#[0.33] GAS Global Audio Replacer
1 messages · Page 2 of 1
using GAS and smart RWR is a bold move lol
well I suppose that's the sort of person I am then
if so that makes sense, Optical is just SARH but in a lower pitch register basically
SmartRWR adjusts the pitch
ahhhh, that would probably be it then
lemme show you the raw sounds
i mean tbf i guess it isnt that much different from vanilla sounds
maybe I could swap it with something else then
because I liked the rest of it, that was just a lethal issue for me one too many times
it worked quite well with smart RWR otherwise
RWR tones
radarblip1: done
radarblip1_red: need audio
radarblip2: done
IR audio
alert: need audio
alarm: need audio
ARH
alert: done
datalink alarm: need audio
pitbull alarm: done (but conflicts with SARH/ARM alarm)
SARH/ARM
alert: done
alarm: done (but conflicts with ARH alarm)
Optical/Laser
alert: done
alarm: done
yep, that's what it was lol, no wonder
ye
try the soundpack without SmartRWR if you wanna
it's pretty good there
i'm mostly happy with how it came out
there's some oddities here and there that generally only occurs if a tarantula fires a 76 at you and it goes into the air
my favorite thing about your pack was how much quieter my friggin RWR was when I was getting hit by a lot of radar, vanilla is so loud sometimes
it was quite a bit more relaxing
yeah that's what I'm most proud of
but i still received more information!
I want to use the ARH datalink alarm for blip1_red, would that make sense?
wait no-
what guidance do SAMs use?
howso?
interested to hear what you think
trying to think of what I can use
could someone help me?
sup
why are the planes on my team ejecting in the hangar right as they spawn?
definetley not a GAS issue
sounds like the fire issue, are the hangars on fire inside?
lemme check
i might cook an aprils fools pack up
AI will automatically eject if the plane in total takes more than like 40% damage
fire does a lot of damage
is it bc they are spawning to quickly?
sometimes they don't but I'm not sure why
or is the weapon the issue
the AI sometimes refuses to eject and burns to death
when in hanger view turn on slow mo and turn the mod on make your loadout spawn then turn off the mod and turn slow mo off ai wont spawn loadouts then
Would it make sense to make blip1_red and SARH/ARM alarm the same? If you are being targeted by a SAM it probably means you have been fired on (and with a medusa, being targeted by it means it already has fired on at you which would be an ARAD in this case)
in my case I've abstracted the initial alarms to be the same across all missile types and use WSOYappinator for situations like getting locked on
i suppose however it will play the full clip so it may overlap
ohhh I never thought about that
Dang
you can just shorten the clip thow to say 3 seconds
this sort of feedback is difficult to get from me without me actively using a thing due to my memory issues, but I think the new contact noise was much less subtle, and that was helpful for me sometimes (I had to go look through the pack to figure out what it was that helped me lmao)
the advantage of WSOYappinator is it only signals once per lockon instance
I personally want to know if I am being actively targeted by radar
That’s why
I want to be constantly reminded of my impeding doom
i miss using yappinator i have to keep my modlist small when testing i havent actually played the game in like a week and a half just making mods lol
I was worried that the new contact noise went on for too long, which can be problematic in hectic battle spaces
i wish more people would take advantage of the new yappinator features
they aren't even new anymore
fun fact arh missiles actually ping you every second with their radar and will play radarblip1 on course to you
if I can find a complete archive of the lines from the AC04 AWACS I'm going to consider putting together a full pack involving that
So it’s just blip1 but on loop
yes and arh datalink and putbill
it is pretty hefty and unmistakeable, but I think I liked how much attention it got from me
I see I see
Wait so why is there “alarm” as an audio file
with the default game IWD I've noticed that I never pick up on it
there's 2 stages to an alarm in Nuclear Option
Alert and alarm
you have the initial "threat on MAWS" noise then the continued "threat is active"
ah yeah that so sarh and arh alarm is actually a bit misleading they used to use the same sound but not anymore
a lot of the default noises fade into the ambience that things develop into and that's bad with certain things!
but those are all specified differently with GAS
IR MAWS is different from blip1
IR is a bad example
ARH
I see, how do you find the unified missile popup noise leading into the looping tone?
sorry, I'm not sure which you mean
??
so you know how in nuclear option vanilla each missile will have a completely different tone for when they initially appear on your MAWS above the minimap
thingymabob, audio itself is called IR alarm/alert
I've unified those tones so all missiles play the same one, the only difference is the continued tone
yeah I want to use the same tone for ARH/SARH/ARM but a different tone for IR
ye?
I think that is actually better in vanilla because my immediate actions are different, potentially affected by the way I mostly play pve? I'm not sure, this would be very very subjective I think
the ARH alarm is some real shit for me
nodding
IR's are not a big deal due to how the AI fires them, right? they're rarely a serious threat
and opticals are nothing, but for ME, it's all hands on deck lmao i spend too much time in a chicane
yeah I'm pretty sure they sampled a car alarm for the noise I use as the ARH tone, a lot of the Yukikaze tones are from cars, real fighters, and office telephones circa late 1990s early 2000s
they also use airport mechanical tickers here and there
I have never seen the yukikaze anime but it would be so funny to get used to your pack and then watch the anime, right? imagine that
saving it for a rainy day
or do I use this?
yeah they're not accurate to how the show uses them
of course
there's a lot more miscellaneous noises in the show repurposed as alarm tones
for instance Yukikaze IR alarm is actually just the lock tone used for missiles in the show
new contact is just a miscellaneous Yukikaze noise
i'm curious what kinds of noises could be pulled from mecha anime, that's a pretty vast resource there
I am gonna use this for the pitbull ARH (but it's also the same tone for the SARH/ARM)
i use this for radarblip1__red
lol this scene you've linked has like 20 interesting noises that could be used
so much fun
I would be extremely worried of a pitbull ARH because it means it's close and it is aircraft launched
yeah, I'm just not good with audio engineering
it's why I am choosing that
if I was better at it I'd extract some of the tones for usage
btw, where is your pack?
there's also a Yukikaze game but I don't know what noises it has
nor would I know how to extract them
mega link at the top of the thread
ohhh yukikaze?
https://www.youtube.com/watch?v=SuDUOCul_fk&pp=ygUSY2hpbmVzZSByd3Igc291bmRz i was gonna sample this but my poor ears couldnt handle it
what if
I use a tone instead of an alarm/alert for blip1_red
I was considering sending justj my pack as a .tar.gz as a funny prank but I went for a zip
i either use the f18 contact or if im using the russian pack its the woman saying lock
it doesn't overlap with SARH/ARM
bro was gonna zip bomb me
nah it's just not something Windows explorer understands
regular blip
just as a funny prank but I decided inconveniencing the end user was a bad idea
blip1_red
uhhhh
how do I make it loop until the radar stops targeting me?
just like a constant flat tone
you can't
I thought I could
nop
the blip tones are oneshot, so they're only played when fmod calls them
wait I have an idea
which is whenever you get pinged on the map
the blips repeat each time the warning happens
so what if I make the tone long enough that they are joined
I thought they were separate with GAS
ARH or ARM?
in vanilla you can see and hear this even as they're blaring the warning tone
ARH
ARM is the ARAD-116
oh
I think I am gonna test this out
anyways thank you for the feedback
I'll make the tone my red
and the blip my yellow/grey
do any other missiles ping besides ARH?
it helped me translate my own feelings about these things into words more accurately! that's why I offer it unsolicited on all these things in the first place
for SARH/ARM it's the alarm + pings
no?
red
the radar has to be targeting you for the missile to work
gonna give this a try hold on
it is unfortunate some parts of this discord are rather hostile to feedback on the game itself, but the modding forums are lovely
I decided on the abstraction mainly because I didn't have enough noises on hand and also because it helps me change how I react to missiles, the initial noise readies me more
I actually considered removing the alert tones entirely and slamming you straight into the alarm
I think how you did it makes sense in a way I can understand, you just go "missile, time to react" and then move into the next action
no, SARH base stations ping you though while tracking
you also have to deal with the event of a fighter locking you while another fighter fired a missile which is currently active
so be aware of that
yea, if I sample noises from the show I might actually replace the in game kill tones with some Yukikaze noises, since you can do that
but for me I have gotten very used to the way I react differently immediately and then my next actions vary as well
true
like it's kinda funny when I am watching recordings of my own gameplay and the ARH sound makes my head jerk violently to the corner to obtain information lmao
i can't even stop it
so funny
I have to dissect how the game plays the tracks though
there's something weird going on there
that's interesting
how would this be an issue?
various prominent tones overlapping can muddle the meaning of specific tones
I found that out the hard way when making my pack
locking: red
ARH: alarm+yellow
hmmm
your yellow and red states are exceedingly common in the game
personally I just don't touch those
my pack is designed to work in concert with WSOYappinator with Jester saying "Shit, we're being locked!" or something like that
i think the only one i still missed was a difference between grey/yellow iirc
grey = undetected, the radar pinged you but that radar itself can't see you yet
yellow = detected, that radar pinged you and can actively see you
but it would have needed to be subtle
because grey and yellow really are very common
I find it kinda pointless since you're always gonna be seen by something most of the time so
I just don't touch it
red is also decently common
understandable
maybe another GAS update coming in a few minutes
ships, planes, and SARHs all lock you while outside of launch parameters
if you get kinda close to a shard but not close enough for engagement it'll lock you and hold the lock until you back off or enter engagement range
by this I meant specifically in your pack, because they were the same
oh
yeah I don't do blip grey and blip yellow
they have no noises
well I do blip grey
alright here is what I got so far (note that none of this is my work, I am simply mixing different packs into one)
but that's the generic rwr tone
right
afaik it's just the Apache radio beep
i am the sort of person who wants all the information possible delivered via audio even if it might seem overwhelming to others, I think
i really like swapping the button press sound its a huge improvement imo
so I am probably going to have to look into making my own pack
quite the project though
i will enjoy seeing how others do it for now until i get the time
I'm considering eventually sampling a noise from Yukikaze for that or getting a generic softkey press noise
Yukikaze has a LOT of potential interact tones
well i can say making packs is about too get 100x more easier lol i just need to test this new feature
super has a really nice one in his pack
okay so after some testing
the blips are obnoxious
and for reason I never heard tone for red either
it's kind of funny because first time you spawn in and you get your first contacts
it's just a spam of blip2
blip1 for grey/yellow is not bad, but it could be more lowkey
act more as a background noise, but still keeping you informed
so I need to find something more subtle
the alarms and alerts work great
I was panicking a lot with SARH/ARM/ARH
https://github.com/JUSTJ7780/NO-QOL/releases/tag/4.1.2 ok you dont have to use signed 16bit wav's anymore the mod now supports all bit wav's aswell as mp3's and ogg and most widely used audio formats
I also need to differentiate the IR alarm from the ARH alarm more
ye this is a known issue i accidentally left it in and its become a real burden to remove lol
they aren't the same, but they are similar enough to the point where you need to take a second or two to decipher it
alright so
I am going to change the blip1_red audio to the F-18 radar lock warning
however, that is also the same audio as the datalink ARH
could also pitch it up or down in audacity to make it sound a bit different
Which one?
also I might speed up the missile warning alarm and change the pitch for the IR alarm
if you recycle sounds pitching them up or down makes them sound different enough to not sound similar
@quick hamlet what do you think?
maybe a bit loud compared to the radar lock audio
gonna change it actually
make a decreasing triple arpeggio
2.2 has a fade out
however, I think the last two notes are a bit loud, but I am unsure of how to change it
and the audio is also really choppy for some reason? Idk why or how to solve it
lmk what you guys think
alright this is what I got going so far
open to feedback and suggestions
lmk what you guys think
overlaid the "chaff flare" sound on the f-16 pack flare but it plays double since it launches 2 flares at a time
Next GAS update allows you to add call-outs for flares and also when your jamming and being jammed 
Can we get an “over G”?
sure
When the Gs are like
Above a number
It plays repeatedly until the number drops back down
Justj could we have the themes play every time
everytime?
yes
how do you mean? the themes should play exactly like vanilla?
holy peak
Just make them replay every take off
Not once per each aircraft per match
Also could you make over g and pull up?
For pull up you just need it at certain vertical speed at certain alt for example if you go 50 m/s downwards at 500 meters it shouls really ask you politely to PULL UP
You should also check the NOautopilot code or ask the creator so its text and audio play at the same time
Im going to do a series of sound packs of every country aircrafts
Turkish, russian, english and so on in this order
they should play everytime ill take a look over g is next update
my aircraft is gonna be screaming at me
"overspeed, pull up, pull up, overspeed, pull up, over G, pull up NOW, pull up NOW"
do you have a place to get those sound clips?
so far i have these for betty
I don’t unfortunately
Best ik is probably war thunder
could check out DCS too
tried to look at some sounds there but its in bank format unless im missing where to check for warthunder stuff
and combed through dcs stuff, most were engine sound and rwr beeps boops
I extracted the sound files from a warthunder pack
Here's a sample:
Can GAS be used in online multiplayer? the RWR sounds from F-16 are just so emmersive I want to get my ears blasted
it sure can
yup
Hey justj i have an idea
what if we had PACKS?
for easy switching
cuz i really wanna make more than one preset
we do?
you can make whatever sound pack you want as long as the audio file names are correct
and you can swap audio packs midgame
as you are flying
it takes like 3 seconds
okay but i mean like trough the bepinex manager not files
So you want to drag and drop audio files into the packs file.. through bepinex manager
Why do that though? It’s easier to do it through file explorer than through bepinex
just go into the packs folder found in the GAS file (which is found in the plugins file)
and you have access to all of your sound packs
You just rename the default pack and GAS will generate a new default then go into config manager or my custom menu click on the selected pack and change it
Amazing
Thank you
@quick hamlet are sounds stereo or mono
not too sure you can change the export method in audacity i dont imagine it ill make a difference thow
@quick hamlet hey the mega link is encrypted and cant be accessed without a key :<
hmmmm first time hearing this maybe try copying the link into a browser instead of click? lmk
ye its weird sometimes lol
guys does anyone know wether the agm 68s use missile sound medium/medium slow or big?
only one way to find out
yeah i just tweaked all of them to acceptable decibel levels
I am definitely putting Zero as the theme for the new aicraft when update 0.33 drops
hey guys, has anyone made a pack with great explosion sounds?
can someone teach me how to use the sound packs?
Place them into the packs folder then use config manager to change the pack
you can't use multiple packs at once?
from the mega folder, which one is the most realistic one?
you can have as many packs isntalled as you like but cant have 2 running at the same time although if you like sounds from one pack and sounds from another just take the audio files and put them into the default pack then rename it to whatever you like
i use a mix of super realistic and the russian pack along with radio chatter
Has anyone made an ace combat or project wingman music pack?
Didnt see one yet
I could make you one if youd like me to
Would be awesome, if it won’t be too much work for you
Download copy paste rename simulator
No problem
Ill see what i can do tomorrow
Maybe make a list of songs you would like to hear included in DMs
From project wingman or ace combat?
or just any songs in general?
please dont post copyright songs in chat pls
Why not?
I only use copyright songs lmao
sharing copyright material is against tos and NO's discord tos i cant stop anyone using them and i dont care if you do but no copyright sharing here pls
Awww
Okay
(Dont worry i got you)
Yes
doesent the default one change all the aircraft sounds?
No
The “default” pack doesn’t change any sounds
It doesn’t have any sounds in it
oh whattt
which pack do you use?
what does it remaster/add ?
Using audios others took from existing sources for the F/A-18 RWR sounds
Only the RWR
no audio changes for anything besides that
is there a pack that remasters everything?
Not sure
super realistic does a lot though
does it add sounds for every aircraft?
Changes the sounds for all of them iirc
also changes some gun sounds and missile sounds too I think
I use it every now and then along with my experimental RWR pack
also do you know why some of my aircraft fall apart when i try to takeoff? i downloaded QOL and it's been doing that
I have no idea why
I use NOTT, 3rd person hud, custom markers, and GAS
oh
which one do you think is petter? realistics or Yukikaze?
yukikaze changes the RWR sounds too
Nothing more
I mostly use experimental but occasionally use yukikaze
is there a way i can add RWR to realistics?
ive been wanting RWR sounds but idk how to mix it with packs
Yeah you just add the pack with RWR sounds into the pack you want
That’s weird, it should
it just sounds like the jet throttled up without the afterburner
can i hear what yours sounds like?
use the KS-20B
I don’t use any
cricket: mimic - rage & scream
compass: 444
ibis:
chicane: rendezvous
brawler: supercircus
revoker: ligthouse
tarantula:
vortex:
ifrit: zero
medusa: end of deception
darkreach: megalith agnus dei
idk what would be good for the main menu, vortex, tarantula, and ibis
https://www.youtube.com/watch?v=UV95geIqJxo i use this for main menu ( im sorry jeremy I love the main menu music but I love nostalgia more )
although i recently recorded a bunch of afk spectator videos at various air bases and am gonna clip them all together for my main menu background
oh this is really good
yeah I need this lol
You can use more than one sound for each
And also
There are things called nuke themes
They change by your faction, nuclear state, location
For example, if you are PALA, strategic phase, on heartland, “agrapol” will play
I never noticed this
Was playing battlefield 6 the other day and when i heard desert op comms i thought i went crazywith all the hours of playing with comms on in NO
turns out everyone uses it
@quick hamlet did you make that thing that chops audio for radio chatter that you mentioned before?
so far i have two versions of this but both have proved to be either very taxing on the cpu or not correctly marking audio points so chatter would sometimes cut off weird still being looked into 👍
Are you making it for love of the process? Cause I'm pretty sure that there's must be some programs that do that already
there is similar software but mostly paid however all my modding is done so i can learn its the main reason i started im studying engineering and coding is a huge part of that so in 6 months when i start that course hopefully all this will help
for the current radio chatter files i did use a software that auto adds the _1 _2 _3 etc
Respect the hustle 💪🏻
how to choose sound pack in game??
config manager]
https://github.com/BepInEx/BepInEx.ConfigurationManager/releases/download/v18.4.1/BepInEx.ConfigurationManager_BepInEx5_v18.4.1.zip extract and drop that in plugins and press f1 when in game
Guys why super realistic nuclear option sound mod not changing anything?
what sound mod?
have you changed from the default pack to supers
The old turn it off and on strategy
over g and terrain warning are working much better now they will be in the next release
oh yeah this too i cant remember who requested it but it was on the list
https://github.com/JUSTJ7780/NO-QOL/releases/tag/5.0.0 new release now featuring terrain warning, over G warning and flare deployment cue
under what conditions does the pull up notification trigger? is it based on altitude only or does it take into account speed as well
It’s a small calculation I kept it light for performance it’s angle + speed + altitude
If you have enough speed to safely pull out of the dive there’s no noise if it’s in the lower margin of survival it triggers
I see
[0.33] GAS Global Audio Replacer
@quick hamlet what are the names for the new sounds?
the new sound names are "pullup", "overg", "flares"
they're in the readme file
already set mine up and it's great
are you using the over G audio from war thunder?
I'm using the dcs f-15c one
if you want it
oh yeah that's the one
not quite sure on which pullup sound to use, I'm using the f-18 one for now but we'll see
Hi @quick hamlet I've got a question, is the sonicBoom1 replaceable by GAS? i tried placing a sonicBoom1 replacement sound file but it didn't work, maybe I'm missing something?
could you share your flares fx pls?
does someone have the setup tutorial forget how to
tyty
it auto downloads as a word document with the mod
I forget, GAS isn't on NOMM right?
also, here is a recent enough version of asset studio if you wanna extract sounds yourself https://github.com/zhangjiequan/AssetStudio
no its not as far as i know
okay, gotta manually fix it up then
I like that it repeats since the flares delay is a bit higher than the other sounds
thx ill keep this second one
here's the f-18 betty pull up if anyone's interested
okay so
I can't get pullup to play
could be because I am flying so low and barely changing angle to the ground
I am flying ludicrously fast though
and the over G works flawlessly
SOMEONE PLS DROP GOOD SOUND FOR NEW BOMBER.
you can have my takeoff music, i like the spooky aspect of a proper stealth nuke bomber
Pull up won’t trigger fur terrain coming head on it’s only if your chance of pulling out of a dive is 50% or less
GAS is getting added to nomm today 🎉
Oh btw the new custom sounds are controlled by the interface volume slider in settings
Fire
just realised i never changed the mods title name 
Not sure if you did it already but if not Id suggest maybe you can check incoming missile for their toi for countermeasure advisory such as betty’s “counter” and “jammer”
Oop
Ahh
Ping is unrelated
Like for counter you can check the ir missile toi and current engine heat to advise deploying flare when either impact is imminent or theres a high chance of the missile biting the flare
And maybe for jammer check if the missile is homing and the notch angle idk
this seems more like smart rwr territory ill make a note
Just makin a suggestion but seeing you do the pull up callout I believe you
you could technically do that
you can make different alarms for different types of missiles
and you can add betty telling you what type of countermeasure to use into that alarm
are all the theme sound file names just the full name of the aircraft?
Compass TA-30?
Not all of them
For example the brawler's theme is named CASmaster 1
Im already doing that but what im suggesting is a feature in the f16 where the avionics determine the opportune moment for countermeasure deployment instead of just calling counter as soon as a threat pops up
I guess you could have an audio play by missile type and when that missile is within a certain range
But honestly I’d jam at any distance
and for flares, earlier is better
Pre flaring especially
You cant jam active homer on datalink guidance phase i dont think
Cut throttle and wait for heat to go down if you have time
So you dont waste flare
Right, so that’s why I always dash for cover
regardless of what happens, I react immediately to the situation
The best way to avoid any radar homing missile is to break line of sight
I’m simply suggesting a feature to fresh out my f16 audio pack
Besides sometimes you cant find cover
I will probably add it to smart rwr as that already has the math involved for something like this
hi, has anyone managed to replace their sonicBoom1 sounds succesfully? ive put in a replacement for the vanilla one but it doesn't change
i believe sonicboom is bugged someoen stated juust before the update that it caused weird audio issues when replaced i need to look into it as it may have something attached causing issues
Btw just, could you slide your over g and pullup audios?
They are quite good, I personally couldn’t find something other than the F-15 warnings
Ye sure when I’m next on my pc I’ll drop em here
Do I need to update the sound packs or new features will work?
Just the new dll is needed you will never have to update sound packs as they are just sound files 👍
heres all 3 audios as used in the example videos
oh also now on NOMM 🎉 thanks 7ep3s
Next update will add more custom sounds right now it’s breathing sounds depending on how much Gforce you have received any other feature requests now’s the time
Is there an option to have custom clearance sounds for landing/takeoff etc? Amazing work with the gforces btw
I think yappinator may already have this?
Right, I will check it out. Thanks
If it doesn’t let me know 
this will be really cool
Can’t wait to put my pilot into a perpetual gloc
is a bingo sound possible at a certain percentage of fuel left or set in the F1 menu?
Sure
I looked through the yappinator packs and parts of it suits what I've been looking for. Thanks for the help
no problem i usually point people toward yappinator for callout styles such as this as nikko had in on lock lol
im finding that when i get locked with the red blip, it plays the F-18 lock tone but the clip is too short so it plays, stops, plays, between blips. and if there are several locks from different targets plus incoming missiles is a mess
any chance of a small clip? I can usually diagnose better
I’ve got a long clip for mine
And I think short clip is better
I made the mistake of using the same audio for datalink ARH and radar lock
It should be noted that I almost never get fired on by datalink ARH
So I am questioning the usefulness of even using different audios for pitbull and datalink
the coloured blips and arh are probably the most unstable parts of the mod due to complexity im gonna try and rework them when i understand the systems better
Has anyone modded the battlefield 1 headshot sfx or warthunder kill sfx?
i modded the call of duty hitmarker sound waaaaay back when this was still audio switcher but havent seen any since people seem to be going for straight realism
Aw
should be very easy to do thow if you follow the guide 
I could do it if you want
Though I am not a big fan of the warthunder kill sfx
it’s not hard
bet
like the sound file for nuclear option or the bf1 one
The sound file name for the kill sfx in NO
Then I can change the audio file
1 and 2?
so it doesnt feel like one sound when you kill 10+ units at once
I'd imagine some are for higher value targets like ships and radars
Oh yeaaah
Might also be the case
But the general purpose is
For variety
I actually have no idea possibly different for ground air and intercept idk
im making an english wvs and a russian wvs
might also make a chinese one
and so on every country
I cannot hear the overg audio in game
i have the latest verison installed and i dont see it on asset studio
nor the pull up as well
i see the confusion here overg and pull up are added by me they are not in the core game files so they wont show up in assetstudio just simply copy the names from the txt file included and they wil work
flares overg pullup
I assume its not supposed to look like this right
theres a lot going on here lol you only need a folder named GAS or whatever you actually already have it then in there have the dll, run the game once and it should make a sounds folder with a packs folder
ah ok thanks
I figured it out
any issues lmk
3 is for high value targets like carriers and ships
2 is for ground HVTs like radars
Does someone have yukikaze sound effects?
Go into packs and it’s there https://mega.nz/folder/Nn5kwAxK#LW3uB96LxDI2H1OGTn0U-w
There is a whole pack with yukikaze RWR sounds
You’ll find it in the MEGA link just posted
Is it just me or is the ARH sound not working?
hello, i'm making an ace combat 4 (with some square enix game sfx replacements), and so far everything that i've replaced (ARH and IR alarms, player rank up, hitmarkers, deselects and selects) all work except for the kill sounds, they're named Kill_sound_effect_1 all the way to 3 but they don't seem to be working. does GAS not support replacing that sound or am i looking at the wrong file name?
There are two possibilities:
a. The sound file name is incorrect
b. GAS does not support it
Justj has mentioned that he experimented with the kill sound effects in the past
So unless he removed that feature, it should still work
the sound file name could be different maybe?
I had this issue with blip1 in the past where blip1_red and blip1__red are different file names
I simply forgot the extra underscore
could be a similar issue with yours
However, Justj is far better than me at troubleshooting this since it’s their mod
nahhh got nothing, i'll take a look over the studio thing again and see if i missed anything
It was working as of 0.33 I’ll take another look when I can
Try renaming it to radarblip1 or radarblip2 and see if the clip plays if it does the clips fine if not it’s the audio file
okay ill try that right now, thanks for the quick response
ooooh wait im dumb lmfao, yeah the soundclips play whenever i get pinged on radar
ok so the sound clips themselves are fine what were you trying to change them too the kill sound effects?
hmmm strange my old kill sound effects now dont work ill look into this might be another ARH situation
issue has been fixed thanks for catching it i will add it to the next update should be out today maybe 
oh btw forgot to mention breathing sounds are being added next update to simulate breathing under gfroce so far the system is breathing low medium and high or you can just use a file called breathing and theres a oneshot audio called passout for well if you pass out
i cant remember who asked about breathing ounds but they are nearly ready
woah that's pretty interesting
lots of cool stuff happening in here recently
GAS is a lot easier to work on now im using addons and its the mod im most comfortable with gives me a nice break while trying to restructure my other mods lol
still feels like the right pack isn't quite there for me but it's early days, i am glad such an amibitous mod is present
im gonna be dropping a battlefield style, a call of duty and a couple ace combat packs soon™
hell yeah
https://github.com/JUSTJ7780/NO-QOL/releases/tag/5.2.0 kill effects should be fixed thanks @chrome kiln for catching that and breathing sounds added, remember you only need to swap the dll file and read the new txt file
great, ill post my soundpack
this pack primarily uses sounds from ace combat 4, and where i couldnt find good enough sounds to replace the vanilla ones, i used sounds from the world ends with you and kingdom hearts.
replaces the deselect/select sounds, ARH alert, hitmarkers, IR alarms, kill sounds, and rank up sounds
i also like to use some sounds from the yukikaze RWR pack by merging these two but i left them out
the GOAT always delivers
I love the the ARH and IR warnings
might actually replace my IR warning with yours lol
Would you mind if I put this in the mega?
If there’s a pack in the mega you can make hybrid packs just leave some credit in a txt file 
yeah go ahead im down
or do you want me to upload a version of the pack with the yukikaze rwr stuff in it
https://mega.nz/folder/Nn5kwAxK#LW3uB96LxDI2H1OGTn0U-w super made a realistic pack theres also radio chatter files
ill add your pack now thanks your also welcome to make additional packs all is appreciated
❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️
thank you fr
if i can find a game that has fitting sounds for a flight combat game i absolutely will
nier automata comes to mind, but we'll see
Yes i also noticed that, it doesnt work sometimes
I dont know if it is just me but for those who updating with NOMM will delete the sound pack, so got to move the folder out then back in
Would like to share/archive my mix - Uses sounds from Supers, Yukikaze, and hazardgoose with other changes to the rwr sounds from the A-10, F-14, F-15, F-16, and F-18.
I may have to add an auto backup system in
i'll echo this question as i couldn't get sonicBoom1 working either
im looking into sonicboom i have yet to find out why it wont function correctly if need be I will re create it like ARH but that takes a considerable amount of time so im gonna try and pinpoint why its not working
Hi, has anyone got the new breathing sounds or are they included with the update?
I don’t usually provide files I can send my test ones out how as they are royalty free
tried it
it´s great, amazing work as always
is it mod usable in multiplayer?
yup
Will be having some fun making sound packs now that my exams are finished
I am open to suggestions or potential requests
My exams are just starting again 
i graduated 
congrats!
Does anyone got a sound of DCS cockpit muffled missiles launch?
Can't find clean sound anywhere
Something like this
Not the best but that one is muffled and from DCS.
thank you man!
how difficult would it be to implement an AoA warning trigger?
-# ig its more of a request
like a stall callout?
@sullen drift where did get those sounds from?
It's already in the game tho. Isn't it?
i think she means a oneshot callout
ig something similar to the stall horn but it kicks in a few degrees before the stall warning
and ig overlaps onto the stall horn
stall warning already kicks in a few degrees before stall
I couldn't find a tutorial on how to add my custom sounds
I want to change the ifrit engine sound to the f22s
especially the afterburner
if you wanna skip downloading asset extractor just get one of the audio packs in the repository
preferably one that replaces afterburner
and then just get your own sound, edit it as you wish and rename it like the audio pack
What if I dont want to change everything
Never heard of it what is that?
Inside the downloaded folder is a document with a full tutorial
You don’t have to change everything GAS will only change audio that you have provided replacement clips for no new clip = default sound
Zamn those RWR sound amazing
Are you gonna release this as a sound pack?
I'm trying to find some sounds for the f22 but it isnt easy lol
How did you guys go on about finding audio
I mostly find dcs sounds on the free mods page : https://www.digitalcombatsimulator.com/en/files/filter/type-is-sound/apply/.
That clip isn't mine
Do yk who made the sound pack?
the dcs user files audio section is a goldmine that and some ace combat zero ost music is perfection
HazardGoose made it. He said he took these sounds from Falcon BMS. It's open source game so the sound are publicly available
I don't know why, but since update jet_thrust and afterburner aren't replaced. Other than that everything works excellent
Whats the exact difference between alert and alarm? And is it possible to have a seperate alarm for SARH and ARH?
Alert is the initial warning when RWR detects missile and alarm is the continuous warning that beeps until missile is defeated
Do they start playing at the same time?
If so, I should add an artificial delay at the start of my alarm sound file, right?
I'm not sure, but my guess is as soon as alert ends, alarm starts playing
After some testing on altercation, IR alert and IR alarm start playing at the same time. Probably the same for ARH and SARH
Alert is a one shot that plays on launch detected alarm is a looping audio while missile tracks
Any way to add a delay to when alarm starts playing? If I add an artifical delay by adding silence at the start of the alarm track, that silence also gets looped :/
the launch sound should play first then the tracking audio
Yeah, it's just jet_thrust and afterburner wavs that can't be replaced for some reason
hmmmm strange i'll take a look
I'm addicted to those juicy roaring sounds
Here's some F22 sound files, but coming from my Strike FIghters 2 folder. Maybe you'll find them useful.
this is awesome dude
https://youtube.com/shorts/xnT2O8WHeio?si=Ivd7YS62WcDUaoSx
If I can make the ifrit sound like this in cinematic mode I would cry
So, what do you think makes the F-22 the most feared aircraft in the world? 😱
Whatever it is, the Lockheed Martin F-22 Raptor has certainly made a name for itself when it comes to pure U.S. Air Force muscle. 💪 Time to celebrate the first flight it took on September 7, 1997. Cheers to 28 years! 🍻
#F22 #USAF #aviation #avgeek #militaryj...
I have something quite similar when other planes are passing by near to me, but I didn't tested that much. Still the Revoker has more punch now.
just wanted to say, this is the best turbine mod i've heard so far
hopefully we can get something just as punchy for afterburners and the other fighters
Hej! I have an issue. I only replaced the "IR alarm" and the "SARH and ARM alarm" files. These do work fine. But now whenever i have a Scythe incoming under 10km (does that qualify as Pitbull then btw?) I do not get alarm-sounds at all. Is that like a known issue? Do I need to replace other files as well? Sorry if these are noob questions...
ye this is a mistake on my part basically the mod removes the vanilla ARH alarm as it caused problems and i was supposed to add a fallback to vanilla if no sound file was selected should be fixed in the patch sorry
No problem dude! I'm super happy this mod exists, because my brain can only like understand "alarm: yes or no" but is very bad in differentiating between kinds of alarms. Without it I would get hit by every second missile because I first have to visually confirm what is what.
But just so I get it right: It'll be fixed in the next patch or can I already patch something? Thank you man!
it will be fixed in the next patch wont be long as the next patch is a very small qol fix thanks for the reminder lol forgot this was a problem glad you like the mod
It's a microsoft doc file but I think if you save it in your google drive you can open it in google docs as well.
So you have docx file, you can go to your google drive and upload a file
You upload the docx file and then you can open it in google docs.
idk google should be able to read it, I think there might also be browser based Microsoft word for free.
those are example names you casn get packs at the top of this post in the mega folder aswel as radio chatter
i found the sounds7 pack someone linked
but getting it into the game is so confusing
so you place the packs into the packs folder then use config manager to swap the packs
like this
what about all that stuff with audacity
thats if you want to make your own sounds
ye no problem what do you need help with?
alright so
gas global audio replacer is downloaded
that goes in plugins inside bepin?
correct
then do i have to run no
run the game once to generate a sounds folder just to mke sure the dll is in a folder inside plugins yes?
like this
hahaha its fine just put the GAS dll and that sounds folder into a foder just like my screenshot
nearly you dont need that GAS gloabal audio switcher folder you can delete that then just put the GloabAudioSwitcher.dll in the GAS folder
okay done
scrrenshot pls jsut to cjheck
perfect ok next pick any pack from the mega i really like supers realistic and the f16 pack
ok so open sounds then packs and place the unzipped folder in their and send me a screenshot
do you put both supers and f16 in or 1 or the other
also, i have a wav file for the "pullup pullup" thing
ok one small issue with the unzip but its fine is that supers or the f16?
f16
ok just make a folder called f16 and move everything except default into itt
i downloaded this
and this
perfect ok thats f16 done ye just place those two audio files anywhere in the f16 folder
in a folder or just loose
either the folders are just for organisation the mod will scan any audio file in the f16 folder
perfect its the same for all packs
as long as they are in the packs folder the mod will load them
i assume you have used config manager before?
hmm ok f16 should be there can you send a screenshot of the f16 folder pls inside it
ok that looks fine do you have any other gas dll files in plugins
ah i see delete that globalaudioswitcher.dll its a duplicate
which one
not the one in the GAS folder the one in the bepinex folder
perfect it should work now
you are heaven sent thank u
just to double check does it pop up in game now?
you put packs into the packs folders if you wanna know how it works theres the docs and you can always look at a ownloaded pack
gotcha
i wanna replace the f16 sounds when a radar locks me to this other one i found how do i do that? i’m not home
i put the sound files from it into the f16 and it just picks between both but i went to get rid of the old sounds
you just swap the sound files radarblip1 and radarblip2
@quick hamlet what do you have in mind for the next update?
full integration for my custom menus, mainly coding tweaks to make my life easier and a full rework of the ARAD system as the current one is brittle and will easily break
im working on RELOAD and weightless atm then i need to finish the smart rwr rework
I need to dig through my GAS experiments folder when im done I had a ton of unfinished addons like airbrake, tinitus etc
oh shit this is your mod?
yup it was my first really big mod
oh shit it’s awesome i was hoping someone had a mod like this
appreciate it
for when i get home, how do i differentiate which audio was the f16 and the wave files i downloaded
you can just play the tracks they are just audio files
the f16 folder just has .txt files
They should all be in extra or something like that as it was auto converted from the old format
is that in my sounds folder?
i think i found them in a temporary placeholder file
i delete the ones i didnt want
hopefully that was the correct thing to do
yep thats right
okay so
i got my sound working for incoming missiles
but its overlapped with the default game sound
how so? like it plays both the custom and defualt audio?
yes
try swapping to default then back to custom
now its just doing the default one
did you delete the files mid game?
i believe that was intentional as the f16 had no warnings for thows its a conversion pack
try a full game restart
ok what sounds are overlapping?
none now, its only playing the default NO SARH tone
okay i fixed it kinda. sometimes it playes radarblip2 and the sometimes it plays the 2nd
after launch
wait possibly fixed
nevermind back to square one
sometimes it plays the default sound overlapping with the new sound, sometimes it just plays the default sound
ah i belive sarh missile play radarblip2 on the way too u i could be wrong but im pretty sure thats a vanilla mechanic
dumb
should i just rename it to radarblip2
yeah its just alternating default and my new sound so idk
very strange ill make a note
Is sample rate 41000
how do i see that
if i want to play multiplayer do i have to uninstall all these mods everytime?
no, GAS is a client side mod
my NO says unable to connect to steam when i try ti play mulitplayer
i just have GAS and WSP
WSO yappinator
oh nvm its fine now?
What big deal said
GAS is client side
That is so odd
Could it be an issue with how the mod was set up?
I haven’t had any issues (like ever) while using this mod
no clue
its very annoying
it only plays 1 radar sound
i never hear blip 2 unless its an incoming sarh
and very rarely hear that alarm
Is everything named correctly?
Ok radarblips look fine you need to remove the (1) from pull-up thow
10-4
these 2 files also dont play
afterburner is bugged currently a game update broke it and you need a lowercase a for altitude should be altitude
sure whats wrong?
do all the audio files need to be in lower?
also is the lock shoot audio mod down for now
yes and lock shoot is working
little update for anyone interested GAS will be getting a small update soon just to fix some issues after that i will be finalising some new addons such as airbrake, fueltone and some others i havent decided if the others will be included yet or if they are better left archived also i am working on a distances mods this would allow things like guns fired in thye distance to play audio similar to how nuke shockwaves work you see the blast then hear it when it reaches you its veru wip and may never make it in but we will see
very odd it seems your game does not like sound mods bot GAS and lock tone are getting updates so maybe they will help
Nice to hear! Love playing with the mod :)
Appreciate it 
are you available to help me figure out whats going on with lock shoot?
I was asleep sorry what’s the issue?
I just cant get it to work. I sent a picture of the files in the channel
Honestly they look perfectly fine try changing the preset in config manager to custom
https://github.com/BepInEx/BepInEx.ConfigurationManager/releases/download/v18.4.1/BepInEx.ConfigurationManager_BepInEx5_v18.4.1.zip goes in plugins and peas f1 when in game it lets you change mod settings
how do i play multiplayer with an f16 mod
Everybody else needs the mod installed
That would be fire
@quick hamlet is it possible to do the same but for engine sounds? so the close up jet engine sound clear and from a distance aircraft flyby would sound atmospheric and distorted. so based on a different distances audio would be different
Possibly in still trying to fix the sonic boom and trust audios so that will probably come later
Does anyone have any stall warning audios?
Just made pitch up versions of the current radarblip1 to differentiate them:
I believe you'll want to keep the stall1 if you want to remove the voiceline:
Very new to this whole "self-modding" thing but I was curious if these work? I have radarblip1 modified to the f-18 RWR but I wasn't aware of red/yellow .wav files and I cant find them in AS
I could've worded this better. What I mean is do all of those sounds play at appropriate times?
Red yellow and grey were custom added so they aren’t in asset studio they should be in the txt file but essentially you just radarblip1_yellow for example and when the line on the minimap is yellow it will play that specific audio
gotcha! Didn't know that was possible lol appreciate the response!
these are cool! do you mind if i add them to my pack?
Go ahead its why I shared them, just altered the og one from here
Different kinds of beeps (Assets are from WipeOut)
btw does the mod allow replacement to the overspeed, raise gear and lower gear voicelines? If so, do you happen to know the clip names?
Hi just, does the sonicboom audio youre working on include flyby?
just ocurred to me whilst playing sth else
Raise gear is in the base game but im not sure about the name as for custom sounds they are all in the read me txt file included in the gas folder with exact names and descriptions
Like cinematic camera flybys or other aircraft flybys?
opinions on this A-19 sound setup? Ignore the medicore piloting skills but I think she sounds pretty solid now
can someone make a nuclear missile silo mod
sounds good i love the brrrrt sound it was one of the first i made to when testing GAS is that radio chatter too? one of my favourite features if you wanted to round the pack out a bit some small things are changing the weapon swap sounds to a button press i believe maybe super or the f16 pack has an example
ill do some digging later today and see what i can come up with! I've taken small bits and pieces like leftenginefire/gearup/etc and pulled them from packs ive seen discussed here. And yes I put radio chatter into my custom sound folder and did some audio EQ to get a bit less crispy radio peaks but then I run WSO on top of that. I have radio down enough it just feels like its team comms and Jester is loud enough hes screamin at me lmaoo
Im working on getting my jet sounds to have the cockpit sound so its not so direct. Some of the jets sound like you have no canopy and I gotta work on those lol
glad to see the mod getting some love just a little heads up some sounds are buggy at the moment mainly sonicboom and engine thrust both will be fixed soon
Yeah totally fine man I really appreciate you spending the time to do this! Been a blast learning this stuff
other aircraft's flybys. To help a friend i had to play WT the other day and the sonicBoom and general flyby sounds from other jets were just sublime
for all it's faults they've got that nailed down alright
i believe that is already vanilla no?
yeah but the quality in sound distorsion and effects is on another level
tho that may be more of a Patator situation that should be given more time for the base game tbh
WT itself needed years to get it at that level
I'm sure GAS's update to sonicboom itself will help a good bit by itself tho
(as always, got to say peak mod btw, one of the best)
is there a sound queue that plays either when the game tells you to shoot (use cases would prob be for bombs but missiles prob should work too)?
@quick hamlet @jaunty wedge I just ripped all the audio names thx to OCR, was a pain to comb through and find all the errors but should be very accurate. No idea what half of them do, I can only guess what "Ignus Balls" is lol
You are the goat! Will check it out soon!
😉 hope it helps!
justj, could we pin it?
Thank you for that !
Unfortunately only moderators can pin I will ask thow
Ignus balls is actually a soundtrack haha
mod working rn?
Ignition=title
9. PALA=pala
2. BDF=bdf
Stratosphere_-_fadeout_ending=win
Mission_Failed_extended=loss
12. Nuclear Escalation=tactical heartland
Ignus Balls=tactical ignus
3. Port Maris=strategic bdf heartland
10. Agrapol=strategic pala heartland
BDF Island Theme 3=strategic bdf ignus
PALA Island theme 2=strategic pala ignus
CI-22 Cricket
Compass_song1
UH-90 Ibis
SAH46_Chicane
CAS1 master=Brawler
Furball=Revoker
FS-20 Vortex
18. VL-49 Tarantula
KR-67 Ifrit
EW-25_Medusa
SFB81_Darkreach
Alkyon AB-4
N Files=???
There is something funky with the menu theme/ Ignition. When starting the game it always plays the original track, then if I go back to the menu after loading a mission only then will it play the replacement audio. idk if it's something to do with GAS not initializing before the game can pull the menu theme track?
It's a vanilla issue, and it's so frustrating that I recreated another mod just to fix that
could you send me your sound pack?
i cant get the gun sound to play but the brrrt after does
yup
yeah when i get home later ill drop it in here and tag you or just reply
Keep in mind its pretty bare bones atm but it covers most of the engine sounds/some gun sounds. I sometimes have issues getting the ARH tone to play correctly cause sometimes it just wont even play the sound and then other times it does so idk whats going on lol
But the rest is F-14/F-18 RWR tones w radar pings
@brave sun ?
my b had a long day brother
im actually working on putting it together as we speak and sending in just a few mins
FYI please lmk mod sound creators if I got them wrong, I did this super quick and didn't have time just this second to do too much research
For anybody to use as well
Also the ARH sound is bugged I think
It play sometimes, then other times it doesnt and idk how to fix that
i believe the last couple patches may have broken the ARH patch i added thanks for the pack thow mind if i add it to thew mega?
yeah go for it!
Its still a work in progress until I can sit down with it this weekend, but its a decent little thing for now lmao
you can always update the pack im gonna add version checks to the packs so people can see what version is installed and eventually put them on nomm
I know we can't send any copyrighted songs/song links in the discord. HOWEVER, if you would like to DM me some songs you'd like to hear in the sound pack I am working on, shoot me a DM with the link and I'll see about throwing them in. I wanted to get a pool of different songs so it wasn't the same song over and over for the main menu/takeoff. Then once I have a pool put together, if you want to remove them feel free by going to the sub-folder labeled "Music" and just delete the files not wanted.
Preferably not-copyrighted but I can also make stand-alone packs for specific requests if needed. No I wont do any NSFW packs.
yeah I figured this out you'll need a Datalink ARH alarm clip as well as a Pitbull ARH alarm clip, if only one of those is present the other ARH state will remain silent
Just checked and that's exactly what I was missing.. idk how i overlooked it lmao thank you!
you could copy paste the same soundclip for both states but if you wanna differentiate between the two you can use two different clips
what hz should thigs like pull up and overg be
That shouldn’t matter anymore
i'm not really sure how this mod works. I'd like to install the radio chatter pack. Do i just substitute the default "radio chatter" folder with the downloaded pack? Also, where can i find pilot breathing packs? on the mega folder i didn't find any
@quick hamlet
(i apologise in advance if i'm disturbing)
ok i think it worked, i literally dumped all the radio chatter wav files into the default radio chatter folder. Easier than expected
would also be peak to have radio chatter from cod modern warfare (original trilogy), especially from the washington dc missions. If anyone decides to do that pls ping me
new radio chatter coming soon™ as for breathing i sent a zip file in here somewhere
ah alright, thanks :)
ya'll might really like this - got some guns hitmarkers that sound really good in game
dang i wish i could use this on multiplayer
You can tho
I only have the s GAS mod in a plugin for sounds and multiplayer servers don't show up unless I turn off blueprinter
I tried testing with NOMM which mod allows me to go in multiplayer and non of them including blueprinter allows me into multiplayer, there are no servers when I only have blueprinter on
What does Blueprinter have to do with this?
It's what I need to work the mods, idk maybe I'm just getting confused
I'm going try again tomorrow when I'm not tired maybe I did something wrong
Blueprinter is only necessary for the completely new modded planes, BOTE and KAR
This works independently of BP
as stated above, this can be used in multiplayer. If you're using NOMM, and you're having trouble going into multiplayer with GAS on, you must ensure that Blueprinter is disabled - this is the only mod (along with its dependent airframe add ons) that stops you from joining multiplayer. At worst case scenario, you can back up your plugins in a separate area and use NOMM to redownload GAS.
I see
For the yukikaze music what music was used for ignition? I couldn't find it in the yukikaze ost
im not sure i didnt actually make the pack the creators name should be in the folders name thow
@narrow flame whats the name of the music used in ignition for the yukikaze music pack? for some reason i can't find it though music identifying sites
game start
Filename: BGM_01.
This Music plays in the beginning of Mission 1 after taking off, the last part of Mission 11,
Recorded via ingame and using file swap method in order to pick the BGM.
Music does not belong to me, as I have only recorded this from ingame, and only wanted to share the rest of the BGM of this old gem.
All rights belong to the...
should be it
ah thx
np
this track loops ingame iirc but I'm far too lazy to make it loop
so
well I was too lazy to add a fadeout
i can fade it out on the soundboard, i was looking for this to play it when i don't wanna tab out to spotify or youtube while in the air