#Pilots are infinitely tolerant of negative Gs

10 messages · Page 1 of 1 (latest)

kind obsidian
#

IRL, fighter pilots can tolerate 10-15 for short bursts, risking a greyout.

When experiencing negative Gs from pulling down excessively, pilots risk a redout, eye damage, and stroke if they pull more than -2 or -3 for the same amount of time.

In game, only positive Gs have negative pilot effects. Negative Gs should experience much worse effects much sooner.

cloud palm
spark portal
#

I think in game negative G have the exact same effects as positive G, but it is harder to pull so many negative G.

I am reminded of the most insightful post about blackouts and G effects on pilots I've ever read here in an IL2 devblog: https://il2sturmovik.com/news/582/dev-blog-263/ It get's real interesting about 1/3rd down the page. Many of the effects are perhaps overly detailed for Nuclear Option of course

IL-2 Sturmovik: Great Battles

It’s been a year since we introduced a detailed human physiology model in our simulator. The model which takes into account the limits of human’s G-load tolerance, as well as a number of other factors affecting pilots in flight. This, of course, immediately and greatly changed the dynamics of air battles. They became much more realistic. Aft...

kind obsidian
#

I tested by pulling -10 sustained in a revoker in an inverted loop for close to a full minute, no greyout of any kind

kind obsidian
#

Will take a clip when I'm back home

#

Later this afternoon

compact bloom
#

yeah id like redouts tbh