#Make the Carrier Duel actually about carriers instead of missile battleships

631 messages · Page 1 of 1 (latest)

dreamy bramble
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a salvo of the Carrier Duel fleet consists of somewhere around 26~30 missiles, which JUST hits the "sweet spot" of "can penetrate BDF fleet but not PALA". Even if the player dedicate to interception they would at most intercept like 4~6. Not even close to enough to even just be the "critical few".

zenith bough
#

unironic skill issue

Edit: I made a much longer comment about how you’re supposed to play Carrier Duel (and the vital role naval aviation plays in a modern naval conflict) but realized that this really, truly, 100% is an issue with OP wanting to obliterate everything in a handful of sorties without significant difficulty

So, skill issue lmao

visual marsh
#

The main issue with BDF carrier is that it has superstructure blocking rear CIWS turret and thats why it has worse AA in this scenario

#

btw you can safely intercept 14 ASHMs with chicane

dreamy bramble
zenith bough
dreamy bramble
#

sea-skimming missiles should not even be targettable by SAMs at all. they will only be interceptable by CIWS in very terminal stage.
also real world missile-to-missile interception rate is about 90% at 3 missiles (launched against one target). In this game it's 100%.
not to mention NO also don't have the problem of differen't launchers launch at overlapped targets, which is a serious issue IRL.

zenith bough
dreamy bramble
limber salmon
#

It does. RAM45 and I think 4 IRM-S2 pods, where hyperion has IRM-S3s.

dreamy bramble
dreamy bramble
zenith bough
#

“Exhausted my right to free speech” is a new one lmao you really don’t know what you’re talking about, do you

dreamy bramble
#

and you seems hilariously quiet about the 90% at three interceptor figure.

limber salmon
#

so, indeed Hyperion does have superior missile AA, I guess?
Marginally, but it also doesn't have the 73mm gun. Asymmetry!

dreamy bramble
zenith bough
#

https://youtu.be/_pezJKg4M98?

https://youtu.be/1CvJiPqKDLM?

apparently the Chinese and Indians also posses this mysterious technology

During one of the military exercises in late July, Chinese Navy has test-launched HQ-9 successfully intercepting supersonic sea skimming target.

▶ Play video

Indian Navy's latest indigenous guided missile destroyer INS Mormugao successfully carried out engagement of sea skimming supersonic target. Showcasing commitment to Aatmanirbhar Bharat, it highlights the Indian Navy's combat readiness. This achievement demonstrates the Navy's capabilities in indigenous naval weaponry.

#indiannavy #insmormugao ...

▶ Play video
dreamy bramble
limber salmon
#

It's plenty strong enough to kill dynamos/shards if it gets past their PD, and even when getting stopped it's applying continual pressure contributing to overwhelming it.

limber salmon
#

Point defence.

zenith bough
dreamy bramble
# limber salmon Point defence.

yeah, you see, that's part of the problem. Air defense in NO is SO op that NOTHING is entirely un-interceptable. Even Tarantula's 76mm shell is interceptable.
I would really like to see a real-world example of naval gun shells getting intercepted.
But then, the aircraft haters will cry "future technology", which somehow doesn't apply to planes, only ships.

zenith bough
limber salmon
#

If a ship is busy intercepting shells from an Annex or tarantula, it's got less weapons free to point at other incoming. The gun doesn't kill ships by itself, but it helps other munitions get past.

My experience has been similar in that the Annex does die much faster than the hyperion, but I don't think it's worth fundamentally changing the design of every naval unit just to balance one mode when the factional carriers work just fine and offer unique benefits in every other mode. If anything, I find that boats tend to die too EASILY to solo/uncoordinated attacks.

dreamy bramble
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Well then we must be playing different games. The smallest thing I can use to overwhelm an unescorted (i.e. shouldn't appear that way) Hyperion is 24... god dammit what's the name of it?
the cheaper quasi-ballistic missiles

#

with the recent addition of Vortex's internal PAB-125 options, that can, factually, get through, but the yield is too small to make a difference

visual marsh
dreamy bramble
visual marsh
#

I sometomes try to launch some agms and while they are flying approach carrier for bombing run with gpo-500 or gpo-2p

dreamy bramble
#

well before the 12x PAB loadout, my go-to anti-ship solution was a suicidal 4x GPO-500 (preferrably with 2 of them being 1.5kts) mach dive run. It is effective against a lone Hyperion but still

also last time I checked I think the only plane capable to carry 10x AGM68s is the Ifrit, so I guess you're going against the (now we know weaker) Annex?

visual marsh
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At the moment the only sure way to lethally **damage **carrier is 4 agm68 + 4 tusko b mixed with irm-s1

#

And Annex isnt really weaker, it has 40mm ciws wich oneshots your aircraft and 68s, hyperion has only 30mm

dreamy bramble
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fair, that sounds about right with my experience and what I'm saying is that's problematic.
in the Carrier Duel mission the fleet salvo is 30x AShMs. No amount of players, when assuming against enemy players, can reliably coordinate that amount of a salvo

dreamy bramble
visual marsh
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In terms of interception or actually firing 30 AshMs? You can take 10 ir missiles in ifrits bomb bays and 8 more on exterior pylons, which gets rid of half of this salvo

dreamy bramble
#

well that's a different problem: BDF don't have Ifrits. And Vortex can't carry anything that penetrates the AA net of two dynamos, four shards and a Hyperion.
I have actually tried this against the Terminal Control PALA fleet (which is already smaller than Carrier Duel due to geographical distance). the only thing that effectively penetrates, is a DR with 68 PAB-250s dropping from 15km altitude

visual marsh
dreamy bramble
zenith bough
visual marsh
zenith bough
#

shoot I bombed a dynamo with 250s and mission killed it on TC… with a Compass…

anti ship is, if anything, too easy

visual marsh
#

it aint *too * easy, it is just possible

dreamy bramble
visual marsh
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i think he meant DR, if you fire 4 tuskos at each ship they wont protect the carrier

limber salmon
#

Ships' radars can't target you if you fly below 20m (not sure why they still have this limitation when every other radar no longer does but /shrug), you can fly over their coverage until you're ready to dive on them, you can prepare them for a strike by killing their radars with medusa...

dreamy bramble
zenith bough
visual marsh
dreamy bramble
zenith bough
visual marsh
dreamy bramble
#

I'm calling this BS. I launched 4 Tuskos and 2 68s at 15km and all got intercepted
oh now it's 9km? ok suppose I try again. (there was a troll skill-issue-ing me claiming 13km)

zenith bough
visual marsh
dreamy bramble
# zenith bough

do I need to remind you Compass is also not an option for Annex?

visual marsh
zenith bough
dreamy bramble
visual marsh
dreamy bramble
#

fine that's what I'll try. 9km and start firing sequence

zenith bough
visual marsh
dreamy bramble
visual marsh
dreamy bramble
visual marsh
#

because you shoot 24 tuskos from DR and overwhelm whole fleets air defences, ifrit and vortex can shoot only 4 tuskos, so you have to get past other ships' air defences

dreamy bramble
#

and to be honest if it only works in such specific ways of dropping then my point already stands. Penetration is not possible in normal engagement parameters.

zenith bough
visual marsh
zenith bough
dreamy bramble
visual marsh
# zenith bough

los angeles class submarine
actually shows Alfa class soviet SSN

limber salmon
#

Just tried it, can confirm that even with the whole fleet there you can get munitions in on the flanking dynamos in carrier duel using a vortex with 4 68's and 2 tusko

zenith bough
dreamy bramble
limber salmon
#

A better player might even have got away, but trading a plane for a dynamo is more than worth.

visual marsh
dreamy bramble
dreamy bramble
zenith bough
visual marsh
dreamy bramble
dry cave
#

Its better than OP aircrafts going through ships AA
Like, ships is the only really threatening target in comparing to other AA

Carrier duel being one sides was purely because BDF got a little bit weaker Carrier in comparing to AA capability, while it still has its up's against Hyperion and in lone frontal engagements Annex will eventually win

Account that ships are still really vulnerable to Jamming and Arad's and you can easily "peel down" this AA onion of the ships, by removing threathening RSAM defence of theirs

dreamy bramble
dry cave
#

So, i really dont know what this suggestion propose
like, only carrier in carrier duel's or what

visual marsh
limber salmon
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2nd run, another dead destroyer (slower this time because it was a 68 that got through instead of a tusko). Seems pretty reliable to me. I even lived this time!

dreamy bramble
dry cave
visual marsh
dreamy bramble
# visual marsh with newer updates multipathing below 20m doesnt work anymore, you have to stay ...

so now you are moving goalposts yet again. How do I know that works for Hyperion's taller radar? how do I know against Hyperion it's not 1~0m?

@dry cave I begain suggesting ship AA OP since Shard update because we didn't have so much anti-ship options back then. Remember that was before Voltex, before Bucko (or whatever that's called) and before Voltex PAB-125 internal

Actually I would like to point at all the recent anti-ship additions as evidence that ships are indeed OP. Otherwise we won't need those.

dry cave
# dreamy bramble "Carrier duels should be about carrier aircraft, not about surface AShM salvos"....

It is not only thing ?
Only thing that penetrate ship AA is quantity
all weapons can penetrate AA defence in numbers, that a general rule of NO
While for ground AA numbers are usually smal, for ships they will be quite bigger, that's by nature
ASHM's on their own do pretty bad jop at penetrating AA defence, only large numbers with Dynamo or few DR can launch, can with significant loses get past defence

fast bay
#

This is a true moment

limber salmon
dry cave
dreamy bramble
fast bay
dreamy bramble
dry cave
limber salmon
dreamy bramble
dreamy bramble
fast bay
dry cave
dreamy bramble
dry cave
#

Ships bigger than shard, always needed more than just one plane in general, if you want to do things save, or with a team
and it wont work for balance to nerf all ships, so one plane can destroy them reliably and always
We already have like 90% of targets that already fragile and not a match for compass for example

dreamy bramble
verbal bolt
#

You can pretty easily kill a Dynamo with just one Compass and 4 500's

verbal bolt
#

Also saw some comments on how modern AD cannot intercept sea-skimming missiles which...isn't really true? I mean, it is true if your AD is 1980's Soviet naval defense

dry cave
dreamy bramble
verbal bolt
visual marsh
dreamy bramble
#

By the way, the PALA fleet in Carrier Duel just intercepted an entire AShM salvo while BDF can't even with full roster. In terms of team imbalance I think that's pretty proven.

brittle gazelle
verbal bolt
gilded heron
dreamy bramble
brittle gazelle
visual marsh
gilded heron
#

Multiple carrier launched aircraft are viable for attacking the fleet, I like to use the tara for the sake of stylepoints.

verbal bolt
brittle gazelle
fast bay
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I will agree that the Hyperion does feel a bit more capable of self defense than the Annex, though that maybe could be offset with the BDF getting one extra escort or smth like that

verbal bolt
gilded heron
dreamy bramble
quaint tulip
verbal bolt
dry cave
dreamy bramble
verbal bolt
gilded heron
#

Sams ingame should hit seaskimming weapons as thats what they do irl.

dreamy bramble
fast bay
brittle gazelle
dreamy bramble
limber salmon
gilded heron
fast bay
verbal bolt
#

Absolutely not lmfao. Multiple things to take away, here. Some modern AShM's (particularly Russian) have one missile climb while the rest stay at the sea floor. Moreover, it dives well before reaching 10 kilometers from the target

limber salmon
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A weapon that flies across the entire map by itself and doesn't even care about line of sight should probably not also reliably get through defences by itself. Effort in should be at least reasonably proportional to reward out.

dreamy bramble
# limber salmon From a game balance perspective I'm not sure that's a bad thing tbh

yes it is. It creates a warplane game where warplane is useless.

@gilded heron no you don't get close. You get shot down when you're still at the previous country

actually I just noticed that in the Carrier duel map the PALA has a sea platform with extra AA blocking northern detour attack route while BDF don't. that's even further imbalance.

fast bay
#

This kinda feels like a "I want a win button or its not fair!" type argument

verbal bolt
dreamy bramble
gilded heron
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@dreamy bramble I need to watch you play and see what you're doing because this entire thread seems like there is a critical failure happening at one point and I don't know what it is.

verbal bolt
brittle gazelle
dreamy bramble
limber salmon
fast bay
dreamy bramble
verbal bolt
quaint tulip
fast bay
#

When you see footage of cruise missile strikes,or drone strikes hitting their targets its either because air defense present has been saturated, degraded,or is just not propely present.

dreamy bramble
gilded heron
quaint tulip
#

OP blocked me because my single message got more up votes than his whole post 😂😂

brittle gazelle
dreamy bramble
quaint tulip
verbal bolt
brittle gazelle
#

elave

fast bay
#

elave

gilded heron
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I'd also like to see some evidence on this one.

verbal bolt
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I'd like to see evidence that I said "elave" Clueless

brittle gazelle
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hmmm how can this thread be derailed to be about a shitty cas jet,,,,, Clueless

dreamy bramble
# verbal bolt Uh, please send a source?

the source was MDC, a very authentic military fan website in my country. The page is deleted and even if it's not, it's in Taiwanese traditional Chinese so you won't read it due to language barrier.

In any case we do know real world SAMs have fail rate. even with quick search the Patriot "success rate" was 95% and I very much doubt that's for launching only one missile per target.
in contrast NO SAMs have 100% success rate at one missile per target.

quaint tulip
#

FAN WEBSITE LMFAO???? AND HE REFUSES TO SEND THE LINK ANYWAY LOOOOOL

fast bay
dreamy bramble
#

I tend to believe the "95%" figure is for multiple Patriots against multiple targets, which may or may not include saturation, "many launcher against same target" as such.

verbal bolt
dreamy bramble
quaint tulip
verbal bolt
brittle gazelle
#

First NO classified document leak inbound???

dreamy bramble
verbal bolt
dreamy bramble
#

We also have saturation-induced tracking paralyzation which isn't simulated in the game (perhaps in this game we are assuming every radar truck is an AEGIS)

gilded heron
limber salmon
# brittle gazelle You may be unaware but not every single aspect of modern warfare is exactly all ...

I am well aware of the realities of modern warfare, and that warfare in general is generally best waged in a way that makes things as unfun and unfair as possible for the opposing party.

I'm in no way arguing that cruise missiles/standoff munitions should be useless/not represented, just that, for the sake of interesting gameplay in this videogame played by people who presumably want to have fun, chucking a bunch of them across the map into an intact AA network should not be rewarded as much as more aggressive plays.

fast bay
quaint tulip
#

This is top class debating

"this is why X should happen!! because of Y statistic!!"

"yo where the statistic (quantifiable btw so language doesnt matter)"

"IM NOT GIVING IT NUH UH"

dreamy bramble
fast bay
dreamy bramble
#

otherwise we might actually need air launched torpedoes or something. something that is big, unwieldy, single purpose but at least not gonna get CIWS'd at 5km if they survive the missile wall at 15km.

fast bay
#

Wait until he hears about RBUs and other underwater intercept methods too

brittle gazelle
dreamy bramble
# quaint tulip L 😂 L

imagine quoting Jane's to someone who don't know what that is... that's basically what I'm getting now. Sadly too many journals and stuff are only locally authentic so this indeed happens. One just have to carry on.

@gilded heron you want me to post a dead link?

fast bay
#

"Locally authentic" LMAOOO

quaint tulip
gilded heron
dreamy bramble
# fast bay "Locally authentic" LMAOOO

yes. that does very, very much happen in every field of work. Certificates, journals, sources. There are stuffs that just becomes a scrap of paper once across order.

fast bay
quaint tulip
dreamy bramble
# quaint tulip I literally do air defence as my job

I literally can make the same claim. Oh I forget to tell you the MDC source was sourced from my friend who works in Taiwan's NCSIST (google it).
Yes he makes air defense systems. Yes that's only locally authentic. Yes you will deny all this.

fast bay
#

Anyhow at the end of the day if you can't back up your claims with a source, even if it did once upon a time exist, then that source is as good as non-existant. By that same rule i can say i read a report on a very local journal on how interception rate is actually 23.4%, but then i can say my dog ate the journal and its no longer accesible.

gilded heron
quaint tulip
verbal bolt
quaint tulip
#

lowkey i knew as soon as he blocked me for saying "give a source" he'd be a lolcow of the highest order

fast bay
#

We're also waiting on the name calling source,but i guess thats locally authentic too

quaint tulip
#

also if he sends a link use a incognito tab with VPN to open it or something incase it blows your pc up

fast bay
dreamy bramble
#

I've had enough with all this gaslighting. I'm making my last summary and call it a day:

  1. there are two major issues: one is BDF being too weak in the current Carrier Duel scenario which seems to be less disputed.

  2. the other issue is how the current balance between ships and planes make Carrier Duel a "Battleship Duel". This itself has multiple components:

2a. first is SAM system being too idealized. One missile against another missile has 100% success rate which isn't happening IRL.

2b. second is the entire nullification of cruise missiles which has been a problem since playtest. Sea skimming/terrain following currently does not provide any advantage beside curvature/terrain-induced detection delay. Once detected it becomes a turkey shoot.

2c. and then it's the vast superiority in firepower, including range and salvo volume, of surface combatants relative to aircraft. A standard salvo for the Carrier Duel fleet is 30-ish AShM-300s which is unachievable even with reasonable multiplayer conditions (even with 8v8 team the most you can get is like 2 strikers which gives ~20 missiles with far shorter range.) We are not counting in railguns yet. This is why even if in better conditions aircraft very rarely, if ever, gets fully credited for a surface combatant kill. I myself only got like +19.x for the eventual Hyperion kill (full credit will be 59.2 or something like that).

So with that, Carrier Duel is currently closer to Battleship Duel.

I will continue to update if people starts flushing this summary down.

quaint tulip
#

Also, looking at @dreamy bramble message history, he is more than capable of posting links to sources when they actually exist!

So I've had enough with all this gaslighting. I'm making my last summary and call it a day:

No evidence, no spine and no skill 🐴🐴

dreamy bramble
# quaint tulip Also, looking at <@230892948605239298> message history, he is more than capable ...

you are not even supposed to be here. I was never talking to you.
And that's before I get to your action of copying my sentence structure which is a classic troll tactics.


I've had enough with all this gaslighting. I'm making my last summary and call it a day:

there are two major issues: one is BDF being too weak in the current Carrier Duel scenario which seems to be less disputed.

the other issue is how the current balance between ships and planes make Carrier Duel a "Battleship Duel". This itself has multiple components:

2a. first is SAM system being too idealized. One missile against another missile has 100% success rate which isn't happening IRL.

2b. second is the entire nullification of cruise missiles which has been a problem since playtest. Sea skimming/terrain following currently does not provide any advantage beside curvature/terrain-induced detection delay. Once detected it becomes a turkey shoot.

2c. and then it's the vast superiority in firepower, including range and salvo volume, of surface combatants relative to aircraft. A standard salvo for the Carrier Duel fleet is 30-ish AShM-300s which is unachievable even with reasonable multiplayer conditions (even with 8v8 team the most you can get is like 2 strikers which gives ~20 missiles with far shorter range.) We are not counting in railguns yet. This is why even if in better conditions aircraft very rarely, if ever, gets fully credited for a surface combatant kill. I myself only got like +19.x for the eventual Hyperion kill (full credit will be 59.2 or something like that).

So with that, Carrier Duel is currently closer to Battleship Duel.

I will continue to update if people starts flushing this summary down.

Is this guy hacking or what? how can he reply like exactly 0.1 second after me? Reasonable doubt.

quaint tulip
gilded heron
quaint tulip
dreamy bramble
# gilded heron You're not using naval aircraft effectively and Cosmic posted his attack run on ...

if you consider "bad faith" for "making my voice heard" sure. And that proves you are gaslighting.
oh and "someone told me how it couldl be done" part: yes it's done. Still the fight was Battleship duel. I got only +19 for the carrier kill

I'm making my last summary and call it a day:

there are two major issues: one is BDF being too weak in the current Carrier Duel scenario which seems to be less disputed.

the other issue is how the current balance between ships and planes make Carrier Duel a "Battleship Duel". This itself has multiple components:

2a. first is SAM system being too idealized. One missile against another missile has 100% success rate which isn't happening IRL.

2b. second is the entire nullification of cruise missiles which has been a problem since playtest. Sea skimming/terrain following currently does not provide any advantage beside curvature/terrain-induced detection delay. Once detected it becomes a turkey shoot.

2c. and then it's the vast superiority in firepower, including range and salvo volume, of surface combatants relative to aircraft. A standard salvo for the Carrier Duel fleet is 30-ish AShM-300s which is unachievable even with reasonable multiplayer conditions (even with 8v8 team the most you can get is like 2 strikers which gives ~20 missiles with far shorter range.) We are not counting in railguns yet. This is why even if in better conditions aircraft very rarely, if ever, gets fully credited for a surface combatant kill. I myself only got like +19.x for the eventual Hyperion kill (full credit will be 59.2 or something like that).

So with that, Carrier Duel is currently closer to Battleship Duel.

I will continue to update if people starts flushing this summary down.
TBH I think this summary would have been a lot less controversial, if the reader is unbiased that is.

fast bay
# dreamy bramble if you consider "bad faith" for "making my voice heard" sure. And that proves yo...

I wont contest 2a,you don't have a point because you refuse to provide a source.

2b. a system being vulnerable to something doesn't nullify it. Regular subsonic sea skimming cruise missiles are not hard to intercept by today's SAMs,let alone ones from 50-ish years into the future.

2c. The hyperion carries a much greater degree of firepower,but this again is deployed through cruise missiles,which again, easy to shoot down. Naval aviation comes in to degrade the enemy's capabilities by sinking escorts. The railgun does mean that some damage inevitably stacks up,but aside from the damage it deals to shards,its actually not that great against larger vessels, furhermore both factions get one of these DDs,so the effects are equal on both parties.

dreamy bramble
#

for those who claim "we taught you how it's done and you succeeded in the end":
remember I only got <20 kill credit for the Hyperion so the fight was still very much Battleship Duel. Le'ts not forget that.

Oh and yes I did back it up. The "3 missiles 90%" was quoted by my friend who works in NCSIST. Yes you will deny it, no I am not surprised.

fast bay
dreamy bramble
quaint tulip
#

Oh I forget to tell you the source was sourced from my friend who works in Santa's Workshop (google it).
Yes he makes air defense systems for santa.. Yes that's only locally authentic to the North Pole. Yes you will deny all this.

dreamy bramble
# quaint tulip Oh I forget to tell you the source was sourced from my friend who works in Santa...

see this is what I meant by gaslighting. At this point you are no better than using COD lobby-level of language to call people out. You simply modified my sentence with hostility to make it sound less legitimate without providing anything supporting your claim.

BTW for my health I'm gonna stop showing blocked messages from identified gaslighters. Jonyx2 is typing so I guess I'll see what they're saying

fast bay
#

Your word has exactly the same value as everyone else's here, any point you make based on what someone else told you,if you can't actually bring said concrete source forth for anyone to read,is good as nothing.I can say a friend of mine told me the exact opposite and he works in Lockheed Martin. Same weight to the argument

quaint tulip
gilded heron
#

based

fast bay
dreamy bramble
#

oh I forgot to mention one thing. I have many enemies on this server, and the only reason was "I trust (someone's ID) so you must be the troll here if you are arguing with them". This single line of thought has gained me at least 20 people who "will disagree whatever I said before even reading" all the way back in playtest era.
So don't even imagine I will be surprised about being unpopular. I already knew what this community is like long before you joined.

quaint tulip
#

😂😂 is this guy real?

is this dead internet theory at play

fast bay
#

We're at the victim card part of the suggestion, someone should really make a bingo card for this type of stuff

gilded heron
#

This has to be a joke, right? Or like an MSS guy who's trying to get people to leak things?

fast bay
quaint tulip
fast bay
dry cave
# dreamy bramble if you consider "bad faith" for "making my voice heard" sure. And that proves yo...

2a. if they wont be idealized, it would make gameplay even easier, without the need to put more preasure on the sam, if it wont be able to intercept even 1 missiles

2b. cruise missiles is hard to balance, like at all, they were a nightmare in early days on regular escalation, when one DR could spam a bunch of them and if your AA is crippled your base is considered to be destroyed by the point when they would be spotted, that work in case if there is some terrain or someone manages to get a bunk before launching them, otherwise cruise missiles easily can be intercepted

2c. 30 ashm's is not that much, half of it can be intercepted purely with chicane, other half has less chances to get past defence, and nothing really stops you from supporting your ai's plane in medusa, with jamming

dreamy bramble
# dry cave 2a. if they wont be idealized, it would make gameplay even easier, without the n...

finally something that actually is a discussion.

a, yes it is eventually about making aa net easier to defeat I won't sugarcoat that. I'm not suggesting we go overboard like a single Vortex can erase an entire CVBG (as if that would even be physically possible to happen). I'm just suggesting about having some "flaws".
Perhaps there's a 5% chance the missile is botched. Detonated wrong place. damaged but failed to kill the missile, and so on. Perhaps when you present a certain amount of projectiles the whole system gets downgraded (won't suggest full paralyzation as that would increase one more thing difficult to balance).
Or perhaps, make ARAD actually take out a ship's radar, and considering ARADs are often modified from AAMs, they really should see a notably lower chance of being successfully intercepted by SAMs.

b. I have no idea how "early" you are talking about but let's not forget bombs were once entirely un-interceptable back in playtest. Back then flying high enough so your bomb will reach the target was the go-to solution to saturate an AA net and wipe a base. And then came the rockets. Now neither are effective: they both got nerfed. Bombs are now very much interceptable and you can't survive that high, that close; rockets are limited to how many targets you can laze. So more often than not you come back to missiles which gets shot at like turkeys.

c. sure, but having a player intercepting incoming ship-launched AShM's is only going to make it worse, as in, make it even closer to "battleship duel with carrier aircraft support.
The problem was never whether planes can intercept AShMs or not. It's the sheer fact that you even have to do so. When carrier aircraft is participating/helping/defending ship-to-ship missiles, it's already making the mission closer to "Battleship duel".

gilded heron
#

"Or perhaps, make ARAD actually take out a ship's radar"

they do that currently ingame

dreamy bramble
#

reference for "HARMs are fast they should be harder to intercept":
AGM-88 terminal speed: Mach 2.9
TC-2C (Taiwanese ARM modified from AIM-120-like AAM): Mach 6
RIM-66 terminal speed: Mach 3.5

I believe all current in-game AShMs are subsonic. You can't persuade me R9 and Boltstrike should intercept both of them with 100% success

quaint tulip
#

"I believe all current in game AShMs are subsonic"

does this guy even play the game 😭

verbal bolt
quaint tulip
#

Brooo I should start lying and call it critical thinking and analysis

quaint tulip
dry cave
# dreamy bramble finally something that actually is a discussion. a, yes it is eventually about ...

a. I dont like the idea to bring randomness in NO, like at all, what I kinda find weird is how on the other side ARAD is usefull, but at the same time can easily be intercepted, sadly because of that same rule of quantity is applied, but they have bigger chances to get past defence than other weapons
b. that was mainly used with pablos, where they had ridiculously rcs that RSAMS just ignored them because they dont had a lock on it, or it was low chance of hitting that they dont bother. Only bombs that were nerfed is pab-80
c. dont see it as a problem, we already have a situation where not everyone is trying to intercept incoming munitions, with is usefull for your team and your bank, because you still will be in profit for intercepting them

dreamy bramble
verbal bolt
#

AD in this game is actually ridiculously incompetent and easy to beat. Please show us your gameplay sometime soon

modest vortex
#

Hey uh, news flash buddy, naval combat in the missile age is all about missiles. You got ship launched anti ship missiles, anti air missiles, air to air missiles, anti missile missiles, on and on and on.

You also get the fact that anti ship missiles can follow the terrain (or be ordered to overfly them), so terrain is exactly NOT what a fleet wants to be sitting around if they want to see and intercept incoming missiles. Aircraft fleets from a carrier do support the naval vessels, and the naval vessels support the aircraft, though the aircraft can and absolutely will take out ships, particularly with jamming

verbal bolt
fast bay
quaint tulip
dreamy bramble
# modest vortex Hey uh, news flash buddy, naval combat in the missile age is *all about missiles...

"You also get the fact that anti ship missiles can follow the terrain (or be ordered to overfly them), so terrain is exactly NOT what a fleet wants to be sitting around if they want to see and intercept incoming missiles. "

that's part of why I wanted the two fleets to have terrain between them. If they don't have LoS of each other they won't AShM each other, and planes can use terrain to get closer. This in turn serves my "make Carrier Duel actually about the carrier" agenda.

dry cave
# dreamy bramble but if you don't bring randomness you will make SAMs 100% effective against ever...

randomness is usually number 1 problem and things that get players annoyed most of the time
and i dont see much of an issue in SAM being able to intercept incoming missile that heading straight at it, it would be just weird if sam was not able to
Pablos as for now yeah, not in their "beautiful" glory as they were, and I think that its even quite sad, because you cant just use them anywhere where is RSAM is present
not to mention spaags whom could intercept them closely, while single GPO-500 survives like 5-7 salvos from one sentry

fast bay
modest vortex
verbal bolt
quaint tulip
dreamy bramble
dry cave
quaint tulip
modest vortex
fast bay
dreamy bramble
gilded heron
modest vortex
#

... That's because they don't need LoS. They just need someone to detect. It's like you refuse to read.

dreamy bramble
modest vortex
fast bay
#

I sent the enemy ship a strongly worded letter to please not fire!

verbal bolt
#

I don't think he does

dry cave
quaint tulip
dreamy bramble
modest vortex
quaint tulip
dreamy bramble
gilded heron
modest vortex
fast bay
dreamy bramble
quaint tulip
gilded heron
#

Somehow I got Senhara to block me and methinks vcharng has already.

fast bay
#

No way,locally authentic name calling?

modest vortex
quaint tulip
dreamy bramble
# dry cave randomness is usually number 1 problem and things that get players annoyed most ...

I beg to differ. I don't think a 3.5 mach thing should have 100% success intercepting a 2.9 mach thing. The margin of error is just too small for something to NOT go wrong.

As for Pablo I mentioned above that even before the nerf they never expressed the correct RCS behaviour on my system. Not the first time won't be last. Maybe I should reinstall my copy one day.

(For the record: this is not the first time. When Medusa first came out there was an actual occasion where me and another player have complete different jam success from same range against same two boltstrikes. Both versions are video recorded. This issue vanished about same time when jam effect becomes shown on screen)

modest vortex
fast bay
quaint tulip
modest vortex
#

A high speed missile dedicated for intercepting other missiles, like a Stratolance, can absolutely intercept almost any kind of missile

fast bay
dreamy bramble
#

the same update also changed jam-able range. Before that I can't successfully jam a Boltstrike at >30km. Now I can at ~35.

modest vortex
quaint tulip
fast bay
dreamy bramble
# dry cave randomness is usually number 1 problem and things that get players annoyed most ...

""not to mention spaags whom could intercept them closely, while single GPO-500 survives like 5-7 salvos from one sentry"

which is why I mentioned above about missiles damaged but fail to kill an incoming AShM. (as a possible way to make AAs less effecitive in a controllable way)
Isn't AShM like the largest kind of missile carried by planes? It's fairly reasonable to give them a bit more HP innit?

quaint tulip
modest vortex
fast bay
quaint tulip
verbal bolt
#

Scythe's and even Stratolances realistically wouldn't do much to them. There is a reason we have Hit To Kill missiles to deal specifically with BM's

modest vortex
#

Radar guided munitions on the other hand know almost all the variables of the target based on the radar return, so they can easily plot an intercept course. Even then, in real life, that doesn't always work. Patriot batteries struggled against Scuds, for instance.

verbal bolt
fast bay
modest vortex
#

Yeah. Intercepting missiles is hard, and IR missiles don't actually know all that much about the target, so it's incredibly hard for them to plot an accurate course against a missile

verbal bolt
quaint tulip
modest vortex
dreamy bramble
#

anyway, allow me to again organize stuff.
the current balance between ships and planes make Carrier Duel a "Battleship Duel". This itself has multiple components:

a. first is SAM system being too idealized. One missile against another missile has 100% success rate which isn't happening IRL.
ARADs, AShMs being as easy to intercept as ATGMs is also strange.
Now, there will be people suggesting adding a fail "chance" would be adding randomness and thus decreasing the balance-ability. Sure, then perhaps introduce proper missile HP can be a thing?

b. second is the entire nullification of cruise missiles which has been a problem since playtest. Sea skimming/terrain following currently does not provide any advantage beside curvature/terrain-induced detection delay. Once detected it becomes a turkey shoot. This could again be balanced with missile HP.

c. and then it's the vast superiority in firepower, including range and salvo volume, of surface combatants relative to aircraft. A standard salvo for the Carrier Duel fleet is 30-ish AShM-300s which is unachievable even with reasonable multiplayer conditions (even with 8v8 team the most you can get is like 2 strikers which gives ~20 missiles with far shorter range.) We are not counting in railguns yet. This is why even if in better conditions aircraft very rarely, if ever, gets fully credited for a surface combatant kill. I myself only got like +19.x for the eventual Hyperion kill (full credit will be 59.2 or something like that).
As such current discussions about Carrier Duel too often become about doing stuff that would make it a Battleship Duel (as evidented above)
Intercepting ship-launched missiles. denying enemy detection. All these are very "super dreadnaught".

junior jewel
#

I'd like a source for the 90% interception rate, because that figure for modern systems is ~178%

verbal bolt
dreamy bramble
quaint tulip
modest vortex
verbal bolt
modest vortex
#

If you have the filename for the PDF or whatever I can also trawl random servers for a copy of it

quaint tulip
modest vortex
verbal bolt
junior jewel
small oxide
quaint tulip
fast bay
# verbal bolt Thing is that basically all AAM's in the game currently (especially the IRM-S1) ...

Thats... crushing strength and heat resistance do not equal a resistance to blast and fragmentation. And i doubt a missile has a lot of armour around it, at least i've not heard of a missile being armoured against that kind of thing.

@quaint tulip Ill agree that through kinetic means only it probably wouldn't do much, but it does have an explosive payload. A bunch of fragments shooting at high speeds against the fuselage of the missile is bound to cause some damage, maybe not enough to detonate it, that much i don't know.I doubt missiles are build with the idea of tanking hits in mind

@modest vortex I agree that you need to have a good position to actually have a chance to intercept BMs with S1, but im not sure about the calculations of the missile, it failing to actually propely path a way seems like rng,which i guess is a matter of preference,but im not much of a fan

modest vortex
junior jewel
#

Sry for not explaining the acronyms:
GGKV - Gnome Guided Kill Vehicle

dreamy bramble
verbal bolt
modest vortex
fast bay
# verbal bolt They can in fact survive hits from a small missile. Fragmentation won't do anyth...

I thought KKV's was due to the fact that missiles don't NEED fragmentation to take them out,hence you can save up on the explosive warhead and just have the missile slam into it?

@modest vortex If IRs work off the characteristics of the target,wouldn't it be possible for the airframe to transfer the specifics of the muntion targetted to the missile prior to launch? (This is a big if,i don't think theres any ingame lore that supports this.)

modest vortex
#

No the IR missile is simply too stupid for that. Modern IR missiles memorize the visual signature characteristics of the target on launch but they don't actually know anything about the behavior of the target, they just try to hit it

fast bay
# modest vortex No the IR missile is simply too stupid for that. Modern IR missiles memorize the...

Ah alright,i mean i guess its not unreasonable to think future IR systems could be equipped to recognise the targets they're given, its something other weapon systems are capable of (namely the german Seahawk torpedo, which i agree is a pretty big departure but its the only thing that comes to mind) In any case i guess its reasonable to argue it should have a higher index of failure based on the trajectory if the IR missiles of NO have similar capabilities to the ones of our current day

modest vortex
#

missiles like heaters "recognize" the target to the point where they know what to literally look for and track that change over time (say, dipping out of afterburner), and try to recognize when flares are attempting to mask the target IR signature.

quaint tulip
#

Also using IIR missiles against BMs is just wholly inefficient and if you are sitting in the chair deciding what to fire, you are going to fire the right tool for the job.

modest vortex
#

missiles in Nuclear Option know the actual game engine stats of their velocity and altitude, things like that, so they have perfect knowledge of the target, they don't try to simulate inaccuracies given from a specific seeker type and target behavior.

fast bay
fast bay
modest vortex
#

yeah idm the IRs having REALLY GOOD tracking against planes and stuff, I just hate that a chicane with 14 IRM-S1s can effectively defend a fleet from half of a Tusko strike or almost two full Piledriver strikes. It's really annoying, to say the least.

#

also back to this thread, real world carrier strike groups... The carrier likes to stay far away from the enemy ships uh, you got your supporting fleet for taking out the enemy ships.

dreamy bramble
#

anyway, the digest:
a. first is SAM system being too idealized. One missile against another missile has 100% success rate which isn't happening IRL.
ARADs, AShMs being as easy to intercept as ATGMs is also strange.
Now, there will be people suggesting adding a fail "chance" would be adding randomness and thus decreasing the balance-ability. Sure, then perhaps introduce proper missile HP can be a thing?

b. second is the entire nullification of cruise missiles which has been a problem since playtest. Sea skimming/terrain following currently does not provide any advantage beside curvature/terrain-induced detection delay. Once detected it becomes a turkey shoot. This could again be balanced with missile HP.

c. and then it's the vast superiority in firepower, including range and salvo volume, of surface combatants relative to aircraft. A standard salvo for the Carrier Duel fleet is 30-ish AShM-300s which is unachievable even with reasonable multiplayer conditions (even with 8v8 team the most you can get is like 2 strikers which gives ~20 missiles with far shorter range.) We are not counting in railguns yet. This is why even if in better conditions aircraft very rarely, if ever, gets fully credited for a surface combatant kill. I myself only got like +19.x for the eventual Hyperion kill (full credit will be 59.2 or something like that).

As such current discussions about Carrier Duel too often become about doing stuff that would make it a Battleship Duel (as evidented above)
Intercepting ship-launched missiles. denying enemy detection. All these are very "super dreadnaught", and thus "not really about carriers".

quaint tulip
#

literally ignored what was said, copy and paste something from 20 minutes ago

dreamy bramble
modest vortex
# dreamy bramble anyway, the digest: a. first is SAM system being too idealized. One missile agai...

a. SAM systems, especially naval systems, are exceptionally good at intercepting incoming threats.

b. Missiles are not tanky in real life. Terrain following is an exceptionally useful feature if the enemy fleet has an obstruction in their way, allowing the anti ship missiles to close in without being DETECTED and INTERCEPTED.

c. Yes, ships can carry more munitions than planes. That is why they are so damn scary. More at 11.

quaint tulip
modest vortex
#

To further elaborate on point A, even soviet era missile cruisers can stand their own against a set of incoming Harpoons, even when they're sea skimming.

quaint tulip
quaint tulip
modest vortex
# visual marsh tell that to Moskva

Anti ship missiles rely on not being detected. If they close in without detection, interception becomes almost impossible, and the missiles almost always strike their targets. Also, current day Russian ships have poor training and are notorious for being in poor states of repair.

visual marsh
#

"muh technology" kind of argument, Moskva's air defences really were never capable of intercepting a modern AShM

dreamy bramble
# visual marsh tell that to Moskva

remindes me when I translated Crashback. According to her commander at the time, he even doubted USS Cowpens at the time of the near-collision incident against PLAN can actually deal with an AShM salvo.
He used a term to describe such salvo that I believe if I say it I will be banned.

modest vortex
dreamy bramble
#

actually how about this: make a friendly salvo a lockable target. You can launch similar AShMs and they will fly WITH them. That would make it a lot easier to "coordinate" when your teammates are either too new to the game or are outright bots.

modest vortex
#

I'm pretty sure Moskova was simply unaware of the incoming threat until the last second and thus got sunk, which hey, that's a kill, means the missile works when fielded correctly.

I also like how OP ignores everything that disagrees with him. Very funny.

dreamy bramble
modest vortex
#

sounds like cope

quaint tulip
modest vortex
#

anyways since the OP likes to block everyone, stopping them from reacting on the pinned emoji at the top.

The community consensus for this suggestion is OVERWHELMINGLY NEGATIVE

quaint tulip
dreamy bramble
quaint tulip
#

If anyone wants to send a message here, just ask OP for the sources for his frankly insane claims, otherwise dont interact since he is no longer worthy for discussion or consideration!

visual marsh
dreamy bramble
visual marsh
dreamy bramble
#

oh I thought it's a different Moskva

zinc river
#

there was only one moskva or am i stupid

dreamy bramble
quaint tulip
visual marsh
dreamy bramble
visual marsh
quaint tulip
rotund dew
#

Its not that difficult, pack an Ifrit with 68s in all pylons and bays but one, fill that with Scythes, sea-skim and get as close as possible, maybe get out alive, rinse and repeat

dreamy bramble
rotund dew
#

Sure take a Vortex then, same thing really

#

And in my experience the ASHM waves are really, really easy to intercept, just load up a Chicane with 14 S1s

dreamy bramble
# rotund dew Sure take a Vortex then, same thing really

maximum AGM-68 capacity on Vortex is 2. it boils down to suicidal run with 4x Tuscos and 2x 68s. Yes it does eventually hit the target but in the end your fleet's ship-launched missiles would still be the main damage-dealer. And that's what I meant with "Carrier Duel is more like Battleship Duel".

rotund dew
#

It’s 6 but OK

dreamy bramble
junior jewel
quaint tulip
rotund dew
#

What’s wrong with the existence of anti ship missiles, it’s not like that’s remotely unrealistic or anything

dreamy bramble
junior jewel
#

Also, is the core issue that a carrier fleet doesn't fold in a single solo sortie?

dreamy bramble
# rotund dew What’s wrong with the existence of anti ship missiles, it’s not like that’s remo...

Carrier Duel. it's a mission supposedly meant for carrier vs. carrier. If your carrier aircraft simply becomes assisting ship-launched ASMs it's not carrier duel.

@junior jewel no, but the core issue is when the fight is over, most or even all ships are sunk by ships and not aircraft.

this is a mission called Carrier Duel in a plane game. it won't be an overstatement if we argue ALL ships should be SOLELY sunk by aviation.

quaint tulip
rotund dew
#

Make your own carrier duel then dude, just a singular annex vs hyperion

limber salmon
#

When the arms are combined:

verbal bolt
quaint tulip
dreamy bramble
rotund dew
quaint tulip
junior jewel
#

I mean most of the ships sink each other if the fleets get too close because the match has gone for over an hour. You can definitely chip down and significantly weaken the enemy fleet in that time

rotund dew
#

Literally enter the mission editor, get rid of the Dynamoes, and replace them with more shards

dreamy bramble
rotund dew
quaint tulip
#

Is he going to do the "you are namecalling so im going to block you" thing again, I want to laugh again

dreamy bramble
rotund dew
#

Sorry for your immense pain and suffering, it seems it’ll continue

quaint tulip
dreamy bramble
#

you are just trolling at this point. I will not accept an air combat game gets "adjusted" to the point where naval aviation gets downgraded to battleship slaves. It happesn in naval games and that's bad enough.

verbal bolt
#

@hardy ledge Can you please deal with this thread? I honestly think that it only exists to ragebait people

rotund dew
#

I’m not trolling I like the game I play, people have different tastes in things. This is subjective dude

junior jewel
#

Tbh you can definitely sink both dynos + a couple shards in a single sortie if you practice

quaint tulip
dreamy bramble
rotund dew
#

GPO-500s kill a Dynamo in one go

verbal bolt
#

I don't think he actually plays the game

junior jewel
quaint tulip
modest vortex
dreamy bramble
verbal bolt
quaint tulip
dreamy bramble
# junior jewel Close range, 5km

correct. Only one gets through. Also with Tusko's RCS you can hardly fire that close.
earlier today I did a test run where I repeated that twice against the carrier and sank it.
I only got 19-ish for sinking credit i.e. about 1/3
the rest are all dealt by ship-launched AShMs
that's what I meant by "Carrier duel is more like battleship duel"

modest vortex
#

Anyways how does dude not realize ships are vastly more powerful and terrifying than planes... Which means the ships are going to matter more and the planes have to work to defend and support them.

verbal bolt
#

Sum isn't it like 4AM for you

quaint tulip
junior jewel
#

No? If you fire at 5km then neither will get intercepted, because everything will be targeting you

rotund dew
dreamy bramble
junior jewel
quaint tulip
rotund dew
#

Maybe rack up some more hours in-game, revisit the mission

dreamy bramble
rotund dew
#

He was joking, genius

junior jewel
#

I'm starting to think we're playing a different game

quaint tulip
dreamy bramble
junior jewel
rotund dew
quaint tulip
dreamy bramble
quaint tulip
#

This guy hasn't played since the radar changes confirmed

rotund dew
junior jewel
dreamy bramble
rotund dew
#

HE KNOWS WE ARE A HIVE-MIND, MOVING THE GOALPOSTS TOGETHER AS AN INTELLIGENT COLLECTIVE

atomic depot
#

there is a radar horizon mechanic that could potentially make 20m altitude safe at a distance but not safe closer

junior jewel
quaint tulip
#

MOVE THE GOALPOSTS!!!

QUICK UPDATE THE GAME SO ONLY HE DOESNT GET THE NEW VERSION!!!

modest vortex
#

I'm moving the goalposts to 3m altitude, limbo that

junior jewel
#

-0.2m or gtfo

dreamy bramble
rotund dew
#

I actually turn my vortex into a submarine to avoid radar sams

quaint tulip
#

you should -72 m/s NOW

modest vortex
junior jewel
atomic depot
dreamy bramble
quaint tulip
#

hi, thats name calling, you are BLOCKED 🚫

quaint tulip
dreamy bramble
#

enough is enough.
summary to what I want to say:
This is a plane game. Carrier Duel should result in vast majority of ship damage being done by planes.
evidently it doesn't. That's what I'm suggesting about.

modest vortex
#

Lmfao

atomic depot
#

do you want a larger map

a larger map would do that

rotund dew
modest vortex
#

Did OP try to close the thread or something why did it vanish for a second

atomic depot
#

really I just think it's an issue of map size more than any individual piece of equipment from any ship is too strong or any individual munition you can fire against ships is too weak (other than the AGM-98). you don't really have the map space to position the fleets far enough where you'd get that desired "aircraft doing most of the work" outcome

Maybe in the future we'll get a map that's bigger and you'll get that desired outcome but as of right now, ships will probably not be changed to make carrier battle more about the aircraft t

modest vortex
#

Oh OP did try to close the thread that's incredibly funny

quaint tulip
rotund dew
quaint tulip
#

ORIGINAL MESSAGE WAS DELETED 🔥🔥🔥

atomic depot
modest vortex
#

For those keeping track. 14/15 downvotes

rotund dew
verbal bolt
#

500 messages of digusting ragebait

quartz plover
quaint tulip
#

all the reactions got deleted lmaoooo

modest vortex
verbal bolt
#

Tell him to ask a moderator to lock it

junior jewel
rotund dew
modest vortex
rotund dew
#

“Original message was deleted”

wind vessel
dreamy bramble
rotund dew
#

Maximum GPO-500s, go up to Dynamo, drop, dead Dynamo

quartz plover
wind vessel
quartz plover
#

It's criminal that all you need to to to kill ships is walk up to them at low altitude pull up and drop bombs or missiles

rotund dew
#

Yeah honestly fleet AD should get a buff

dreamy bramble
wind vessel
rotund dew
#

R SAMs should be able to kill non-stealth sea skimmers reliably

#

My concern is that stand-off munitions are kinda boring to use, so that’s not really a hill I’ll die on

wind vessel
wraith steppe
#

Reading this makes me wonder do you have issues staying at low altitude?

quaint tulip
modest vortex
#

true

wraith steppe
#

@dreamy bramble skill issue

dreamy bramble
wraith steppe
#

A troll that read the whole thing showing how you getting kicked in upon by almost everyone in the NO community

quaint tulip
#

disagree = you are troll
opposition = you are a troll

somebody check his man's recidivism rate

plush slate
#

Personally I'm just confused about the argument being both "carrier groups are too good at defending against missiles" and "ship-based missiles are too good at getting through carrier air defenses"

modest vortex
wraith steppe
#

Yeah, what's up with that?

verbal bolt
plush slate
#

like... wouldn't nerfing CVBG defenses just make the problem of dynamo salvos even worse?

quaint tulip
wraith steppe
#

@dreamy bramble explain

quaint tulip
#

@dreamy bramble grok is this true?

atomic depot
#

can we just rename carrier duel to fleet warfare

modest vortex
#

as a note for new readers, this suggestion was seen as OVERWHELMINGLY NEGATIVE

quaint tulip
#

cactus joining in too 😭😭

zenith bough
#

I just got back from volunteering this morning and y’all made me cackle, thank you for calling @dreamy bramble out on his clearly bad faith posting. I’m still amazed how showing him footage from the Compass, Vortex, and Ifrit killing ships wasn’t enough to teach him how to do it successfully. I think I called it with the initial skill issue comment.

@gilded heron those videos were footage from @normal jackal who’s in [MF] with me, anti ship strats like that are pretty reliable no matter who’s doing them… unless you’re OP, I guess

zenith bough
quaint tulip
#

My friend is an elf and works at Santa's workshop (google it) to make his air defence sites. Yes you will deny all this.

wraith steppe
#

Killing ships are the easiest things to do assuming there are basically nothing else getting in the way

And the massive payout from doing so

gilded heron
quaint tulip
normal jackal
#

What the hell happened here

quaint tulip
gilded heron
wraith steppe
#

Someone was being dumb
People told him how dumb he is and provided solutions
And said someone continues to double down
And as a result the server piles on him

zenith bough
normal jackal
#

can i get the tldr

wraith steppe
verbal bolt
# normal jackal can i get the tldr

He thought that SARH SAM's cannot intercept sea skimmers, he wants to make all ships incredibly easy to kill, he thinks that missiles shouldn't hit

zenith bough
# normal jackal can i get the tldr

OP can’t into anti ship, OP thinks NO ships are too strong (lol), OP wants the game nerfed so they can kill the entire enemy fleet in a single sortie (not joking)

quaint tulip
#

And that because carrier duel is named as such only planes should do the killing

wraith steppe
#

Deserves all the mockery

normal jackal
#

ships are pretty weak, CMs just get the short end of the stick because of [lack of EMCON mechanics]

verbal bolt
#

Cactus showed him the SM-2 video and he just went "Yeah it saw it before it dived)

quaint tulip
#

My friend is an elf and works at Santa's workshop (google it) to make his air defence sites. Yes you will deny all this.

zenith bough
#

also OP’s dad uncle distant cousin totally works designing SAMs and they totally published a “locally authentic paper” that totally details how they fail at a much higher rate than they do in NO. No, you cannot see it.

gilded heron
#

He also claimed a source that was a "military fan community" which was a "dead link" and wouldn't share the documentation. 🙃

quaint tulip
#

Its actually stored in the top story of the Babylonian Tower guys! My cousin uncle saw the builders right eyelash! It's true!

normal jackal
verbal bolt
#

Most would call engaging with this a waste of time. I was chatting with Hana and eating strawberries as this nutjob dig himself into a hole 😭

small oxide
#

did he unfollow this post

gilded heron
#

yes

quaint tulip
rotund dew
wraith steppe
#

@dreamy bramble you there?

normal jackal
zenith bough
small oxide
#

This is some serious high-quality ragebait, truly caviar

dim hollow
#

Idk what OP's deal is but i know that if you put the fleets further away from each other and toss some shards in the middle it makes things more interesting imo

rotund dew
#

Prigozhin’s worst soldier

gilded heron
#

Strongest MSS poster vs NO suggestion forum.

small oxide
gilded heron
gloomy nova
# dreamy bramble a salvo of the Carrier Duel fleet consists of somewhere around 26~30 missiles, w...

Inability of teamplay issue. A single Compass can take down 11 missiles, Vortex and Ifrit can take down 14 without counting in skilled pilot that might also use the gun. Two pilots who are not morons can clear two full wave, not talking about that the carrier group can take care of 15-20 missiles itself. If you fly proper fleet defense missions as is your duty, you carrier group is immune to anti-ship missile attacks.

brittle gazelle
dim hollow
#

Nah rai means like empty open sea

rotund dew
normal jackal
#

ive already talked about this before, Ignus has way too much land for proper fully naval missions

quaint tulip
small oxide
#

Do you mean solid ocean or like bigger ignus with minor island elements

dim hollow
#

What could happen is merge heartland and ignus. Have heartland up to the north so there's stretches of open water leading down to ignus

wraith steppe
#

Goodness the distance

normal jackal
manic veldt
#

wait he deleted the thing?

gilded heron
#

yes

quaint tulip
dim hollow
#

🧂

small oxide
manic veldt
#

it has not even been a day 😭

gloomy nova
# normal jackal ive already talked about this before, Ignus has way too much land for proper ful...

Look, both maps are kinda too small for anything but COIN operations, as as far as the map is not larger than at least trice the range of the longest missile range in the game, it's just war all around, frontline type of operations and most of the aircraft in the game would never even be placed as close to the line of conflict but not everybody is a fan of 30minutes flight and refuel on the way to the AO. 😄 (I do hope we will get that option too, if the game engine is able to handle it, but for fast random MP as it is now, that would not be ideal nor fun)

#

Great... now I have an itch to find and download F-22 TAW...

verbal bolt
#

Can we shut this thread down

atomic depot
#

u guys rlly gotta just let this guy sit in his L and stop bringing him back into this for more insulting its not chill

rotund dew
zenith bough
# verbal bolt Can we shut this thread down

Lock it so if he acts up again we can link his behavior in this thread

Because this is the kind of person that will start shit again and gaslight everyone about this specific thread and what was said

fast bay
#

Im back,damn did the guy get bullied off his own thread?

rotund dew
#

Yep, read thru it it’s great

verbal bolt
quaint tulip
#

i ain't hear no bell

fast bay
normal jackal
atomic depot
quaint tulip
#

I got mansplained to by some 2bit idiot about air defence and all he tried to do was use big words to see us back down

zenith bough
normal jackal
small oxide
gloomy nova
# rotund dew Custom maps will be great when they’re added, something for everybody

Yep but I'm not sure if the engine can handle anything significantly larger. Each software has it's limitations, and at certain point it becomes either impossible or impractical to attempt on expanding past certain thresholds. Often, at that point it's a matter of sequel build on improved or different engine. Think about it this way, an example - after 20 years, the engine ARMA series (4 sequential game generations) runs on finally got a version where you can have objects longer than 50m.

zenith bough
normal jackal
atomic depot
#

I think the whole rank and economy system needs a scrap and rework but that's just me

small oxide
#

I wonder when RNG | Mitchell is typing... will come

atomic depot
#

this thread is now about the economy

I say it's dumb that there's two and a half different economy systems working against each other and the whole thing needs the scorched earth treatment

normal jackal
atomic depot
normal jackal
#

not in ba sing se

manic veldt
quaint tulip
#

Gone, reduced to atoms

wraith steppe
#

Desecrating the grave of a dumb suggestion

atomic depot
#

there was no argument about carrier duel on kamino

manic veldt
#

chat do we start a civil war here? like number one vs number two?

manic veldt
#

soooooooooooo do you guys like taco cake?

hallow grotto
#

you have all disappointed me