
Im honestly not sure what to call it and I usually oppose the concept of infantry, but... What if you had an invisible object/vehicle thats immobile and can be "captured" by infantry? Basically:
- its an invisible object with physics
- can be captured (same as airfields)
- has "firing position" nodes (similar to the runway nodes we have). These nodes can fire machine guns, launch AT and AA missiles, and grenades.
- the firing position nodes have an FOV and can be rotated, to prevent them from firing backwards and destroying the building.
- the nodes can be "suppressed" and/or "depleted" by firing back at them (fire enough MG rounds into the spots where the nodes are and the total number of troops the "infantry object" holds goes down, eventually turns neutral gray and becomes ready to be recaptured).
Example:
Theres this one tall building with a helipad on Ignus. You put the "infantry" object on the helipad. Put a couple of nodes in the windows of the building (by moving them there). Now, the helipad area can be landed on and the invisible infantry object there can be captured (no collisions). If the building gets destroyed and goes down, the invisible infantry object will fall with it and be destroyed after hitting the ground, meaning that after the building collapses there will be no infantry positions left floating in mid air.
This would allow mission makers to turn ANY object or area into a zone which infantry could fire from without the devs having to go through every model in the game to make it capturable and able to hold infantry.