#more powerful nukes
11 messages · Page 1 of 1 (latest)
The battle stage is up to 1 megaton: air and ground battles for territory.
The battle stage after 1 megaton: Dust and ash fight the wind for possession of a burnt hole in the ground that is gradually filling with water...
i'd love to see 1mt nukes as a hidden option in the mission editor just for the shits and giggles
issue is, for nukes you have to design each yields effects separately, its not just a one equation works for all yields
damn :c
i guess maybe in the future someone will make a funny mod with needlessly powerful weapons? i understand its not worth it for the dev team to put effort into something thats just a joke
can't wait for someone to level half of the map after getting shot down in his reserved ifrit, instead of only a quarter like they do now
dont worry if the nukes hit the ground at more than 200g they wont detonate anymore
they'll still airburst even if the plane is a fireball, no?
at least budgets will be tighter with the nerf to reserving
effective in 0.30
Don't forget, this game is a sandbox. Not every option needs to be balanced, sometimes things can just be fun.
Imagine a mission where you have to outrun a 100Mt Tsar Bomba Shockwave. You don't have to shoot anything, just get away.
Tsar Bomba is not that big