#Sacrifice half of payload capacity for solid rocket boosters on Darkreach

12 messages · Page 1 of 1 (latest)

turbid anchor
#

Allow Darkreaches to climb much faster for 10-15 seconds, or take off from very short distances in an emergency, at the cost of only being able to carry half as many munitions. Makes high altitude Darkreach operations less of a slog to get to and would be exceptionally funny to watch. Might encourage players to fly closer to targets or do riskier high altitude bomb drops at the cost of not being able to spam as many munitions at heavily defended areas.

mortal storm
#

Lmao I love it

harsh junco
#

Eh, I think Id just prefer a smaller, stealthier bomber with better climb rate but lower payload size.

Also, why did the op downvote his own suggestion

pallid schooner
round abyss
#

i gotta agree climbing in a dark reach is probably one of the most boring things to do in this game so i just use literally anything with an afterburner (and clean loadout) if im stratobombing

silent valley
#

i Belive it

fading river
#

time to make this i guess

mortal storm
shell crypt
#

Let you activate the boosters of your ballistic missiles in the bay, in exchange for it ripping your bomber apart

thick vigil
harsh junco
#

This (and the scimitar one) suggestion makes me wish DR either never existed or was supersonic from the start. I mean, its early access, I get it, but the problem should really be solved with a redesign of the thing so it fits within the game better instead of plastering new wacky solutions and abilities to this flawed design that obviously doesnt work in its current state.

Just redo the plane if you must.

pallid schooner
# harsh junco This (and the scimitar one) suggestion makes me wish DR either never existed or ...

while i only partially disagree, i dont think the DR needs a full redesign, truly if it had proper stealth and a better flight simulation it’d already be better, the main issue is that the current gameplay cycles are either standoff munitions or inherently disadvantaged due to said not well done stealth/jamming. truly its issue is that tuskos and PD’s have completely nullified the more interactive cycle