#Weapon utility

1 messages · Page 2 of 1

abstract gazelle
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maybe i got the wrong config manager

signal cliff
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do me a favour go into the bepinex folder and send your outputlog here

abstract gazelle
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do i just remove the config manager folder or do i put in the bepinex folder

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i pressed f1 and f6 nothin

signal cliff
# abstract gazelle

your file setup looks fine in the bepinex folder pls send the output log file

abstract gazelle
signal cliff
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log looks fine when clicking multiplayer is there any lobbies or completely blank?

abstract gazelle
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completly blank

signal cliff
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i can see the mods are loading and the f6 keybind is correct is your super ifrit working?

abstract gazelle
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yea

signal cliff
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just config manager and f6 arent?

abstract gazelle
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yup

signal cliff
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did you replace the config manager version you had with the one i sent?

abstract gazelle
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yea i just slapped it in

signal cliff
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ok so your install seems fine and its loading in the log oh wait i have an idea hold on

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try this

abstract gazelle
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alright

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it works

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i have 8 agm 48's but :Munitions Manager] [Munitions Manager] In-flight apply: AGM-48 -> 0 missile(s) (blast=2500, pierce=300)
[Info :Munitions Manager] [Munitions Manager] In-flight apply: AGM-48 -> 0 missile(s) (blast=2500, pierce=300)

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oh i must fire them first

signal cliff
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another side note air to air missiles tend to break when messing with their values i need to fix it lol

abstract gazelle
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huh i gave 42 lynchpins 2000 explo yield and they did 0

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they didnt do any damage

signal cliff
abstract gazelle
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Setting linear velocity of a kinematic body is not supported.

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[Info :Munitions Manager] [Munitions Manager] In-flight apply: Lynchpin Rocket -> 42 missile(s) (blast=2000, pierce=2000)
[Info :Munitions Manager] [Munitions Manager] In-flight apply: Lynchpin Rocket -> 42 missile(s) (blast=2000, pierce=2000)
[Info :Munitions Manager] [Munitions Manager] In-flight apply: Lynchpin Rocket -> 42 missile(s) (blast=2000, pierce=2000)

abstract gazelle
signal cliff
abstract gazelle
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lemme check

signal cliff
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i know certain missiles dont play well with the mod but bombs should work 100% unless somethings changed

abstract gazelle
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im pretty usre it works i fired 6 pab 250's and it did nuclear warning

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yea they work

signal cliff
abstract gazelle
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and kingpins

signal cliff
signal cliff
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Weapon utility

abstract pasture
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yo anyone know how to modify the fire rate and speed of like hte 20mm and the 75mm i did it my self over a year ago and have lost the knowldge to do so

inland lintel
abstract pasture
signal cliff
odd crescent
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I have this problem that if I make a missile to fast it misses a ton, editing the turn rate doesn’t do anything to fix this, any ideas?

odd crescent
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🙂

digital sun
odd crescent
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Justj when you dropping the player only method?

signal cliff
abstract pasture
signal cliff
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It’s in the chat somewhere

signal cliff
fast marlin
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i... i lowkey cant get the weightless munitions mod to work properly.

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or it just doesnt work with the 155mm railgun

digital sun
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minecracks is broken

fast marlin
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oh wait

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im stupid

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UNRESTRICTED weapons

digital sun
fast marlin
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mb im a bit sleepy

fast marlin
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while searching for NO mods (im a new player)

digital sun
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show me your mods

fast marlin
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sec

digital sun
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folder

fast marlin
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here

fast marlin
digital sun
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@signal cliff you made op weapons?

fast marlin
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yeah im pretty sure that he did

digital sun
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ok

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then youre good, must just be broken

fast marlin
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alright then

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oh yeah, the railgun itself isnt even functioning

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is there like, a framework that i need to download additionally?

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maybe a mod loader?

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OP weapons arent working too

digital sun
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its probably outdated, you could try minecracks, but idk how broken blueprinter is

fast marlin
fast marlin
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alright

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thank you kind stranger

odd crescent
signal cliff
# fast marlin alright

The 155mm railgun mod is very old and broken it will not work as for op weapons press f6 it should pop up some of my menus use f6 if the functions aren’t working it currently should only be used on air to ground missiles and bombs also cruise missiles air to air and lynchpins don’t function currently

signal cliff
quick hill
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op

signal cliff
# odd crescent Thanks

Off the top of my head I believe aircraft has a an is local player tag and also has some player only hud functions the original method was hud for unlimited ammo etc but my newer method is islocalplayer

odd crescent
signal cliff
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I’ll drop you a dm to explain it lol

hazy sluice
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Where do I place the OP Weapons DLL? I placed it in the managed folder but pressing f6 does nothing

signal cliff
# hazy sluice Thanks! I'll do that!

just a little heads up too op weapons is slightly broken lol it only works on air to ground missiles bombs and cruise missiles however most of my weapon utility mods are getting an overhaul soon

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you will also need config manager for basically any mod lol

hazy sluice
signal cliff
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you press f1 and you can see settings for mods

hazy sluice
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The mod is exciting because I love having the ability to increase or decrease explosion sizes. I can't wait to see how to increase things like cloud/fire ball sizes as well.

signal cliff
fast marlin
fast marlin
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where can i edit my flares/capacitor recharge rate using the flares mod?

abstract pasture
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I love you with all my soul u pure bread god

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Also where to ask for commission on modded aircraft I got a idea

quick hill
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so uhh pls make a file that is settable on game launch

signal cliff
signal cliff
quick hill
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fixed

signal cliff
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I think I’m gonna try and re create nikkor’s old 155mm railgun mod from scratch see how it goes

fading steeple
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atleast optical guidance

signal cliff
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I was actually planning a configurable weapon

fading steeple
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also back in ye olden days [of his mod] there was an option to replace the explosion trail with 1.5kt blasts

signal cliff
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Ye I remember used to blow the aircraft apart if fired too much lol

fast marlin
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since QOL's 40mm railcannon is really annoying to use.

fading steeple
fast marlin
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like i see the impact on like a corvette

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and the corvette still goes unfazed

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like nothing ever happened

fading steeple
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thats because it hit the hull, if you hit near the turret or near the missile storage theres a chance that you can one shot if the ammo explodes

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works better on the QOL corvette too due to having AGM-98s

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if you hit the bridge you may only disable the radar

fading steeple
abstract pasture
signal cliff
fast marlin
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also, do you plan on adding a mod that gives the player unlimited (or at least a load of it) money, like in the free flight mode?

signal cliff
polar spade
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where to get the download link

signal cliff
# polar spade

Click releases in the bottom right and there’s a zip for each

signal cliff
fading steeple
signal cliff
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Genies work much better

fading steeple
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dont nuclear weapons all have the same price? [except the Cruise missiles and TBMS, which cost just slightly more]

fading steeple
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100 trillion budget pala too

signal cliff
raven ferry
signal cliff
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i would like this mod to work with qol too so its on the list

odd crescent
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Justj, are you planning on making the infinite ammo mod for the ibis vehicles?

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Like the droppable vehicles

signal cliff
fading steeple
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Can we get modifications for the ??? and it's weapons [specifically the missiles, they are optical only]?

signal cliff
signal cliff
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hmmmm possibly, i made lynchpins and kingpins optical again so i guess

muted kite
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For the ew-1 laser, changed to 120kw Helios laser with the QOL mod, is there going to be a mod/ slider within weapon utility or qol to adjust how much damage the laser can do?

signal cliff
muted kite
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The best 👌 I've been going through the qol .dll to see all the little things changed. Would love to know more about what I'm looking at and how it actually changes the game. Regardless, the work you put in is crazy. Cheers.

signal cliff
muted kite
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I have the cas audio, your quality of life, and I was trying to use this weapon utility mod. The try is to get the laser turret to be exponentially less effective at range but greatly more effective upclose. Tweak the initial damage numbers and change the fall off curve. After many hours of failed chatgpt asks I'm no closer to that but I did a lot of snooping around the qol files and i think I'm smarter about how everything works haha. One step at a time

signal cliff
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they are also not great at making the mods they are good at tweaking and restructuring, small tasks like that they can handle but ask them for full code and well....... RNG_looks_at_chat

warm topaz
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Vibe coding with AI is how we get Windows 11

signal cliff
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weightless and infinite ammo have been released early as they were basically ready and i want to see if they self discover in the new update

signal cliff
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forgot to say the new weightless removes the little frame scanning lag issue so pls update

warped parrot
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how do i edit the power in the planes

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in game

digital sun
signal cliff
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all mods still seem functional thanks to the future proofing any issues please let me know

acoustic sundial
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they all work, but the AB-4 isnt on the config lists

signal cliff
acoustic sundial
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yeah, ah ok cool, do you have an idea of when they will be ready?

signal cliff
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The flare and power mods are very old and buggy although that might actually help here maybe if you change all the aircraft’s flares to say 2000 ish one of them might affect the alkyon not 100% thow

acoustic sundial