#Ligther units and cluster bombs

1 messages · Page 1 of 1 (latest)

crude fjord
#

The cricket suffer from an annoying issue related to the 12.7

It is useless against most target. I get that this plane is supposed to be a cheap option when you run low on money but there is a point where it's just a joke

So, either allow a full 20mm build
Or
Add lighter units, vulnerable to the 12.7 and always ahead of the main force

And this is where i ask for a cluster bomb to allow the bigger planes to deal with those units quickly

raven garden
#

With the right build the cricket is fairly capable against most ground targets. Lynchpins can kill most ground targets currently in the game, and AGMs mop up the rest. While I do agree a cluster bomb would be incredibly neat and very cool, unless they’re super bunched up, they’re simply not going to do too much.
It is a very fun suggestion though.

ivory grail
#

or make it so that vehicles can suffer from mobility kills by destroying the tracks/wheels or the engine, which are vulnerable to cluster bomblets, so that it becomes viable against heavier units

glad tangle
raven garden
#

One addition that would make cluster bombs viable would be loitering munitions mixed in with the bomblets.
Something like AT mine submunitions embedded in with the rest of the bomblets. The JP233 is a good example of this, but it’s a dispenser rather than an actual bomb and it was mainly designed to hit runways. I’m sure a bomb design can be modeled off of this principle, though.

crude fjord
zenith grove
#

The most recent live stream revealed the cricket is getting updated to carry 16 AGM-48s.

jade bobcat
zenith grove
#

With the size of the huge map, they might be trying to increase the value of every sortie

crude fjord
void relic
#

I think cricket should just get twin 20mm autocannons with a small amount of ammo, the .50cals can barely scratch planes unless you hit engines

pearl meteor
#

I still think light units like trucks and unarmed boats would be nice for for more gun runs tho

jade bobcat
crude fjord
crude fjord
restive patio
#

Anyways i think cluster bombs would be awesome, you could make them guided too, and have dropped canisters or pods for strafing

#

Getting super low and fast and dumping like 30 largish retarded BONUS style bomblets right on top of a convoy would be so cool and would be a good way to overwhelm SPAAGs by relying on the pilots skills to reach necessary proximity rather than just rolling the dice if the SPAAG misses the 48s or not

restive patio
#

A smart bomblet dispenser such as this would be to the lynchpin as the pab 250 is to the agm 68
Similar or greater volume of fire at a lower price, with a greater damage effect, but short range, lower accuracy, and no evasive maneuvers.

acoustic star
#

Replace the 12.7mm guns with 2x 20mms. That should at least do a bit better.

acoustic star
void relic
acoustic star
void relic
#

I don't know how much fits in those wings

restive patio
crude dome
#

I think we need more soft targets in general; stuff for crickets and other 12.7mm armed aircraft to take on and eother suppress or destroy with their guns.

Another issue though is the fact that ground based 12.7mm is pretty accurate; so anyone doing a gun run is just as likely to end up being shredded themselves as they are to actually do something.

crude fjord
#

I mean, come on !
You can fit a 20mm in the nose of the attack helicopter but not in something bigger ?

crude dome
crude fjord
void relic
crude fjord
crude dome
crude fjord
crude dome
# crude fjord Yeah But still how do you implement that ? Do you create an AI that allow them ...

I like the Regiments model.

They're basically tied to their vehicles and "deploy" from them.

The vehicles and infantry are always a single unit/group, with the infantry surrounding the vehicle and the vehicle not taking damage till the infantry around it is dead.

The infantry deal extreme damage to vehicles if they get in close, but don't have a much range (unless they have ATGMs), additionally infantry that's in urban terrain or forests can garrison, and infantry that's been sitting in place for about 30 seconds "digs in" and becomes massively tanky.

They have MANPADs, but they have low range and bad reaction time, not to mention being unable to use them when suppressed.

More to it, but that's the gist of how they operate in Regiments (a game I'd really recommend BtW).

#

They're effectively a really spicy deployable shield for APCs and IFVs, which can dig in and garrison areas if they're left stationary for a bit.

It's a fair bit of abstraction, but IMO it works quite well and more or less captures the role that infantry usually plays on a mechanized battlefield.

crude fjord