#Literally anything to end nuke spam

56 messages · Page 1 of 1 (latest)

quiet solstice
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As title. Apologies if this has already been suggested.
I get that Nuclear Option is just that. However I feel that it takes something away from the game when nukes are just spammed out regardless of whether or not anyone has done enough DEAD for said nukes to be successful.

pliant sage
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Perhaps it should be the case that kills scored through nukes should not reward the player with rank or money.

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That way nuke launching isn't a self-sustaining spiral.

raven fjord
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#ask-for-help message

Guess what

dusty blade
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Love discord on mobile. I click on the message link and it takes me nowhere.

fair tulip
novel sentinel
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Sometimes you have to do it more than once (I guess it's a loading thing?). But yeah, it's annoying

pliant sage
raven fjord
quiet solstice
pure shell
# quiet solstice As title. Apologies if this has already been suggested. I get that Nuclear Optio...
  1. Limited lifes with ability to increase them(by making rescue pilots missions).
  2. Fines for suicide nukes.
  3. Economy system which not allow you make nuclear strike without success.
  4. Make strategic nukes(250KT) more expensive 45-60 Mil.
  5. Bunkers with nukes for bases(WIP).
  6. Make nukes twice smaller amount from start(3-5) and make their production moderate slower.
  7. Make unrestricting using nukes rank, i think 2 for tactical and 3-4 for strategic.
  8. Make restriction for some time(3-6min) if player broke nuke.
  9. Make radar SAM little stronger against nukes(and for piledrivers too).

Im not sure should we are now use most of them.
I sure now enough implement some of them. 2,4,6,8 Not so strong variants which can decrease nuke spam. I sure for now enough 6 if you wanna see right now changes

raven fjord
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The 250kT bomb is the same warhead as the 1.5

It's variable yield so it costs the same

novel sentinel
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Aren't nukes basically restricted by rank? Because you get rank much faster than money and only higher tier airframes can carry them anyways?

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I have a question though: is the issue that nukes show up too early? Or that they would be too good regardless of when they show up?

dusty blade
# fair tulip

Okay, so nukes will actually be stored locally. That is fantastic.

Well be able to get pretty creative with this.

fair tulip
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Hopefully this comes with logistics aircraft being able to transport warheads between bases, because that’s immediately more interesting than anything the Tarantula can do currently.

open nest
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As pointed by others, warheads will be stored locally, so they can be destroyed and captured, so your loadouts options will be limited by the local stockpile.
It is not planned to implement nuclear warhead logistics at this stage, they will be instantaneously transported from the enrichment facility to the airbase.
There will also be a minimum rank required to take tactical and strategic weapons, so your rank will also limit your options.
This is defined by the mission maker, and can be changed in the Customize Mission panel.

fringe thorn
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Thank you for clarifying!

novel sentinel
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Huh

quiet solstice
fringe thorn
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True

glacial elk
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In escalation the enrichment plants are soft enough targets. Gimme an ifrit and no enemy players intercepting me and I could take either out guaranteed

silk linden
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I feel like nukes are in a relatively good place? Reducing the speed of the generation of warheads could be OK. But I've never personally seen more than like 30ish warheads become available on escalation. Am I in the minority here?

raven ravine
silk linden
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Hmm. Thats true. Although I think that it's a teamwork issue if you let a plane through carrying nuclear weapons.

Your team should be intercepting any and all possible carriers while also sending out threats that the enemy has to respond to.

It's like a chess game. The more you focus on defense or offense, the more your enemy can focus on the opposite. in practice, it probably doesn't hash out that smoothly

raven ravine
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It does present an issue when the enemy can just try over and over until one gets through
but that's more of an issue with air defenses being weak and reserves being handed out like candy, rather than nukes themselves
It used to be MUCH worse back when I started playing in .26, with no nuke shattering and infinite revokers

crystal mural
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isn't "nuke spam" supposed to be addressed by nuke limit and production system? if you still get nuke spam that means you need to edit/tweak your mission

silk linden
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Also Enrichment Centers exist for a reason. Go kill it early early game, and boom, no more nukes

novel sentinel
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Could nukes also be made like 5x more expensive or whatever? I also wonder if the default limit to unlock them possibly needs to be increased?

raven ravine
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5x is probably too much
maybe 2x to start off with
and only for the gravity bombs/TBMs

lost compass
novel sentinel
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After adjusting for inflation? I think you could still potentially use it as a balancing point, but fair.

I do wonder if the issue is the spam or if people feel like it happens at the wrong time (that is, it determines the winner of the game too early)

steady wolf
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i find that the point limits for nukes is a little to low by default. having them appear later in the match helps a lot personally

quiet solstice
crystal mural
raven ravine
crystal mural
open nest
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Note : the Piledriver had a much too low rcs, similar to an AGM48, this has been fixed.
They should be much more visible by radar, enabling efficient interception by your R9 batteries.
If you lost your R9 batteries though...

crystal mural
raven ravine
crystal mural
raven ravine
crystal mural
open nest
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There's nothing we can do to ensure players look at their map or communicate efficiently between team members

dim tiger
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it would be possible to change the map icons for certain things, meaning they're more likely to notice them

raven ravine
crystal mural
raven ravine
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maybe even a line on the map to show their heading, so you can vaguely guess the target
a persistent chat and map pings would help as well

crystal mural
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well how about all ballistic missiles gets a trajectory prediction circle (for the enemy side)? The trajectories can be predicted to an extent after being tracked during the launch phase.

open nest
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I fear this will only add to the clutter, but that could be included in a possible datalink improvement

crystal mural
raven ravine
quiet solstice
crystal mural
quiet solstice
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Seems like the new update has resolved this anyway