#Missiles collide with themselves during lag spikes

6 messages · Page 1 of 1 (latest)

young matrix
#

disabling collisions between missiles in a volley wouldn't save on processing at all since it would still check for collisions with everything else

#

still an important issue though, although i haven't encountered it personally

opal solstice
#

Remember that computers can only do things one at a time. Its not an all at once "It hit something" check in a typical game engine

young matrix
#

afaik the way unity does it doesn't account for each individual object that exists, and it only checks if anything intersects the collider during the update. NO also has mid-update detection to make sure fast objects don't phase through things, but that's really just a raycast/array of convex raycasts

#

so it shouldn't cause that much of a performance change anyway