#Medusa jamming QoL

49 messages · Page 1 of 1 (latest)

finite kettle
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COUNTERS:
Add a new ARAD missile built to hit enemy Medusa's or anything with a radar. Something like a modified scythe.
Jamming ARAD's should pull the missile to the source of jamming.

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AI ASSISTANCE:
Give the ability to have an ai manage the jamming pods while you manage weapons. the Pods can handle more enemys than you may think and having a way for the ai to auto cycle through the selected targets would be nice. It shouldn't be able to select new targets. Only manage the ones you've selected for it.
Add a button in the map menu to change settings for the AI jammer. Mostly amount of time spent jamming a target. To focus jamming targets actively shooting at you or friendlies. Limit how much energy to use before it has to stop and wait for the power to fully refill.

fresh dagger
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"Anything with a Radar" Presuming this is notch resistant too given what you have said so far....this is disgusting. Absolutely opposed, especially given Medusas won't care about it. They will just laser it. I also don't agree with AI draining my capacitor

tropic citrus
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Anti-ECM missile is a interesting idea, but i wander how does the guiding system run...and which plane should carry it? the ARAD missile is specially design for radar unit, and this Anti-ECM is specially design for Medusa? I‘m’ afraid that will be a little... too targeted.
normal IR missile is already a major threat to ECM unit, or in other word, a threat to Medusa. A surprise close attack run is enough to knock out Medusa, remove it with some one-tap missile is a little boring, isn't it?

finite kettle
# tropic citrus Anti-ECM missile is a interesting idea, but i wander how does the guiding syste...

well i was more so referring to a ARAD that can turn better and can still loosely track you even if you have the radar turned off. though it probably wouldn't hit you at that point. something to actually encourage turning off your radar for more than 3 seconds.

and on a second note. id like to se the AI medusas have their reaction time tuned down as well as reducing their awareness. getting real sick of having an ai medusa lazing my shit even when i give it as small of a window of time as possible to do it.

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also that arad would be slower so ir sams will be able to reliably intercept it.

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basicly. the current arad is better suited for destroying ground units. while the new one is better at hitting air targets. but still can hit ground targets in a pinch.

fresh dagger
leaden shale
tropic citrus
leaden shale
# tropic citrus I don't know much about air-to-air missile models, can you explain to me why sem...

well, missiles with a semi-active antenna just know how to aim at the electronic warfare unit. they have a special mode for this. The receiver antenna perceives the electronic warfare unit as a reflected radar signal. However, I do not deny that missiles with an active antenna can be guided in the same way. this is even implemented in games like DCS (read the manuals for mig29/su27/jf17).

if something is unclear, I apologize. the translator is naughty and does not understand the terms.

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by the way, the F4 also has this mode for AIM 7 in DCS. It's very convenient when you're being pressed on the radar. You just fly closer and fire a missile towards the enemy.

tropic citrus
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by the way, if im tracked by a missile in anti-ECM mode, can i trun off my ECM device to evade it? Like trun off the radar to evade a ARAD missile? I mean in reality

leaden shale
leaden shale
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Of course, you have hyper-awareness in the game. but in life, everything is a little (actually very (!) very much) different.

tropic citrus
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you are right, we could even know a incoming EO missile in the game

leaden shale
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otherwise, I'm waiting for the messages to be added: "on the mountain, the goat's horns itched - beware!" to the existing threat alerts)))

tropic citrus
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well, thats depend on "how real the game should be", thats the Dev's problem

leaden shale
tropic citrus
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But that could be a way to counter medusa...maybe some Anti-ECM missile carried by Ifrit, launch them into the battle area at a certain time interval, which will be a effective deterrence to Medusa

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Missile will search target itself, once Medusa use the ECM, he will receive the missile alarm, enough to be a threat, but not a kill

leaden shale
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translated disgustingly. and before I copied it, I also edited it.

tropic citrus
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Yeah, Medusa have a Super Anti-missile Laser, that also matter...maybe that's really not a good idea to use missile to kill a Medusa

leaden shale
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"sometimes" and "couple" are the same thing for a translator. What a shame...

tropic citrus
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But that could be a way to keep Medusa busy, make the pilot busy finding out which icon on the map is the anti-ECM missile, trun the plane and burn it, that could take a lot of time, and give a chance for others to hit it with IR missile or even Gun

tropic citrus
leaden shale
fresh dagger
leaden shale
fresh dagger
leaden shale
fresh dagger
# leaden shale I'm sorry. First of all, I'm dumb. Secondly, I'm off the night shift and haven't...

The Medusa exists as the means of defeating the Stratolance and Boltstrike systems, as well as countering ships.

The way these assets are defended from this is by fighter aircraft such as Revoker and Ifrit and the upcoming VTOL, while performing DEAD missions you need to lock down both the Target, and any supporting SAM sites, a Revoker or Ifrit can cause a Medusa to pick survival or finishing the mission depending on timing, if the Medusa attacks at the same time as the Revoker does, the Medusa has to abort its attack to protect itself.

leaden shale
fresh dagger
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It's a thing that, while yes, exists, could end up making a fun bit of gameplay moot because....well...the SAM site will just shoot you anyways.

Which would just make a certain mission (Blackout) unfun and would result in new Medusa players frustrated.

leaden shale
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this has been frustrating DCS players for a long time. when you turn on electronic warfare and get a missile in your face without any guidance from the enemy. this will only make you think with your head and not squeeze every last drop out of the electronic warfare units, continuously bombarding the enemy with electronic interference. and by the way, I'm not offering an ultimatum (I'm not offering anything in principle, I'm just speculating). and even if something like this is introduced, it's a configurable parameter.

compact swallow
fresh dagger
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ARADs cant really hit an aircraft that is moving.

leaden shale
fresh dagger
meager panther
leaden shale
meager panther
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Have you tried DeepL? I've heard it's pretty good, don't know anything about Yandex tho

Google trad is def ass

leaden shale
sudden kettle
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We already have same jamming mechanics. I almost sure, because sometimes you need come closer to jamm successfuly. Maybe this system not so powerful feels but i almost sure this exist, im not test this aspect.

I like idea when object who jammed lost datalink ability, and he cannot give data to allies and see enemies by radar.

I like current system of icons, when you are can see who jamm, where jamm and who jammed. That good for allies! But not sure must enemy see which medusa jamm enemy and jamming this medusa or not

meager panther