#Remove the ability for missiles to "see" bombs

97 messages · Page 1 of 1 (latest)

empty adder
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I mean comon, how can a ship 15km away see my small little 250kb bomb and launch a ram45 at it at mach jesus with a 100% intercept rate. I don't exactly remember if the RAM45 has onboard radar or if it is guided by the ship but honestly that doesn't make sense anyway. Even gun based AA is pushing it imo. The enemy team could have no idea where i am but that bomb that appears out of nowhere where no-one is looking, yeah that they can instantly see. It's just so frustrating trying to position yourself for however long it takes just for some spicy bois to make all that work go to waste

odd sun
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bombs are not stealthy thats the problem, they stick out like sore thumbs on radar
They may prioritize and fire on bombs instead of aircraft because an aircraft has the maneuverability and tools to evade, but the bomb doesnt
iirc this is basically how the AI chooses the bomb over the aircraft

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plus the bomb may enter the enemies SAM and SPAAG range while you keep altitude and remain outside of it, regardless of if you were detected

vague dirge
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modern radar and guidance doesnt have much problem spotting and intercepting tiny munitions, munitions would have to have deliberate stealth aspects in its design for that to happen, and even then they'd still be possible to intercept when close enough

night delta
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pro tip: do DEAD first, then go drop bombs

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like, i dont mean to sound rude, but youre dropping something with a large RCS in a position that its easily spotted by something with long range weapons, what do you expect to happen?

odd sun
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ships and Boltstrikes and Stratolances will totally stop nuke drops in their tracks

night delta
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entire problem could be resolved by you killing the ship first, which if i had to take a guess is a MUCH more important target for helping your team than whatever youre dropping a 250 on

odd sun
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as a player I think ships are definitely your priority when it comes to large assets, followed by IR and R Sams
I try to kill a SAM of some kind in every sortie

coarse mural
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plus AI prioritize incoming munitions so they will shoot that down and not you
and opening bay doors increases RCS

empty adder
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All good points, but i feel like the balance of bombs is off in of itself. I mean fine i could do SEAD and DEAD formemost, but then i could just use AGM's to take targets out at that point, there would be no reason for me to take bombs instead of AGM's, apart from having an extra bomb or two. I just kinda feel like i should be able to do deep strikes with a bomb or two in a stealthy aircraft without all that positioning and time going to waste when the entire enemy airfield lights my 250kg or 500kg going for that hangar or enrichment plant. But then again that maybe opens up the dorway for some stealth bomb, either many small or a small qunatity of big bombs, that maybe do less damage or something i dunno

grizzled ibex
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Even modern radar SAMs can intercept a mortar shell. 2070s will have no problem with frefall bombs

empty adder
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You know i just find it really har dto believe that a radar 15km away can find my little round cylinder of rage tumblind down at 1000kmh but hey it's the future i guess anything is possible

vague dirge
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you can do it now, especially with ship radars those things are powerful, stealth aircraft have radar signatures smaller than the bombs they drop

odd sun
tight junco
vague dirge
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(these are intercepting pretty small munitions)

odd sun
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mortars, shoulder or tube fired rockets, hell i bet you could hit a frag grenade with a radar missile if you dropped it from high enough.

vague dirge
odd sun
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yeah, to put this in perspective some large fighters have the RCS the size of dime.
Air defense sensor systems have to be CRAZY capable

So hitting a basic, completely reflective, not RAM treated or stealthily built bomb is easy

dark trench
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A simple way to think about it, it's not about how big it is but how reflective it is.

vague dirge
odd sun
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iirc round things are extra reflective because the outgoing waves "wrap around" the object and come back
so its not just reflection

vague dirge
odd sun
vague dirge
odd sun
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yeah

surreal rock
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If you want a stealthy bomb they have JSOW for that

odd sun
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fr a jsow would go hard
big pablo

long forge
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The problem isn't with bombs themselves per se. It's with the air defenses. The boltstrike (likely inspired by the SA-15 Gauntlet/Tor M2 which has 16 missiles) carries 40 missiles. There is a clear discrepancy on how many munitions a vehicle is logically capable of carrying, and how many they are actually carrying.

vague dirge
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the Boltstrike carries 16 missiles

long forge
long forge
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Still dosent change the fact that with a munitions truck around they essentially have infinite ammo

The ships themselves are arguably even more egregious. The IR launchers present on the dynamo and the hyperion could only carry 12/8 by counting the numbers of tube and with no apparent reload mechanism. And yet they both carry hundreds of IR missiles firing non stop.

vague dirge
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honestly no idea how many IRs ships carry

long forge
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And both of those ships carry missiles numbering in the hundreds
120 something for the dynamo (certain that the dynamo carries at least 80 MMR S3s)
Not sure about the hyperion

vague dirge
long forge
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(that's still more than what the dynamo should be able to carry BTW, the box launchers should only be able to carry 12/16 each)

vague dirge
long forge
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60 S3s, and that's not even close to the egregiousness that is the hyperion

vague dirge
long forge
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Practically the carrier should only be able to carry 32 S3s (assuming each launcher carries 16) and 8 RAM 45s

vague dirge
long forge
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Should really soft nerf the ammo count, by making them take time to reload after munition is expended from the launcher

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Would also make wild weaseling a thing

vague dirge
long forge
vague dirge
long forge
vague dirge
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ASMs should absolutely be the option against ships but as they stand right now the best are either AGM-68s or Guided Bombs

vague dirge
long forge
vague dirge
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for the sake of game balance, just be glad IR SAMs cant track bombs even though IRL ones definitely can

the anti ship missiles must anti ship better

long forge
subtle mason
vague dirge
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Stratolance is a Medium/Long Range R-SAM system mostly for aircraft and probably ballistic missiles as well

Iron Dome is a C-RAM, their only purpose is to intercept incoming munitions and have a much shorter range

subtle mason
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It has a range of 60-70 km range

vague dirge
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oh right they're Derby sized so it probably does have the kinematic range

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not entirely sure about its effectiveness at such ranges

subtle mason
vague dirge
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they interestingly run on Electro Optical so probably TV/IIR instead of the usual IIR or even Laser Beam Riding

subtle mason
vague dirge
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50km and apparently its also considered a short range AD when it matches range with a Buk and NASAMS

subtle mason
vague dirge
long forge
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IR guidance ain't exactly cheap either

subtle mason
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yes it is radar guided and it costs around 50 000 to make one

vague dirge
long forge
vague dirge
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bit shorter though

subtle mason
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okay maybe this thing that costs even more but has a range of 150 km

vague dirge
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David's Sling

subtle mason
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it is made for interception of ballistic missiles so this is the bests version for PALA instead of stratolance

vague dirge
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the IR seeker dome is flaccid and flops to one side, i only have to assume this is to make space for the AESA seeker behind it, also its dual mode IIR and ARH, which is deranged

subtle mason
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maybe also this

vague dirge
subtle mason
vague dirge
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thats easily in the range of medium and long range SAMs

subtle mason
long forge
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ABMs go Mach 10+ you know that right?

vague dirge
subtle mason
long forge
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Would make more sense as an anti ship missile tbh

subtle mason
long forge
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Reminder that ABMs like sprint have a 0 to Mach 5 time of 1.2 sseconds

long forge
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It undergoes 147 Gs of acceleration

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Mach 10 in 5 seconds

vague dirge
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its first stage booster was quite literally an explosive

tired slate
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I dont fully disagree with the OP, but I also think the problem goes deeper than that. Bomb carriers, DR specifically, need some sort of a boost. Making Darkreach stealthier would definitely help with getting closer to a target for carpet bombing. However, the problem with that is 21st century cruise missiles are just better bombs. Unless that somehow changes DR will be nothing more than a cruise missile carrier that turns around to land right after take off and ordnance dump with bombs touched only by AI.

Either that or introduce a new, smaller and stealthier bomber (a pure bomber F-117-esque plane would be preatty great ngl). Lowering DR's RCS just so it can come closer to its target with bombs feels kinda implausible.

surreal rock
surreal rock