#AI Aircraft Limit — Increase active AI aircraft per faction

12 messages · Page 1 of 1 (latest)

blissful harbor
#

Removes the 16 aircraft per faction cap in the mission editor. Set the AI aircraft limit up to 128 for bigger, more chaotic battles.

Features

Mission editor slider extended to 128 (configurable)
Optional config override to force a limit without editing missions
Works in singleplayer & multiplayer (host only, clients don't need it)
Installation

Requires BepInEx 5.x
Drop AIAircraftLimit.dll into BepInEx/plugins/
Config auto-generates at BepInEx/config/com.noms.aiaircraftlimit.cfg
Performance Warning
More AI = more CPU load. Recommended limits:

Mid-range CPU: ~24-32 per faction
High-end CPU: ~48 per faction
Download: https://github.com/9138noms/NuclearOption-AIAircraftLimit/releases

GitHub

Increase the active AI aircraft limit per faction in Nuclear Option - 9138noms/NuclearOption-AIAircraftLimit

kind spruce
#

oh lord

split prism
#

sorry I just noticed your PR!

#

merged now

kind spruce
#

most of the time it just spawns a few at the round start then it dies out

#

even with max aircraft in reserve and with billions of money for everyone

deep valley
kind spruce
#

they just dont spawn at all

#

the map just turns into a ghost town

unborn loom
#

I Think it's because the production rate of the aircraft is not fast enough to handle to the spawn rate of the AI?