#Neutral Units with Airbase Component set to capturable broken since update

1 messages · Page 1 of 1 (latest)

humble ibex
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after using neutral carriers where I set the airbase component to capturable to have bases but without the carrier airdefenses (for gun duel missions etc) I discovered that they behave different since the update:

if captured by any side, they will now spawn a plethora of neutral ai (white triangle markers) that are not associated with the capturing side but true nutral.. but that also behave erratically, brake and the parts don´t despawn until the game gets so laggy the sound bugs out or it crashes..

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since they are nutral, they also appear to ignore the max AI plane limit setting of the mission (6 in the mission but more planes alive in that pile)

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14 white triangles indicating "active ai" in that pile

chilly finch
humble ibex
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yeah, the game just hard crashed as I tried

chilly finch
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For me it was working till I tried to exit mission editor, then it was just endless loading

humble ibex
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also all the elevators do not work and the AI just spawns on them stuck

chilly finch
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tho i was not able to do anything, not to spectate "me", neither move the camera or aircraft

humble ibex
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yeah, same, but I had to end the game via the taskmanager

humble ibex
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I have updated some of my missions to take out the neutral carriers..