#Less clean breaks

1 messages · Page 1 of 1 (latest)

toxic sigil
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Right now the aircrafts break in cleanly defined lines which looks pretty weird to have perfectly cubic plane parts flying off. So having the break line be more jagged or varied could be fun.

||Not sure how exactly feasible this is, but its just an idea i got in the shower.||

narrow prism
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The fragments are made when the plane is modeled. They don't spend much time making them because they are only on screen for a few seconds.

radiant belfry
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i mean would you prefer if it was like ace combat and aircraft just had damage textures painted on them

compact fox
compact fox
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also I just disagree with this suggestion, the damage models in NO are quite unique and fancy, they have their charm

plucky fox
# toxic sigil Right now the aircrafts break in cleanly defined lines which looks pretty weird ...

Did you meant that airframe would be more resistance and wont fell apart after every missile hit ?
if so, i can agree that its sometimes kinda meh, I love how NO deal with damage and physics part, but seeing that planes often just fell apart like lego bricks instead of falling to the ground intact and only then break into brick can make crashes less cinematic
I had feeling that Tarantula as it was released, was to fragile to ground impact and it was falling apart easily, but not from the hits

compact fox
fringe ice
compact fox
fringe ice
hollow parrot
toxic sigil
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ahhh- so what I meant was instead of the model breaking in very straight lines, the model break in more jagged lines, still predefined but should look better

indigo crescent
late gazelle
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I get what this post is about and I do think the damaged components could do with a few more details like torn cables and pipes, however the ratio of effort this requires to gameplay improvements is pretty poor.

remote pasture
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Reminds me adding of ragdoll models for dead bodies in ARMA 3.. eats performance while providing no gameplay benefit.

toxic sigil
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good point

stray quest
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I actually think having clean breaks is sometimes more realistic. I am thinking of a video from a prop plane landing on an aircraft carrier, and the engine simply breaking off cleanly. Or cargo plane landing and the tail simply falling of cleanly.

Failures often happen along structural lines.

Maybe I just need a ton of examples to show the problem.

The biggest problem I see is in real life planes are more like hollow tubes with hollow wings, so if one falls out of the sky it can be more like a squished can vs scattering apart many pieces with the original shape. But programming squishing/ deformation is extremely hard. Since Mitch comes from working on BeamNG he will know this better than anyone.