#Time of Flight/Time To Direct Impact timer for all guided weapons

13 messages · Page 1 of 1 (latest)

calm hare
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As it says on the tin, I would like a Time to Direct Impact timer added to the target display in the cockpit, counting T-minus to estimated impact for the last launched weapon on the way to last selected target, where T-minus would the time travelling to the target, T-0 would be estimated impact time, and T-plus continue to tick for approximately 25% of the total travel time to help account for midflight corrections if the weapon didn't already impact.

Something like this would be a boon in high stress situations where you can't check the map because you're dodging a missile, or in a dogfight.

EDIT: Some of the things discussed would be the following

  • TTDI just the term I took from DCS world, Time to Impact (TTI) would be just fine.
  • If a detailed implementation is done, a small TTI timer next to the target's HUD indicator would be ideal.
  • If a more primitive implementation is done, a TTI timer in the aircraft's HUD (below AoA indicator?) for the last launched weapon against the current target, clearing the timer if a new target is selected.
  • A TTI timer on the target display camera would be good for assessing if you need to send another missile, in the case of aircraft.
  • In the case of multiple weapons on target, track the one that was launched last, because if you're launching continuous ordnance at a target, you're paying enough attention to know when they hit.
  • If a more detailed implementation is taken, track the Time To Impact of first launched weapon, resetting the time to the next incoming weapon on target on the impact of the first weapon. Last launched was assumed to be easier to implement.
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If we really to be higher tech in this, an optional thing I'd like to see is an indication on the TTDI timer to show that the last launched ordnance was intercepted/defeated.

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I emphasize the "last launched ordnance" because if a pilot is throwing multiple ordnances at a single target, they're expecting the first ones to get intercepted, and if they're knowledgeable enough to know how many ordnances it takes to destroy a building, that's the one that matters.

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When it comes to multiple targets, we really don't need to be fancy and track individual TTDIs per target, we really just need the TTDI of the last fired ordnance, however, bonus points if you manage to implement it, and even more if you can avoid too much clutter.

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Perhaps we can track TTDI of the previously selected target on the aircraft HUD if the pilot switches targets? That would be useful if the pilot decides to shoot down an incoming bandit after launching payload. It would be useful to know when to expect a kill when you're busy defending yourself.

fluid light
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I said this a couple days ago
"It's cool that we've got ToF for bombs, it would be even better if we could get time until impact (TUI) as well. This should work for pretty much all DL weapons, and could just show the time until next impact if multiple munitions are launched"

fluid light
fluid light
calm hare
lost creek
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FYI Ordnance is ammunition, ordinance is law

calm hare
calm hare
lost creek