#Special "F" function for darkreach
12 messages · Page 1 of 1 (latest)
While we do need it,
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and pretty sure there were more than that, including specifically as flight assist toggle, similar to hover
why not?
More automation = more bad. And I understand that its a futuristic setting where things like this would be common, but I'd rather play the game, not see the game play itself.
This function would be specifically for the darkreach, which is extremely off-meta and generally cost inefficient to deploy
Allowing it to have better ability to penetrate defences would only improve the diversity of engagements in NO
A player would still need to find a good angle to approach from, and override the flight assist to take any evasive action
And if a team manages to let a high value, high visibility asset like the darkreach penetrate their defences, that's entirely on them
Id prefer if instead of giving DR a simplified autopilot we had more reason to support high value assets like it. By, for example, introducing squads of which members get extra cash and points whenever one of their squad mates scores a hit.
I'd say the darkreach is definetly cost efficient if you doing something like ship hunting or taking out enire airbases.
Hell one airframe is usually enough to last an entire game if you're not constantly ejecting after use
I wouldn't say efficient, just effective
You can do the same thing with cheaper airframes and a couple sorties
Point is, the typical amount of failed attempts in a strike run would severely affect someone that would choose a Darkreach for the job, and reducing the amount of failed attempts by assisting the player with practical systems could be a valuable goal
Or you could have others assist the Darkreach by adding something thats engaging (shared rewards) instead of doing the opposite and dumbing down the gameplay.
In my opinion that would make them too easy to fly
But that's just my two cents.
I don't think the two most difficult vehicles to fly really need to be a constant skill check while you operate the map or HUD stuff. They're both single crew vehicles practically. The controls ought to reflect that, or at least pass off flying to another crew member.