#better graphics?

13 messages · Page 1 of 1 (latest)

trail pewter
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some of the buildings seem very low poly close up

slender crane
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indie game Shrug

gaunt lava
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If you fly its okay

polar fog
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Wouldn't hurt

Unlike physics (which is what actually kills FPS) graphics can be turned down

sleek warren
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Would be nice but the lower graphics enable people on a variety of hardware to play.
Perhaps a better solution would be a "HD Graphics Pack" DLC type thing. Though, if this were to be implemented, this would be quite a way down the line as the team are still working on game play.

peak raft
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I think this is intentional to speed up development time and increase performance.
During a livestream where Mitch designed new building blocks, he indicated he cared about getting the point across that there are buildings. At speed in the air you don't notice details, and he was thinking a lot about how many polygons were being used.

Lower polygons means bigger cities for the same performance.

grand moth
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adding on to whats already said, i do believe better/more buildings are planned, iirc in the new roadmap it mentions explicitly updates to both heartland and ignus

formal glacier
polar fog
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Imo the low poly is fine, but I'd like better textures, SSGI, Better anti Aliasing options (maybe even upscaling options specifically for their Anti Aliasing) and maybe volumetric clouds?

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The game handles particles especially egregiously, with clouds and smoke from explosions dropping frames on even high end rigs

peak raft
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One immersion breaking aspect is that there are some 2D trees baked into the cityblock textures. That looks silly imo

gray gazelle
peak raft
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Yes, also the reflection in the aircraft seems to be a static png of low altitude between buildings, maybe south boscali airbase or so.