(Part of NOSE: #1409362450654035988)
First things first, this would ideally be an optional ruleset that could be enabled by mission makers/server hosts. This is also meant to work in conjunction with playable UAVs, which would not be affected, but might be balanced in other ways.
The core of this system is the Training Centre, a new building which would be present at major airbases. Like the current Enrichment Plants, the Training Centre would produce an abstract resource on a cooldown, in this case Pilots. Pilots would be consumed by any aircraft that has a human crew. Returning to base, however, would render said crew available again.
But what if an aircraft is shot down? If the crew does not eject or ejects too late, they die (represented by the model changing), but upon a successful ejection, they remain on the field. As of now, they do nothing, though recovering them does give points to the player who did, if any.
If a unit on one side picks up a pilot belonging to that side, that pilot is rescued, and returns to their faction. If a unit from the opposing side picks up a pilot, that pilot is captured. I do not see any reason to remove point rewards as they would incentivize the use of this system.
Captured pilots are not necessarily gone forever, though. It is possible to negotiate a prisoner exchange with the opposing faction, paying that faction a small amount in exchange for a captured pilot to be returned. Obviously, the amount of times you can do this is limited by how many pilots have been captured. Even so, I do see potential for griefing with this system, which is why an agreement like this can only be proposed by a majority vote of the team proposing. I can also see this system, if implemented, being extended for things like voting to kick a player.
