#Time for a cleanup

35 messages · Page 1 of 1 (latest)

tranquil patio
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Cruise missiles are too similar with ashm-300. Choose one.
3 jet-fighters too similar
Darkreach split cargo - so you can have 12 mk500 bombs or 16mk500 bombs with other setup, WHY? Why this unnecessary complexity?
AGM-99 Useless, can be deleted. Fully loaded with 6 missiles all get intercepted by Corvette, the cheapest ship... whereas with Ifrit and 8 agm-68 I can destroy 4 Corvettes when they are within a few miles of each other. Each time.
Autoreturn the plane back to base is a must, as no matter what people say, ejecting is quite often a required strategy.

Sensor power range should be added to encyclopedia - Cricket has clearly more powerful sensors.
I would love to be able to donate to buy ships as well.
Maybe a group donation for a new project like Destroyer.

I would love to erect new buildings, especially Vehicle Depot - so you could build one closer to enemies and spawn units from it. Artillery unit would be nice.
Spaag and Anvil - too similar. Choose one.
AFV8 APC, AFV8 IFV, Linebreaker APC,Linebreaker IFV - choose ONE.

Does HLT Flatbed repair anything? No idea! Add its purpose to the description, rather than the ridiculous - "can do a variety of tasks"

Add coordinated strike function- you select units and drag the time of attack which creates a coordinated attack point.
Others can select it and they will get the speed indicator next to their speed indicator (like in DCS Warthog) to reach the target. So you wait until the speed to get there is your aircrafts reasonable speed and go. So people could come from different directions and overwhelm the defenses.
Coordinated attacks would give the game balance and fun a whole new dimension.

vagrant star
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Cruise missiles are too similar with ashm-300. Choose one.
I feel like the devs need future updates to properly differentiate the AShM-300 from the older cruise missiles, maybe I'm missing something about them.

3 jet-fighters too similar
Similar platforms are not always bad. Just because an F-15 and F-16 can both excellently do air to air combat doesn't mean one should be removed, they have their own niches. You also don't name the too similar fighters here...

Darkreach split cargo - so you can have 12 mk500 bombs or 16mk500 bombs with other setup, WHY? Why this unnecessary complexity?
The additional complexity also perplexes me, but I also understand restricting some scary weapons, like the nuke cruise missiles, behind the full loadout.

AGM-99 Useless, can be deleted.
Just because something is useless now doesn't mean it can't be in the future, I'd advocate for a round of balance changes around the munition.

Autoreturn the plane back to base is a must, as no matter what people say, ejecting is quite often a required strategy.
Ejecting is not a required strategy, if you have to eject, something is wrong in your or the team's tactics, sacrificing planes shouldn't be done unless if they're REALLY cheap planes and you can eat the cost. Otherwise, it's a desperate situation kind of play.

Sensor power range should be added to encyclopedia
Would be nice, would avoid needing to datamine this info.

Maybe a group donation for a new project like Destroyer.
Destroyers are incredibly powerful right now, so I am very wary on this leaning to disagree.

I would love to erect new buildings, especially Vehicle Depot
Could be nice in the future, but I feel we don't need something like this right now. Worth revisiting
... (hit character limit, 1 min)

gleaming dagger
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The agm-99 doesn’t need to get removed, it just needs a rework

vagrant star
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...

Spaag and Anvil - too similar. Choose one.
No. They are not the same, or really that similar. Aerosentries are ideal for heavy defended clusters, while anvils around peripheries, allowing a good level of difficulty selection depending on the target a player picks.

AFV8 APC, AFV8 IFV, Linebreaker APC,Linebreaker IFV - choose ONE.
No. Variety doesn't hurt, plus the vehicles are slightly different in their own ways.

Does HLT Flatbed repair anything? No idea! Add its purpose to the description, rather than the ridiculous - "can do a variety of tasks"
Its purpose is to be a miscellanious fluff vehicle, it doesn't need to do something mechanically.

Add coordinated strike function
This would be neat, but we would need an overhaul to the map screen and commanding AI units. Worth revisiting in the future.

sleek yarrow
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Iv never seen someone argue so much for less content in a game

vagrant star
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same

restive dragon
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Cruise missiles are too similar with ashm-300. Choose one.
-One is stealthier while other is faster, duh

3 jet-fighters too similar
-Barely similar, they have their ups, cons and "workspace"

Darkreach split cargo - so you can have 12 mk500 bombs or 16mk500 bombs with other setup, WHY? Why this unnecessary complexity?
-I waited this for ages, DR was lacking any versatility and agility to its loadout, it was a mater of time when you will be able to chose for each bay

AGM-99 Useless, can be deleted. Fully loaded with 6 missiles all get intercepted by Corvette, the cheapest ship... whereas with Ifrit and 8 agm-68 I can destroy 4
-And you can also destroy 4 Shard's with one Chicane and only lynches, but its not making other airframes/weapons "useless"

Autoreturn the plane back to base is a must, as no matter what people say, ejecting is quite often a required strategy.
-Its true that RTB as for now is not that rewarding... when you have the bank to afford few more high end jets and you can lose them freerly, then yeah RTB'ing is not necessary, but degrading the gameplay is a poor design chose

Spaag and Anvil - too similar. Choose one.
-No their definitely not, one is best against smaller munitions while other is good against heavier munitions

AFV8 APC, AFV8 IFV, Linebreaker APC,Linebreaker IFV - choose ONE.
-Same story, they are completely different, one is lightly armored and faster, while other is bulky and can go offroad pretty good, thats called diversity

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Its sound more like a outrage than a suggestion tbh

tranquil patio
stone tendon
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ALMs and ALNDs are air launched missiles, ASHMs are vertically launched. ALMs are stealthy, ALNDs have a 20kt yield, and ASHMs are hypersonic.

thorny loom
restive dragon
frosty lynx
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Dude this has to be rage bait

vale jackal
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Has to be, no way this is real

autumn warren
frosty lynx
autumn warren
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oh, its alr

winter owl
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The AFV series and linebreakers all do something different

drowsy osprey
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A lot of the overlap in systems will probably get split into faction-based systems

winter owl
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APCs capture bases quickest
IFVs are decent at destroying medium armored vehicles and aircraft
AAs are just for intercepting aircraft and missiles
ATs launch ATGMs at other units

willow tendon
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And AFV8 v. Linebacker is a factional difference

olive fulcrum
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this is by far one of the worst ways to use the suggestion channel
not even wanting to fix or balance stuff, just wants them to delete it

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"yeah so much for your hard work, sorry devs, but its just bad, so delete it"

final girder
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Darkreach split cargo have much sense for agility loadouts, when you need make more than 2 different targets which require different weapon!
For example: you need destroy 4 shards who defend airbase, oversaturate airbase by 250pabs, after that you need destroy hardened aircraft shelters by augers. One flight - destroy all airbase solo! This give darkreach second life and pretty food life for same huge and expensive aircraft

AGM 99 not useless, small cruise missile which even can stealthy kill some aircrafts(yeah, can and enemy will cannot understand this) is veeery flexible weapon. We long time wasn't enough light cruise missiles and now we have them. Yeah, not perfect, need some reconfiguration will be they be more effective against ships, but they still pretty good!

Auto return aircraft? Not needed, you are pilot at war.

Sensor power range like just optical and radar sensor probably really have some sense add. But not necessary.

Not bad idea make donations to ships, but same implementation will require very good balance, which probably will be hard reach. So, probably only small ships will have sense buy for now, and with some timer.

Artillery vehicles have some sense to implementation, but with some restrictions. So now artillery absolutely not necessary, not bad, but no targets for artillery, no sieges or etc.

Spaag and anvil not same. Different range, different power against air and ground units, different best targets and etc work similarly, but pretty different.

Hlt flatbet and tractor probably for future, but they are anyway good decorations and good targets in convoys.

Coordinated attacks for bots not necessary. But will be pretty interesting see some instruments to reach this for players. But not necessary

lament spruce
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This has to be ragebait 😭

olive fulcrum
restive dragon
autumn warren
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how does an ifv lose against an mrap?

polar holly
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Darkreach combined payload bay was kept as an option for legacy workshop missions to still work.

dawn pilot
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here's my take...

Cruise missiles are too similar with ashm-300. Choose one.
alm-c450s will get a change to make them significantly different and viable eventually

3 jet-fighters too similar
they perform differently at different price points. if the fact that they can all carry missiles and bombs is too similar, then we should remove the compass and darkreach too, since they can both carry bombs...

Darkreach split cargo - so you can have 12 mk500 bombs or 16mk500 bombs with other setup, WHY? Why this unnecessary complexity?
two reasons - one, to give players the ability to better utilize bay space to perform different roles, and two, to keep compatibility with preexisting missions

AGM-99 Useless, can be deleted. Fully loaded with 6 missiles all get intercepted by Corvette, the cheapest ship... whereas with Ifrit and 8 agm-68 I can destroy 4 Corvettes when they are within a few miles of each other. Each time.
the agm-98 (i will always call it that) is a different type of missile entirely. agm-68s work, yes, but they expose you significantly more than agm-98s do. if you launch them from a good position and with decent speed, just a few can guarantee a hit - and only one hit is needed to sink most ships, without even getting within range of medium range aa

Autoreturn the plane back to base is a must, as no matter what people say, ejecting is quite often a required strategy.
...what? unless you're playing on a server with either crazy factory production, or a server with incredibly high profit return on kills, you won't be able to afford ejecting from anything more than once, and even spamming crickets will make you broke pretty quickly

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Sensor power range should be added to encyclopedia - Cricket has clearly more powerful sensors.
you know what? i'll give you credit for that one, it's not a terrible idea. for now you can check any of the three wikis for that info

I would love to be able to donate to buy ships as well.
donating ships would require a harbor depot similar to the vehicle depot, and to be completely honest could be gamebreaking if players were able to donate shards. larger ships cost billions though, and wouldn't ever be realistically purchased during a normal match

Maybe a group donation for a new project like Destroyer.
interesting take for 'group donation', but a single Dynamo can turn the tide of a fight if placed in a good position. would probably be either exploited, or just unfun to play against surprise destroyers

I would love to erect new buildings, especially Vehicle Depot - so you could build one closer to enemies and spawn units from it. Artillery unit would be nice.
dunno about constructing new buildings larger than sandbag defenses... structures take time to erect and are inherently infrastructure that requires setup to work, so that isn't very realistic (neither is repairing airbases, but that's important from a gameplay perspective)
there could be something for artillery, but with the way units behave right now, they would simply hit the same road over and over again, preventing any meaningful ground combat - maybe when units form their own groups and move off roads during combat, artillery will make more sense.

Spaag and Anvil - too similar. Choose one.
these two are quite literally completely different designs, and now split between different factions (Aerosentry is BDF, Anvil is PALA) and i don't see any reason to remove either one of them. one has more range and consistency, one has more burst intercept capability. if those are somehow too similar, then we should just remove all ground vehicles and replace them with a single unit...

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AFV8 APC, AFV8 IFV, Linebreaker APC,Linebreaker IFV - choose ONE.
again, two different chassis for two different factions. BDF gets the AFV8 and PALA gets the Linebreaker series, no point in removing variety (also doesn't make sense for two opposing factions to have the exact same ground vehicles). these have also been in the game almost since the very beginning, and like the spaags not only form a crucial part of the ground vehicle set, but would also break a lot of things if they were removed
apc and ifvs are also completely different types of vehicles - one is essentially a transport with self defense, and able to capture locations quickly, while the other is an infantry fighting vehicle that supports transported infantry with a more powerful autocannon and ATGMs, able to defend against armored vehicles

Does HLT Flatbed repair anything? No idea! Add its purpose to the description, rather than the ridiculous - "can do a variety of tasks"
...no, it doesn't, and there is nothing to indicate that it does. it doesn't have a purpose, same with the HLT tractor, and their purpose is really just as an airbase prop and soft target. no problem with having unarmed units that don't do anything

Add coordinated strike function- you select units and drag the time of attack which creates a coordinated attack point.
this is not a terrible idea, but i'd fear that it just makes the game even more of a top-down RTS than it already is

Others can select it and they will get the speed indicator next to their speed indicator (like in DCS Warthog) to reach the target. So you wait until the speed to get there is your aircrafts reasonable speed and go. So people could come from different directions and overwhelm the defenses.
interesting

Coordinated attacks would give the game balance and fun a whole new dimension.
could be interesting but i don't see it any more than an offshoot feature or mission type

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TL;DR i have no idea what this suggestion is really trying to say, but a.) things should not be simplified further as NO is already a simple game, and real-world aircraft/ground vehicles overlap even more than the ones in this game do - and b.) some things either are the way they are for balance, or they haven't been implemented due to low priority or not being consistent with the philosophy of the game

restive dragon
# autumn warren how does an ifv lose against an mrap?

I have done multiple testing, MG of mrap is way to accurate and has faster reaction time, while ifv 25mm gun is inacurate and has quite a large spread also damage was quite low even against mrap #1337739913164095508 message

with recent patch (0.30) situation improved, but ifv was shoting way too high, managing to miss all his shots against stationary targets, but spread was reduced

autumn warren
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yea, that has to be fixed