#Special "F" function for darkreach

12 messages · Page 1 of 1 (latest)

calm pawn
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Actually, Chicane and Tarantula could also do with a radar alt hold setting. Its on most "modern" helicopters anyway

tame robin
proper lodge
wooden tusk
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why not?

proper lodge
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More automation = more bad. And I understand that its a futuristic setting where things like this would be common, but I'd rather play the game, not see the game play itself.

slim dust
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This function would be specifically for the darkreach, which is extremely off-meta and generally cost inefficient to deploy

Allowing it to have better ability to penetrate defences would only improve the diversity of engagements in NO

A player would still need to find a good angle to approach from, and override the flight assist to take any evasive action

And if a team manages to let a high value, high visibility asset like the darkreach penetrate their defences, that's entirely on them

proper lodge
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Id prefer if instead of giving DR a simplified autopilot we had more reason to support high value assets like it. By, for example, introducing squads of which members get extra cash and points whenever one of their squad mates scores a hit.

dry current
slim dust
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I wouldn't say efficient, just effective
You can do the same thing with cheaper airframes and a couple sorties

Point is, the typical amount of failed attempts in a strike run would severely affect someone that would choose a Darkreach for the job, and reducing the amount of failed attempts by assisting the player with practical systems could be a valuable goal

proper lodge
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Or you could have others assist the Darkreach by adding something thats engaging (shared rewards) instead of doing the opposite and dumbing down the gameplay.

tight urchin
calm pawn