#Altitude Hold For All Aircraft

1 messages · Page 1 of 1 (latest)

prisma pewter
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Recently I saw an “autopilot” suggestion, which I don’t agree with. That said, we really do need an altitude hold for sea-skimming and high altitude bombing. For me even with flight assist on, it doesn’t really help. Anyways I think it’s. Good suggestion that would be easy for devs to add🫡

prisma pewter
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Bruh you can downvote but explain your opinion 🤦‍♂️

native sky
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Its a waste of a keybind which are in awfully short supply (mitch please give us multikey or frequency based binds like doubletaps and holds) and can already be done fine with a little practice

winged rain
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Personally I think keeping it manual is part of the skill. It's already relatively easy apart from weird trim issues you get with e.g. revoker with heavy loadouts.

Flyouts at low level to avoid radar would be too trivial otherwise. I've seen very good players crash from clipping the sea, keeps you on your toes

potent vale
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a) it’s really not hard to maintain altitude high up, like at all

b) the risk of slamming into something (when going low over land) is part of the low-flying experience and adds a level of skill

potent vale
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We aren’t obligated to explain to you why we don’t like the idea

brisk leaf
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it is good practice though. if you don't explain why an idea doesn't fit the game, the suggester isn't going to know what doesn't fit the game about the idea, and is more likely to suggest something else that doesn't work. or, will get the impression of the community being negative to them without valid reason, which i shouldn't have to explain why that's not great

prisma pewter
jaunty cliff
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we dont need an altitude hold we just need a more precise climb rate

civic ice
native sky
thorny lake
# jaunty cliff we dont need an altitude hold we just need a more precise climb rate

feet per minute is fine imo, its simple math and while i understand the “its hard to do while in combat” A. skill issue, B. imo its quite easy after a short period of time to have a good estimate/feel for your altitude

thirdly hate to say but if you cant do basic math while operating the vehicle i ask how you manage to drive a car

weary sigil
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Idk tbh an altitude hold enabled by holding f for 3 seconds would be like....acceptable i guess buts thats like the 4th action related to F

thorny lake
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idk personally it sounds like a skill issue, just put your velocity vector at 0 degrees and fine tune it, its not like it takes 5 minutes to get a stable altitude/attitude

thorny lake
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fair argument i suppose

native sky
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I saw that nerd react.

prisma pewter
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💀dude why is slow mode 60 seconds