures flying something from the 1940s in 2070
Thank you :D
we need a yak 141 now
I was SO happy when I found out this wasn't fake
I do have a modern Yak-38 project I might port to NO
f16 ptsd
imagine if you will a modern Yak-38 with a lift fan in the front
I've got an F-16 on the way too
weapon stations ^
rank 2 supersonic multirole essentially
can provision GPO-N on the central station
I'll cry when this drops probably
does NO support external tanks?
ty actually peak please do
yes... YES
for the ultimate fat bastard look
WE'LL
Me too
I am aiming for it to release this month
:)
maybe when the big map comes but I'm not sure, you could probably just modify the total fuel tho when equipped
This is why you the goat
I am extraordinarily humble, but I am also the best to ever do it

yo aryx what would u suggest to someone wanting to start making planes like yours in blender
Learn subdivision modelling and practice basic retopo
I've seen enough, put the mig 15 up against 17 ifrits, a shard, 2 dynamos, an annex, and 7 fs-12s
I'll be liveblogging the development on my modding server, link's in the github repo for the mod
so I don't clog this server with it
but bigger number equal better....
immediately joining
same
we eating good this month 🥹
Mig 15 is multirole capable
i already did my own tbh.
fair
this thing
this is exactly the plan for the mig btw
an ipad plugged into an arduino with ribbon cables going into the dash
erm update on my pc that i messed up with the mod (i edited the file)
You just made it red
just had an idea for a quick mod
Alien faction
so you can have Boscali and Primeva in a three way war against the UFOs
Make it playable unlike #1479914914142228594
Impressive
what do you guys think
thinkpad taped upside down to the dash 🙏
it'll be a lenovo tablet lmao
How would you type on it
its a display, no need
Is that blueprinter or is that how mitch made bdf and pala
blueprinter
the squids are coming
Gotcha
...gulp
Least challenging faction in hd2
most
All of them are at most med pen and if you have a brain you'll survive
exporting this thing for the Nth time because a collision was the wrong orientation award 🏅
One message removed from a suspended account.
Not had any on my end in testing
works fine for me
One message removed from a suspended account.
Helll yea
Updated 15 livery (2 is updated, 1 is current), looks much more metallic imo
Oh heck yes
yos
just like grandpa used to use them

Aryx's MiG-15 - Update 0.05
Added:
- Lynchpin and Kingpin options to the Wing Pylons [UNGUIDED, THE AIRCRAFT DOES NOT HAVE A LASER DESIGNATOR]
- Upper canopy bar in cockpit view
Fixed:
- Rudder not exerting any aerodynamic forces
- Vulkan causing materials to not render properly
- Sparks from the front gear when braking
- Landing gear clipping through upper wing
- Flaps clipping through mid-wing (and vice versa)
- Pre-takeoff speed nose gear authority (or lack thereof)
- Drag coefficients on tail part
Grab the update here!
https://github.com/Aryx3D/Aryx-MiG-15
ROCKET PODS YESSSS
These need a hangar spawn mig15 will rule escalation
they have it
Ohh okay
it can spawn at:
Aircraft Revetment
Hardened Aircraft Shelter
Medium Aircraft Hangar
Hyperion-class Fleet Carrier```
Carrier spawn oh no the struggles
it can actually take off from it too, you need to get up to full throttle and be as far back on the runway as you can, but it does work
i tried that and it did work
i also tried doing landings in the carrier but, i never got it slow enough without stalling
the lynchpins give the mig way more use, even if limited
Give it a hook

i could do it with a hook
we can just say its a necessary upgrade to keep it practical for a 120-year-old aircraft ;]
-# Why is this still in the inventory?
true!
Yes! Its going to be relevant once again when it will get its tail hook!
-# as a naval trainer for landlocked nations or nations without carriers
i can´t belive pala would go to a museum, upload the blueprints and just make the aircraft go into service
And then it turns out the airframe can't handle the hook forces and it just rips on landing
god that's so gonna happen 
wym
like spaceships
pretty cool
peep dms
Late stages of the war they had to dip into the undesirables stock💀
Also the cockpit being a mess of wires and iPads as a “modernization” is so peak
what else is in the undesirables 
the swordfish?
the thunderbolt 1?
draft 1
good but i like my Vintage avionics
how about a vintage tv-style mfd instead of a lcd one?
Oh that’s neat
give it crt
@viral sparrow Aryx Weapon Enterprises or no relation?
if you are thinking of making an older like cockpit, why not make the tacsreen a crt screen like the shkval display on dcs' su25?
i think it would look really neat
literally ternion
another aircraft thats been wip for a while now
Could I get an invite?
In the GitHub link
Danke
mig 15 with modern avionics is cursed
we need more flares
12x shots of flares vs a ifrit spamming scimitars
bdf modification
we've lost the plot
peak incoming
so i downloaded this mod and for some reason its a space craft?
Nah, that's base game april fools
alright well do you have blueprinter as well?
yes, does it have to be in the plugins folder too?
yup yup
thats one of them
lol
the mig is in there too
no its base game april fools
oh wtf
OH wait THIS IS MIG-15
I THOUGHT THIS WAS KAR
WHAAT
oh my god im really stupid my bad lol
wait that UFO is base game?
oh i see, i have the blueprint thing in the roots folder
the dll's for blueprinter got to be in the plugins folder
^
like so
not yet from what i can tell
ok well it works now, thanks
yw bossman
MiG-15 optional tailhook (compass style)
29
30
1
yes
Tail hook. Because funny
the 0.05 update has really helped the aircraft. thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=3697695587
https://steamcommunity.com/sharedfiles/filedetails/?id=3697696536
also updated NK and Soviet ones to match with the quality
Random fact, I have a photo of myself next to a Polish mig-15 UTI
omg yes
hey are you sure the 320 rounds for the 23mm is correct? I haven't looked into this too much, but the ammo count seems to be 80 rounds per gun, for 160 total.
I dunno if you misinterpreted sources, or the ammo count was supposed to be 160 rounds total and it's a bug/issue with the game, or maybe what I've found is wrong and it's supposed to have 320 rounds.
(also I've noticed there's no yaw authority, but that seems to be a known issue)
yaw was fixed actually
check if you got the latest version
should 0.05 or something
not 0.04
oh I see, message at the top links to 0.04, but github link has the newer one
thx
but at the time I got the mod, 0.05 seems to have not been out yet anyway lol
Absolute legend. Thanks for all the hard work and time you put into SE. Without a doubt some of the best mods. And these models are freaking amazing. Props to your skills and dedication.
Thank you :D
Yaw has been fixed in v0.05, I did interpret the source as 160 rounds per gun but it seems slightly better for gun viability, can always nerf if desired by the masses
I feel like once it's a bit more polished, having it be more realistic (= less effective) won't be as... bad, if you get what I mean
(like flying an underpowered but polished aircraft is a whole lot more fun than flying an underpowered and unpolished aircraft)
Makes sense yeah
Please explain in simple terms how to download this mod, I can't get it to work
Well first you need bepinex
you need bepinex and blueprinter aside from the mod itself
this nuclear option mod manager can install bepinex with one button
also you need blueprinter
link to which is in MiG-15 github description
drag and drop blueprinter into "plugins" folder
do same with mig-15 nobp file
@viral sparrow do you need/want weapon icons for the NR23 and the N37 (23mm and 37mm)?
presumably yes, sooner or later
mmmmmm ribbon cables 😋
()
I also found out that both (*all three) guns eject both casings and links, instead of collecting them inside the aircraft
Since we are doing such an avionics upgrade, would an engine upgrade also be in order?
The vibes are immaculate
what if we add an optional mig17 loadout
tuff
it's the one with an afterburner
we just need a nato counterpart to the mig 15 now
F 86 E (but first let's finish the mig tbh)
landing gear door has a small issue
there's a whole lot of funkyness going on with the gear in general (clipping, retracting at different speeds, etc)
It's smekalka
it's not jank, it's historical accuracy!
it's the lack of hydraulic fluid tbh
i mean getting it out of the airplane museum to the battlefield is a bit of pickle
yea workin on it
retracting is weird, deploying is fine
NO landing gear are probably the single most complex component in the game
they have a trillion very specific requirements to work properly
i tought it would be as simple as making the blender animation, but i guess it passes trough three different states
open, mid transition and then closed.
yea naw
it's way more complex than i imagine.
yeah exactly
that's a pretty good skin.
its the nose gears first day
Thanks
looks like the hydraulics aren't exactly working as strong as they were back in the day
shouldn't the canopy slide back instead of opening upward?
or do both exist, for different variants?
opens sideways on the variants I used as ref
https://steamcommunity.com/sharedfiles/filedetails/?id=3697860977 Collection with all liveries for MiG-15, will update with new liveries when they will come out
this is lowk more fun to play than the fq-106 lmao, just need a GI phantom so i can bully it and its going to be peak
i havent checked the mig since before this update, but does it have like a sight thing, like in WT, the scope thing that shows where the missiles will land?
rockets just fly completely straight
unless an ally is lasing a target for you
since the aircraft doesn´t have a laser, it makes sense it flies straight,
i have every single dprk livery from the workshop
this is tuff
got it, so basically the gunsight is the missle sight?
yep
courtesy of shumatsu :)
anyone else have the small issue of getting a random 15-20 degree left yaw when tryna take off?
Could we get air2 genie mounts? Iirc it didn't get them yesterday
-# if we stole reactivated it from a museum, why we didn't check the armaments wing?
what version of the mod are you running?
0.05 should have fixed that
Due to the MiG's extremely light weight it is very sensitive to wind as well
Yea the turbulence on some of the maps is noticeable
Lemme check
Ooh, i can upd rq
I figured i was on an older version
Its the actual feature of Mig-15! Every Mig-15 had its own unique pair of different wings, making each Mig try to kill his pilot in its own personal and unpredictable way!!
Soviet engineering at its finest
Basically, wings were made separately from the airframe bodies and additionally, they had to make a lot of each in rather short time
Also, sometimes left and right wings were made in separate workshops
It was effectively the first™ true™ communist™ mass produced jet
And the industry wasn't up to tech level
You don't want to hear the state of jet engine production then
And then ofc it was exported all the way from China to probably the aliens on mars
Nah, the last bought a few only as a present to Trazyn
I'd know i mean i keep a mig 15 in my pocket handy at all times
Nah man lets get that nurg 15
Omfg the idea of random factions in warhammer having random mig 15s in reserve is so funny
Nah, any remaining would probably already pushed to guard units
Trazyn however could absolutely have a few
And orks are basically flying them but orkish
Aka negative kdr due to user error
wait if you can make gauges functional the need for the screen is nonexistent, just put it all into gauges as they canonically should be
yeah I'd personally put the radar screen onto a little round CRT, turn fuel into a gauge, and just remove everything else because it's either unnecessary, useless, or already shown elsewhere
but I get wanting to get it to fit in with the rest of the game's aircraft, and I think a little display on the side is quite a good way of doing that
if you went for gauges, you'd have to make textures for all of them, and I know that's a pain in the ass to do
I want to learn how to make plaaaanes 🙁
me tooooooo (except helicopters)
Some advice years start small if possible
Don't start with an aircraft. Start with like a missile
any way to replace the stick and throttle with more authentic ones?
I already know how to model and used to do Unreal Engine modding, but i have almost no experience with Unity, besides some KSP models
You'll need blue printer to start
It's hard but gets easy with practice
How do I configure bepinex to run this mod? There's no line to change fals to true. Will the mod still work after that?
Hey Droopys a goated dude
Oh yeah he's also an insane n/o player
Dude just makes ships vanish
how does this community have so many goated people in it?
I'd love to play with him
Goated game, it's as shrimple as that
And devs
this is the highest concentration of skilled people I've ever seen in a game's community
English Electric Lightning
We may be able to do something on that lol
99 shards plus my beloved
Agm68 my beloved
How well does this plane fly
Soontm
First I need to edit like 4 videos I have in the works 💀💀
it flies well.
That can't be accurate....
not exactly otherwordly
try it 
#1488686005363146964 message
fuuuuu
it´s on the description
It's fine, nothing crazy and the yaw doesn't work
yaw is fixed
Yaw not working?
the newest does have yaw
Accurate????
ffs it was fixed last night check the update
No way???
It rolls very quickly
No better duo than shit rudder and early jets
Idk if that's accurate
Now that's inaccurate
Mig 15 has the worst roll rate known to mankind
naturally first priority was getting it flying
Maybe the pitch and roll speeds were swapped
next priority is getting it tuned
it flies like an rc plane to me,
Not only is it's roll rate terrible, it has no hydraulic boosters so you need the largest biceps to roll the thing
i guess that´s why soviet fighter pilots were fit.
they had the whole workout on the cockpit.
there we go
Needs like a cable connected to the pilot because there's no wireless connection for the HMD
what if it´s on the seat
Nudelman-Rikhter NR23, Nudelman N37 weapon icons
side note, Nudelman might genuinely be the funniest last name I've heard
Noodle man
they are doing this to palan pilots in order to interface them with the mig 15 HUD, are you still ok with this?
also, I've done some calculations, and if you use really low detail meshes for the cartridge cases and belt links, you could have ejecting cases and links at a performance impact comparable to that of the tarantula's 76mm shell casings
How do I configure bepinex to run this mod? There's no line to change fals to true. Will the mod still work after that?
They have yet to put digital flight sensors on them so we just pulse an analog signal into the pilot's spine and have the HMD's decoder figure out the rest
just put the file on the nobp on the plugins folder
we strap a bunch of transistors and vaccum tubes on the "FBW" and let it figure out what to do.
Most of the FBW tuning will probably just be setting the dampers really high
and it still might shake a little.
At higher speeds it simply just won't turn
it just gives up,
tailhook works
my beloved
run the game after bepinex is placed in it should create a config file its in there
i fw that way way more
Are mods multi-player? Like if i have it and my friend has it can we both use it?
yes
Nice
it´s like asking a cricket vs ifrit
Mig ofc
yeah it'd be very one-sided, cricket has much better dogfighting capability for example
Stalinium prevails
steel-ish-ium
Whatever-came-out-of-the-mine-ium
it works for whoever´s the stupidest to fall first
"it´s duh plane, not deh pilot!"
Unc still got it
cant wait for unrecoverable deep stalls
(what I was referencing the fact that Stalin was a name that Josif literally made up to sound badass, it literally means "of steel" in russian [at least that's what the online dictionary tells me], so Stalinium is basically means Steel-ium, or Steel-ish-ium)
Ohhhhhh 🤦♂️ i remember reading that once
Went over my head a bit lmao
like the expertly designed and constructed MiG-15 with its excellent speed and maneuverability
also I made some really low poly 23mm and 37mm casings and belt links
they're really not detailed, but should be more than enough for what they'd be used for
advanced pentagonal and square bullets
what do the links look like from a different angle?
[insert ForgottenWeapons puckle gun clip]
conker´s bad fur day modeling, still, pretty good
Aryx's MiG-15 - Update 0.06
Added:
- Cockpit Interior
- Functional cockpit readouts
- Optional Tail Hook (god help you land this thing on a carrier, cause I sure won't)
Fixes:
- Improved AI handling
- Internal damage details on the elevators
- Temporarily removed landing light flare as it clips into the cockpit when in first person
Known bugs:
- Camera clipping plane in the cockpit when you spawn in isn't correct. Go into third person back into first person to fix.
Grab the update here:
https://github.com/Aryx3D/Aryx-MiG-15
honestly i´m impressed with how you managed to do this
okay great
i was scared that you made the links an actual 3d object with thickness 💔
wish you could make all the green HUD elements into that sick ass yellow
might be able to
Sorry, what other files do I need to add for the mod to work? Or do I need to do something else?
blueprinter
Where is blueprinter.dll.
you need blueprinter
blueprinter is the mod that loads the mig15
|| I used to upload low poly 3d models of guns on sketchfab with reasonable regularity, and feel insecure about the tri count being too high ||
that is to say, I care a lot about not wasting geometry
i actually do so too, i tend to do low poly models
oh
id actually like to see if i could
i think the Half life models tend to use bullets like the ones you modeled
link is still in bio
*not
or well
you arnet
arnt
dude your models are literally all the way up there on the tierlist lmfao
i love em
I made a lot more since then but I kinda stopped putting them on sketchfab
aww
I would but it's just such a hassle
oh yea my bad lmao
surprised it didnt rip itself to shreds when it caught the wire
a little more on topic, I might look into if I could make this an aircraft mod
OOOOOOH i thought about the existence of a very light attack/surprise/ambush helicopter like a little bird in NO
Bruh u were the one who made this?
holy skill
tbh ive taken one down but i got killed the next second by a ta30
Is it very difficult to create a plane/helicopter mod?
i think its completely undocumented, lol
I've heard it's pretty hard to learn and do in the beginning, but becomes easier with practice
if you know AI well, defeating it in a dogfight becomes borderline trivial
it basically seems to work in a cycle of Attack enemy -> Reposition to attack again -> Repeat
so it for example doesn't care to avoid an overshoot, it happens quite often that it does a gun run on its target, and if it's close enough, it'll just fly right into your gun
The biggest hurdle is to figure what does what. There is borderline none of documentation (borderline cause there's very limited documentation that probably won't help much by me) and the fact you need to make the plane fly
making a helicopter through a barely documented process that has only been used to make plane mods so far, I think would be especially difficult
I think the way is to wait for now
ya
CDLC?
Expeditionary Forces
hell yea
Thats funny i have that CDLC
Technically "aircraft" too
thats sickk
the herrier?
ya
Drarrier?
100% pilot survivability
drarrier.
bro that herrier is so cool, you are very creative
99.9997%
you have to keep in mind accidentally firing on (or crashing into) the operator's position, random medical issues such as heart attacks, and getting electrocuted by the remote
Being its made in britain it's a 98%
but where are you getting those 0.0003% from ? Is that a per-launch statistic or?
source?
you know that this is VERY important.
fatality rate is a rough estimate to within three orders of magnitude based on some preliminary statistical analysis
You forgot operator assassination and death penalty for treason
death rate from death penalty for treason largely depends on which military uses it
at most, it would blow up.
for example, if PALA were using that aircraft, operator fatality rate would climb to 100%, because hiding behind a remote control instead of facing the enemy yourself is cowardice, and thus treason of the highest degree
STOPPP
PALA WOULD NEVER.
Please tell me if everything is correct now? Or is there something else that needs to be done?
you probably should just start the game and check
It doesn't work, what should I do?
did you set the thingy in the config to true
you need to set one thing in config true
BepInEx -> config -> BepInEx.cfg -> HideManagerGameObject = false true
instead of false you do true
There is no such folder in Belpinex Win 86 and Win 64. What should I do?
this is how it should look
For some reason I have core instead of config
NOTT bug
wait nvm, it was conflicting with another mod
Uhhhh
I may suppose something to do with custom countermeasure binds
I remember playing with earlier versions of the mod fine, but ill check once home
i dont have any of thoses bound tho
Uhhh
Try disabling altogether? (There's an option for that)
Also, not pulling up? Maybe autopilot related? (Vacuum tubes don't have enough RAM???)
ive disabled both custom countermeasure binds and autopilot but nothing has changed😔
Looks epic!! Any chance you'll add a (non-functioning) gun sight? Just to completely kill forward visibility
Potentially yeah
may be a visual bug? RWR on tablet doesn't match the direction of the one on the map. Unless it's intended
I also notice that flight assist is not on by default. Not sure if it's intended either!
why does it have a radar
it's non-functioning
but it had the search thing
iirc its rotating as to show the OLS scan instead of radar scan'
compass also had one at one point (dont remember does it have it still)
sorry, what an ols scan? 😅
google it
optical-location-system
oh, on the tablet, when you select a target, the OLS scan screen can be seen undeerneath still
ig its a minor visual bug
put it under "underpaid PALA technicians trying to keep this bucket of bolts flying and not botherting with such lil things"
Looks like AI is always fall short on landing, resulting in them crashing
Also, they strugle to find proper targets for them to drop bombs on
couldnt replicate flares bug but yeah, i have issues on take off too
yeah i think the flare bug might be a different mod cuz i got rid of all my mods but MOTT and the mig, and the bug wasn't there
so im gunna try and figure out what mod did that
whoops, gotta fix that
this thing probably has load bearing source spaghetti code lol
China numba 1
oh, hey, waited you to see it :)
Wait is the cockpit implemented??
Niceeee
aryx is speedrunning playable aircraft
Aryx is movinnn😭
Also, AI are unaffected by NOTT, its only the player
Omg the cockpit
I'm the best to ever do it >:3
you may be the modding goat
the flare bug is something conflicting with the Bote mod
lmao
well thats two bugs found
Aryx will make F-16M before FS-3
Cannot wait for f16m
so its not a .dll file
do I put the nobp in the same place where I normally put .dlls?
Yea
make sure you have blue printer too it goes in the same place
yeh
The cannon sounds familiar am I tweaking or is it WT cannon
i do not understand the template :[
I will actually
F-16M is now undergoing game assembly
No way we get 2 aircraft before fb1 drops
I wonder when mods for aircrafts from other games will be made 👀
Yeah i can't wait for the... the uh...
Twinblade or Kirov from RA3 
twinblade would be peak tbh
Daddy chill, it hasn't even started
Any f16m cockpit teasers?
#community-artwork message
actually idk if this is still being used
Ooooh neat
asfx-1 shinden ii when
give him time
so what aircraft are actually planned? i'm seeing alot of mentions of an F-16?
bruh it's been a day, relax
apologies, bad time to ask?
asfx-1 shinden ii when?
when you clean your room
MIG 31

damn, no Fulcrum?
F16m has been in the works for a while will probably be next people going kinda crazy with the suggestions tho💀
Do u know where i can follow the dev timeline
I wanna be up to date
it all started back in the june of the big 25
I think they have a server link attached to the MiG 15 GitHub
i'm not surprised, seeing more real aircraft in-game would be cool
All in due time let the goat cook
can't wait to see what happens!
We LOVE mods
this is the tipping point for mods. finally, we'll get the real f-16 that has eluded us for 3000 years, promised to us in the-
Soon
Mig15?
no, the su-30/35 in the picture
Wait what….
that was not a thing
well, this thing
it's obviously edit
Su-30SM 55 Red
i am reporting you to the modding police for bamboozling me
maybe we will get flanker, but Aryx does not have plans for it as of now
Just wanted to see how a flanker would look, and IT LOOKS GOOD
The era of modding grows every day I’m sure within like a year or so we’ll have a couple F/su planes especially as the community grows
the fun thing about russian aircraft is that they make few enough that a lot of them are pretty easy to track just from their serial numbers
pretty sure they blur them now
I am staying hopeful but I want to note that Aryx is a unique in that regard
he made MiG-15 in 3 days
wait since when the full interior version released
today
several hours ago
Gigachad
yeah, we won't have several of modders like that, that's just unreal for any community
and we could get someone like O**ry who teases with FS-3 more than idk
I will be releasing 6 planes by the end of the year mark my words.
Yea the cockpit was crazy fast I was suprised
Really unexpected mod! Surviving on such an old plane in a modern war is certainly very difficult, but it's so cool to see something that I've seen irl in my fav game!
Livery:
https://steamcommunity.com/sharedfiles/filedetails/?id=3697172170
the vibes...
U are the reason why I came back to NO
so where is the blue and yellow one
screenshot of the week material right there btw
Ik modded stuff is harder to get chosen but you gotta SOTW that bro
Gta san andreas is literally still alive because of mods😭
The mobius f22 in gta San Andreas…
minor visual bug but the camera clipping is too much for this tiny cockpit 😭
I thought screenshots with mods were forbidden, but if that's not the case, then I'll upload it to SOTW
Nah acouple kestrel ones have won in the past they wanna highlight vanilla gameplay mostly but with the quality of this I’d say you have a good chance of winning
yeah idk how to change the clipping planes 😭
ask offiry
or nikko
idk who fixed it on FS-3
just had a dogfight w/ an AI cricket in this thing and somehow forced them to overshoot 💀
Thank you Aryx! I'm really enjoying your creation. It's a very lovely plane and I think you nailed it. 👍 Hopefully the favorable reception gives you happiness and inspires you to keep going with this.
Thank you :D
Yeah this is mind-blowingly awesome stuff. Seriously thank you for your hard work @viral sparrow
Super excited to see more
yep loving this mod, its super fun to fly
I've seen some crickets still solo
i found the issue why mig cant take off with nott
it loses all lift/drag
why does it lose lift/drag with nott enabled? I HAVE NO IDEA
wtf 
normal NOTT stuff, shouldve seen the FS-3 when running it
niiiice
also, when was the revolution?
2076 in my headcanon and lore for my mods
wait is the cockpit finished now?
ah
so relatively recently
what did the 2075 roundel look like?
or is that a thing yet?
yes
same as the old one on the PALA stock mig liveries
well can't go wrong with the classics
and on the topic of lore, what happened to boscali to go from republic military to defense force?
some helicopter? 👉 👈
modlore for it atm is that in the 2050s there were changes to Boscali's governance in favour of peace after widespread international outcry over a short war between Boscali and a third state over oil deposits in Ignus, resulting in amendments to their constitution reforming the military to a defensive structure.
These limits would bar Boscali from operating aircraft carriers alongside several other nations, so they counteracted by procuring the Annex and Andromeda, a "Helicopter Destroyer" and "Heavy Aviation-carrying Cruiser" respectively
perhaps
maybe the Ignus Monarchy or whoever controlled Feldspar before TC was that 3rd faction
and also, classic treaty loophole exploitation
ayup
Primeva actually followed those laws too (hence why they have Vortexes and Medusa)
but they would drop them after the revolution and procure the Hyperion
on the basis of "who really is gonna stop us, and who gaf"
and I presume the Hyperion was also acquired by Boscali too
presumably for the same reasons too
Yep
In the ensuing cold war between Boscali and Primeva, both realised that international law is silly and decided to sideline it with excuses
I'll probably do a formal writeup of all this when I get further along with Expeditionary Warfare after the F-16 is done
Was the most prevalent excuse "You're letting the corporations get away with it, so why not us?"
Yep
"there's hardly any outcry in the UN when a PMC or a bunch of warlords operates an aircraft carrier but god forbid a nation of 9 million people dare to carry helicopters on a flattop"
fortunately I like writing reams of lore™ (see: my worldbuilding) so Expeditionary Warfare will have plenty
and I presume stuff like the Omen and Raijinn only need implemented after the F-16's done, right?
yep
What’s the lore of the f16m if there is any?
Although over 100 years old by the time of the Boscali-Primevan War, the F-16 remains a common sight amidst various air forces across the globe. The latest version, the F-16M Block 172 King Viper, is operated by both the Boscali Air Force and Primevan Air force, though Primeva began divesting its airframes after spare parts came hard to come by following their revolution and subsequent favouring of the Kramenka Design Bureau over Lockheed-Boeing
Prior to the Primevan Revolution in 2076, Primeva and Boscali were longstanding allies and trade partners, with F-16Ms from both countries' air forces regularly flying in formation at airshows together.
How times change.```
The wings of the free world still fly 100 years later.
Nice can’t wait
Just put super at the front
real
Super Viper
went for King Viper as it's nice for aurafarming
Will definitely use it for aura farming screenshots
When i hear king viper, i think about a "special" version for a country that wants to appear bigger than it really is
Super viper is not better, but it has merit with the super tomcat
that's precisely why it's named that, give it a fancy name for marketing so every third world country still operating 4thgens decides "woahhhhh I want that"
But also, it's your aircraft, do what you want
cockpit release? I was a bit laggy first person without it with these mods
"Viper II"?
cockpit is in version 0.06
perchance
You can't just say "perchance"
mitchell sahl the man or mitchell sahl the idea
when mitchell ventures outside to stomp a primevan, he does so knowing he may die
the lifekind
perchance.
I mean, if we want to get specific, the standard name can be king Viper, and then you just attach whatever name you want to the livery. So "Viper II" for whatever is left of nato, and "King Viper" for whoever you feel like (I genuinely have no clue what the lore is)
Boscali exhibits experience by nuking prims all day, but he exhibits theory by stating "lets-a-go!"
King Viper is the model that Primeva and Boscali use, Viper II is probably still in service with whatever the US, Turkey and Belgium are
duurrrrrrr arent they called fighting falcons🤤
peaceing falcons :D
I love the fighting falcon name, and i will die on that hill
might be incompatibility with god knows what
Disable nott
NOTT is the issue
Gyrfalcon
its only a matter of time before we get V-22 modded ospreys in the game
We can't have that, think of the people who have allergies to canards
The tarantula in question
ah
V-22 > tarantula
the ranchula
when is it nott the issue 
This is a crayon opinion right there.
🥱
Also, about the "block 172"
You gave it a dsi, and if i had to guess, changes to also the cockpit, right?
DSI from JSF-TD
inbuilt EOTS
AESA radar
fancier cockpit
nuke certified (GPO-N on central weapon station)
F135 class engine```
Btw, i think it would be nice to put that little hook the compass has for the tail hook
like the mounting bracket?
i'll go mod by mod later, i'm not being able to pull up for some reason
will do it tmrw and get back here
btw the 23mm sound is from the Aerosentry 30mm and the 37mm sound is from the 20mm gunpod
I should probably swap them given the sources
try giving the 37mm the 57mm Brawler gun sound?

the pitch authority seems pretty in line with the MiG-15
mostly that the controls dont really resist initially as much
Ok, so in your head, when was this f-16M first serving? Not with who or where, just when.
its still pretty sensitive
2040s, they're ancient by the time of NO's events, anyway MiG15
yaw is also quite effective
main things for control atm is the roll is a bit much apparently
yaw roll is
way too good for a mig
lmao
this thing was a bull and a half to control
maybe
you can have flaps be custom axis 1
instead of auto flaps?
hmm
Are you working on the damage model currently or what
for the F-16, yes
damage model for the MiG is basically a bomb with wings
turning NO to AC
How do you have so much free time fr
the 37 makes it explode like a bug smacked by a newspaper
I'm ill so I'm off work rn
gotcha
modding NO with the flu is an experience
ripp
also maybe make the 37mm 1:1 tracer ratio?
so many peak mods came out within the past few months like wtf
from experience. it just implodes
literally one s2 can just anhilate it
i thought NO coudn't be modded
this thing can pull decent aoa unimpeded
it´s fun to fly
it does have a propensity to tipstall after takeoff until you get up to speed
theres no official modding tools but can still be modded
tipstall doesnt feel as prevalent in this game than it should, at least currently
yeah i thought it for the longest
i do tend to take that into advantage,
now here i am driving a modified corvette
If i ever mod this game I think claude gonna carry
tbf is better than Flyout tipstalling
maybe the FBW just is babyproof against that
which yeets you into the next dimension
hey aryx does it use new sounds or existing sounds?
yeah though MiG-15 should be flyout tipstalling lmao
compass tended to tip stall
existing
a lot
do you know them off the top of your head lol
37mm uses the 20mm gunpod, 23mm uses the aerosentry sound
Mitch has definetly seen this mod right?
any plan for custom sounds? just wondering if i need to patch gas is all
engine sound is just default at a higher pitch ?
not for now
brawler engine
has a nice compressor whine
WRRRRRRRRRRRRR
Brawler turbine by itself pretty much is just a turbojet
Have you considered making custom weapons Aryx?
Id really like a 50s themed flight sim. I know Korea is coming, but I'd rather a fictional or AU setting so you get a bit of everything. Mig15, meteor, Sabre, even the more obscure first gens like the Canuck
IL2 Korea*
i tought so too
Yep, down the line
my Expeditionary Warfare mod will add a few
it would be a great setting not many games usually do
funnily enough my own game project was more or less this
NO & VTOLVR had a baby and it's set in the 60s
So i had a look, and yeah, the roll rate and response, even for a bis, is too good. It might be a problem with either the size of the control surface, or the deflection angle.
i find it interesting how we are somewhat at another era before more unique sheath designs are more common
aileron area is about 2x what it should be atm
has the landing gear issue been resolved?
so basically Ace Combat: the Korean War?
in progress
I think the Canuck wouldve been a good CAS platform
there is the possibility of it having a sustained pitch oscilation
like a fast sabre dance
but less dangerous
it do that tho
i wonder if a saber would be possible after this, but i prefer the F16 coming instead
did you do anything with the cockpit camera different than vanilla it plays weirdly well with vr compared to vanilla
Unrelated to topic but how long is FS3
yeah
naw, just standard
very happy with how the cockpit turned out
bout 24 meters long so about 1.5 meters longer than the Su-47
I mean, imagine.
You'd get the mig-15 as a super plane. That would be fun to see.
the stupid ass ribbon cable and lenowo tablet 😭
porpoising on my mig is not something i expected to see today, or ever
where arduino?
It's such a vibe
Wow. It really is Arrow sized
nah like voodoo or some wierd indiana jones or captian america german prototype
must be someone´s first arduino project
yes but with a min turn radius comparable to an F-18E
it´s quite the beast
but i don´t even know when are we gonna release it,
those would be the supers
the 15bis would be the su-57 stand-in and the 86h would be the f-22
so we fight on crickets but small
Yes. Add some dieselpunk elements like zeppelin AWACS / carriers
wait
idea
Diesel Knights: The Air War
i feel like half these values dont change anything lmao
you should totally replicate the cockpit and do a mig 21

May I make a suggestion to fit Nuclear Options setting?
AH-700 Scout from Homefront
Is this on NOMM or will be planned to be? Unless it already is?
planned to be
i just have no idea how github releases work so i need to figure that out first
if we get f-16 before fb1 imma genuinely learn 3d modelling
I mean I've opened the modeling side of blender for the first time in a while
Forgot how enjoyable this actually is
mechanics really said "just a bunch of whatever" with that one
i love my splotches, and you can't take them away from the BDF
made by pala insurgent engineers
Speaking of which, I should do the naval splinter
It is now technically a naval aircraft
it’s also the easiest thing ever to land on the hyperion
Laughs in FS-20 and EW-25 autohover
Oh it's even easier than that
You can literally grab the wire from the air
f16 when
actively in development
is there any documentation you used on creating mods for nuclear option?
When the stars and moons align the f16m will rip across the skies
in what way
there's stuff for getting blueprinter working, but nothing else
gotcha
so its just like making bepinex plugins for any game?
ya
Yuh, but effectively not
The best (and only so far) documentation there's only provides very general (and subpar in the author's opinion) information on missile properties for an outdated version of blueprinter editor
||and that author is me so you know its awful. search "guide" in suggestions on p2082 discord||
self promo
Yuh but is there a different guide? Hell im even willing to give ownership to anyone ready to continue the work
Are my ears deceiving me or did I faintly hear hardbass in the background after takeoff
haven't tried this mod yet but if it has that I'm instantly flying that all day
yes, tripoloski
install adidas livery for better immersion
of course
Mild uptier.
:)

remove the q and the 0
I wish lmao it’s just zoomed into the background
.
I pray we get faction specific vehicles at some point
I'm the one who makes em lmao
Prototype/testing style screenshots🥺 maybe?
How do you download the mod required for downloading this one
maybe not
nomm
Also any plans for NOTT compatibility?
not real
