a revision from my old "the logistics pass" post - which was way overcomplicated.
Two primary resources: Matierel, and Personnel.
Materiel is produced at any factory. A tarantula pilot with an empty cargo bay can land at any factory, and recieve a cargo load of materiel. Delivering to bases gives cash reward.
Personnel is produced at a new building; Barracks. Barracks are located at training bases within friendly territory. Tarantula pilots must select a "Seats" option in cargo bay, and are loaded with Personnel when landed at a barracks.
Vehicles spawned at vehicle depots have a preset cost in both materiel and personnel to spawn, and draw from the reserves of the closest airbase. Aircraft spawned at bases also consume a materiel cost, and a personnel cost equal to the count of crew onboard.
AI convoys, smaller than the offensive convoys but with HLTs transporting both personnel and materiel spawn at friendly factories and Barracks and drive to airbases to ensure a continuous drip of supply is constantly being delivered without player input
(STRETCH IDEA, POSSIBLE WITH THIS FRAMEWORK BUT NOT REQUIRED):
Players can spawn in tarantula with "HLT-Command", which when deployed, acts as an "airbase", and can store both types of supply. Through either delivery of construction vehicles or a menu attached to command vehicle, unreinforced spawnpoints for ONLY Cricket and Chicane can be built, requiring substantial delivery of Materiel.