#[0.32] WSO Yappinator

1 messages · Page 1 of 1 (latest)

night mango
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Adds a WSO (Now multiple options!) who will yap at every opportunity. Features a dynamic and reactive voice event system, and a simple way to create your own packs!

Demo: #screenshots-and-videos message

legacy post: https://discord.com/channels/909034158205059082/1368288712294928574

night mango
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now with its own repo! (finally)

spark tundra
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i guess we post our voiceline packs here now?

brazen parcel
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Do I need to repost my WSOs here?

night mango
# brazen parcel Do I need to repost my WSOs here?

sure if you want, i already have some of your packs on the github. lmk if you want me to update or add any on the github, or you can make PR on github if you wish (this goes for everyone who has made voicepacks ❤️)

uncut temple
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How do you install the voicepacks?

night mango
# uncut temple How do you install the voicepacks?

create a folder called audio next to the mod dll file, that will contain all the different voicepacks.
then download a voicepack, and unzip it in the audio folder, so there will be a new subfolder for that voicepack, inside that will be the actual files.

uncut temple
night mango
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awesome, i couldnt remember if i added an auto folder setup or not

stark dust
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i dont know how to do it bc i read this and i dont understand tbh

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im no smort

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it shows this but it doesnt even play the sounds

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just the ones from vanilla game

dusty berry
stark dust
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@dusty berry how u get it to work?

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for me the game displays the file name but then it plays vanilla audio

stark dust
dusty berry
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I had to reorganize the files a bit according to the github, I'm not sure if that's the issue or what but the file branch should be organized like this
I haven't had an issue with it so try that

stark dust
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so like this @dusty berry

dusty berry
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that looks good
just make sure the actual mod dll is in WSOYappinator itself, next to audio

stark dust
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yes

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correct?

dusty berry
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is there already an event priorities in the highfleet2 folder or is that one the one you took out?

stark dust
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it was already there when i added it

dusty berry
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if there's one in the folder itself, delete the one next to it, and if not put that one in the folder and try that

stark dust
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bruh

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tbh

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this mod is making me lil upsetty

night mango
stark dust
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oki

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@night mango

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this?

night mango
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Yes, the player file

stark dust
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ill message it to u bc it long

stark dust
rigid saffron
rigid saffron
night mango
rigid saffron
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Okay that solves one problem about formatting, anyway that's not why I'm asking.

I'm currently making the Eye-tee Voicepack. Now, I'm wondering if I named the audio file "disembark" "lowflying" or "rocket" (which no voicepack has done so far) would play in the event i actually does it.

#

It is listed in the eventpriorities, for example:
[fireFox2 = 55
fireFox3 = 55
fireAGM = 55
fireARM = 55
fireAGR = 55
fireCruise = 55
fireMissile = 55
fireBomb = 55]
But idk how to name my the voice files

night mango
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yes, they should play, most packs are older than some of the events lol

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actually, this might use all events

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forgot all about it lol

rigid saffron
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Holy shit it actually did

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That makes my job much easier

rigid saffron
rigid saffron
rigid saffron
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For best experience, change the cooldown to 0 seconds

rigid saffron
near fractal
rigid saffron
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To put it mildly:

  1. Create or Find the audio files
  2. Rename the audio file so it would play on certain event
  3. Install it like all other VP
rigid saffron
near fractal
near fractal
torn rain
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i might be tweaking

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is it supposed to look like this?

rigid saffron
rigid saffron
torn rain
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@rigid saffron where would I find the menu for it

night mango
rigid saffron
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A second permanent option is to forego folder entirely.
Bepinex > plugins > audio > paste all .mp3 & eventpriorities here

rigid saffron
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@night mango do you mind if I expanded upon your Prez voice pack? I'm currently in possession (most if not all) of Prez's voiceline from the Project Wingman

night mango
rigid saffron
night mango
rigid saffron
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Oh, I thought it's for nuclear explosion

winged dagger
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214 lines, including over 100 random chatter lines

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as an aside the "rwr" lines don't seem to work for me, I assume it's just not playing nice with QOL, because none of the other packs ones work either

near fractal
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sounds cool, missing missile launching lines are downside for me, but still very good

rigid saffron
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I'm uploading the entire (idk if i miss anything) audio from Project Wingman to google drive

near fractal
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I will try to get access to my old pc and will extract strike fighters 2 audio lines, they were peak

winged dagger
late canyon
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damn. amma check it out later

rigid saffron
winged dagger
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wish you could set how often the "rare" lines play

zealous flax
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What if you make like a lot of common lines so there's more probability of them playing

winged dagger
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there isn't a 'common' only rare

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and adding more doesn't make them more likely

winged dagger
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hmmm, i was expecting 'death' to mean the pilot being killed in the aircraft, but the eject lines always get overridden by the death lines even when everyone survives

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heck

night mango
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oh no, spaghetti code strikes again

night mango
winged dagger
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nope didn't work

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i edited the wrong file i dum :B

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worked :>

night mango
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yay

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sadly im stretched a bit too thin to make any meaningful changes for this rn, so im happy it worked

mental laurel
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Hey! I got a questions. What does RareClip mean (it's from the protoype soundpack)? Is it like just some random chatter when flying or something?

spark tundra
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there used to be one called jump (which i assume stands for jumpscare)

lone current
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has anyone ported in ace combat voicelines yet

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i want bandog yelling at me and threatening to throw me in solitary

night mango
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Sneezy made sky-eye and pixy packs

winged dagger
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guh...

night mango
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Have to determine how often they should play tho

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Also make rare clip frequency configurable

winged dagger
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make them trigger off a time range specified in the priorities file?

night mango
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Having it be set in the priories file would be a good approach, expand it to a voicepack config file essentially

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This would allow for more control over the personality

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Technically it sort of is already, you can customise what events are prioritised over others for that voice

brazen parcel
tall obsidian
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you gotta add "VAMPIRE VAMPIRE VAMPIRE" from sea power for ships

mental laurel
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i hope 8 hours of my missed nights sleep will be worth it cryabtit

rigid saffron
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Hostile nuke, friendly nuke, general nuke

cerulean token
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Regarding making a voicepack, are all the triggers single-fire events? Or are there any that will fire an audio file continuously until its trigger is not active. For example, an RWR warning such as "Rwron".

night mango
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its been a while since i dived into the massive spaghetti that this mod's code is

cerulean token
mental laurel
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Warning!! It has quite a lot of profanity

It's finally done (i really hope so atleast). Haven't tried everything in game so not sure if all sounds like it should in game. BF4 dosen't have a lot of Air combat focued lines so i had to make due with what i had on hand.

Almost everything is from BF4 besides the missile launch voice lines and like 2 other voice lines, those are from Battlefield 2 and i just found out today by just going through the game sound files. thambAP

I actually wanted to use BF3 voice lines because those are way funnier but it seems like all downloads are down and i don't have the game to extact them myself . cryabtit

Prob will add some new lines once in a while but right now i'm going to sleep because this took me 12 hours to do because i had hand pick the voice lines and mix effects by hand.

Any feedback is really appreciated.

Good night everyone!

hot solar
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Just found out about Yappinator yesterday, and love it

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Loved it so much infact that I went and made some AC0 packs.

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Re-did Pixy, and did AWACS Eagle Eye

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Also did a pack for both of them together

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No PJ yet though

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Haven't tested every single line, but as far as I understand it Should Work™

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Might try doing AC5 next, or at least Nagase

vague steeple
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can you have them say different lines for the same acction? im thinking either dracula flow or dagoth would bang

night mango
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yes, one event/action can have multiple voicelines that play randomly

vague steeple
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interesting

night mango
night mango
night mango
night mango
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📌📌📌📌📌📌📌📌📌📌

mental laurel
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Hey! It seems like RWR lines and incoming lines don't want to get triggered (RwrOn RwrOff and the fox ones as well).

night mango
steep dragon
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i heard no yap

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i feel disappointed

mental laurel
steep dragon
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it doesn't work for me idk what i did wrong

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any idea what i could be doing wrong inside audio

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@mental laurel don't mean to disturb you but can you help

steep dragon
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alright it works now

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i am using the pixy voicemod

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and it doesn't have voices for firing missle and rwr and etc

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but ti does have voices

hot solar
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I know missiles have the fallback to "fireMissile" if there are not lines for it's type, but are the "fireMissile" lines in the pool for types that do have assigned lines?

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like, could "fireMissile" come up sometimes instead of "fireFox2"?

earnest lava
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I wonder if there will be RI-65 "Rita" voicepack

vague steeple
zenith lintel
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otherwise fireFox2 will always play

vague steeple
# earnest lava I wonder if there will be RI-65 "Rita" voicepack

ill maybe upload the betty one when the rwr is fixed however because the lines are limited by time it doesnt really get the full f18 effect however if you disable radar ping and missile lock sounds its a lot more immersive ( also no radar sounds and missile warning sounds is how i play it makes it a bit more difficult )

cunning oriole
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Recently installed, and had a moment when I took damage, and it kept playing the "Ive been hit Voiceline" every 4 seconds.

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Do you need to also include the eventPriorities TXT file?

night mango
cunning oriole
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Yeah, I probably was lol

glad yarrow
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so about bepinex install it should make new files when the game ran but it doesn't?

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no config folder

night mango
# glad yarrow no config folder

you put the files in the incorrect folder, the BepInEx folder and all the files next to it should be places in the main game folder, where NuclearOption.exe is

glad yarrow
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so i should put core in the main folder?

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cause i put these 4 folder into the main folder

night mango
glad yarrow
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something isn't right i literally have no exe

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file

night mango
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can you show the folder?

glad yarrow
night mango
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go up one folder

glad yarrow
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those are all the files and folders

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does it have something to do with steam?

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cause i tried to verify and it said all the files were verified

night mango
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try this

glad yarrow
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i might be stupid

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i dunno why but when i click on nuclear option in steamapps common it automatically brings me to the data folder and not the original folder

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oh well ty for the help

glad yarrow
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the mod menu wont load

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help pls i dont know what i'm doing wrong

night mango
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ill update the link

glad yarrow
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like this or just the dll's?

night mango
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thats perfect

glad yarrow
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and i just add a voicepack to the audio and unzip it?

night mango
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yus

glad yarrow
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i dont have to delete the zip or anything else

night mango
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it wont break anything but no reason to keep it either

glad yarrow
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fair

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alright works now tysm

foggy schooner
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Hello!, I have both the prez and jester voicepacks installed but neither are being recognised

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here is my file structurem and both contain the event priorities files

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mod is recognised in game and I am able to see it in the config manager

vague steeple
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is everything not working for me at the minute certain lines are working others not

night mango
night mango
foggy schooner
night mango
foggy schooner
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thanks!

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nvm i misinterpetted what you asked uh, yeah i did do that in the config. thought you meant a different one because the filename for me is 'BepInEx'. Is this the correcta file path?

night mango
night mango
foggy schooner
night mango
# foggy schooner

oh you seem to have some older versions of the mod, could you remove those and try again?

foggy schooner
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still does not work

night mango
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log pls

foggy schooner
night mango
# foggy schooner

it says it doesnt find any audio files. can you delete the file BepInEx\plugins\audio\eventPriorities.txt

foggy schooner
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cant delete it

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coems back when the game is run

night mango
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can you show your audio folder?

foggy schooner
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wa'it holup i think the issue

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problem solved

cerulean token
# vague steeple ill maybe upload the betty one when the rwr is fixed however because the lines a...

I was messing with the same idea. I was curious if there was a continuous fire event so we can play RWR beeps untill the RWR turned off,, but seems not. Overlapping audio files where the RWR tone goes for a few seconds in the background of the voice line works but its not great. I have had issues with the lines going off with incoming missiles, 99% of the time they never trigger but I have heard it fire before.

vague steeple
night mango
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I'm currently working on figuring out what direction i should take this mod

vague steeple
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joking i get the torture

night mango
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Like how many new events i should try to add and how to configure them

vague steeple
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im extremely new to this took me HOURS to figure out the weight problem lol

copper kraken
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Thank you guys for doing what you do.

limpid flame
rigid saffron
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Not in the Project Wingman game

copper kraken
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Said by who?

kind zinc
copper kraken
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Prez is my WSO waifu ❤️

worthy vector
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Yo how do i get both a WSO, and AWACS cause when i try to use both and do it correcty only the AWACS works

vague steeple
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or just one?

worthy vector
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multiple

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@vague steeple

vague steeple
# worthy vector multiple

im pretty sure it only supports one voicepack at a time due to how it hooks to audio do you have config manager installed?

worthy vector
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nah gng

vague steeple
# worthy vector nah gng

install config manager and you can select voice packs but again im prety sure its only one pack at a time

worthy vector
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k

vague steeple
slender helm
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It's the closest you're probably gonna get to having both a WSO and AWACS at the same time

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Oh, and you should be able to find it through the pinned messages here.

rigid saffron
worthy vector
slender helm
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As well as other voice packs

slender helm
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Sorry for being a bit late with the hyperlink, lowkey lost my glasses for a minute lol

worthy vector
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@slender helm thanks dude

zealous flax
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Aren't they pinned here?

rigid saffron
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I've finished both Updated Eye-tee and Prez
But I notice something wrong during Quality Testing

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Rwron event doesn't play the audio

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@night mango sorry for pinging you

mortal bobcat
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oh sick a wizard mod

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Gonna try my hand at recording one.

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is there a line/flag list I can work off? or should I just use one of the existing packs as a framework?

rigid saffron
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There's eventpriorities.txt
Rename your sounds file to it

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Everything works fine except for the rwron

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I'll update if I find anything

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So

  1. I checked the player log and confirmed that the rwron event is loaded
  2. I remove all other Voiceline BUT the rwron
  3. Hopped on regular map, RWR is turning on left and right
  4. No voiceline is played
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Possible:
A. Only recognize rwronfox1 - rwronfox3 but not rwron
B. Update change the trigger which starts the event

rigid saffron
night mango
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Ty for your work on the packs🙏

rigid saffron
night mango
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The event isn't being properly registered, I'll have to figure out why

rigid saffron
rigid saffron
polar coyote
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I'm having issues with getting the yappinator to work, in the logs it says that it has been loaded but in game no sounds are played from the pack above

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This is the log and the path i have placed the pack

near fractal
polar coyote
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at first yeah, then i tried installing it manually

near fractal
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Wdym manually?

near fractal
polar coyote
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alrighty i'll try that now

near fractal
polar coyote
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That worked! I first installed the x86 version of bepInex and that wasn't working

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the x64 is working now, thank you

ionic garden
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how do I download it?

ionic garden
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shit.

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I cant seem to get the prez voicepack to work.

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nor the eye-tee one

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@rigid saffron How do I do this

ionic garden
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I got the eye-tee to work a bit

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but a lot of the voicelines arent playing when im doing an action

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ex: ejecting

ionic garden
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yknow

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Nvm it does work

limpid flame
arctic pine
limpid flame
ionic garden
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still doesnt work

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@limpid flame

limpid flame
ionic garden
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like

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prez doesnt work

limpid flame
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ok, where did you put the dll

ionic garden
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into the uh

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plugins

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is that not where its suppose to go

limpid flame
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and let me see your audio folder

ionic garden
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uh

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which 2.1.1

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2.1.1a

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?

limpid flame
ionic garden
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so no a

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ok

limpid flame
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now show me your audio folder

ionic garden
limpid flame
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great

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that's done

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you can now play nuclear option again

ionic garden
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ok ill see

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@limpid flame shes not talking

limpid flame
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press f1

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while on the main menu

ionic garden
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yeah i did that

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it does not work

limpid flame
ionic garden
limpid flame
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weird

can you show me the wso tab in nuclear option?

ionic garden
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wait why does prez not have anything

limpid flame
limpid flame
ionic garden
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yeah its loading

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its there

slender helm
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Shouldn't it be that the folder order goes audio > Prez_Monarch and then inside the prez monarch folder is all the audio files with the event priorities list?

ionic garden
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but why wont it work?

ionic garden
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so what do i do

limpid flame
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wanna get in vc so i can demo this for you?

ionic garden
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just tell me how

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message it

limpid flame
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ok, gimme a bit then

limpid flame
ionic garden
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um, i clicked something

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i think it worked??

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like, i dragged the event properties into it

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its here now

limpid flame
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because

limpid flame
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do you want a pro gamer tip?

open the file structure in a new explorer window. makes it really easy to work with

ionic garden
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what kind of dark magic is this

limpid flame
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i wanted to show you it

ionic garden
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how do i move the folder with all those

limpid flame
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now that you're here RIGHT click the prez folder

"open in new window"

ionic garden
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yes

limpid flame
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now

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drag the prez folder from within the prez folder to the audio folder in that other window

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now

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it should look like

wso > audio > prez

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this is like communicating with pirates

slender helm
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And inside the Prez file is exclusively the audio files

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and event priorities

limpid flame
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yes, THANK YOU

this is the kind of man/woman/other i want to be with

slender helm
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Although I don't know why that prez file is double seated to begin with

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If it's the latest version it should be perfectly fine to drag and drop

limpid flame
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which is technically how this was supposed to be used, but it now means we get issues like this

ionic garden
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what wso

limpid flame
ionic garden
limpid flame
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right

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you know what, that's on me

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but

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did you do it

ionic garden
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i think so, yes

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i think i did it correctly

limpid flame
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please gimme a screenshot of your prez folder from the audio folder

ionic garden
limpid flame
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click into the prez folder

ionic garden
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then?

limpid flame
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go into it

ionic garden
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yes

limpid flame
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and screenshot

ionic garden
limpid flame
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awesomegreatnicegood

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now

slender helm
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Is it possible the ZIP being in the audio file is causing conflict?

limpid flame
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go play gaem

limpid flame
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that is a zip

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unless the mod reads zips, then it's harmless

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unless nikko did something to make it read zips

limpid flame
limpid flame
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and read carefully

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i hagve enough grey hairs as is

ionic garden
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i dont enter files just for a voice mod

limpid flame
limpid flame
ionic garden
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@limpid flame question

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are there voicelines for when im locked on by a missile

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?

limpid flame
rigid saffron
night mango
ripe adder
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can i use multiple voice packs for yappinator? would they work togenther if i put multiple voicepacks in one audio file? or i'll need to put them in one folder for them to work?

ripe adder
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would it work if i put different voice packs together in one ?

night mango
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It picks up all voiceline files that are in the folder and have a valid eventname in the filename

ripe adder
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does the naming of the files like number order important?

night mango
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Nope

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Only the "eject_" and things like that matter

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So the code recognises what kind of clip it is

ripe adder
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so underscore should be kept?

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is it ok if number in brackets?

night mango
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Actually i don't think that's needed either

ripe adder
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so i can just pile them up in one file and not worry about it?

night mango
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I think that should work fine if you put audio files from multiple packs into one folder

ripe adder
#

alr

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thanks for clarification!

zenith lintel
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@night mango found a bug, when being jammed the jammed lines will continuously play instead of only on jam initiation

autumn geode
#

hatsune miku voice pack: ~~https://drive.google.com/drive/folders/1ULx0muXD2xSVdK-GKy3gjVKJG0kC4G4g?usp=drive_link~~ original audio + vsq's (and a few leftover voicelines): ~~https://drive.google.com/drive/folders/12PMVHEDBOYk3H-zdy05wUhtaBSH61vLv?usp=drive_link~~

update v2, replace all existing files with this or have this alone. this is a little more bare bones than the link above but the tuning is way better, i havent gotten around to doing rest of the lines i want to do and i'll eventually get to it: https://drive.google.com/drive/folders/1IkKqOUq0nTdBJJwffDHzSH4N4aTyJk0t?usp=drive_link

rigid saffron
strange lagoon
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Hello, I'm not very experienced in modding through BepInEx, (I usually let R2modmanager take care of everything, but this isn't on there) do I have everything setup correctly? because its not working

night mango
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The text file shouldn't be there.
I'm actually finally working on getting it compliant with nomnom so it's less of a hassle to get it working

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Nomnom being the database for nuclear option mods

strange lagoon
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Actually I might just be installing these incorrect in general, I can't get the kestrel mod to work either

night mango
strange lagoon
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Oops, nevermind, I got the kestrel mod to work

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I was using one from r2modmanager but I replaced it with the actual download and that seemed to get it working, lemme see if the WSO mod is working too....

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Oh hey, now its working too, I... wonder what I did differently???

night mango
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Bepinex is a troll sometimes lol

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Have fun!

strange lagoon
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I imagine the WSO dosen't function on single seaters right?

night mango
strange lagoon
#

Oooh I see

strange lagoon
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Hmm, I have it mostly working now, but some voice lines just don't play, such as when a missile is launched against you....

strange lagoon
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Okay seriously, its like it knows something, as soon as I said that, the lines are now playing

kindred glen
#

anyone got AWACS Galaxy from PW?

strange lagoon
timber tide
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I'm a touch surprised nobody has done one for Eagle-1 from Helldivers.
I could see some of her lines being appropriate.

limpid flame
timber tide
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Yeah

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Fun but not too the extent of the voice packs already out

rocky shale
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i wonder if anyone made AWACS Vita from PW

slender helm
rocky shale
empty knoll
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where do you place the soundpacks?

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can you also change sound packs in-game

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?

rocky shale
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  1. Yes but you need plugin to edit config ingame
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"BepInEx.ConfigurationManager" this one

empty knoll
#

gotcha

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just that i didnt get the folder when i installed it

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wait nvm it created itself

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maybe im being schizcho idk

empty knoll
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my favorite is Galaxy

slender helm
rocky shale
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its not it

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but i made my own ver

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i will share it later

timber tide
#

Is it or would it ever be possible to have faction and plane specific audio?

Like Prez for Pala and Eye-Tee for BDF as an example with existing audio packs.

cunning juniper
#

You could make packs dedicated to aircraft, like the ifrit, via callouts or pilot personality, but what you can do so far is just switch audio packs as needed

timber tide
#

ah right

plucky jolt
#

Can somebody post some video clips of this mod in action? It sounds so cool and I wanna show my friends

granite sand
#

maybe I should be putting them on youtube for convenience if this sort of thing comes up... they're just raw gameplay though, no music

plucky jolt
ripe adder
#

Would it be possible to add voice lines to bots?

#

For example when you click and order them to move, to have them respond

#

Like to have a trigger as the move order. And they say something like: corvette listening. Roger that, corvette moving out

slender helm
minor night
#

bump

#

can't find the jester voice pack

#

where is it?

slender helm
minor night
#

they even got his sarcasm right

tropic hazel
#

im trying to download but i seem to be failing, im moving the bepinex file to the game files but it doesnt work. (yes i opened up them after moving the files)

slender helm
#

Because Bepinex should look like this in the game directory

#

And this is what WSO Yappinator should look like inside the plugins folder in BepInEx

#

And inside that audio folder is all the audio packs

rigid saffron
slender helm
#

Do you have to? My install works fine with the file structure as is.

#

It's also the same in the config manager file, dll inside

#

Yeah if I take the dll out of the WSO Yappinator file it can't find any of the audio packs

#

Although I guess you could put the dll out in the plugins folder, you'll just have an audio folder out there as well. I keep mine like this mostly for organization.

zenith lintel
#

WSOYappinator is picky

#

bepinex isn't

wicked wing
tropic hazel
#

i started the game when i moved the filse but it didnt create any new ones

ripe adder
tropic hazel
vague steeple
vague steeple
tropic hazel
#

nah it still doesnt work when i get locked it still beeps

#

no voices

vague steeple
#

im not 100% sure but you may need to put them in a folder named something like default or whatever you want

#

so it would be plugins - audio - default

tropic hazel
#

let me try like that

vague steeple
#

#1458041205735555072 message id also try this pack i used it as a base for mine

#

it has callouts for basically everything

tropic hazel
#

ye it doesnt work let me the try the one you sent

#

idk it doesnt work eithet i dont understand

vague steeple
#

aslo when pressing f1 is there a menu?

tropic hazel
#

uhm no

#

nothing pops up when i press f1

vague steeple
#

ah you dont have config manager one sec

tropic hazel
#

im gonna go crazy

vague steeple
#

also do this

tropic hazel
#

okay it works not i think

vague steeple
#

not or now?

tropic hazel
#

it said something about a subscription

#

💀

#

it works nvm

#

thank you

pale moth
#

correct or?

slender helm
pale moth
#

yep the audio works now

frail flax
#

i can't get it to work:( I genuienly might just be slow though..

slender helm
#

What part about the mod isn't working?

frail flax
#

wait perchance are you marblecampus on reddit?

slender helm
#

Yeah

frail flax
#

okay so from what you said on reddit, it seems when I download the mod it comes out differently?

slender helm
#

Is it the audio pack that comes out different or the mod?

frail flax
#

thats what it looks like after download

slender helm
#

Okay hold on

#

#1458041205735555072 message here is a patched dll so some of the events work properly

#

You download that

frail flax
#

okay

slender helm
#

I think you might've downloaded the whole directory from github

frail flax
#

bahaha

#

that might have been the issue huh...

slender helm
#

But that does mean you already downloaded some of the voice packs

frail flax
#

im just fully restarting

#

ok i got the dll file

#

now i download the voice packs right?

slender helm
#

Yeah you can go ahead and download them

frail flax
#

so just all of these then right?

slender helm
#

You don't have to download all of them, just the ones you want.

frail flax
#

that would make sense

slender helm
#

There are also some more direct downloads here in the pinned messages.

frail flax
#

okay so I put two of the files into the audio one

#

this is looking better than before

slender helm
#

Oh yeah, do you also have something like the ConfigurationManager installed? I know you said you had a mod manager installed but I don't know if those come pre packaged with config manager.

#

It's not strictly required but it makes things much easier.

frail flax
#

I don't think i have that...

slender helm
#

It's the thing where you press F1 and you get a pop up to change options in mods.

#

If you don't have anything like that installed there's a link to install it at the top of this forum post.

frail flax
#

Okay, Ill go look for it.

#

this is just the mod manager right? so not the config manager

slender helm
#

Just click on the first .zip file to download it.

#

It'll have a couple folders in it that kinda show how it should be installed.

frail flax
#

And I should put that in the plugins folder as well?

slender helm
#

Yeah.

#

Just the ConfigurationManger folder though, not all the other folders it's seated inside.

#

Like this is how my Nuclear Option plugins folder looks

frail flax
#

okay thats what mine looks like too

#

is that all I need?

slender helm
#

Should be.

#

Best way to know is to just launch the game and check the config manager menu with F1

#

And then if you see the audio pack make sure to test it in free flight to make sure it's properly configured.

frail flax
slender helm
#

Yeah if you click on that it should expand out.

frail flax
#

It does!

#

That looks much better.

#

though I'm not hearing many voices😭

slender helm
#

Most of the packs should have voices for starting a sortie.

#

Are the audio packs properly configured?

frail flax
#

good question

slender helm
#

Like inside of them it should look like this

#

Lots of audio files and a txt named event priorities.

frail flax
#

oh...

slender helm
#

It's chill happens to the best of us, just gotta unzip those and it should work.

frail flax
#

Lmao. Thank you so much for the help!

slender helm
#

Oh yeah there's also a more complete prez pack somewhere here, I think it's in the pins if you wanna check that out.

#

Should also be one for Eye-Tee.

zenith lintel
#

you managed to clone the entire damn git project

#

how tf did you manage that

#

@frail flax

frail flax
#

huhhh?

#

oh honestly i have no idea

#

im just skilled like that

steep dragon
#

This mod gets very annoying very fast

spark tundra
#

idk ive been playing with opal for a while now

edgy latch
#

Nuh uh, ive had jester on for the past 3 months

zenith lintel
limpid flame
cosmic cradle
#

How do i install the voicepacks?

slender helm
#

That's if you're still having trouble with it.

cunning juniper
#

To commemorate the release of #1488992920316018788 , i will be making some voicelines for 4 nations from WARNO sometime soon
Tank unit
Recon unit
logistics unit
and air defense unit
and sometime in the future the aircraft/helicopters voicelines, since i do have a neat pack
so far the nations/factions are:
USA and NVA, with the french and Russians planned, but i am willing to hear any other factions if anyone has any suggestions

zealous iris
#

Hey I'm working on making this work, do I just replace the "Addon" folder with Audio?

slender helm
#

Addon folder? Do you mean the plugin folder or are you using a mod manager or smthn that has an addon folder?

slender helm
#

I don't ever remember there being an addon folder...

#

But mine looks like this

zealous iris
#

Idk I'm using NOM

#

Huh prob just the wordings different

slender helm
#

Did you launch the game once after installing the mod? It usually creates an audio folder on it's own.

zealous iris
#

I think so? Let me relaunch rq

#

Oh there it is

slender helm
#

I guess then the addon folder is from the mod manager. I don't think it'll cause any conflicts, at least I don't see a reason why it would.

zealous iris
#

Ill just swap whats in addons to audio

slender helm
#

What is in addons? Is it audio packs?

zealous iris
slender helm
#

Okay, those should probably go in the audio folder then

#

I've been told WSO Yappinator can be fickle

zealous iris
#

Ahhh

slender helm
#

Also make sure your audio packs are formatted properly

#

Inside should be audio files and a txt file

#

Something like this

zealous iris
slender helm
#

If it's 2 folders deep I don't think WSO Yappinator can read it.

#

Yeah that looks right

zealous iris
slender helm
#

Oh and do you have the config manager installed?

#

That's how you change voice packs

slender helm
#

Then you should be all set

zealous iris
#

Thanks btw

cunning juniper
rigid saffron
#
  • Mandatory pill time (Pilot based variable) so the copilot only speaks when there are more than one pilot physically present.
  • New toggle in configmanager, off by default. Turning it on makes you skip pill time (allows you to hear the copilot despite controlling unmanned or single seater)
#
  • Attempt was made to futureproof it somewhat with "scan for aircraft" button. Unsure if it's working or not
#

While untested, I tried my best to structure the code in an attempt to allow the Yappinator be compatible with modded vehicle or unit control mod like KAR and BOTE

night mango
wild sphinx
#

based

vast roost
#

Is it client side? Am I able to use it in multi-player with no issues or nah?

vast roost
#

Awesome, means it doesnt lock me out of multi-player right?

edgy latch
#

Yeah

gleaming rampart
#

im somewhat new to the aviation games and id want to weebify my nuclear option experience with japanese voice acting. Can anyone point me to a direction where i might find the voice packs to do that? Id imagine ace combat game files is what i need?

My favorite english pack currently is Pixy by Littlesneez

rigid saffron
#

However, you can always make your own. Quite simple really

  1. Rename the audio file to be the same as other Voicepack
  2. Copy how other Voicepack is formatted
  3. Enjoy
gleaming rampart
rigid saffron
#

Also copyrighted material are allowed for non-commercial (paywall)

gleaming rampart
rigid saffron
#

STILL WORKS WITH NEW UPDATES

night mango
#

due to time limitations im unable to keep this mod running, if anyone has interest in keeping it going then do let me know!

cinder hearth
#

we had a good run

#

o7

#

i also put in the kill him audio of prez VA going crazy

edgy latch
#

It would probably be a bit before any update breaks this as its just an audio thing, but im not a mod developer so don’t trust me on this

rigid saffron
vague steeple
#

like neutral said theres a few of us who will hapilly fix any of nikko's mods if they break

rigid saffron
cinder hearth
#

Oh yeah it’s not named like that

#

It’s one of the FX for dropping a nuclear bomb

#

Felt more accurate

brazen parcel
gleaming rampart
minor briar
#

Does this still work?

fair timber
#

yeah

fast kelp
#

is there a list

vague steeple
fast kelp
#

no like every possible sound

#

you can use the game files for vanilla sounds but this one adds new ones

fast kelp
rigid saffron
#

It has all possible trigger plus the weight. Higher means prioritizing that trigger over anything below it

fast kelp
#

Thanks

thorn shale
#

i think im missing smth with this mod never had it work yet but gonna reinstall from scratch, it does work for .33 right?

vague steeple
thorn shale
#

gonna try reinstall first after work cause i am a bit dumb but if still not working i will lyk

hushed bramble
#

who are pixy?

#

and what game are they from?

#

educate me pls

vague steeple
brazen parcel
# hushed bramble who are pixy?

Larry Foulke from Ace Combat Zero. He serves as the player’s wingman and also as a rival Ace pilot later on in the story

brazen parcel
#

All I said was “rival ace”, nothing more

weary goblet
#

Hello, is it possible to combine all voice packs in only one pack and the mod to play randomly the sounds included in each pack ? FXR made a pack combining Prez and Galaxy together, but I wonder if it's possible for all the voice packs in one folder.

fast kelp
#

Just rename duplicates to new numbers

#

Like if two sounds with the same name exist just make the first one _1 and the other one _2

#

And so on

weary goblet
#

Ok nice ! Thank you

night mango
weary goblet
rigid saffron
rigid saffron
echo sand
#

is this good?

rigid saffron
#

Correct

weary goblet
#

Hello, how many different voice lines for one event ("bomb" for instance) can I put in an audio pack ? Is there a limit ?

weary goblet
small ice
#

just out of curiosity, how do i get the voicepacks to work? just put the .dll file into plugins like any other mod and then add the voicepack in there as well?

#

nvm

#

figured it out

hardy sentinel
#

Does Yappinator work with NOMM? For me it doesnt seem to do anything.

slender helm
#

Last time I played with NOMM it worked, although that was a bit ago, maybe before the update.

hardy sentinel
#

Gotcha

slender helm
#

Oh wait NOMM not NOTT, sorry I got those confused

slender helm
#

Got my mods mixed up sorry.

hardy sentinel
#

Thx!

#

Doesnt seem to work still heres my file path

#

Moved the audio files forward one folder

#

Actually worked

slim abyss
#

@rigid saffron could you let me know which event triggers the japanese "YOOOOOO" voice line in the prez pack? i want to disable it

rigid saffron
slim abyss
#

ok pepethumbsup

rigid saffron
slim abyss
#

deleted :)

queen ember
#

I can't get the mod to work. I have it installed via NOMM and moved the voice pack from addons to audio. Still, nothing happens.

#

Nothing I do or moving around files works

#

Please help

queen ember
hardy sentinel
#

That’s all I did and it worked

#

Hope that helps

#

If that doesn’t work i seem to have a different file path than you I’m not at my desktop rn but ur going through the addon path move that entire folder into the audio path instead

queen ember
queen ember
hardy sentinel
storm marsh
#

anyone online to help me?

slender helm
storm marsh
#

how do i downlad bepin from the website?

slender helm
#

On the bepinex github page there should be an assets list under the most recent release

#

If you run windows you're probably gonna want the win_x64 release.

#

You click on that and it'll start downloading, then you'll get a zip file to extract, after extracting it you copy everything in there to the nuclear option directory.

#

You can get to the directory by going to nuclear option on steam, right click on it and under manage there should be an option that says browse local files.

#

After installing bepinex you gotta run the game once to generate all the files.

storm marsh
#

i ran it i dont see anything new

slender helm
#

After the files are generated you should go to the nuclear option directory again open the bepinex folder, then the config folder, then open BepInEx.cfg with notepad and ctrl + f search [Chainloader] -> HideManagerGameObject = false and change false to true.

storm marsh
#

i put the extracted files in a folder and put the whole folder in no

slender helm
#

You just take these and drop them in the nuclear option folder

#

No need to make another folder.

storm marsh
#

i see

#

rerunning noew

#

do i just open it and close it or do i need to wait

slender helm
#

You can just open and close nuclear option.

storm marsh
#

okay i downloaded the WSO yappinator

#

is that the same as this

slender helm
#

WSO Yappinator goes in the plugins folder inside the bepinex folder

storm marsh
#

is that the only thing i need for this mod

#

it said mod download and voice packs in the top

#

they both did the same thign i think

slender helm
#

You'll also want the configuration manager

#

I think there's a link in the main post here.

storm marsh
#

foiund

#

does that also go in plugins

slender helm
#

Yeah

storm marsh
slender helm
#

Should just be the top one.

#

After you download that you unzip it and I think it should just be drag and drop into the plugins folder.

#

Oh no wait it's a bit deeper.

#

You open it and go down the folder chain until you get to the ConfigurationManager folder and you move that one to the plugins folder.

storm marsh
#

done

#

how do i get all of this in there

slender helm
#

You'll have to download those and manually put them in the audio folder in WSO Yappinator.

#

This is what WSO Yappinator looks like in my install.

storm marsh
#

i dont have an audio folder

slender helm
#

And this is the audio folder.

#

You can just make one I think, or if you run the game it should generate one.

storm marsh
#

nice it did

#

so do i just need those folders

#

or all the extra stuff

slender helm
#

You can just download whatever audio packs you want.

#

There should also be some in the pins on this channel.

#

But when you install them, make sure inside the audio pack folder is a ton of audio files and a txt titled eventpriorities.

#

The mod won't read the pack if it's double seated.

storm marsh
#

it wont let me download them

#

i see the priorities

slender helm
#

Won't let you download from the github page?

#

You just gotta click on the pack name and then click view raw and it should download the pack.

storm marsh
slender helm
#

Okay so like what does the inside of the Prez one look like?

#

It should just be audio files and the txt file.

#

Something like this.

storm marsh
#

yes

slender helm
#

Then it should be working.

#

In game you press F1 and it opens the config manager menu and that'll let you change audio packs.

storm marsh
#

f1 isnt doing anyhthing

#

oops

slender helm
#

Does your config manager file in plugins look like this?

storm marsh
slender helm
#

I think the config manager stuff should be in a folder titled configurationmanager.

#

At least that's how mine is.

#

I think wso is fine being loose files though.

storm marsh
#

i dont have that folder

slender helm
#

You might be fine just making one.

storm marsh
#

in the plugins folder? and then drag all of that stuff except WSOyappinator in there?

slender helm
#

Yeah, should work.

#

I haven't really had much trouble with the config manager so I don't have too much experience trouble shooting it though.

storm marsh
#

i jsut launch NO as normal? not vulcan or the other optin

slender helm
#

Yeah just launch it normally.

#

The other options shouldn't affect this anyways, they're just ways for your computer to interpret graphical data.

storm marsh
#

f1 still doesnt do anything

slender helm
#

You could try deleting the config manager folder and reinstalling

#

Just drag the first folder in the config manager thing into your nuclear option directory, it should install properly.

storm marsh
#

okay ill try that i think last time i exctraced everything into plugins

#

still nothing what da hell

slender helm
#

Yeah, when you extract the download it'll have a bepinex folder in it, just drag that over.

storm marsh
#

drag the bepinex folder into nuclear optino or plugins

#

sorry i suck at modding if you couldnt gather that

slender helm
#

Into nuclear option

storm marsh
#

take 15

#

we shall see

#

does it work in single player missions

slender helm
#

Yeah it works.

storm marsh
#

yeah still nothing

slender helm
#

Do you get the whole console thing pop up before nuclear option launches? It's a thing bepinex does I think.

storm marsh
#

no

slender helm
#

If you go to the config folder in bepinex

#

There'll be a .cfg file titled bepinex

#

In there make sure you changed the chainloader thing to true.

#

[Chainloader] -> HideManagerGameObject = false

#

This thing

storm marsh
#

i might be an idiot

#

i did that but didnt save it

#

LMFAO

slender helm
#

Well while you're there also find this line

#

[Logging.Console] -> Enabled = false

#

And set that to true as well, it might help with troubleshooting occasionally

storm marsh
#

console opened on start

#

got it thank you for your help

#

never mention my blunder to a soul.

slender helm
#

No problem.

storm marsh
#

can i change my callsign?

slender helm
#

Like what you're referred to by the characters?

#

Not unless you record custom voice lines.

#

All the voice lines in the packs are just ripped from their respective games.

storm marsh
#

ah i see

#

are there mods for different jet sounds?

slender helm
#

Also lets you have different gun sounds and other things I think.

storm marsh
#

heaven sent you are

slim abyss
#

i should combine the prez and galazy voice packs Clueless

lusty ore
#

Hi, I was wondering if I could make my own voice packs and how I'd be able to do that? I wanted to make one of my gf 🙂 Thank you.

slim abyss
#

i love the idea of getting your gf to just scream into a mic for like two hours recording WSO lines ICANT

rigid saffron
cursive mantle
#

Petition to commission Hiyori Mokami for a Nuclear Option voicepack

winged stump
#

hello

#

i hate to bother anyone but im having issues getting it to work through NOMM

vague steeple
winged stump
#

thank you!!!!

rigid saffron
coarse anvil
#

how do you make it work? do i just put it in plugins with a voice pack and thats it?

hardy sentinel
#

Yea u just unpack the zipped file in audio

#

U may have to move it forward a file tho

#

Like i had to pull the audio clips from Prez(Nikkorap) to prez_voice

plush sandal
#

.

spark tundra
#

,

agile sparrow
#

My plugin fille for WSO yappinator just has the dll

#

how did you get into that audio directory

slender helm
#

I think it usually generates one when you launch the game after installing yappinator

#

But I think you can also just make one

agile sparrow
#

ahh i see

#

havent launched the game yet

agile sparrow
#

might need to

slender helm
#

I think you can do that

#

I mean as far as I know all WSO Yappinator needs is an audio folder to read from

#

To find audio packs

agile sparrow
#

hmmm i see

agile sparrow
#

how to check if the thing is uhh

#

functioning

#

all well and good type

rigid saffron
agile sparrow
#

do i just lock n fire

rigid saffron
#

Question, have you installed configmanager?

agile sparrow
#

yeah

#

like the bepinex config manager right?

#

I kinda just installed NOMM

rigid saffron
agile sparrow
#

hmmm it doesnt seem to be creating the audio file post launch

#

even had a tutorial flight

#

crashed into the damn hill

rigid saffron
#

Have you picked an audio?

#

Audio are not a file, but folder btw

#

You put the WSO folded Inside

rigid saffron
#

Have you test it?

plush sandal
#

maybe its the voicepack itself

#

ill change it

slender helm
#

How do you have it structured? Cause from the screenshots you posted it kinda implies you've got it like plugins>WSO Yappinator>audio and then inside there is just a bunch of raw audio files.

#

It should instead be that inside the audio folder are your packs, and inside the packs are the audio files and the event priorities txt file.

plush sandal
#

o

rigid saffron
# plush sandal like this?

Move the audio folder and WSOYappinator.dll out from the WSOyappinator folder and put it in the plugins folder

slender helm
#

It should work fine in that folder, I have mine structured like that and it works fine

#

My audio folder looks like this as well, for a reference

rigid saffron
slender helm
#

Yeah, they're nice. Kinda wish Eye-Tee had more lines but I think that's a limitation of Project Wingman and the fact she's from a short dlc

rigid saffron
agile sparrow
#

well booting up NO rn so ill test if prez works

#

Hey quick question does WSO yappinator only work on twin seater planes/ planes with two seats?

#

Is it programmed to do that?

rigid saffron
agile sparrow
#

where in the config?

#

whats the move

rigid saffron
#

Yes

agile sparrow
#

odd

#

f1 doesnt do anything

rigid saffron
#

Extract the Configmanager folder and moves the entire folder onto the plugins

agile sparrow
#

?

rigid saffron
echo hatch
#

Anyone got the files for AWACS Sky-Eye from AC4

wintry jacinth
odd sail
#

i cant get this to work

slender helm
odd sail
#

it was from github

slender helm
#

Are you able to actually select the audio pack and it just isn't playing?

#

Through the config manager thing.

odd sail
#

config manager isnt working neither, when i press f1 nothing happens

#

but its detected and changes in the cfg

#

automatically

slender helm
#

idk about config manager not working

#

But check the audio pack

#

It should be the folder titled prez and then inside that should be audio files

#

It might be double seated and so it's not reading the audio files

odd sail
#

like this

slender helm
#

Yeah like that

odd sail
#

strange

slender helm
#

Do you have other mods installed that are working?

odd sail
#

yeah the vibration one

slender helm
#

I think last time I talked with someone who had config manager not working they forgot to save the changes you make to the bepinex cfg file when setting it up, maybe it's that?

odd sail
#

still not working tho

#

tested that

#

you got the mod installed?

slender helm
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Yeah

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I don't have that meta json tho