#[0.33] GAS Global Audio Replacer

1 messages · Page 2 of 1

narrow flame
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were you confusing it with the SARH tone?

quick hamlet
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using GAS and smart RWR is a bold move lol

celest turret
narrow flame
#

if so that makes sense, Optical is just SARH but in a lower pitch register basically

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SmartRWR adjusts the pitch

celest turret
narrow flame
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lemme show you the raw sounds

quick hamlet
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i mean tbf i guess it isnt that much different from vanilla sounds

celest turret
#

maybe I could swap it with something else then

narrow flame
celest turret
#

because I liked the rest of it, that was just a lethal issue for me one too many times

narrow flame
celest turret
#

it worked quite well with smart RWR otherwise

woven warren
#

RWR tones
radarblip1: done
radarblip1_red: need audio
radarblip2: done

IR audio
alert: need audio
alarm: need audio

ARH
alert: done
datalink alarm: need audio
pitbull alarm: done (but conflicts with SARH/ARM alarm)

SARH/ARM
alert: done
alarm: done (but conflicts with ARH alarm)

Optical/Laser
alert: done
alarm: done

celest turret
narrow flame
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ye

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try the soundpack without SmartRWR if you wanna

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it's pretty good there

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i'm mostly happy with how it came out

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there's some oddities here and there that generally only occurs if a tarantula fires a 76 at you and it goes into the air

celest turret
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my favorite thing about your pack was how much quieter my friggin RWR was when I was getting hit by a lot of radar, vanilla is so loud sometimes

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it was quite a bit more relaxing

narrow flame
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yeah that's what I'm most proud of

celest turret
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but i still received more information!

woven warren
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I want to use the ARH datalink alarm for blip1_red, would that make sense?

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wait no-

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what guidance do SAMs use?

narrow flame
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boltstrike and strat use SARH

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AFV mobile AD and similar use IR

narrow flame
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interested to hear what you think

woven warren
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trying to think of what I can use

lean token
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could someone help me?

quick hamlet
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sup

lean token
#

why are the planes on my team ejecting in the hangar right as they spawn?

quick hamlet
celest turret
lean token
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lemme check

quick hamlet
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i might cook an aprils fools pack up

lean token
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ah...yes

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gotta restrict those weapons igg

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:<

narrow flame
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fire does a lot of damage

lean token
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is it bc they are spawning to quickly?

narrow flame
lean token
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or is the weapon the issue

narrow flame
#

the AI sometimes refuses to eject and burns to death

quick hamlet
woven warren
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Would it make sense to make blip1_red and SARH/ARM alarm the same? If you are being targeted by a SAM it probably means you have been fired on (and with a medusa, being targeted by it means it already has fired on at you which would be an ARAD in this case)

narrow flame
#

in my case I've abstracted the initial alarms to be the same across all missile types and use WSOYappinator for situations like getting locked on

quick hamlet
woven warren
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Dang

quick hamlet
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you can just shorten the clip thow to say 3 seconds

celest turret
# narrow flame howso?

this sort of feedback is difficult to get from me without me actively using a thing due to my memory issues, but I think the new contact noise was much less subtle, and that was helpful for me sometimes (I had to go look through the pack to figure out what it was that helped me lmao)

narrow flame
woven warren
#

I personally want to know if I am being actively targeted by radar

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That’s why

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I want to be constantly reminded of my impeding doom

quick hamlet
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i miss using yappinator i have to keep my modlist small when testing i havent actually played the game in like a week and a half just making mods lol

narrow flame
celest turret
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i wish more people would take advantage of the new yappinator features

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they aren't even new anymore

quick hamlet
narrow flame
#

if I can find a complete archive of the lines from the AC04 AWACS I'm going to consider putting together a full pack involving that

woven warren
quick hamlet
celest turret
narrow flame
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I see I see

woven warren
narrow flame
woven warren
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Oh did you change it with GAS?

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so it doesn’t necessarily play blip1

narrow flame
woven warren
narrow flame
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you have the initial "threat on MAWS" noise then the continued "threat is active"

quick hamlet
celest turret
woven warren
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IR MAWS is different from blip1

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IR is a bad example

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ARH

narrow flame
celest turret
quick hamlet
narrow flame
woven warren
narrow flame
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I've unified those tones so all missiles play the same one, the only difference is the continued tone

woven warren
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yeah I want to use the same tone for ARH/SARH/ARM but a different tone for IR

celest turret
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the ARH alarm is some real shit for me

narrow flame
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nodding

celest turret
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IR's are not a big deal due to how the AI fires them, right? they're rarely a serious threat

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and opticals are nothing, but for ME, it's all hands on deck lmao i spend too much time in a chicane

narrow flame
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yeah I'm pretty sure they sampled a car alarm for the noise I use as the ARH tone, a lot of the Yukikaze tones are from cars, real fighters, and office telephones circa late 1990s early 2000s

woven warren
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see I am debating

narrow flame
celest turret
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I have never seen the yukikaze anime but it would be so funny to get used to your pack and then watch the anime, right? imagine that

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saving it for a rainy day

woven warren
narrow flame
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of course

celest turret
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AWW

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that would have been so funny

narrow flame
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there's a lot more miscellaneous noises in the show repurposed as alarm tones

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for instance Yukikaze IR alarm is actually just the lock tone used for missiles in the show

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new contact is just a miscellaneous Yukikaze noise

celest turret
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i'm curious what kinds of noises could be pulled from mecha anime, that's a pretty vast resource there

woven warren
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I am gonna use this for the pitbull ARH (but it's also the same tone for the SARH/ARM)

quick hamlet
celest turret
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so much fun

woven warren
narrow flame
woven warren
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it's why I am choosing that

celest turret
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yeah I just think it's interesting

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they used so many different sounds!

narrow flame
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if I was better at it I'd extract some of the tones for usage

woven warren
narrow flame
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there's also a Yukikaze game but I don't know what noises it has

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nor would I know how to extract them

narrow flame
woven warren
quick hamlet
woven warren
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what if

narrow flame
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half of the size of this folder is from me

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monkaS

woven warren
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I use a tone instead of an alarm/alert for blip1_red

narrow flame
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I was considering sending justj my pack as a .tar.gz as a funny prank but I went for a zip

quick hamlet
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i either use the f18 contact or if im using the russian pack its the woman saying lock

woven warren
narrow flame
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nah it's just not something Windows explorer understands

woven warren
narrow flame
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just as a funny prank but I decided inconveniencing the end user was a bad idea

woven warren
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uhhhh

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how do I make it loop until the radar stops targeting me?

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just like a constant flat tone

narrow flame
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you can't

woven warren
narrow flame
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nop

woven warren
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what

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so it's always just a single blip?

narrow flame
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the blip tones are oneshot, so they're only played when fmod calls them

woven warren
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wait I have an idea

narrow flame
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which is whenever you get pinged on the map

woven warren
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the blips repeat each time the warning happens

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so what if I make the tone long enough that they are joined

narrow flame
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@quick hamlet do the missiles in game blip red?

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or do they blip yellow

woven warren
narrow flame
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ARH missiles also generate blip events

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they ping you on radar

woven warren
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ARH or ARM?

narrow flame
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in vanilla you can see and hear this even as they're blaring the warning tone

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ARH

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ARM is the ARAD-116

woven warren
#

oh

woven warren
narrow flame
woven warren
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I'll make the tone my red

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and the blip my yellow/grey

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do any other missiles ping besides ARH?

celest turret
woven warren
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for SARH/ARM it's the alarm + pings

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no?

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red

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the radar has to be targeting you for the missile to work

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gonna give this a try hold on

celest turret
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it is unfortunate some parts of this discord are rather hostile to feedback on the game itself, but the modding forums are lovely

narrow flame
#

I actually considered removing the alert tones entirely and slamming you straight into the alarm

celest turret
narrow flame
#

you also have to deal with the event of a fighter locking you while another fighter fired a missile which is currently active

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so be aware of that

narrow flame
celest turret
narrow flame
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true

celest turret
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like it's kinda funny when I am watching recordings of my own gameplay and the ARH sound makes my head jerk violently to the corner to obtain information lmao

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i can't even stop it

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so funny

narrow flame
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there's something weird going on there

celest turret
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that's interesting

narrow flame
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ye

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you can replace any noise in the game

narrow flame
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I found that out the hard way when making my pack

woven warren
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hmmm

narrow flame
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your yellow and red states are exceedingly common in the game

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personally I just don't touch those

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my pack is designed to work in concert with WSOYappinator with Jester saying "Shit, we're being locked!" or something like that

celest turret
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i think the only one i still missed was a difference between grey/yellow iirc

narrow flame
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grey = undetected, the radar pinged you but that radar itself can't see you yet
yellow = detected, that radar pinged you and can actively see you

celest turret
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but it would have needed to be subtle

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because grey and yellow really are very common

narrow flame
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I find it kinda pointless since you're always gonna be seen by something most of the time so

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I just don't touch it

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red is also decently common

celest turret
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understandable

quick hamlet
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maybe another GAS update coming in a few minutes

narrow flame
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ships, planes, and SARHs all lock you while outside of launch parameters

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if you get kinda close to a shard but not close enough for engagement it'll lock you and hold the lock until you back off or enter engagement range

celest turret
narrow flame
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oh

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yeah I don't do blip grey and blip yellow

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they have no noises

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well I do blip grey

woven warren
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alright here is what I got so far (note that none of this is my work, I am simply mixing different packs into one)

narrow flame
#

but that's the generic rwr tone

celest turret
#

right

narrow flame
#

afaik it's just the Apache radio beep

celest turret
#

i am the sort of person who wants all the information possible delivered via audio even if it might seem overwhelming to others, I think

narrow flame
quick hamlet
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i really like swapping the button press sound its a huge improvement imo

celest turret
#

so I am probably going to have to look into making my own pack

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quite the project though

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i will enjoy seeing how others do it for now until i get the time

narrow flame
#

Yukikaze has a LOT of potential interact tones

quick hamlet
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well i can say making packs is about too get 100x more easier lol i just need to test this new feature

quick hamlet
woven warren
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okay so after some testing

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the blips are obnoxious

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and for reason I never heard tone for red either

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it's kind of funny because first time you spawn in and you get your first contacts

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it's just a spam of blip2

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blip1 for grey/yellow is not bad, but it could be more lowkey

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act more as a background noise, but still keeping you informed

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so I need to find something more subtle

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the alarms and alerts work great

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I was panicking a lot with SARH/ARM/ARH

quick hamlet
woven warren
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I also need to differentiate the IR alarm from the ARH alarm more

quick hamlet
woven warren
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they aren't the same, but they are similar enough to the point where you need to take a second or two to decipher it

woven warren
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alright so

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I am going to change the blip1_red audio to the F-18 radar lock warning

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however, that is also the same audio as the datalink ARH

quick hamlet
#

could also pitch it up or down in audacity to make it sound a bit different

woven warren
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also I might speed up the missile warning alarm and change the pitch for the IR alarm

quick hamlet
woven warren
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@quick hamlet what do you think?

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maybe a bit loud compared to the radar lock audio

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gonna change it actually

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make a decreasing triple arpeggio

woven warren
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2.2 has a fade out

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however, I think the last two notes are a bit loud, but I am unsure of how to change it

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and the audio is also really choppy for some reason? Idk why or how to solve it

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lmk what you guys think

woven warren
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open to feedback and suggestions

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lmk what you guys think

sinful coyote
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overlaid the "chaff flare" sound on the f-16 pack flare but it plays double since it launches 2 flares at a time

quick hamlet
quick hamlet
woven warren
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When the Gs are like

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Above a number

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It plays repeatedly until the number drops back down

livid hull
#

Justj could we have the themes play every time

quick hamlet
livid hull
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yes

quick hamlet
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how do you mean? the themes should play exactly like vanilla?

livid hull
#

Not once per each aircraft per match

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Also could you make over g and pull up?

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For pull up you just need it at certain vertical speed at certain alt for example if you go 50 m/s downwards at 500 meters it shouls really ask you politely to PULL UP

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You should also check the NOautopilot code or ask the creator so its text and audio play at the same time

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Im going to do a series of sound packs of every country aircrafts

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Turkish, russian, english and so on in this order

quick hamlet
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they should play everytime ill take a look over g is next update

woven warren
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"overspeed, pull up, pull up, overspeed, pull up, over G, pull up NOW, pull up NOW"

woven warren
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Best ik is probably war thunder

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could check out DCS too

sinful coyote
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tried to look at some sounds there but its in bank format unless im missing where to check for warthunder stuff

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and combed through dcs stuff, most were engine sound and rwr beeps boops

hexed parrot
winged sky
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Can GAS be used in online multiplayer? the RWR sounds from F-16 are just so emmersive I want to get my ears blasted

mental basalt
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Hey justj i have an idea

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what if we had PACKS?

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for easy switching

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cuz i really wanna make more than one preset

woven warren
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you can make whatever sound pack you want as long as the audio file names are correct

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and you can swap audio packs midgame

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as you are flying

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it takes like 3 seconds

mental basalt
woven warren
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Why do that though? It’s easier to do it through file explorer than through bepinex

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just go into the packs folder found in the GAS file (which is found in the plugins file)

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and you have access to all of your sound packs

quick hamlet
# mental basalt what if we had PACKS?

You just rename the default pack and GAS will generate a new default then go into config manager or my custom menu click on the selected pack and change it

mental basalt
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@quick hamlet are sounds stereo or mono

quick hamlet
mental basalt
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okay

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thanks

modest grove
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@quick hamlet hey the mega link is encrypted and cant be accessed without a key :<

quick hamlet
modest grove
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wtf? now it works?

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okay

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thanks mega

quick hamlet
glass flame
#

guys does anyone know wether the agm 68s use missile sound medium/medium slow or big?

narrow flame
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only one way to find out

glass flame
#

yeah i just tweaked all of them to acceptable decibel levels

woven warren
#

I am definitely putting Zero as the theme for the new aicraft when update 0.33 drops

glass flame
#

hey guys, has anyone made a pack with great explosion sounds?

sleek tartan
#

can someone teach me how to use the sound packs?

quick hamlet
sleek tartan
#

from the mega folder, which one is the most realistic one?

quick hamlet
# sleek tartan you can't use multiple packs at once?

you can have as many packs isntalled as you like but cant have 2 running at the same time although if you like sounds from one pack and sounds from another just take the audio files and put them into the default pack then rename it to whatever you like

quick hamlet
woven warren
#

Has anyone made an ace combat or project wingman music pack?

livid hull
livid hull
woven warren
livid hull
#

Download copy paste rename simulator

livid hull
#

Ill see what i can do tomorrow

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Maybe make a list of songs you would like to hear included in DMs

woven warren
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or just any songs in general?

quick hamlet
#

please dont post copyright songs in chat pls

livid hull
#

I only use copyright songs lmao

quick hamlet
#

sharing copyright material is against tos and NO's discord tos i cant stop anyone using them and i dont care if you do but no copyright sharing here pls

livid hull
livid hull
sleek tartan
woven warren
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The “default” pack doesn’t change any sounds

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It doesn’t have any sounds in it

sleek tartan
#

oh whattt

sleek tartan
woven warren
#

The one I made

sleek tartan
#

what does it remaster/add ?

woven warren
#

Using audios others took from existing sources for the F/A-18 RWR sounds

woven warren
#

no audio changes for anything besides that

sleek tartan
#

is there a pack that remasters everything?

woven warren
#

super realistic does a lot though

sleek tartan
#

does it add sounds for every aircraft?

woven warren
#

also changes some gun sounds and missile sounds too I think

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I use it every now and then along with my experimental RWR pack

sleek tartan
#

also do you know why some of my aircraft fall apart when i try to takeoff? i downloaded QOL and it's been doing that

woven warren
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I also like the uhh

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Yukikaze sound pack

woven warren
#

I use NOTT, 3rd person hud, custom markers, and GAS

sleek tartan
#

oh

sleek tartan
woven warren
#

Nothing more

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I mostly use experimental but occasionally use yukikaze

sleek tartan
#

is there a way i can add RWR to realistics?

sleek tartan
woven warren
sleek tartan
#

thank you man

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how come realistics doesent have an afterburner sound though?

woven warren
sleek tartan
#

can i hear what yours sounds like?

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use the KS-20B

woven warren
woven warren
# livid hull Yes

cricket: mimic - rage & scream
compass: 444
ibis:
chicane: rendezvous
brawler: supercircus
revoker: ligthouse
tarantula:
vortex:
ifrit: zero
medusa: end of deception
darkreach: megalith agnus dei

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idk what would be good for the main menu, vortex, tarantula, and ibis

quick hamlet
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although i recently recorded a bunch of afk spectator videos at various air bases and am gonna clip them all together for my main menu background

woven warren
#

yeah I need this lol

livid hull
#

You can use more than one sound for each

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And also

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There are things called nuke themes

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They change by your faction, nuclear state, location

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For example, if you are PALA, strategic phase, on heartland, “agrapol” will play

woven warren
#

I never noticed this

livid hull
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Was playing battlefield 6 the other day and when i heard desert op comms i thought i went crazywith all the hours of playing with comms on in NO

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turns out everyone uses it

woven warren
#

Desert op comms?

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On battlefield 6?

bold dirge
#

@quick hamlet did you make that thing that chops audio for radio chatter that you mentioned before?

quick hamlet
bold dirge
quick hamlet
#

for the current radio chatter files i did use a software that auto adds the _1 _2 _3 etc

sand vessel
#

how to choose sound pack in game??

cedar cradle
#

Guys why super realistic nuclear option sound mod not changing anything?

quick hamlet
cedar cradle
#

nvm im stupid

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just relaunched game

quick hamlet
#

The old turn it off and on strategy

quick hamlet
quick hamlet
ember ruin
quick hamlet
#

If you have enough speed to safely pull out of the dive there’s no noise if it’s in the lower margin of survival it triggers

ember ruin
#

I see

quick hamlet
#

[0.33] GAS Global Audio Replacer

woven warren
#

@quick hamlet what are the names for the new sounds?

ember ruin
#

they're in the readme file

woven warren
#

mb lol

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Thanks

ember ruin
#

already set mine up and it's great

woven warren
ember ruin
woven warren
#

ohhhh

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I gotta check that one out too

ember ruin
woven warren
ember ruin
#

not quite sure on which pullup sound to use, I'm using the f-18 one for now but we'll see

sinful coyote
#

is there a way to set "bingo" at a certain fuel percentage?

glass flame
#

Hi @quick hamlet I've got a question, is the sonicBoom1 replaceable by GAS? i tried placing a sonicBoom1 replacement sound file but it didn't work, maybe I'm missing something?

glass flame
wispy mortar
#

does someone have the setup tutorial forget how to

glass flame
#

tyty

glass flame
tawny stump
#

I forget, GAS isn't on NOMM right?

glass flame
glass flame
tawny stump
#

okay, gotta manually fix it up then

ember ruin
#

I like that it repeats since the flares delay is a bit higher than the other sounds

glass flame
#

thx ill keep this second one

ember ruin
#

here's the f-18 betty pull up if anyone's interested

woven warren
#

okay so

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I can't get pullup to play

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could be because I am flying so low and barely changing angle to the ground

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I am flying ludicrously fast though

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and the over G works flawlessly

lean token
#

SOMEONE PLS DROP GOOD SOUND FOR NEW BOMBER.

ancient obsidian
quick hamlet
lean token
#

just made one

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i think it sounds good

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tbh

quick hamlet
lean token
#

wrong file

quick hamlet
#

Oh btw the new custom sounds are controlled by the interface volume slider in settings

quick hamlet
#

just realised i never changed the mods title name whyy

sullen drift
#

Oop

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Ahh

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Ping is unrelated

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Like for counter you can check the ir missile toi and current engine heat to advise deploying flare when either impact is imminent or theres a high chance of the missile biting the flare

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And maybe for jammer check if the missile is homing and the notch angle idk

quick hamlet
sullen drift
#

Just makin a suggestion but seeing you do the pull up callout I believe you

woven warren
#

you can make different alarms for different types of missiles

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and you can add betty telling you what type of countermeasure to use into that alarm

woven warren
#

Compass TA-30?

ancient obsidian
#

For example the brawler's theme is named CASmaster 1

sullen drift
woven warren
#

But honestly I’d jam at any distance

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and for flares, earlier is better

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Pre flaring especially

sullen drift
#

You cant jam active homer on datalink guidance phase i dont think

sullen drift
#

So you dont waste flare

woven warren
#

regardless of what happens, I react immediately to the situation

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The best way to avoid any radar homing missile is to break line of sight

sullen drift
#

I’m simply suggesting a feature to fresh out my f16 audio pack

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Besides sometimes you cant find cover

quick hamlet
#

I will probably add it to smart rwr as that already has the math involved for something like this

glass flame
#

hi, has anyone managed to replace their sonicBoom1 sounds succesfully? ive put in a replacement for the vanilla one but it doesn't change

quick hamlet
little grove
#

ga

#

h

woven warren
#

They are quite good, I personally couldn’t find something other than the F-15 warnings

quick hamlet
sand vessel
quick hamlet
quick hamlet
#

oh also now on NOMM 🎉 thanks 7ep3s

quick hamlet
#

Next update will add more custom sounds right now it’s breathing sounds depending on how much Gforce you have received any other feature requests now’s the time

echo fern
quick hamlet
echo fern
quick hamlet
woven warren
#

Can’t wait to put my pilot into a perpetual gloc

sinful coyote
echo fern
quick hamlet
pale pecan
#

im finding that when i get locked with the red blip, it plays the F-18 lock tone but the clip is too short so it plays, stops, plays, between blips. and if there are several locks from different targets plus incoming missiles is a mess

quick hamlet
woven warren
#

And I think short clip is better

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I made the mistake of using the same audio for datalink ARH and radar lock

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It should be noted that I almost never get fired on by datalink ARH

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So I am questioning the usefulness of even using different audios for pitbull and datalink

quick hamlet
#

the coloured blips and arh are probably the most unstable parts of the mod due to complexity im gonna try and rework them when i understand the systems better

limber cargo
#

Has anyone modded the battlefield 1 headshot sfx or warthunder kill sfx?

quick hamlet
limber cargo
#

Aw

quick hamlet
woven warren
#

Though I am not a big fan of the warthunder kill sfx

#

it’s not hard

limber cargo
woven warren
#

I only need the sound file name

#

that’s it

limber cargo
#

like the sound file for nuclear option or the bf1 one

woven warren
#

Then I can change the audio file

limber cargo
#

1 and 2?

woven warren
#

@quick hamlet why is there 3😭

livid hull
limber cargo
#

I'd imagine some are for higher value targets like ships and radars

livid hull
#

But the general purpose is

#

For variety

quick hamlet
livid hull
#

im making an english wvs and a russian wvs

#

might also make a chinese one

#

and so on every country

livid hull
#

no alert and alarms

#

only voice

plain topaz
#

i have the latest verison installed and i dont see it on asset studio

#

nor the pull up as well

quick hamlet
#

flares overg pullup

limber cargo
#

I assume its not supposed to look like this right

quick hamlet
limber cargo
#

ah ok thanks

limber cargo
quick hamlet
#

any issues lmk

limber cargo
#

3 is for high value targets like carriers and ships

#

2 is for ground HVTs like radars

burnt narwhal
#

Does someone have yukikaze sound effects?

woven warren
#

You’ll find it in the MEGA link just posted

thick breach
#

Is it just me or is the ARH sound not working?

chrome kiln
#

hello, i'm making an ace combat 4 (with some square enix game sfx replacements), and so far everything that i've replaced (ARH and IR alarms, player rank up, hitmarkers, deselects and selects) all work except for the kill sounds, they're named Kill_sound_effect_1 all the way to 3 but they don't seem to be working. does GAS not support replacing that sound or am i looking at the wrong file name?

woven warren
#

Justj has mentioned that he experimented with the kill sound effects in the past

#

So unless he removed that feature, it should still work

#

the sound file name could be different maybe?

#

I had this issue with blip1 in the past where blip1_red and blip1__red are different file names

#

I simply forgot the extra underscore

#

could be a similar issue with yours

#

However, Justj is far better than me at troubleshooting this since it’s their mod

chrome kiln
#

extra underscore? huh i can try that

#

ill be back to tell yall if it works or not

chrome kiln
#

nahhh got nothing, i'll take a look over the studio thing again and see if i missed anything

quick hamlet
quick hamlet
chrome kiln
#

okay ill try that right now, thanks for the quick response

#

ooooh wait im dumb lmfao, yeah the soundclips play whenever i get pinged on radar

quick hamlet
#

hmmm strange my old kill sound effects now dont work ill look into this might be another ARH situation

quick hamlet
chrome kiln
#

oooh awesome

#

thank you so much ill drop my pack once its out

quick hamlet
#

oh btw forgot to mention breathing sounds are being added next update to simulate breathing under gfroce so far the system is breathing low medium and high or you can just use a file called breathing and theres a oneshot audio called passout for well if you pass out

#

i cant remember who asked about breathing ounds but they are nearly ready

celest turret
#

lots of cool stuff happening in here recently

quick hamlet
#

GAS is a lot easier to work on now im using addons and its the mod im most comfortable with gives me a nice break while trying to restructure my other mods lol

celest turret
#

still feels like the right pack isn't quite there for me but it's early days, i am glad such an amibitous mod is present

quick hamlet
#

im gonna be dropping a battlefield style, a call of duty and a couple ace combat packs soon™

celest turret
#

hell yeah

quick hamlet
chrome kiln
#

great, ill post my soundpack

#

this pack primarily uses sounds from ace combat 4, and where i couldnt find good enough sounds to replace the vanilla ones, i used sounds from the world ends with you and kingdom hearts.

replaces the deselect/select sounds, ARH alert, hitmarkers, IR alarms, kill sounds, and rank up sounds

#

i also like to use some sounds from the yukikaze RWR pack by merging these two but i left them out

woven warren
#

might actually replace my IR warning with yours lol

quick hamlet
quick hamlet
chrome kiln
#

or do you want me to upload a version of the pack with the yukikaze rwr stuff in it

stark tiger
#

anyone got an audio pack

#

realistic or smth like that please 🙏

quick hamlet
quick hamlet
stark tiger
#

thank you fr

chrome kiln
#

nier automata comes to mind, but we'll see

livid hull
sinful coyote
#

I dont know if it is just me but for those who updating with NOMM will delete the sound pack, so got to move the folder out then back in

glacial hemlock
#

I don’t use NOMM

#

I install everything manually

sinful coyote
#

Would like to share/archive my mix - Uses sounds from Supers, Yukikaze, and hazardgoose with other changes to the rwr sounds from the A-10, F-14, F-15, F-16, and F-18.

quick hamlet
tawny stump
#

Is the sonic boom sound still supported?

#

Or was it renamed to something else?

glass flame
quick hamlet
#

im looking into sonicboom i have yet to find out why it wont function correctly if need be I will re create it like ARH but that takes a considerable amount of time so im gonna try and pinpoint why its not working

glass flame
#

Hi, has anyone got the new breathing sounds or are they included with the update?

quick hamlet
glass flame
#

Why yes please

#

If anything to have some examples

glass flame
#

tried it

glass flame
true kernel
#

is it mod usable in multiplayer?

quick hamlet
true kernel
#

I'm new to modding n allat so ion really know

#

alr thx

woven warren
#

Will be having some fun making sound packs now that my exams are finished

#

I am open to suggestions or potential requests

quick hamlet
#

My exams are just starting again RNG_looks_at_chat

burnt narwhal
#

i graduated Happy

glass flame
#

congrats!

bold dirge
#

Does anyone got a sound of DCS cockpit muffled missiles launch?

#

Can't find clean sound anywhere

#

Something like this

tardy stump
bold dirge
plush bridge
#

how difficult would it be to implement an AoA warning trigger?

#

-# ig its more of a request

quick hamlet
bold dirge
bold dirge
quick hamlet
plush bridge
#

ig something similar to the stall horn but it kicks in a few degrees before the stall warning

#

and ig overlaps onto the stall horn

narrow flame
silver lily
#

I couldn't find a tutorial on how to add my custom sounds

#

I want to change the ifrit engine sound to the f22s

#

especially the afterburner

glass flame
#

if you wanna skip downloading asset extractor just get one of the audio packs in the repository

#

preferably one that replaces afterburner

#

and then just get your own sound, edit it as you wish and rename it like the audio pack

silver lily
#

What if I dont want to change everything

silver lily
quick hamlet
quick hamlet
woven warren
#

Are you gonna release this as a sound pack?

silver lily
#

I'm trying to find some sounds for the f22 but it isnt easy lol

#

How did you guys go on about finding audio

tardy stump
bold dirge
woven warren
quick hamlet
#

the dcs user files audio section is a goldmine that and some ace combat zero ost music is perfection

bold dirge
agile fulcrum
#

I don't know why, but since update jet_thrust and afterburner aren't replaced. Other than that everything works excellent

winged orchid
#

Whats the exact difference between alert and alarm? And is it possible to have a seperate alarm for SARH and ARH?

agile fulcrum
winged orchid
agile fulcrum
winged orchid
#

After some testing on altercation, IR alert and IR alarm start playing at the same time. Probably the same for ARH and SARH

quick hamlet
#

Alert is a one shot that plays on launch detected alarm is a looping audio while missile tracks

winged orchid
quick hamlet
agile fulcrum
quick hamlet
agile fulcrum
#

I'm addicted to those juicy roaring sounds

tardy stump
silver lily
#

https://youtube.com/shorts/xnT2O8WHeio?si=Ivd7YS62WcDUaoSx
If I can make the ifrit sound like this in cinematic mode I would cry

EAA

So, what do you think makes the F-22 the most feared aircraft in the world? 😱

Whatever it is, the Lockheed Martin F-22 Raptor has certainly made a name for itself when it comes to pure U.S. Air Force muscle. 💪 Time to celebrate the first flight it took on September 7, 1997. Cheers to 28 years! 🍻

#F22 #USAF #aviation #avgeek #militaryj...

▶ Play video
tardy stump
#

I have something quite similar when other planes are passing by near to me, but I didn't tested that much. Still the Revoker has more punch now.

tawny stump
#

hopefully we can get something just as punchy for afterburners and the other fighters

sand eagle
#

Hej! I have an issue. I only replaced the "IR alarm" and the "SARH and ARM alarm" files. These do work fine. But now whenever i have a Scythe incoming under 10km (does that qualify as Pitbull then btw?) I do not get alarm-sounds at all. Is that like a known issue? Do I need to replace other files as well? Sorry if these are noob questions...

quick hamlet
sand eagle
#

No problem dude! I'm super happy this mod exists, because my brain can only like understand "alarm: yes or no" but is very bad in differentiating between kinds of alarms. Without it I would get hit by every second missile because I first have to visually confirm what is what.

But just so I get it right: It'll be fixed in the next patch or can I already patch something? Thank you man!

quick hamlet
tame dagger
#

@shell portal

#

i cant open the tutorial

shell portal
#

It's a microsoft doc file but I think if you save it in your google drive you can open it in google docs as well.

tame dagger
#

idk how to do that

#

from the win folder

shell portal
#

So you have docx file, you can go to your google drive and upload a file

#

You upload the docx file and then you can open it in google docs.

tame dagger
#

file unreadable

#

yeah it wont let me read it or open it

shell portal
#

idk google should be able to read it, I think there might also be browser based Microsoft word for free.

tame dagger
#

got it

#

yeah this is way too much

#

all that are in the packs are txt files

quick hamlet
tame dagger
#

i found the sounds7 pack someone linked

#

but getting it into the game is so confusing

quick hamlet
#

so you place the packs into the packs folder then use config manager to swap the packs

#

like this

tame dagger
#

what about all that stuff with audacity

quick hamlet
tame dagger
#

ohhh

#

do you mind walking me through it rq or are you busy? no worries

quick hamlet
#

ye no problem what do you need help with?

tame dagger
#

alright so

#

gas global audio replacer is downloaded

#

that goes in plugins inside bepin?

quick hamlet
#

correct

tame dagger
#

then do i have to run no

quick hamlet
#

run the game once to generate a sounds folder just to mke sure the dll is in a folder inside plugins yes?

#

like this

tame dagger
#

youre in for a treat bud i suck at modding

quick hamlet
#

hahaha its fine just put the GAS dll and that sounds folder into a foder just like my screenshot

tame dagger
#

liek thsi?

#

like

#

this

quick hamlet
#

nearly you dont need that GAS gloabal audio switcher folder you can delete that then just put the GloabAudioSwitcher.dll in the GAS folder

tame dagger
#

okay done

quick hamlet
#

scrrenshot pls jsut to cjheck

tame dagger
quick hamlet
#

perfect ok next pick any pack from the mega i really like supers realistic and the f16 pack

tame dagger
#

okay

#

theyre downloaded

quick hamlet
#

ok so open sounds then packs and place the unzipped folder in their and send me a screenshot

tame dagger
#

do you put both supers and f16 in or 1 or the other

#

also, i have a wav file for the "pullup pullup" thing

quick hamlet
# tame dagger

ok one small issue with the unzip but its fine is that supers or the f16?

tame dagger
#

f16

quick hamlet
#

ok just make a folder called f16 and move everything except default into itt

tame dagger
tame dagger
tame dagger
quick hamlet
#

perfect ok thats f16 done ye just place those two audio files anywhere in the f16 folder

tame dagger
#

in a folder or just loose

quick hamlet
#

either the folders are just for organisation the mod will scan any audio file in the f16 folder

tame dagger
#

ig in the aircraft folder would make sense

#

ohh okay

#

done

quick hamlet
#

perfect its the same for all packs

#

as long as they are in the packs folder the mod will load them

#

i assume you have used config manager before?

tame dagger
#

i havent gone into it no

quick hamlet
#

hmm ok f16 should be there can you send a screenshot of the f16 folder pls inside it

tame dagger
#

this just appeared

quick hamlet
#

ok that looks fine do you have any other gas dll files in plugins

tame dagger
#

just in the plugins folder that ]s it

#

but this is new

quick hamlet
#

ah i see delete that globalaudioswitcher.dll its a duplicate

tame dagger
#

which one

quick hamlet
#

not the one in the GAS folder the one in the bepinex folder

tame dagger
#

delete that sounds folder?

#

okay hold on

#

okay deleted

quick hamlet
#

perfect it should work now

tame dagger
#

you are heaven sent thank u

quick hamlet
#

just to double check does it pop up in game now?

tame dagger
#

yes

#

for future reference

#

all sunds go in the sounds folder

quick hamlet
#

you put packs into the packs folders if you wanna know how it works theres the docs and you can always look at a ownloaded pack

tame dagger
#

gotcha

#

i wanna replace the f16 sounds when a radar locks me to this other one i found how do i do that? i’m not home

#

i put the sound files from it into the f16 and it just picks between both but i went to get rid of the old sounds

quick hamlet
#

you just swap the sound files radarblip1 and radarblip2

woven warren
#

@quick hamlet what do you have in mind for the next update?

quick hamlet
#

im working on RELOAD and weightless atm then i need to finish the smart rwr rework

#

I need to dig through my GAS experiments folder when im done I had a ton of unfinished addons like airbrake, tinitus etc

tame dagger
#

oh shit this is your mod?

quick hamlet
tame dagger
#

oh shit it’s awesome i was hoping someone had a mod like this

quick hamlet
#

appreciate it

tame dagger
#

for when i get home, how do i differentiate which audio was the f16 and the wave files i downloaded

quick hamlet
tame dagger
#

the f16 folder just has .txt files

tame dagger
quick hamlet
tame dagger
#

is that in my sounds folder?

#

i think i found them in a temporary placeholder file

#

i delete the ones i didnt want

#

hopefully that was the correct thing to do

quick hamlet
#

yep thats right

tame dagger
#

okay so

#

i got my sound working for incoming missiles

#

but its overlapped with the default game sound

quick hamlet
tame dagger
#

yes

quick hamlet
tame dagger
#

now its just doing the default one

quick hamlet
tame dagger
#

no

#

also, some of the files in the temproary placeholder file have no sound

quick hamlet
#

i believe that was intentional as the f16 had no warnings for thows its a conversion pack

#

try a full game restart

tame dagger
#

okay so that doesnt matter

#

i did

quick hamlet
#

ok what sounds are overlapping?

tame dagger
#

none now, its only playing the default NO SARH tone

#

after launch

#

wait possibly fixed

#

nevermind back to square one

#

sometimes it plays the default sound overlapping with the new sound, sometimes it just plays the default sound

quick hamlet
#

ah i belive sarh missile play radarblip2 on the way too u i could be wrong but im pretty sure thats a vanilla mechanic

tame dagger
#

dumb

#

should i just rename it to radarblip2

#

yeah its just alternating default and my new sound so idk

quick hamlet
#

very strange ill make a note

tame dagger
#

it could be entirely my fault

#

pullup audio doesnt work either

mental basalt
tame dagger
#

how do i see that

tame dagger
#

if i want to play multiplayer do i have to uninstall all these mods everytime?

glacial hemlock
#

no, GAS is a client side mod

tame dagger
#

my NO says unable to connect to steam when i try ti play mulitplayer

#

i just have GAS and WSP

#

WSO yappinator

#

oh nvm its fine now?

woven warren
#

GAS is client side

woven warren
#

Could it be an issue with how the mod was set up?

#

I haven’t had any issues (like ever) while using this mod

tame dagger
#

no clue

#

its very annoying

#

it only plays 1 radar sound

#

i never hear blip 2 unless its an incoming sarh

#

and very rarely hear that alarm

quick hamlet
#

Is everything named correctly?

tame dagger
quick hamlet
#

Ok radarblips look fine you need to remove the (1) from pull-up thow

tame dagger
#

10-4

tame dagger
keen falcon
#

hey there

#

anyone help me withsound mod? i cant figure it out

quick hamlet
quick hamlet
tame dagger
#

do all the audio files need to be in lower?

#

also is the lock shoot audio mod down for now

quick hamlet
#

yes and lock shoot is working

tame dagger
#

stramge mine isnt

quick hamlet
#

little update for anyone interested GAS will be getting a small update soon just to fix some issues after that i will be finalising some new addons such as airbrake, fueltone and some others i havent decided if the others will be included yet or if they are better left archived also i am working on a distances mods this would allow things like guns fired in thye distance to play audio similar to how nuke shockwaves work you see the blast then hear it when it reaches you its veru wip and may never make it in but we will see

quick hamlet
# tame dagger

very odd it seems your game does not like sound mods bot GAS and lock tone are getting updates so maybe they will help

rigid heart
quick hamlet
tame dagger
quick hamlet
tame dagger
#

I just cant get it to work. I sent a picture of the files in the channel

quick hamlet
# tame dagger

Honestly they look perfectly fine try changing the preset in config manager to custom

tame dagger
#

uh

#

wat is that

quick hamlet
tame dagger
#

how do i play multiplayer with an f16 mod

quick hamlet
bold dirge
#

@quick hamlet is it possible to do the same but for engine sounds? so the close up jet engine sound clear and from a distance aircraft flyby would sound atmospheric and distorted. so based on a different distances audio would be different

quick hamlet
slow swallow
#

Does anyone have any stall warning audios?

jaunty wedge
jaunty wedge
brave sun
#

I could've worded this better. What I mean is do all of those sounds play at appropriate times?

quick hamlet
brave sun
surreal void
jaunty wedge
jaunty wedge
jaunty wedge
glass flame
#

Hi just, does the sonicboom audio youre working on include flyby?

#

just ocurred to me whilst playing sth else

quick hamlet
quick hamlet
brave sun
gaunt jay
#

can someone make a nuclear missile silo mod

quick hamlet
brave sun
# quick hamlet sounds good i love the brrrrt sound it was one of the first i made to when testi...

ill do some digging later today and see what i can come up with! I've taken small bits and pieces like leftenginefire/gearup/etc and pulled them from packs ive seen discussed here. And yes I put radio chatter into my custom sound folder and did some audio EQ to get a bit less crispy radio peaks but then I run WSO on top of that. I have radio down enough it just feels like its team comms and Jester is loud enough hes screamin at me lmaoo

#

Im working on getting my jet sounds to have the cockpit sound so its not so direct. Some of the jets sound like you have no canopy and I gotta work on those lol

quick hamlet
brave sun
glass flame
#

for all it's faults they've got that nailed down alright

quick hamlet
glass flame
#

yeah but the quality in sound distorsion and effects is on another level

#

tho that may be more of a Patator situation that should be given more time for the base game tbh

#

WT itself needed years to get it at that level

#

I'm sure GAS's update to sonicboom itself will help a good bit by itself tho

#

(as always, got to say peak mod btw, one of the best)

plush bridge
#

is there a sound queue that plays either when the game tells you to shoot (use cases would prob be for bombs but missiles prob should work too)?

cobalt echo
#

@quick hamlet @jaunty wedge I just ripped all the audio names thx to OCR, was a pain to comb through and find all the errors but should be very accurate. No idea what half of them do, I can only guess what "Ignus Balls" is lol

jaunty wedge
#

You are the goat! Will check it out soon!

cobalt echo
glass flame
#

justj, could we pin it?

quick hamlet
quick hamlet
wispy mortar
#

mod working rn?

viral veldt
# cobalt echo <@805711183885369375> <@253756524265078784> I just ripped all the audio names th...

Ignition=title
9. PALA=pala
2. BDF=bdf
Stratosphere_-_fadeout_ending=win
Mission_Failed_extended=loss
12. Nuclear Escalation=tactical heartland
Ignus Balls=tactical ignus
3. Port Maris=strategic bdf heartland
10. Agrapol=strategic pala heartland
BDF Island Theme 3=strategic bdf ignus
PALA Island theme 2=strategic pala ignus

CI-22 Cricket
Compass_song1
UH-90 Ibis
SAH46_Chicane
CAS1 master=Brawler
Furball=Revoker
FS-20 Vortex
18. VL-49 Tarantula
KR-67 Ifrit
EW-25_Medusa
SFB81_Darkreach
Alkyon AB-4
N Files=???

cobalt echo
#

There is something funky with the menu theme/ Ignition. When starting the game it always plays the original track, then if I go back to the menu after loading a mission only then will it play the replacement audio. idk if it's something to do with GAS not initializing before the game can pull the menu theme track?

viral veldt
opal summit
opal summit
#

i cant get the gun sound to play but the brrrt after does

quick hamlet
brave sun
#

Keep in mind its pretty bare bones atm but it covers most of the engine sounds/some gun sounds. I sometimes have issues getting the ARH tone to play correctly cause sometimes it just wont even play the sound and then other times it does so idk whats going on lol

#

But the rest is F-14/F-18 RWR tones w radar pings

opal summit
#

@brave sun ?

brave sun
#

im actually working on putting it together as we speak and sending in just a few mins

brave sun
#

FYI please lmk mod sound creators if I got them wrong, I did this super quick and didn't have time just this second to do too much research

#

For anybody to use as well

#

Also the ARH sound is bugged I think

#

It play sometimes, then other times it doesnt and idk how to fix that

quick hamlet
brave sun
#

Its still a work in progress until I can sit down with it this weekend, but its a decent little thing for now lmao

quick hamlet
#

you can always update the pack im gonna add version checks to the packs so people can see what version is installed and eventually put them on nomm

brave sun
#

I know we can't send any copyrighted songs/song links in the discord. HOWEVER, if you would like to DM me some songs you'd like to hear in the sound pack I am working on, shoot me a DM with the link and I'll see about throwing them in. I wanted to get a pool of different songs so it wasn't the same song over and over for the main menu/takeoff. Then once I have a pool put together, if you want to remove them feel free by going to the sub-folder labeled "Music" and just delete the files not wanted.

#

Preferably not-copyrighted but I can also make stand-alone packs for specific requests if needed. No I wont do any NSFW packs.

jaunty wedge
brave sun
jaunty wedge
#

you could copy paste the same soundclip for both states but if you wanna differentiate between the two you can use two different clips

wispy mortar
#

what hz should thigs like pull up and overg be

quick hamlet
fresh lodge
#

i'm not really sure how this mod works. I'd like to install the radio chatter pack. Do i just substitute the default "radio chatter" folder with the downloaded pack? Also, where can i find pilot breathing packs? on the mega folder i didn't find any

#

@quick hamlet
(i apologise in advance if i'm disturbing)

#

ok i think it worked, i literally dumped all the radio chatter wav files into the default radio chatter folder. Easier than expected

#

would also be peak to have radio chatter from cod modern warfare (original trilogy), especially from the washington dc missions. If anyone decides to do that pls ping me

quick hamlet
fresh lodge
#

ah alright, thanks :)

jaunty wedge
serene void
#

dang i wish i could use this on multiplayer

hidden bison
serene void
# hidden bison You can tho

I only have the s GAS mod in a plugin for sounds and multiplayer servers don't show up unless I turn off blueprinter

#

I tried testing with NOMM which mod allows me to go in multiplayer and non of them including blueprinter allows me into multiplayer, there are no servers when I only have blueprinter on

hidden bison
serene void
#

It's what I need to work the mods, idk maybe I'm just getting confused

#

I'm going try again tomorrow when I'm not tired maybe I did something wrong

hidden bison
#

This works independently of BP

jaunty wedge
# serene void dang i wish i could use this on multiplayer

as stated above, this can be used in multiplayer. If you're using NOMM, and you're having trouble going into multiplayer with GAS on, you must ensure that Blueprinter is disabled - this is the only mod (along with its dependent airframe add ons) that stops you from joining multiplayer. At worst case scenario, you can back up your plugins in a separate area and use NOMM to redownload GAS.

serene void
#

I see

serene void
quick hamlet
serene void
#

@narrow flame whats the name of the music used in ignition for the yukikaze music pack? for some reason i can't find it though music identifying sites

narrow flame
#

@serene void which part

#

game start or faction selection?

serene void
#

game start

narrow flame
#

should be it

serene void
#

ah thx

narrow flame
#

np

#

this track loops ingame iirc but I'm far too lazy to make it loop

#

so

#

well I was too lazy to add a fadeout

serene void