#General Mod Talk and Bepinex Install Instructions

1 messages · Page 5 of 1

wary cosmos
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ngl gang, booting up the new QOL update to see that BDF ripped the laser off the LFD and bolted it onto the Argus got me shitting bricks

celest sundial
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LAN mod releasing soon

halcyon notch
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For the record, the vanilla game does have some degree of LAN support

celest sundial
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Yes, its the LAN support built into the game already but instead added via the UI

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youll be able to also start lan games from the UI as well

unreal mesa
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Finally
Nuclear Option in gaming arenas

celest sundial
celest sundial
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Done

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I noticed bug where workshop maps dont load
it does work with user missions and built in missions

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ill add the workshop mission sync into this like the panel has and it will fix it.

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Wonder if its possible to port forward this port and see if someone is able to connect

shut veldt
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Bit annoying that bepinex configuration manager, can't bind numpad keys, while num lock is enabled (because then whenever I hit 2, 4, 6, 8 on my numpad, then it also activates what I have bound to the arrow keys)

full wharf
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you know what i wanna make someday if i ever get the skills?

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a Nuclear Option version of the Project Habakkuk aircraft carrier

quartz folio
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I would have created civilian planes if I had skills as well though, which is a smaller dream but who cares. Size of your dream doesn't matter in terms of being bad or good after all.

celest sundial
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more of a fun mod but looking into making an IR tone mod. so it actually does the IR growl lower and higher based off of distance and angle of an IR from engines before firing.

rapid pilot
celest sundial
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sweet! I just saw actually lol

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does it change tone based off those parameters?

rapid pilot
rapid pilot
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if you want any source code just let me know

celest sundial
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I dont know if its worth modeling but i was looking at having it increase pitch based off of angle from thermal signatures as well

rapid pilot
celest sundial
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so facing head on with jet lower tone and as you face the rear more it tones higher

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I feel like it wouldnt be too hard.

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I also dont know how to code so idk lol

rapid pilot
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could maybe calculate the targeted aircrafts heading as its exposed to the player then compare that to the players heading i suppose? there is probably an easier way but this is the way i'd start

celest sundial
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calculate the aircrafts position in space compared to your heading. You can essentially create a "heatmap" for each airframe. not sure if the game has it already but you can have the mod create config profile for each airframe and then can adjusrt the config to match where the engines sit on the airframe

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like medusa you would adjust the airframe config so that lower back on the aircraft the growl would tone higher vs the higher rear

rapid pilot
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very possible i suppose how would it work with angles thow? for instance if the aircraft is verticle and side on? would that affect it?

celest sundial
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ill do some light research rq

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do you have your source code?

celest sundial
quartz folio
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How to make waypoints visible.

celest sundial
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alt f4

quartz folio
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No but fr I would like to know

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I just place them on the map and I see nothing

frigid tendon
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control-alt-craig

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is there no settings? or keybinds in bepinex config manager?

frigid tendon
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wack

quartz folio
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F5 = Open this menu
And than Arrival radius and turn smootherness.

rapid pilot
quartz folio
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Though only on my maps

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And I want to have them on others as well

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Visible to be able to even work with them

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Or maybe there are better waypoint modes out there?

quartz folio
celest sundial
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@rapid pilot got it working

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tone needs adjusting to more irl

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but irseeker aspect working

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pretty well too

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works uncaged as well

rapid pilot
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very cool

quartz folio
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Bzzzzzzz

frigid tendon
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RWR tones Soon

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when i get home, unless i sleep early again

celest sundial
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also does the variable brake actually work for anyone?

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I swear its never worked for me

rapid pilot
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got my first real taste of linux today why do you people do this to yourselves?

frigid tendon
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the joke goes that win32 is the most stable ABI on linux

rapid pilot
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it was just command line simulator 2026 whyy

frigid tendon
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how

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pretty sure most distros just use a gui wrapper for the package manager nowadays (i don't use it but w/e)

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or snap or flatpak or whatever bullshit is the new meme

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like, what distro did you even use

celest sundial
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bro downloaded the kernel and is making his OS as we speak (this is how every distro works right?)

frigid tendon
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year of the linux desktop is never ever tbh

manic marten
celest sundial
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sudo rm -rf / (PS this is a joke dont nuke your linux box)

halcyon notch
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Large parts of the Linux desktop experience has been sufficiently standardized and works well. Audio is still stuck in the 70s.

frigid tendon
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the entire desktop environment sucks

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both x11 and wayland are ass

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also imo the audio problems are overstated

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wireless networking is the actual warcrime

rapid pilot
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i get its more free than windows but im tired enough RNG_looks_at_chat

frigid tendon
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computers suck in general

manic marten
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I use it on my handheld and on my servers

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that's enough for me atm

frigid tendon
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i use it everywhre

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but i hate windows since 7 went EOL

tawny blade
celest sundial
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IR missile tone mod that works based off the already in game IR seeker behavior,

manic marten
celest sundial
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I know a lot of people run open track so im wondering if i would with the tone mod in combo with the new increased missile maneuverability I would be able to have an indicator at the top of the hud so while dogfighting it would cue you of minimum distance from the target and the max angle of attack the nose would be allowed off of a target to get a hit with high confidence

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So while looking back or around on your HMCS youll get shoot indicator while in dogfight saying SHOOT. its doing the constant calculation of distance vs angle the nose is off target.

tawny blade
celest sundial
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sweeet

tawny blade
# celest sundial sweeet

not one
it's just using game audio, or in the case of the new radar contact...

a fully generated 3khz square waveform, that is pinned to a specific length, then referenced for a cached premade sequence

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worth it

celest sundial
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better too because its not a stangant file, since you create the sound itself probably gives you mroe to work with

tawny blade
quartz folio
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Apressor thing

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What, it would be funny to get chase by sytch with that sound

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Why not

tawny blade
frigid tendon
quartz folio
tawny blade
quartz folio
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Is it just me who considers that fun?

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Damn.

tawny blade
quartz folio
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Guess I am a bad person indeed, and I wasn't even born recently

tawny blade
quartz folio
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I wasn't reading too deep, and it was half joke anyways

tawny blade
frigid tendon
celest sundial
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New mod coming out

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neuralink upload straight into a 20th century boscalian/primaverian factory worker.

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fun factory minigames making airframes

frigid tendon
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i am dragging my feet on adding squads

celest sundial
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Working on MEAT

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(Minimum Engagement Assessment Tool)

The game already seems to calculate the max arc of a missile but it seems to be much more strict than it needs to be for many munitions.

The tool will be focused on AA missiles for now but the mod when a target is selected will constantly calculate the max degrees off the nose can be from that target using the already existing limits from each missile MMR,AAM,Scimitar and the distance from the target.

In theory this would allow pilots to have a much more accurate way to know during a dogfight or cruising by an enemy plane without appearing as targeting them that they will be able to hit a target off bore so far.

The HUD will have a smaller FIRE indicator above the already existing shoot indicator that will vary in opacity based off how easily the missile could vector towards the target.

Say you were in a dogfight and as you enter the merge and go for the turn you would know before the opponent when the true minimum engagement distance of said target is, allowing you to hit shots you otherwise might not have thought were possible.

I plan on integrating it into the HMCS as well so that when you are looking at an enemy plane while in the circle of the dogfight you can look at their plane and still see the fire indicator

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Perfect example: While the built in indicator said out of arc. the shot was entirely possible. MEAT would have given me a FIRE indicator indicating based off the missile parameters that the shot was indeed "possible"

celest sundial
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MMR-S3

thrust 28000
burnTime 2.2
fuelMass 40
mass 100
finArea 0.3
torque 2
maxTurnRate 45
seekerMode 3
flareRejection 2.1
positionalError 3
driftRate 160
guidanceDelay 0.05
tangibleDelay 0.1
selfDestructAtSpeed 200
maxLead 5

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got what i needed for calc

rigid yacht
drowsy hornet
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I wonder. What are the tools to create models?

dense bear
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guys, anyone have tutorial for modding for NO🙏

rapid pilot
dense bear
rapid pilot
# dense bear making them

#1457932420882894901 message there is a tutorial here im not sure how complete it is I learnt by installing visual studio 22 and the needed components for it then I got unity explorer and messed around with that for a bit then I got dnspy and started looking at how other peoples mods work the rest is history its a very big learning curve if you havent used c code or dnspy before AI can help explain things and do very basic tasks in coding but I wouldn't rely on it fully you will spend more time fixing what it made use it as a tutor

frigid tendon
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i use vscode, but yeah

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chose your own unity asset extractor to explore game files

rapid pilot
frigid tendon
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it helps if you can make a unity project from the game if you wanna explore ui elements

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for simple mods, you can just decompile the game

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or explore it in ilspy/dnspy/whatever

rapid pilot
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for starting i'd stick to unity explorer + dnspy and make something simple

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i feel like once you understand dnspy or ilspy you can do pretty much whatever you want lol

frigid tendon
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at some point, i have to figure out how to get rid of the script errors in the unity project 💔

rapid pilot
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me when i miss a } whyy

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i cant wait to get into unity properly and learn all the new errors

frigid tendon
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i wanna know if i can add objects to the cockpit

rapid pilot
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i managed to make an asset project that piggybacks of blueprinter its an absolute nightmare lol

rapid pilot
frigid tendon
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you know what, i have an idea

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but i'll have to explore it when i get home

scenic cradle
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Since I know when there isn’t a target selected the MFD has a pseudo RWR that shows pings and contacts on it

frigid tendon
scenic cradle
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Ahhh, ok that makes sense

frigid tendon
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the helicopter and fighter RWRs have lights alongside the display

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can't i just create a gameobject with a model during setaircraft

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and set its parent to the cockpit or w/e

scenic cradle
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you'd probably need to set a custom transform for each aircraft then I think?

frigid tendon
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yeah

frigid tendon
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first i have to figure out how to get my own model in the game lol

scenic cradle
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just blueprinter/s

frigid tendon
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i can probably just throw together my own asset bundle

rapid pilot
# scenic cradle just blueprinter/s

the actual unity project for blueprinter isnt public just the dll to actually load the assets in I made a unity project that uses blueprinters dll to load my assetbundles its just really annoying to get right

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my current system allows the use of donor assets so im making some crazy weapons atm

rigid yacht
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Need someone to test my laser mod, find me a big with its

  • Piercing
  • Tracking
  • Self-damage
  • etc
dense bear
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in contrast DnSpy

celest sundial
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exports unity assets and can view them

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dns spy you can decompile the games dlls

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these two will give you info on how the actual in game systems work

dense bear
celest sundial
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Yes. im not very versed though. also I probably wouldnt upload any here to check

celest sundial
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since its distributing their assets

celest sundial
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Very alpha test of MEAT

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Out of arc but MEAT with the faint indicator says the shot is actually possible

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Indicator raises in opacity as your shot becomes more inline with the "optimal launch trajectory"

dense bear
celest sundial
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I use ILSpy but you should be able to open the nuclear option data folder in dnspy and then have it decompile all code and export to folder

celest sundial
celest sundial
rapid pilot
celest sundial
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@dense bear My bad yeah i got unity explorer mixed with asset ripper

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Unity explorer helps see backend game stuff while the game is running

rapid pilot
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it lets you see how things work there is also a button that takes you to dnspy with whatever you have in unity explorer open really helped me learn dnspy

manic marten
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use that one

celest sundial
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Sorry for mod spam i updated all my mods to include game version

dense bear
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Do I must have to have only one Plugin.cs file?

I just see through DNSpy that people mods have several, or even dozens, of them

rapid pilot
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take my mod GAS for example its a few thousand lines in total trying to fix things or add them all in one cs would be a nightmare but split them up gets a lot easier

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folders are also a godsend

scenic cradle
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Yeah^

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You’d ideally make a new file for like a new section of code you’re making

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For example instead of having me charging the power curve of the jammers and transform of a radome you’d do that in two separate classes

halcyon notch
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AtomicFramework might be a bit weird because it has Mod.cs which is not what you think it is

frigid tendon
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i'd say to look at NOX but it's all kinds of crazy

scenic cradle
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I can offer some of my mods for reference since all of them are also open source

steep bloom
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Has anyone had their Bepenix config plugin stop working? tried to bring up the menu in game and nothing

celest sundial
dense bear
# dense bear huh?

What is the difference between upper and lower files below GlobalSoundReplacerNO?

rapid pilot
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Those aren’t in a namespace they are under the root below that is a namespace it stops things like name conflicts

dense bear
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Is there a way to add parameters from Assebly-CSharp itself? I'm currently looking at the code for QoL and other mods, and they're difficulty but referencing them. The AI ​​is also very strange, suggesting something I've never seen before.

rapid pilot
# dense bear Is there a way to add parameters from Assebly-CSharp itself? I'm currently looki...

this is classic ai making assumptions "using NuclearOption" its guessing what you need is in that namespace its not if you are determined to use AI to start you can usually tell them to remember things and give them context also screenshots of dnspy however you will spend a lot of time back and forth youtube is full of playlist showing how to mod unity as it is a very easy engine to mod when you get the hang of things and as for the screenshot everything you should ever need is in there im still very new to it all but I have several working mods and can easily find my way around its only taken 4 ish months and you can always ask here there is lots of people willing to help

celest sundial
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There is a way for AI to make decently usable mods but you gotta figure out your own methods to get it to work

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Look up prompt engineering and context

rapid pilot
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i feel like a lot of people have got to the point where they treat ai as a real thinking being and thats where a lot of issues arise

celest sundial
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true but its also highly capable, its a multiplier. I just know some basic terms and you have to be specific. That combined with context it works decently well

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all my mods are Chatgpt

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i dont write a single line and it makes a batch file to compile it for me

manic marten
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it works pretty well, but - being a multiplier - it will multiply smart just the same as it will multiply stupid

celest sundial
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If you just say " hey make me this mod for nuclear option that say hooray everytime i die its going to give you a cs file that says die>hooray.

But if you give it a somewhat correct flow like.

I want a bepinex 5 mod for a unity game called nuclear option. Here are is how this mod is supposed to function
Step 1:
step2:
step3;

I want a zip file containing the build files included with all needed references and a batch file to compile the code for me.

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youll need to debug a bit but once it does it correctly ask it to make a text file of what it did and then youll have a clean template to make more mods with.

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then give it context it will work nicely

rapid pilot
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i never knew it could zip files and i suppose with the right enviroment it would be feasible it was very good at helping make my menu maker but I find it causes issues when editing my existing code i suppose if it wrote all the code thow it wouldnt be as a bad

celest sundial
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the key is CONTEXT

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how you give it context is up to you tho!

rapid pilot
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ye i suppose i never experimented enough with them i had ugg when i started he was a deep learning teach it yourself ai with almost bottomless resources he could recite the entirety of sharp in detail i miss him rip ugg

celest sundial
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OPOL I think is 3-4 thousand lines of code. didnt say it was optimized yet but it wrote a mod with 4 thousand lines of code and its working.

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lot of code because of all the data collection,logging, and real time flight path simulation

rapid pilot
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interesting i won a years subsription to chat gpt and claude but i only ever use it to restructure mods or troubleshoot but recently its been causing a lot of trouble

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love it when my c key stops working

celest sundial
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lol

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let me see if i can whip up a simple text document template real quick and ill send it to you

frigid tendon
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i refuse to use ai to code

rapid pilot
celest sundial
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thats fair, i cant code and i have a full time job in IT that isnt coding so i dont want to learn lol.

rapid pilot
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I like AI as a tool but I still prefer hands on co pilot is really nice

frigid tendon
manic marten
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nuclear option

rapid pilot
manic marten
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i heard it on tv

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i came here to find out

rapid pilot
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ah

cedar pumice
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I am waiting for @manic marten to see this.

celest sundial
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for anyone using ai to mod heres a good bepinex template

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that there will give you a good direction on making a mod! 😄

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if it makes build errors i just copy from cmd to chatgpt lol. can take time to debug

rapid pilot
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i installed rtk for the ai lol brings usage wayyyy down

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I let a few other people use the account because well it was free and i barely use it tried to get it to upscale some old blueprints and got hit with the limit message

celest sundial
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claude is much better and tried paid plan. the limit is so low its useless for complex mods

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chatgpt 20 dollar plan I can make all the mods and changes i want

rapid pilot
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i got gpt pro hehe its funny because it says unlimited chat and image but turns out its not lol 5 people managed to hit the "unlimited" limit in 3 days.....

manic marten
# celest sundial

you can use .net standard 2.1 to have some nicer things and still be compatible

dense bear
celest sundial
#

LMAO

celest sundial
#

i made this mod that puts a jpg or png on an enemy aircraft in 3d space as just a quick example but that template made me this in 5 minutes

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and two quick debugs

manic marten
celest sundial
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7eps you have any idea what part of the code determines which angle a missile will take off its pylon?

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OPOL is decent rn but if i could know the angle its going to take off the rail it would help a lot

manic marten
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not yet familiar with the weapon and weaponstation stuff

rapid pilot
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"yet" 500 megaton lynchpin confirmed next update

celest sundial
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im very tempted to make a launch as a piledriver mod

manic marten
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I don't wanna get fired but I have an obsession with lynchpins

celest sundial
#

when activated you will launch out of an msv and follow the path of the piledriver in your aircraft

rapid pilot
rapid pilot
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ive just fully learnt the most common visual studio errors and now unity is throwing new errors why WHY

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some arent too different tbf

manic marten
#

one error after another

rapid pilot
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fix the error and create 6 more YeahBoy

celest sundial
rapid pilot
wet cedar
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Incoming missile auto target key binding is coming very soon

rapid pilot
#

im so tired..... custom asset loads so i test it - it needs some tweaking so i tweak it and rebundle it - custom asset fails to load - are we fr?

hard totem
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@nimble river

native elbow
#

Hey folks, apologies if this is a repeated question. Had a browse through the pinned and a looksie at the guide, but hoping I can get in touch with somebody for some more direct advice.

I'm a VTOLVR modder - I've modelled, textured, and implemented full aircraft, both real and fictional. Looking to try my hand at custom aircraft for N:O. Anyone willing to speak to me about workflow, processes, friction points, etc?

rapid pilot
celest sundial
#

😭

waxen owl
#

Modding starter pack:

Claude
DnSpy/IlSpy
VsCode
Coffee
Unity Explorer
Unity Editor

halcyon notch
#

I use Visual Studio. IDK how the vscode flow works

edgy coral
#

wtf is Coffee

elfin quartz
waxen owl
#

^

rapid pilot
halcyon notch
#

I've broken my csproj files into reusable chunks

rapid pilot
rapid pilot
waxen owl
#

I get a free API key

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Free aah Chinese AI

rapid pilot
#

I know a few people use them for modding I just can’t deal with them for longer than 15 minutes haha good luck to you

rapid pilot
# waxen owl Why

The ai makes code and I spend 3 hours debugging it or I make the code in an hour and it works with very small issue I also know where everything is and how it works if I tried to make GAS purely with AI I actually think I’d go insane

waxen owl
rapid pilot
#

I’ve probably said it 100 times now it’s a nice tool for small tasks but I just can’t be bothered to type back and back and forth I’d much rather just put a film or series on the second monitor and code away

waxen owl
#

Haha

rapid pilot
#

90% of their problem solving is either going or circles or just delete the code causing the issue and take the feature loss 😭

waxen owl
#

Well uh mine doesn't do that

rapid pilot
#

Fair enough I think it’s down to personal preference

waxen owl
#

Mines just

Understanding-find references-build

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Mine have a pretty good reasoning

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They actually look for references like github etc

rapid pilot
#

That’s just the thing I could spend time refining it and getting in a good place or I could just do it myself and I guarantee it will come out better I’ll still use it for renaming and restructuring ( my code looks awful structurally ) but currently I am faster and more refined than an ai

waxen owl
#

👍

rapid pilot
#

Good luck thow I’m sure you will get good results

waxen owl
#

Well all it do is just log the whole battle

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I want to make something like monitor awareness system

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Palantir aah

rapid pilot
waxen owl
#

Yes

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Bruh I accidentally change into the symbol and number keyboard

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And my muscle memory kicks in

rapid pilot
#

Could be worse my c key is buggin on my keyboard my messages come out like I’m stuttering

rapid pilot
winged mulch
#

I wonder if it is possible to make a mod so that modded in planes are added to default factory lists?
Since from what I've played so far with mods, you can only buy them and can't requisition by rank unless on a mission specifically made for that mod.

wet cedar
rapid pilot
grim rover
#

Hey guys. Does anyone know where to put the .nodp files?

rapid pilot
tawny blade
vestal socket
#

I'm trying to download the f16 mod, and it just won't download for some reason

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it'll stop after a minute or two

tawny blade
rare apex
#

any blueprinter docs out there?

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did a quick search, looks like no

rare apex
#

finally it loaded properly

waxen owl
rare apex
#

its paid but i still have it from being a student lol

edgy coral
#

there's

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a lot to do.

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it's already longer than my uni dissertation at 18,000 words

edgy coral
#

yeahhhhhhh

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I'll probably get it finished when I'm recovering from surgery next month

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process is straightforward but a hastle

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for each monobehaviour:

  • read through decompiled code
  • document what everything does
  • test ingame
  • note all edge cases
rare apex
#

dnspy mcp wen

edgy coral
#

just use assetripper set to level 2

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the game's not il2cpp

rare apex
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ive used assetripper back when it wasnt the web version, but that was so long ago and idk the best settings to properly rip a mono game

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ill try level 2 this time

edgy coral
#

just set it to level 2

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oh and set the script mode to decomp

rare apex
#

the web version is so laggy

edgy coral
#

YEAH it's hell

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getting assetripper premium was amongst the better business decisions of mine

rare apex
#

how much is it

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lemme check

edgy coral
#

worth

rare apex
#

im assuming that you have to keep the subscription to get updates (?)

edgy coral
#

it hardly needs them

celest sundial
#

Im trying to learn more about modding, What does level 2 on assetripper do vs me just launching the web gui version and loading the files and ripping with default settings

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Also looking into making an Airstike mod

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Serverside mod you can set dollar amounts cost per kind of strike package. Users can request and pay for the strike and the server will spawn the strike package with the given targets.

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Enemy team will have to move to intercept the strike package

edgy coral
celest sundial
#

whats the main difference between decomp level 1 and 2?

edgy coral
#

stubs vs method bodies

rare apex
#

im doing something wrong with the export

rare apex
#

i guess it worked?

rapid pilot
#

Custom assets hurt my head so far I’ve got 4 working assets and about 20 broken ones lol and I still need to learn how to make textures for them RNG_looks_at_chat

abstract bramble
#

Do mods allow you to play multiplayer

waxen owl
waxen owl
#

Mines doesn't work well

cedar pumice
#

I had something to do, but I don't know what it was.

rapid pilot
waxen owl
rapid pilot
#

fingers crossed my new munitions should be out soon™ just need to tweak the last two and make textures

rare apex
waxen owl
#

I'm too stupid and need more clarity

rare apex
waxen owl
#

The managed?

rare apex
waxen owl
rare apex
#

Need to figure out how the blue printer patch operations work

rare apex
mental vector
# rare apex smh

Hey, how did you install the MC 260? When i try to install it, it's not showing up

rapid pilot
#

this is from when i was trying to make barrel bombs lol

mental vector
rapid pilot
#

its also needed for the mig 15 and f16

mental vector
rare apex
waxen owl
restive arrow
#

I have a question gang
I got into modding the game recently, but mounting any of the mods (or at least Blueprinter) makes me unable to browse servers.

maybe it's an already known fact in the NO community that most mods turn off your multiplayer, but I want to make sure

edgy coral
#

if you have the exact same mods, you can see and join em

restive arrow
#

Ah I see
ngl it's kind of a dealbreaker I lowkey expect mods to just turn off when you join multiplayer
I had downloaded the building repair progress bar mod and even that would hide servers to me

#

no offense btw the current mods being made are straight heat
But all those youtubers gassing up how modded NO is the best experience actually expect me to enjoy using them on bots lmao

#

Anyway I'm hyped for official mod support so that mod management is native to the game

edgy coral
restive arrow
#

Hosting ?

celest sundial
#

thinking about making a dedicated kar server

#

anyone already have one up? doesnt seem like they do

halcyon notch
#

Official mod support won't change the fact that gameplay mods will break multiplayer compatibility

edgy coral
#

"mods don't work in mp"

restive arrow
#

dw I was just mad because I assumed there were mods that could run purely clientside

#

Not talking about entire airframes but like some HUD mods

edgy coral
#

Ah yeah, some of those get wacky with it

celest sundial
restive arrow
#

Sound replacements and such maybe
But I remember once seeing a mod that adds the status of each of your missiles in a volley and shows which landed and which failed
Like a board

celest sundial
rapid pilot
shut veldt
#

Now I personally don't mind playing against bots, as I find lobbies with randoms (only played pve), to be too often a mess

#

Both as it's not exactly easy to work together with only text chat that does not allow you to read messages you either missed, or only read partially, and all too often people just use up all the teams nukes, the moment they can

shut veldt
#

I'd personally be happy with simply getting a chat history (and maybe giving text chat it's own location in the UI)

rapid pilot
#

it is a mod but official support would be nice

warm trout
#

at least the chat history

#

easiest would definetly be giving it an extra window

frigid tendon
#

honestly i could probably throw something together when i get home

shut veldt
#

One minor issue I've gotten. Is that when using QOL mod, I no longer get weapon descriptions, while I don't have footage of it, I'm sure when I first tired it, I got weapon descriptions.

cyan leaf
candid drum
soft fiber
candid drum
#

I probably should have realized that tbh

shell eagle
#

FTR, I mention this because this would confuse me and I want this mod so bad lol

rapid pilot
#

@jagged forge send logs here

jagged forge
#

Thank you too

#

Thats all?
Or I need something else?

rapid pilot
# jagged forge

you can drag and drop this file straight into the chat and it will show us the full log

jagged forge
#

Its my friend's problem, so I cant, but it is full log

jagged forge
rapid pilot
# jagged forge

ok thats fine is there more than one mod installed currently or just the third person hud mod also im assuming the mod isnt working in game?

jagged forge
rapid pilot
#

ok so in plugins there is just thirdpersonhud.dll or whatever its called no other dll's?

jagged forge
#

Yes

rapid pilot
rapid pilot
jagged forge
jagged forge
#

Should be like this?

rapid pilot
#

have they verified steam files?

jagged forge
rapid pilot
jagged forge
#

Thats all

#

Idk why but LogOutput wont update after closing the game

rapid pilot
#

have you tried reinstalling bepinex?

jagged forge
#

Yes, after reinstalling

rapid pilot
#

im fresh out of ideas only thing i could reccomend is a reinstall of the game and reinstall of bepinex too

abstract gulch
#

Bit of a silly question but does anyone know why my game bugs out after i exit an aircraft once? (im in mission, eject and then go to spawn a new aircraft and it wont let me move etc its like im spectating). Mods i have installed are:
BepInEx Config
Blueprinter
FQ-106 Kestrel
WSO Yappinator
NO extensions
Frontline Map
NoBlackbox
Laser rocket fix
Ai limit
Repair progress
WIngmanvisual
Frame limiter
Aryx's Mig-15 (updated version)
F-16M (updated version)
MC-260 (updated version)
I use the Mod manager so i don't know if mods update automatically or if i have to manually update that or what? Im a bit at a loss

waxen owl
#

some might be crashing into each other

#

and you cant move

abstract gulch
#

Maybe

rare apex
#

youll be able to find out which mod is causing the problem

abstract gulch
#

i think i fixed it, turns out i just needed to update a couple mods (went through and checked all the versions and updated them manually) and it does work now lol

mossy spire
#

Hello users, has anyone made a mod yet that raises or removes the altitude limit for flying?

halcyon notch
#

There is no altitude limit?

manic marten
#

there is no altitude limit but there is no air up there

modest sequoia
#

Hey guys, do you know if they're making Sukhoi mods?

#

I'm dying to play Flanker and 57.

rapid pilot
mossy spire
#

17 600 M is the altitude.

#

Oh you mean at this altitude there is literally 0 air?

#

the engine turning off is a result of oxygen starvation?

manic marten
#

ya its flameout because air is too thin

#

max alt depends on the aircraft/engine

mossy spire
#

in the game is it coded gradually or is it abrupt?

#

petition for the kr-67 to have fuel bag of liquid oxidizer 'L_'

halcyon notch
#

At 17.6km the air pressure is on 8% that of sea level

mossy spire
#

That explains why without engines at that altitude you're basically following a balistic trajectory

fallow barn
abstract gulch
fallow barn
#

true on the mirage, but mig15 is finished and done

winter maple
#

anyone having problems with modded aircraft not being playable at all? Never had a problem before and I haven't downloaded anything new in terms of mods.

celest sundial
#

New update. Thats normal

#

Wait for patch from mod dev

winter maple
queen turtle
#

Any known mods for alternate camo nets?

wooden fox
#

does anyone know why bepinex configurator doesn't work? any other mod loads fine for me. i press the keybind and it doesn't work i changed it from f1 to insert but it didn't help

cedar pumice
#

If you would like a patch made in your country's language, please let me know anytime. I will create it for you. Please note that the translation is done using a machine translator or AI, so the quality may be lower. If you do not want that, please use https://github.com/9138noms/NuclearOption-TranslationToolkit/releases/tag/v3.0.0

to create the patch, send it via DM, or post it here with a mention, and I will use that to make the patch for you.

GitHub

Translation Toolkit v3.0.0
Everything you need to create a new Nuclear Option language mod — no programming required.
What's new in v3.0.0

en_template.json regenerated — now ~2,700 unique sour...

rapid pilot
cloud abyss
#

hi all, I currently have my bepinex files like this, I have changed the chain loader to true and put two mods in my plugins, however I haven't been able to get them to work. did I miss a step?

wooden fox
#

I'll try reinstalling the game

rapid pilot
rapid pilot
wooden fox
#

Okay, just a sec

rapid pilot
# wooden fox

Looks like it’s loading fine did you try the f1 keybind before re binding it to insert?

wooden fox
#

Yes

#

Did not work

#

I was trying it standalone cause I thought another mod was causing problems but that does not seem to be the case

halcyon notch
#

Verify BepInEx.cfg

rapid pilot
# wooden fox Yes

Try deleting the config manager config cfg file and running the game again and pressing f1

coral gyro
#

Excuse me, is there any existing documentation for creating custom aircrafts or should I find a specific person who's done it already and talk to them about it?

wooden fox
#

reinstalled the game and its working now!!

acoustic breach
#

has anyone been encoutering an issue with aircraft mods being "unavailable" at airbase? i have the F-16, the chimera, and kestrel mods, and all are stating theyre unvailable at the airbase. I checked if it was related to the hangers, and its not. they were working fine a few days ago. anyone else having this issue?

raven quarry
acoustic breach
#

k

oblique bramble
#

The TVmissile mod was very useful

#

but unfortunately it's gone now

steady ivy
#

if anyone has shoshanas removed mods still in their mods folder could yall dm them to me i wanna archive them for personal use

brittle kite
#

while I have the TVMissileHud mod, I don't feel like distributing it 🥀

#

I believe there was someone in the P2082 server working on something similar though

#

idk why we can't just eat good mods in peace RNG_looks_at_chat

reef vector
#

Why are al mods from Shoshanas removed?!

steady ivy
halcyon notch
#

Distributing other creator's mods without permission is illegal in at least 182 countries.

old coral
coral gyro
old coral
#

Like

#

Dead as hell?

coral gyro
#

What's that have to do with anything?

#

Anyway, yeah, didn't he get his soul sucked out of his body or whatever?

old coral
#

New types am I right?

coral gyro
#

deadass

old coral
#

Also good luck if you are making anything

#

Take care I’m probably going to either to drink coffee or knock myself out to sleep

rapid pilot
#

i leave discord closed for a couple hours and a whole civil war happened Shrug

rapid pilot
cloud abyss
#

Thanks homie ill try that

#

it worked 😄

rapid pilot
undone eagle
#

Gentlemen I have a question. I have since downloaded QOL from the 2082 server along with Mod config and NOTT. Do these mods restrict access to MP?

rich pilot
rapid pilot
molten rock
#

Hello. I'm new to the whole modding scene (though not quite new to programming) and I'd like to get into it. Is there any general advice, resource, tutorial, etc. that I can follow if I want to get into adding custom content, like my own missiles that use custom models and whatnot?

past dagger
#

Guys what mods have you got in your list?
Here is mine

outer crater
rapid pilot
outer crater
#

i know

#

like half of those are on nomm

#

or more

past dagger
coral gyro
coral gyro
# coral gyro

I want to model something out for a possible NO mod. But, I can't decide between these two planes from the portable ace combat games.
I will take an impromptu public poll.
Please hit the 🇫 if you would prefer the Forneus (left, the beige one) or hit the 🇦 if you would prefer the Apalis (Right, the blue one.)
Don't expect too much either way. Thank you for participating, regardless.

rocky dawn
#

Hey ive never really done any decompiling before, might be a stupid question but what is the best way to get vsCode to recognize the methods from NO

#

So i have the code decompiled, I have a harmonyPatch class trying to patch one of the methods but understandably its saying "hey idk wtf a KillDisplay is" when i try and build it

#

Do i just give it a dummy namespace/class?

rocky dawn
#

Oh nevermind I fixed it, I can just give it a reference to the Assembly-CSharp.dll

rapid pilot
coral gyro
# coral gyro
poll_question_text

Apalis or Forneus

victor_answer_votes

5

total_votes

7

victor_answer_id

1

victor_answer_text

Apalis

victor_answer_emoji_name

🇦

outer crater
floral siren
#

i'm having trouble with this, when i extract the contents of BepInEx into the nuclear option folder and launch the game, it doesn't creat the new files.

halcyon notch
#

Picture of nuclear option folder

floral siren
rapid pilot
floral siren
#

okay

#

works! i'll continue with the guide

coral gyro
coral gyro
# old coral Fair enough

honestly, I was excited to work on a FORNEUS instead, but starting with a more conventional aircraft is wiser in hindsight anyway. How would you even replicate the COFFIN system in NO?

#

I'm sure you could make the entire aircraft see-through from inside the cockpit through some kind of trickery I'm not familiar with yet, but still.

old coral
#

But the FQ-106 doesn’t really have a cockpit

#

I think you could probably make a normal cockpit but then texture it so it looks like the COFFIN?

coral gyro
# old coral I think you could probably make a normal cockpit but then texture it so it looks...

Yeah, some kind of trick so from within the cockpit, you can actually see through the rest of the plane properly to represent the COFFIN's special camera setup. Admittedly, the absolute kino would be that knocking out the cameras around the airframe would screw up the associated parts of the panoramic screen around you in the cockpit, but we'll call that an update 1 or 2 problem when I get around to my first COFFIN based aircraft.

old coral
#

Also I will say it but the fenrir is probably my favorite of the coffin systems

old coral
#

I’m not experienced in modding aircraft’s anyway

coral gyro
#

me neither, this is my first time. I've done (very amateur level) hard surface modelling in general before but this is new territory for me. Well, as long as I'm learning and having fun, right?

old coral
#

Ofcourse it’s complicated because you need the armor, the internals and then the separate damage model to top it all off

coral gyro
#

seems reasonably accurate to me... Well, for the basic proportions anyway. Doesn't have to be 1:1 and all.

stoic tangle
old coral
#

Also while the fenrir might be my favorite the apalis is definitely a very unique design in the best way possible

halcyon notch
#

Simple, backface culling and don't add faces to the inside of the cockpit

#

I don't recall exactly how NO does it, but the first person cockpit is not part of the third person model

#

It's overlayed on top

coral gyro
#

I wonder when this will deserve its own little threads thing?

rapid pilot
coral gyro
#

BEHOLD
The results of mild effort!

coral gyro
#

It's kinda working out, huh?

rapid pilot
#

big spoon

coral gyro
#

yus. Big spoon for big pilot (yummy yummy)

#

Y'know, I wonder how difficult a chemical laser would be. Y'know, like, it's way stronger and can actually zap aircrafts real good and easy like the TLS from Ace Combat, but it's got limited ammo and isn't just taking from your capacitor?

coral gyro
old coral
old coral
coral gyro
#

Continuous mild effort.

rapid pilot
#

i've been making some weapon models but im still far of being efficient enough at blender lol I made a couple small bombs, rods from gods and hypersonic glide vehicle the glide weapon has been the hardest by far especially the textures

coral gyro
rigid yacht
#

Just remastered a mod nobody had asked for, feel free to check or give feedback to NO Music Replacer Remastered.

or not

icy steeple
#

guys im stuck on the step 7 it says i should run the game so the files will appear but they dont and i dont see any bepinex config. what should i do

wanton onyx
#

I bet there will be an FPV drone mod in the future... 🔮

rapid pilot
wanton onyx
icy steeple
#

ive installed it

#

but still nothing

#

i did all the instructions

rapid pilot
#

Screenshot of game folder pls

icy steeple
#

1 sec

#

here

#

maybe bc of melonloader but i dont really think so

#

i feel myself stupid

rapid pilot
#

I’d remove melon loader just because all NO mods are built on bepinex and I’d probably install the mod manager that installs bepinex for you

icy steeple
#

i have specific mod in modloader that allows me to have hud in third person

#

thats why i didnt remove it yet

rapid pilot
icy steeple
#

ooh ty

#

should i just remove the melonloader

#

or install somethinf

#

something

rapid pilot
#

Yes I’d remove melon loader and bepinex best decision would be a fresh install of the game and use NOMM

icy steeple
#

can i have a little guide

rapid pilot
#

For NOMM?

icy steeple
#

yeah

#

cuz its my second time editing nuclear option

#

first time was melonloader

rapid pilot
#

Make sure it’s the windows version too

#

Not Linux

icy steeple
#

k ty

#

ill try and i will tell if something will be wrong (if u want)

rapid pilot
#

Sure I don’t mind

icy steeple
#

@rapid pilot

rapid pilot
icy steeple
#

msi

rapid pilot
#

Try portable

icy steeple
#

wait do i need to replace it in nuclear options files?

#

or i just need to run it

rapid pilot
#

It’s an install file so usually just run it

icy steeple
#

k

#

bruh

#

same issue

rapid pilot
#

I’d also highly recommend reinstalling the game there is a lot of loose files

icy steeple
#

okay

#

@rapid pilot

#

ive reinstalled the game ran the app but still this issue

brittle kite
#

NOMM has been having a few compatibility problems with the newest framework, but yk

#

Java is buns to work with

rapid pilot
icy steeple
#

nothin

#

maybe i should close the nuclear option folder :/

brittle kite
#

Not a likely cause for issues with NOMM ngl

rapid pilot
#

Ok it’s fine we can fallback to manual installation now that you have a clean install grab the bepinex file I linked and drop it into the games main folder like you did before

icy steeple
#

the folder or things it has isnside

#

inside

#

the instructions said its inside files

rapid pilot
#

You download the zip file and unzip it inside the nuclear option main game folder where the exe is

icy steeple
#

OH WAIT WHAT

#

DONT TELL ME I SOMEHOW DONT HAVE THE ZIP THING

#

FORGOT THE NAME

#

the winrar

#

yep

rapid pilot
#

I don’t think you need it for bepinex I’d imagine windows built in unzipper would work I use 7zip thow

icy steeple
#

it somehow got deleted

rapid pilot
#

If you select the file it should say extract all at the top in the header

icy steeple
#

lemme run the game now

#

ran the game

#

what now

rapid pilot
#

Inside bepinex you should now have a plugins folder

icy steeple
#

theres only core

#

still

#

im so sorry for taking ur time

rapid pilot
#

It’s fine don’t worry haha I do this all day

icy steeple
#

wait wait wait

#

melon loader

#

how the hell it installed there

rapid pilot
#

it may have clouded it

icy steeple
#

okay i deleted it

#

ill try to run the game again

#

IT RETURNED

#

i swear to god if its not the springtrap

#

okay this is shit

rapid pilot
#

i assume the main dll is still installed send a screenshot of your games folder

icy steeple
#

every time i run the game it returns

#

version.dll maybe?

#

but i think its the games dll

rapid pilot
#

yes remove version.dll its from melon loader

icy steeple
#

running the game

#

game is okay and melon is dead

#

finally

rapid pilot
#

any life in bepinex?

icy steeple
#

YES

rapid pilot
#

plugins folder?

icy steeple
rapid pilot
#

perfect ok all mods go into plugins

icy steeple
#

lemme try

#

do i need to unzip (k nvm stupid question)

rapid pilot
#

oh one more thing change the gameobjectmanager setting in the bepinex config file very important

#

yes unzip them you want dll files or folders with dll files inside

icy steeple
rapid pilot
#

you will also need blueprinter

icy steeple
#

what do i need here

icy steeple
#

ill try without it

rapid pilot
#

HideManagerGameObject change = false to = true

icy steeple
#

done

#

lemme try now

rapid pilot
icy steeple
#

ohh

#

k

#

just install it and run it?

rapid pilot
#

place it in plugins like any other mod it allows custom asset loading

icy steeple
#

k

#

done

#

thats all?

rapid pilot
#

ok good mod should load now

#

load into free flight you should see it

icy steeple
#

well

rapid pilot
#

oh hold on you have downloaded empty source code for blueprinter

icy steeple
#

ohh

#

lemme replace it rq

rapid pilot
#

you need the dll file the top one

icy steeple
#

yea yea i think i missclicked

rapid pilot
#

same for the f16 file to

icy steeple
rapid pilot
icy steeple
#

oh k

rapid pilot
#

you can ignore the source code files its something github auto generates

icy steeple
#

lemme find the f16 link

icy steeple
#

that fast

#

damn

#

are u even human

rapid pilot
#

got em saved lol i keep track of most of the mods on here

icy steeple
rapid pilot
#

ok looks better try now

icy steeple
#

DAYUUUUUUUUUM

#

THAT THING IS BEAUTIFUL

#

UR A GENIUS

rapid pilot
#

have fun lol remmember theres the kestral the mig 15 and aryxs new cargo aircraft if your after custom aircraft all of them are great

icy steeple
#

no way

#

i want to install them too now

rapid pilot
#

ye there's a ton of really cool mods kar and bote lets you use cars and boats a bunch of my mods along with better ui mods etc

icy steeple
#

YOU HAVE MODS?!

#

where do i search for these mods?

rapid pilot
icy steeple
#

and last question how do i download mods as nobp

#

like i can only install them as a zip

#

and i dont see any nobp here

#

like this

#

@rapid pilot

rapid pilot
#

what mods are you trying to download?

icy steeple
#

i dont know

#

any

#

for the future

rapid pilot
#

you want either a .dll file or a nobp file

icy steeple
icy steeple
rapid pilot
#

that looks like source code again

#

ohhhh i see the confusion i was the same when i started you always want to go to releases in the bottome right and download the latest

icy steeple
#

ohh

#

i see

#

thanks

rapid pilot
#

np

icy steeple
#

@rapid pilot

#

i would like to see ur mods

rapid pilot
#

hello

icy steeple
#

can u tell me which mods u have

#

i'd love to support u atleast somehow or somethin

rapid pilot
#

thats a very big list lol my biggest are infinite ammo, weightless weapons and gas

icy steeple
#

WAAAIT INFINITE AMMO IS YOURS?

icy steeple
#

ive played with it and i LOVED it

rapid pilot
#

thank you thank you

#

real pain of a mod

icy steeple
#

ur doing a great job man

rapid pilot
#

appreciate it

#

glad your enjoying the mods

#

they are only gonna get better

icy steeple
#

i wish you luck with it

#

i cant even believe i TALKED to someone like u

rapid pilot
#

chats full of people like me 7ep and nikko were modders as of a couple weeks ago now they are devs, crazy community lol

#

oh george too

dry surge
#

Hello. Does anyone know if there's a mod that lets you fire a gun without selecting it? Like in WT

rapid pilot
#

like fire all guns?

dry surge
#

Or only main, its not important

rapid pilot
#

i think i may have seen something about it

#

im not sure if someone has actually made the mod thow as i can see this being classed as an unfair advantage

dry surge
#

Look, I need to be able to fire the cannon while the missile is selected. Put this on a separate button, for example.

rapid pilot
#

a mod that allows you to shoot a gun without being selected would fall into the unfair advantage category

dry surge
rapid pilot
#

ye i thought i'd heard about it

#

im surprised servers allow that tbf

raven quarry
#

it isn't particularly easy, but through NOTT many things are possible

rapid pilot
raven quarry
#

it's pretty finicky to pull off

rapid pilot
#

hmmm i see

raven quarry
#

same with the separate countermeasure buttons

raven quarry
rapid pilot
#

fair enough i suppose it falls into that very large and volatile debate of if mods should be aloud in vanilla servers lol

raven quarry
#

the various discussions of "this mod is a cheat!" are always a bit funny when NOTT quietly offers things like this lol

#

you can bypass the entire weapon-switching mechanic with this

rapid pilot
#

could be worse someone once dm'ed me saying GAS is a cheat software

raven quarry
#

i have my gun bound to a button on my controller but tbh i just switch to it

rapid pilot
#

i never really looked into NOTT seems advanced thow

raven quarry
#

it's pretty interesting to experiment with

raven quarry
rapid pilot
#

i might take a look after im done patching all 7 million of my mods

rapid pilot
raven quarry
#

i also had to get steam input involved with both the countermeasure buttons and the specific gun button, so it's not possible with NOTT alone but the need for separate software is implied by the results you get without it

#

thankfully steam input isn't really that difficult to use once you get the hang of it

rapid pilot
#

i remember the mod that allows cutom inputs to be added that could definitley do it but would require you to build the binds yourself

dry surge
#

Thx guys, this mod is better than nothing. But WT only in this moment was better)

brittle kite
#

I never could get it to work alone purely off the mod's binds

#

so I dropped that feature

raven quarry
#

at this point it seems to work very reliably for me, i have each countermeasure bound to one of the paddles on the underside of my controller, I used to have them on separate face buttons

#

it switches to the respective countermeasure and starts using it on a single pull of the paddle

brittle kite
#

ah steam input

#

looks like I kinda misunderstood how the feature worked

#

blegh

raven quarry
#

you can certainly use it without steam input but you would have to switch to the countermeasure before pressing the button

#

which rendered it sort of pointless in my opinion

#

i decided to figure out how to do it without that and it turned out to be possible

brittle kite
#

which made me drop trying to use the feature

#

I didn't realize that it only worked for selection

#

d-oh

cedar pumice
#

I was testing a new map mode and it worked in multiplayer, but I think something really big has gone wrong.

#

I think I made something really bad.

fallen bison
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hey i need some help getting air craft mods to work i have the blue prints mod installed i have tried mod manager just says down load failed any help would be appreciated

hard totem
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@outer oracle

stoic tangle
hazy garden
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Are there any mods for different maps or bigger maps?

brittle kite
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at least not as far as I know Thumbs_Up

hazy garden
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damn I am going to have to learn to mod and be the change I wanna see

rapid pilot
stoic tangle
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Iirc, it's kinda broken

empty shard
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im having an issue with a mod I'm working on
It appears that it conflicts with another mod becuase I think we're hooking the same type (TacScreen) to update both mods
I need my mod to update every physics tick at least, shoudl I just change which function I'm trying to attach to?

kindred finch
empty shard
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im doing this
another mod is also doing this (because I used it as a template since I wasn't quite sure what I was doing initially)
should I attach to a differernt update function in order to update every tick?

kindred finch
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are you like taking data from the tacscreen on updates or what exactly are intending to do

kindred finch
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so hooking into the same method should not be a problem at all so you are maybe doing it incorrectly may i see the whole patch

empty shard
kindred finch
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what is the issue does it just not do anything?

empty shard
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if I have the ATC mod enabled, it run the gui for my mod

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actually I might have figured it out sorry

kindred finch
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you are patching it in right?

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harmony.patchall or whatever

empty shard
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yea
I think the problem might be in here

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ah
so if I have one of them enabled, the other one disablees itself

empty shard
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ok it wasn't in there

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weird

unkempt whale
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guys what are the best nuke expansion mods

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i need a lot of nukes

empty shard
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ok
I've abandoned my conflict issues for now, is there a easy way to grab the current map from the client?

slate mortar
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hello i have a question cani play online even with mods installed ?Clueless

winter creek
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if both the host and the clients have the mods installed, yes

cedar pumice
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For example, it's this mod.

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Or localization patches also work in multiplayer.

icy steeple
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@rapid pilot

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i have a little idea for a mod

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idk if u can realize it

rapid pilot
halcyon notch
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They forgot to reload

rigid yacht
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Can someone remind me how to replace the displayed name of a ship?

icy steeple
# rapid pilot Shoot

the missile aiming type. like just selecting the target and shooting the missile is very boring so what if u change it so u need to actually aim it like in war thunder or smth

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idk how to explain it

rapid pilot
# icy steeple idk how to explain it

I assume you mean add things like ir missiles cat just be fired they need rear aspect and radar missiles need consistent lock etc while possible it takes the game more into a simulator and away from arcade so I probably wouldn’t make this you can still ask in the mod suggestion thread thow

cloud abyss
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Are there any mods with more fixed emplacements? Stuff like the mac cannon from halo

hard totem
edgy coral
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yes

hard totem
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Hmmm, slow firing with very limited ammo, like 10 shots, all different magazines/reloads, Railcannon Container, capable of firing on TBMs...?

hard totem
# edgy coral yes

Traverse would be slow, reload slow, HiEx filler, dunno, whatever's needed to set off a Piledriver heading down.

icy steeple
rigid yacht
oblique bramble
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Is it possible to make a mod which shows what other (allied) players are targeting?

rigid yacht
scenic cradle
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doesnt that already exist ingame already?

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At least I swear it does for friendly munitions

lapis flame
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Is joining a modded multiplayer match 100% dependent on having the exact mods as the host and no others? Or are there mods that can be used individually that don't fall under the "everyone needs to only have mods X Y & Z" condition? Besides Liveries, obvs.

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Specifically wondering about things that change sounds/music or the visuals of the map, cockpit, etc.

raven quarry
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there's a few like autopilot that are in the same category but are not permitted in a small number of places

halcyon notch
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Mods individually decide themselves how to handle multiplayer, there is no hard and fast rule

raven quarry
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essentially if it only changes graphics or audio and doesn't really change the game in a real way, you can assume it's allowed

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but yeah mod authors can still just require the host to have the mod, so you have to look into things yourself

elfin quartz
rapid pilot
past flame
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hmmm... Not sure which mod does so, so i'll post it here: List: QoL, Chimera, F16, Defencive AutoTarget, KarBote, WingmanVisual, RepairProgress, Vehicle Control One of the mods listed overrides targeting of any vehicle. When in map view it targets two targets: One that is closest to the camera center AND the one on the map that was intended to be targeted

rigid yacht
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MFD only zoom at 1 target
But 2 or more target, it'll adjust so you can see both in that screen

past flame
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Nonono

rigid yacht
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Then, it might be caused by either WingmanVisual or Autotarget

past flame
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Full-screen map. Your camera looks forward, there's targets. You target something to the side, like the ships, and it targets the buildings in front

rigid yacht
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I think you turned on the lock on target camera bind

past flame
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hmmm... there's only one target select bind. How do i separate that on hotas?

rigid yacht
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Idk, I don't own a hotas

hard totem
past flame
rustic pawn
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Probably a dumb question, but can you join a normal multiplayer game with custom plane mods on?

jovial wharf
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i followed up until step 6 and i cant procced step 7

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i dont see the /BepInEx/config folder hasnt automatically appeared

manic marten
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#1467341462227124305 install mod manager, forget about dealing with bepinex installation VeryGood

abstract gulch
stoic tangle
shy pebble
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Burning hot patch for the Ternion !

torn bough
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I am working working on an FPV kamikaze drone mod and wanted to sanity check the propulsion choice with people who have actually been in the game's flight code.
Chicane style helo physics would be nice, auto hover + anti torque correction comes for free with HeloControlsFilter. But when I traced what RotorShaft.Awake actually needs, it wants a SwashRotor child with animation curves, a hubRotator transform, an AudioSource with a clip, plus a Transmission. That's a fair bit of supporting asset work for a 2kg fixed pitch quadcopter that doesn't have cyclic or collective in the first place.
Has anyone got a quad style aircraft running on HeloControlsFilter? Curious what the actual minimum supporting components turned out to be, and whether there's any way to dodge authoring the SwashRotor geometry.

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Different question on the same drone. Right now I'm using a custom controller that does direct Rigidbody force application, with the 4 prop meshes spinning purely cosmetically. Works fine.
For v1.1 I want motor damage, one motor dies, drone tips, you have to fight it or crash. That basically requires real per motor thrust at the 4 anchor points.
My read is this means 4 DuctedFan instances each taking an independent thrust value, plus a custom controls filter doing motor mixing (since HeloControlsFilter is single rotor and not really set up for that). Has anyone actually wired 4 DuctedFans independently in NO? Curious if anyone's been down this path.

cedar pumice
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I cannot verify this for now as I am outside, but I presume that related information can be found on Tarantula.

rigid yacht
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I don't know about control and Aerodynamic, but i can tell you about how the game handle damage. Unless you pack some ridiculous high explosive and deal plenty penetration float
Most vehicle in the game can survive it

torn bough