#Ship panic mode

1 messages · Page 1 of 1 (latest)

velvet cape
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Another copy of an old suggestion i made ! Improved though...i think.

Panic mode for ships : What why how ???

This new system would make ships gradually be more defensive as more ammunition/danger gets closer

Examples :
1/ specific scenario
-3 agm99 filled vortex fires at an hyperion 18 missiles going on its way, hyperion rings a horn and turns to the most ressilient side of its hull horn will make any other ally ship concentrate on protecting the carrier over themselfs.

2/ general scenario
-once the ammunition gets closer, multiple things happen :
• Ships start shooting continous bursts of their gun instead of 0.5 bursts with a 1s delay in between accuracy being low but getting gradually better within three seconds

• Ships now deploy multiple missiles at the same time "random bullcrap go" as an act of desperation, with a small chance of deploying the wrong type of missiles (low chance for a shard to launch an agm-48 on an agm68 salvo for example)

• Ships turn to the most armored part of their hull to protect themselfs as much as possible

3/ specific ship ideas
-Shard chance of ammo mismatch due to crew stress

-Dynamo will shoot its railgun at an emergency only firerate wich will make its shoot 2x faster but render it unusable for 2minutes due to overheating indicated by a red barrel effect

-Annex/hyperion backup panic horn explained on 1/

How ?
The red weapon employement zone on ships now also counts as a "ally" zone where any other ship in that zone is concidered a +1 factor, for panic mode to be enabled there needs to be over x5 the ammount of ship in terms of ammunition launched and over x20 rockets, x1.5 for dynamos

Example :

•1 shard gets 3 gpo-500 launched at it, panic mode doesnt enable.

•1 shard gets 6 agm-99 launched, panic mode enabled

•2 shard gets a total of 6 agm 99 launched, panic mode doesnt enable as those are close enought to be considered a +1 so you need x10 ammuntion

ancient goblet
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Shooting the wrong type of missile is… kind of dumb

#

I like the ideas of shards prioritizing what they are escorting over themselves however

hearty otter
#

i like this a lot personally, the missile thing i do agree is a bit dumb but maybe it could be swapped for an increasingly fast but less accurate firing of missiles?

astral ginkgo
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ahem, VAMPIRE VAMPIRE VAMPIRE

woven mauve
#

Or it could enable if 5 or more of something get within 3km radius

quasi yacht
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Cool idea. Must work good!!

velvet cape
velvet cape
quasi yacht
velvet cape
steel citrus
primal orbit
velvet cape
primal orbit
#

Well, it says copy quite literally in first sentence, lol. Still

rare coyote
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Id be fine with just evasive maneuvers performed by the ships that make you go "oh sh*t im sliding off i better take off asap!"

ionic wraith
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At the very least I think it would be good to have ships turn to give incoming missiles a broadside

idle plank
ionic wraith
#

What cardinal direction is 7000 degrees

steel citrus
silk pike
#

Hyperion already sets its missiles to panic mode

idle plank
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dynamo doesnt tho