#An honest critique of VRS's inclusion in the game

1 messages · Page 1 of 1 (latest)

left stag
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VRS would be fine if there was an actual in-game tutorial explaining how to avoid it
The Chicane is so different from other aircraft that it should have it's own tutorial mission, but it doesn't, leaving most new players unable to use it at all.

vocal knot
left stag
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Yes.

vocal knot
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Especially ground effect, which could help new players significantly

empty stream
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Yes but VRS is super easy to recover from, just move

left stag
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not obvious to a new player who hasn't played flight sims before Shrug

vocal knot
proven geyser
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Ngl, I never played any games with helis and VRS was a bit confusing for me at first, but once I learned how to deal with it it's no longer an issue. I agree that the game needs to explains this somehow.

left stag
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especially since, again, VRS is given NO introduction in-game. Neither is collective, which newbies may assume is the same as thrust. It is not, but this is not made obvious.

empty stream
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Yeah a “VRS, INCREASE AIRSPEED” warning callout would be nice

vocal knot
proven geyser
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Well, that's not entirely true imo. It's a challenge you have to deal with, which is desirable in a game like this. Also, by having to move you change your radar visibility. There used to be an issue with Tarantula where people would hover and fire the howitzer continuously while being invisible to radar missiles because of the lack of doppler shift (or however it works in this game). VRS forces people to move from time to time so they don't just spawn camp while being impervious to radar missiles.

true hatch
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Tarantula can suffer VRS? that's news to me

proven geyser
vocal knot
proven geyser
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I could be wrong about this but Im pretty sure VRS doesnt happen at ground level

proven geyser
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By ground level I meant around 20m but Im testing it rn and I cant seem to trigger VRS below about 100m.

vocal knot
dusky stirrup
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Can definitely hit VRS below 100m. I think VRS is fine. I think pop-tarting is an okay strat, and I don't think that VRS makes it too hard.

There's very few pieces of cover where side strafing to exit VRS would expose you and even then you can simply strafe backwards instead. Pop-tarting is really only necessary if no one else is scouting your targets for you since you can lob AGMs and AGRs very easily over cover. Perhaps it was thought during development that pop-tarting would be too powerful without some sort of challenge like VRS but I don't personally believe that is the case.

What I will say is that if VRS was removed, flying the Chicane would become easier, but also a little boring to just be bobbing up and down. I might be biased though. Most of my playtime in the game is in a Chicane and I'm just used to it now.

I do 100% agree that the Chicane needs a separate tutorial, even if VRS is removed.

vocal knot
nimble pollen
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Wait, can/should the Tarantula VRS ? I never thought about that...

vocal knot
dusky stirrup
simple swan
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We should make a semi-official tutorial playlist for NO, because I guess people can’t Google things anymore.

left stag
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Or there could be a Chicane tutorial explaining how to fly it and what VRS is.

simple swan
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I’m down for more tutorials. But man that video saved me so much time when I first found it.

vocal knot
simple swan
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Because the physics aren’t that simple? Because VRS is an important aspect of managing a helicopter in multiple regimes of flight? Because it raises the skill floor, requiring players to get gud?

vocal knot
simple swan
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To an acceptable, yes, and VRS is a mechanic at that level. Same as stalling of lifting surfaces, or supersonic flight characteristics, or blacking out from G forces, etc

vocal knot
simple swan
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I thought ground effect was modeled. If it’s not, it 100% should be, along with how difficult it is to mask the radar signature of helicopter blades from above.

simple swan
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That’s what I thought. OP is full of shiitake mushrooms.

vocal knot
simple swan
dusky stirrup
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The issue with VRS as a skill gate is that it's 10% skill 90% knowledge. I am of the opinion that NO's low skill floor and high skill ceiling is one of it's best traits from a design perspective, and a tutorial really should be in the game to facilitate that.

simple swan
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Tutorial would be the best way to fix this. Specifically a VRS tutorial, to make it easier for players to reboot and practice, instead of burying it halfway through a larger helicopter tutorial

left stag
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A VRS tutorial seems best, esp since more helicopters vulnerable to it may be added eventually, like that PALA one.

tulip verge
# grizzled gazelle it is modeled

Pretty sure ETL is modeled too. So we have all 3 of the things modeled OP said that we only have 1/3 of. I think the core issue is that the general public expects helicopters to be just as easy to fly as fixed wing, when that is absolutely not the case. A tutorial will fix the issue of people not wanting to google the word VRS.

#

Just another point to think about: From what I understand VRS is majorly overblown in most sims. Apparently it comes on in DCS much more rapidly and is significantly harder to recover from than IRL. SMEs in the ED discord have said multiple times that they almost never think about it IRL.

I'm not sure what the decent rate is that VRS happens in this game, but IMO bump it up to like 1000-1500fpm before it sets in. Could help new players as well.

Or they just get to learn the consequences of settling with power.

vocal knot
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If etl and ground effect are there then I'm going crazy. I'm probably wrong, ngl

grizzled gazelle
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or carrier

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you will fall, as ground effect is the thing keeping you up

vocal knot
tulip verge
vocal knot
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It was the minimum accuracy for the vertical speed readout on the hud, I probably should have used the altimeter instead and recorded that

tulip verge
wet skiff
left stag
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well yeah cuz the BIG FAT VTOL actually has a throttle and auto-vectoring
Unlike the Chicane (WHAT THE HELL IS A "COLLECTIVE" normal engine noises)