Another copy of an old suggestion i made ! Improved though...i think.
Panic mode for ships : What why how ???
This new system would make ships gradually be more defensive as more ammunition/danger gets closer
Examples :
1/ specific scenario
-3 agm99 filled vortex fires at an hyperion 18 missiles going on its way, hyperion rings a horn and turns to the most ressilient side of its hull horn will make any other ally ship concentrate on protecting the carrier over themselfs.
2/ general scenario
-once the ammunition gets closer, multiple things happen :
• Ships start shooting continous bursts of their gun instead of 0.5 bursts with a 1s delay in between accuracy being low but getting gradually better within three seconds
• Ships now deploy multiple missiles at the same time "random bullcrap go" as an act of desperation, with a small chance of deploying the wrong type of missiles (low chance for a shard to launch an agm-48 on an agm68 salvo for example)
• Ships turn to the most armored part of their hull to protect themselfs as much as possible
3/ specific ship ideas
-Shard chance of ammo mismatch due to crew stress
-Dynamo will shoot its railgun at an emergency only firerate wich will make its shoot 2x faster but render it unusable for 2minutes due to overheating indicated by a red barrel effect
-Annex/hyperion backup panic horn explained on 1/
How ?
The red weapon employement zone on ships now also counts as a "ally" zone where any other ship in that zone is concidered a +1 factor, for panic mode to be enabled there needs to be over x5 the ammount of ship in terms of ammunition launched and over x20 rockets, x1.5 for dynamos
Example :
•1 shard gets 3 gpo-500 launched at it, panic mode doesnt enable.
•1 shard gets 6 agm-99 launched, panic mode enabled
•2 shard gets a total of 6 agm 99 launched, panic mode doesnt enable as those are close enought to be considered a +1 so you need x10 ammuntion