#Encyclopedia for maneuvers

11 messages · Page 1 of 1 (latest)

neat turtle
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I don't think this is needed for the game, and is covered by BFM tutorials on YouTube

flint arrow
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Tutorials should be integral to the game. A novice player should be able to gather the information they need from the game itself.

neat turtle
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Every air combat game shouldn't have to teach you something as complex as BFM, only the fundamentals to play the game

flint arrow
fair cove
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Honestly, even just a 1 page long menu explaining some basic stuff would be nice for new players

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It wouldn't be too much effort and it just helps people coming in from the more arcade side of flight games

granite harbor
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one idea would be to implement a dogfight scenarios as missions such as :
-BFM enemy on 12
-BFM enemy on 6
-Supermaneuverability enemy on 6 (cobra to escape type stuff)
-Fox 2 BFM (to learn that S3s can shoot off bore)

lavish edge
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why do people delete their suggestions???
the purpose of recording history is to learn from them

onyx fjord
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@lavish edge I've seen this everywhere..

I used to be a part of the team of a server that helped teach people programming, and people would post questions, then after getting it answered, go through and delete their presence through the entire conversation. Leaving nothing but people helping talking to nobody.

Felt rude...

BUT at the same time, after talking with the people that deleted their stuff, it's usually because they feel like their question wasn't good enough for others to see, or they're embarrassed the solution was simple

lavish edge
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^^^^