#AGM-99 remove pop up attack

37 messages · Page 1 of 1 (latest)

pallid fox
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What it says in the title.

Either remove or fix the AGM-99 pop-up terminal attack maneuver because it currently does the opposite of what it should vs a ship's defenses. Instead of helping to punch through a ships defenses it instead makes the AGM super vulnerable and makes the AGM-99 a poor anti-ship option overall.

Even with its limited availability among the plane roster, I still prefer the AGM-68 over the AGM-99 for anti-ship duty because its more direct path to the target actually evades ship defenses.

Also, for game modes that let us use planes from both factions, munitions should not be faction locked I think.

wild forge
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Agreed, the 99 is still not worth using

hard tinsel
#

Yeah the pop-up attack still feels actively harmful

bold wave
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Tbh i feel like a "50/50" pop up no pop up could help it in salvos

steady bough
#

Their pop up attack is so helpful in taking out units in hard to reach places

merry coral
steady bough
#

Like ravines, where normal CMs like ASHMs have a really good change of flying right above the target

bold wave
merry coral
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i only really notice it when i launch salvos, i dont really notice it when i do single launches, but ive definitely had a case where 3/4 of my 99’s stayed on the deck and only one popped up as a sacrifice bait

pallid fox
merry coral
#

i have, ive visibly watched some of my 99’s go high while some go low, theyre still not exactly the best imo but theyre definitely improved a degree

pallid fox
hard tinsel
merry coral
wild forge
pallid fox
#

I usually try and dive in to about 6.5 km before i mass fire any of my munitions. I was wondering if even at that range the AGM-99's might be more bang for the buck, considering they have a larger warhead.

merry coral
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nah i dont think so

hard tinsel
#

yeah I guess the problem is that

#

ships are just way too good at intercepting cruise missiles
especially due to their IR missiles that they can just spam out in inordinate amounts

do ships even use IR missiles for self defense?
I guess there is the RIM-116, but that has a range limited to 9km
meanwhile the ships just use IR guided always hit Sidewinders

next lion
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the AGM-99s have a terminal stage:

  • Afterburner
  • 50% Pop Up chance to increase CIWS turn time when switching between targets in a swarm
  • High G evasion pattern
#

i think they are fine where they are as a cheap anti ship long range missile

sleek oyster
#

I think the main problem is that you don't get enough volume for how cheap they are, and can't form swarms like AShM-300 because of it

left bear
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I think the only contentious thing about the popup action is that, with the abundance of ir sam-defended ships, the 99 is basically relegated to being a long range shard-anihilator, since shards can't missile it while it approaches low. But, ironically, the popup attack is the one thing that allows shards to missile it at the last second, which does in this case make it look ineffective.

But otherwise, i think the popup is fine. The use case for 99s is basically far-off shards or depleted carriers / destroyers. The popup is pretty effective at dodging gunfire from those weaker targets, and it only takes one 99 to hit to deal heavy damage.

sterile pine
#

The pop up is the least of the problems with the 99, it's just bad at everything (and so bad vs ships it's absurd, even with a Medusa providing jamming all the way in you can expect 2-3 CIWS intercepts per Shard).
Sure, you can theoretically do super short sorties in a Vortex to spam them out at lightly defended ground targets (especially vehicle depots), but at that point you're just RPing as a tiny Darkreach.

hard tinsel
left bear
#

it's really not that bad at all, it just requires more setup than an agm 68 dump;

It's best employed against shards (or any boat, really) from the front to minimize the number of gun arcs it's in range of. Four 99s launched in this fashion from 15+ km range give a maybe 80% chance of a kill versus one shard.
4 68s at that range have basically a 0% chance to hit.

Really, this missile has a niche that it's decent at, it's just not the off-bore omni-agm powerhouse that the 68 is.

native fossil
hard tinsel
left bear
# hard tinsel Why do they need to be launched from 15km Since they are cruise missiles, wouldn...

they don't need to be, but they work nicely from that range for a few reasons. Their cruising speed is a stable 1000-ish km/h regardless of launch distance, and you can stay fully out of ram-45 range at that distance. The point i was making wasn't that they need to be launched from that range, but rather that they are the only shard-killing weapon that can be launched from and above that range that can still be expected to score a reliable kill (without jamming help, without being missile-intercepted)

next lion
#

where submarines would only barely surface, and a shallow angle would instead make them miss

bronze pawn
# next lion originally for anti sub purposes

RAAF modernised harpoons still use the pop up function in exercises. However they pop up and instead of hitting the superstructure, they angle towards the waterline and hit that part.

sleek oyster
#

AGM-84 Harpoons also have an extremely steep popup and basically come straight down onto the target

And while the height of that popup wouldn't be useful for our AGM-99s, its sudden-ness would be

merry coral
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i agree, i think the bigger issue is the distance it begins its dive gives the target a decent window of opportunity, while it could pop up closer and perform a sharper and more sudden maneuver

native fossil
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OK, my bad: