#implementation of submarines

28 messages · Page 1 of 1 (latest)

full nimbus
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Afaik the devs are largely against adding submarines primarily due to the lackluster gameplay they would provide

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I think this is actually a decent summary

quiet willow
languid scroll
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You could surely implement them in a way thats interesting but the issue is that a big part of this game are the destruction visuals.
A submarine surfacing to deploy piledrivers could be cool and maybe having specialised weapons to take them out when they are underwater would work but thats not visual so its unsatisfying.

strong badge
graceful bolt
uneven geyser
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Even if they are not added to the game, I would still like to see what a sub made by mitch would look like. I ADORE every vehicle in this game and just want to see more.

vivid coral
# full nimbus I think this is actually a decent summary

while like... yeah, i agree the submarine part is boring, but if it let's us fly some kinda arcadey form of ASW, I think it'd be kinda neat, and it'd give airframes like cricket and tarantula something new to do, and could open the doors to future multirole utility aircraft with asw as one of their primary roles. stuff like S-3.

hardy birch
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NO suggestions: ALBM spam is out of control

Also NO suggestions: what about adding SLBMs?!

long pawn
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Honestly i'd be happy to see subs,i remember making the thread on them on the last forum

molten parcel
agile quail
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revorker

molten parcel
tidal viper
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I think anti submarine warfare is interesting enough to add imo, would give ships other things to hunt down and players more stuff to kill

neat falcon
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that hull gotta be horrible for hydrodynamics

vivid coral
strong badge
serene pond
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how many people have asked for submarines by now one way or another 💀

tidal summit
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I would like subs but as a really late addition into this game well after a lot of other gameplay is properly fleshed out.

Submarines would require a ton of attention and a lot of things to be added all at once to work properly and not be annoying.

You would need a way to detect them so sonar and therefore sonar carrying aircraft, you would then need weapons to destroy them so a whole bunch of new additions to the loadouts. As well as that the AI would need to be reworked to understand depth and not hit the ocean floor.

To add submarines they would need a lot of dedicated effort that could be spent elsewhere.

languid hawk
cosmic harness
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I would love an ASW Ibis.

strong badge
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Me in my Tarantula mass-polluting the central strait with my 500 sonobuoys hunting for an enemy sub (there is no submarine there):

molten parcel
# languid hawk

Jokes on you, I'm playing in SeaPower and ready to lag the server with 100500 sonaboys

serene pond
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enough sonobouys to walk from feldspar to harmony sands without getting your feet wet

vestal berry
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Honestly the idea of an SSGN that can mess up your base with cruise missiles if you don't find it in time could be fun. But you need alot of submarine specific mechanics just to make it work (ASW, torps ect)

sharp kite
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honestly , leave it to modders in the future