#Jamming an aircraft should disable the its notching guidance

49 messages · Page 1 of 1 (latest)

inner jackal
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The Medusa’s jamming ability is only really useful against ground units. When an aircraft is jammed, units can still be selected and locked on to, because the sensors are optical and the aircraft’s datalink connection is apparently not affected by the jamming. I think that when being jammed:
1. An aircraft’s datalink connection should be disabled. It should retain full use of its optical sensors, but shouldn’t be able to receive information from or transmit information to the team datalink. This includes unit detection, unit destruction, and nuclear exclusion zones. This should only work when the Medusa is <20 km from the aircraft it is jamming. If possible, a reliability mechanic should be implemented so that these effects are unpredictable, for instance an aircraft’s connection could fail intermittently before failing completely. There should be a visible warning to indicate datalink disconnection.
2. A jammed aircraft’s radar should stop working when the jamming Medusa is <10 km from the aircraft. This too should be intermittent at first, with momentary failures and gradual range reduction, and also “hallucinations” of units and radar pings, then fail completely when the jamming Medusa is <5km away. This would prevent the detection of enemy radar acquisitions, and therefore the missile launch warnings and evasion assistance systems. This would also prevent tracking of aircraft beyond the range of the aircraft’s optical sensors.

Optional long-range camera pods could be equipped to deal with some of these effects. Obviously none of these effects should apply to ARAD missiles as they have their own radar. The radar should only lose function if the Medusa is at an appropriate angle: if there is a metal plane between the radar receiver and the source the jammer, radar function should be maintained. This aims to increase the utility of an otherwise useless aircraft in air-to-air combat. Thanks for coming to my Ted Talk!

rapid holly
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Dusa jamming is very much not pointless against aircraft, unfortunately.

shell sage
# rapid holly Dusa jamming is very much not pointless against aircraft, unfortunately.

Not like its really affecting enemy players/ai
Its only disturbing your visual and thats all
You still have your lock on targets, you can fire on them normally, you still can lock new targets, you still can spot new targets
There is really not a lot of point in doing that, other than being a little nuisance to the enemies and get those free points

rose arrow
rocky compass
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I don’t think this is a good idea. The Medusa is already a very strong support aircraft that is difficult to kill. Your proposed suggestions would make killing a Medusa at high altitude a suicidal task, when it’s currently already very difficult. Plus radar jamming doesn’t affect RWRs as far as I’m aware IRL- your aircraft should be able to pick up the radar of an ARH missile and calculate a notch angle even when its own radar is blinded, those are two separate systems.

Also jamming won’t disable your aircraft’s controls IRL, those are a closed system. And that’s a horrible balance idea.

The Medusa is in a good place right now. Low RCS, 6 ARADs and jamming and defensive laser and AWAC dome radar, lots of flares, able to operate off of helipads and ships, etc. it’s the perfect flexible defensive/support asset and its role in offensive actions as one of the best SEAD/DEAD platforms in the game shouldn’t be ignored.

shell sage
shell sage
rose arrow
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you still get datalink?

shell sage
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well as you can see
down bellow is 2 HLT trucks that can spot enemy AA's

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And without them
so yeah, jamming is pretty much blinds you, but you still able to receive info

rocky compass
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Which is fine, it shouldn't disable your datalink, just obfuscate it. Your datalink (and RWR) don't use your radar to operate, all jamming is is pumping a ton of energy into the wavelengths used for combat systems to "blind" them, which is mainly effective against radar. Datalink is mainly based on radar, lasers, and radio, and has frequency hopping and other mechanisms to fortify it against jamming. Jamming it's very very complicated IRL and missiles like the AMRAAM have built in home-on-jamming that automatically switches on when they start to get jammed, so NO's depiction of jamming is far from realistic. But that's okay, NO definitely values some sacrificing realism for quality gameplay, but I definitely don't think the Dusa needs any buffs at the moment outside of quality of life ones.

Multifunction Advanced Data Link (MADL) is a fast switching narrow directional communications data link between stealth aircraft. It began as a method to coordinate between F-35 (the Joint Strike Fighter), but HQ Air Combat Command wants to expand the capability to coordinate future USAF strike forces of all AF stealth aircraft, including the B...

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Toggle jamming would be nice, for example. Having to hold down the key is just annoying. But completely disabling datalink, removing the notch angle, messing with the flight controls, all would make the Dusa blatantly overpowered and even more not fun to fight.

frank kiln
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jamming enemy planes is mostly used to jumpscare them with 50km scythes

shell sage
rocky compass
rocky compass
shell sage
sharp ivy
unborn abyss
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gameplay wise this would be incredibly annoying

rocky compass
# shell sage And you cant support your team in dogfight that much Xd

yes you can? you can carry 4 IR missiles, can jam enemy aircraft so they have trouble locking new targets and keeping track of current ones AND can't get accurate info on incoming missiles, can laser multiple enemy missiles, have an onboard radar that highlights enemies across the map, and can land at literally any runway/ship/helipad to rearm and fight on

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That's a pretty nuanced and capable support kit, theres no IRL equivilant to that. The closest would probably be an E/A-18 Growler, which is limited to 2-4 missiles, jamming, and its onboard radar, it lacks a laser, AWAC-tier radar, harrier-like-STOVL-capabilities, and the low RCS of a stealthy aircraft. For a game thats all about arcade realism, the Dusa is already pushing the boundary. I don't think it needs any more buffs, it's already a pretty insane aircraft that does its job very, very well.

rapid holly
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All I’ll say is that anybody who wants Medusa A2A jamming buffed should play a match with Kia on the other team.

rocky compass
rocky compass
shell sage
shell sage
# rocky compass yes you can? you can carry 4 IR missiles, can jam enemy aircraft so they have tr...

Yet again, those 4 IR missiles is up to close-medium range
and if you also have jamming pod and that close to the enemy trying to shot them donw, you probably playing medusa not as intended

Jamming probably can make things worse with locking targets up a far, but close by you can just hover your cursor over them and lock it and you dont need track your target that much if you already know where he is, you dont lose your tracking if he is in friendly sight or your sensor range
and as i have shown before, you still get accurate info on incoming missiles, if your allies have their visuals on it

shell sage
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jamming of enemy aircraft imo fell quite lacking, not properly thought of because only one time when you can jam enemy aircraft at full potential if:
he is alone
there is no allied to him ground/air units
there is no radar coverage

Otherwise, you just blind his radar (with is already quite good but not effective because of datalink), make it a little bit uncomfortable to seek targets on map and ingame (with some practice can be dealt with) and thats all

I dont see much purpose of using medusa to jam enemy planes, while there are other ground radars
If not for lulz or point farm

inner jackal
inner jackal
# rocky compass I don’t think this is a good idea. The Medusa is already a very strong support a...

It's not difficult to kill UNLESS it is properly supported. It can't carry Scythes, its laser is lackluster at best and requires the aircraft to be facing the missile, and it has the RCS of an MBT. It has MMRs which are only effective in large quantities or to inhibit notching of AAMs, and ARADs which can easily be evaded by turning off radar. For most of the playerbase (and all of the AI) it's not worth it.

rapid holly
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If they’re consistently dying to a Compass, I’m very concerned about the Medusa players you’ve facing; it’s essentially immune to radar missiles thanks to the jammer pod, has an extremely low IR signature and plenty of flares, and is even fast enough to run away from anything else without an afterburner.

That isn’t even getting into the fact that a Medusa barely loses any of its effectiveness at any of its three roles (SEAD, spotting, and jamming aircraft) if it simply flies back and forth over friendly airfields and never takes a meaningful risk, with the only skill required being knowledge about the strategy, possession of a mouse to use the map with, and a reaction time under five seconds.

The biggest buff a Medusa could get would be a solid tutorial mission.

amber nacelle
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Yeah this could really have some ugly repercussions if added

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I'd be cool with a Medusa to jam and disable ARH missiles beyond their pitbull ranges though

rapid holly
amber nacelle
rapid holly
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Jamming friendly Scythes to make them go pitbull late? That’s absolutely diabolical.

amber nacelle
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If jamming worked beyond the pitbull range it would really reduce the bs ARH spam and tactics like I said before

amber nacelle
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With the power of friendship anything is possible peppo_wink

cold aspen
inner jackal
amber nacelle
frank kiln
rocky compass
rocky compass
# inner jackal It's not difficult to kill UNLESS it is properly supported. It can't carry Scyth...

You're crazy off the mark with this comment, both in intent- the Dusa shouldn't be able to self escort in a significant capacity, it's a support platform and super hard to kill already, giving it more A2A capability would make it broken- and also wrong about the playerbase, literally any skilled team always runs at least one Medusa in a support role and it has a game-changing-impact pretty much every single time

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I love how one of the first comments links actually skilled players using the Medusa to great effect. This entire post reeks of a skill issue.

native path
# inner jackal It's not difficult to kill UNLESS it is properly supported. It can't carry Scyth...

A. It's not, like any support aircraft, meant to do most things solo
B. Agreed that the laser needs some love
C. MMRs don't need quantity to be effective; they just need a good launch
D. The jamming is extremely effective in assisting any attacks from friendlies
E. The Medusa AWACS radar has no radar floor
F. Its clean RCS is the lowest in the game at 0.05 (as opposed to 0.08 on Ifrit, Chicane, and DR)
G. Seriously, it's a support airframe meant to be used with teamwork; the inability to work as a team to use the Medusa is very much a skill issue