#[MOD][0.30] 155mm Railgun, UnrestrictedWeapons, and more!
1095 messages · Page 2 of 2 (latest)
wonder if it has proxy fuse
Im at work right now, but let me see what I can whip up
If you can just removing the ammo thing requirement all together opens up a lot of abilities to like fortify those heli bases as well
Ammo thing requirement?
Like infinite ammo?
No like the ammunition bunker requirement to pull out munitions containers
I dunno how it works with navy munitions either
Dunno the requirement
Maybe the annex?
I was digging into the code just now when I was procrastinating
Seems like each item individually has the requirement
I'll do it properly once I get back home from work
Maybe make it a toggle if you can host-wise? So if the host is running an UW match but doesn’t want that, they can disable it and no one else can use it, or is that pushing what you can do?
Otherwise what you said works well fine

I've not much of an idea how to manipulate the host vs client, tbh
I mean... if your gonna be making a mod that removed the need to have ammo depots. Why not just make a seperate mod for that and keep URW with the limitation
OTherwise just do what you suggested before
I just did
Testing it myself rn
Bruh any of these aircrafts cant hold railgun anymore 😰
ye these mods are currently borked, im working on updating them
The old text version works perfectly
And no more mount bug with it
since wen was there rail guun
It's on the destroyer
ty <3 ik this cricket build will go hard
cricket unfortunately does not have a central weapon / pylon slot so your gonna have to mod it ingame if you want a single gun
Two is good
already exists in qol
ventral hardpoint included

is there a guide to installing bepenex
BepInEx Installation Many mods for Nuclear Option (and all P2082 ones) require BepInEx, a modloader, to function. To install BepInEx, follow the instructions below. This guide only covers the Windows OS. Download BepInEx from its releases here. Any 5.4+ installation should work. Clicking on a f...
though this mod is outdated
cant wait to have this mod updated, the brawler will be the armament monster
There's a patched version by someone
funny thing, thats on purpose
also happens with your independentoption mod
well yeah it wouldn't work on servers anyways as there isn't a way to implement it without breaking server support also I believe every mod that allows you to do more then in the base game is basically cheat
it does work when the host of a lobby has the same mods as you
cant see that in the code, is that game side or am I blind? :D
just curious
...
wouldnt work on servers without the mod anyways probably results in a lot of errors
just curious, as i said, i guess i read the source if you dont wanna tell me :D
its not hidden search yourself for it
while you are here, I have had this issue with a couple mods now, is this known?
the missile has been launched, it is permanently in this state and has no weight from what I can "feel", has also no collision and is just stuck
the missile itself is not launched correctly, guidance is broken and the missile will not loose velocity in the air
happend without the unrestricted weapons mod also, no idea where or who to ask lol
NOTT, vanilla icons plus, target grid ref hud
(and obviously unrestricted weapons in this case, but happend without it too)
havent tested that
there is a NRE from the NOTT mod probably that breaking something
like most of the log is spammed by it
thats something i know, yeah
when the issue occurs does that always happn
"that"=
anyways this is likely related to NOTT
you are using the latest version?
if not maybe this is a known issue that got fixed already
yes, but screw it, debugging shit for work starts on thursday so ill just nuke the mod, i just wanna have free time
tbh it likely is a incompatibility from NOTT to one of the other mods you have maybe removing those will also help and be better for you idk
yeah probably nott conflicting with vanilla icons or the target ref, i assume target ref as iirc disabling that a couple days ago fixed it for some time? no idea
but thanks anyways
just cba to debug shit like this in my vacation time xD
moved to mods forum: https://discord.com/channels/909034158205059082/1458052106920657080
why is the 155mm railgun so heavy, i got the latest version?
@sharp plaza Does the railgun work anymore or is it bugged
https://github.com/nikkorap/NuclearMods/tree/main/archive/155mm Railgun this is where i downloaded it
oh nvm i just read the archive's description😭
QOL has a railgun btw
where i cant find it
That mod has been outdated for half a year lol
nooo😭I wanted to try out it today until I saw this