#Trees collision physics.

1 messages · Page 1 of 1 (latest)

graceful niche
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would make low altitude flying way more challenging and fun

ivory flume
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I like the idea of a “soft hitbox” for this, where the hitbox deals gradual damage as you go thru trees

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So half a second won’t be too bad, but 4 seconds will blow off a wing or something

humble ledge
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I’m sure the devs will add this before full release

winged nebula
mild ruin
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Add this but don't put it in the patch notes YeahBoy

exotic lagoon
winged nebula
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i would prefer the soft hitbox tbh

exotic lagoon
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I don't really trust a soft hitbox to work in a fun or reliable way

green pulsar
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but not so lethal as in warthunder

mild ruin
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N.Os damage models will make them less insufferable especially for helis.

In WT unless you barely clip something you explode from any impact due to there not really being enough break points in the damage model.

In N.O there are break points even down to just the pilot and their seat, hitting a tree can rip off an engine and control surfaces without taking the rest of the aircraft with it.

And in N.O you can clip something with a propeller blade without it instantly completely breaking

modern snow
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What would be the point if theres basically no radar floor anymore

winged nebula
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challenge? realism? i don’t want people just flying thru trees?

tidal trail
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#feedback-and-suggestions message
Devs had worked on it but it has been a long time so maybe something changed

abstract zealot
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trees aren't real don't spread this treeist propaganda

ivory flume
abstract zealot
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I don't really want 9,000,000 hitboxes added to the game when we already have lag issues