#Distinct sounds for switching weapons/countermeasures (QOL)

17 messages · Page 1 of 1 (latest)

winged sedge
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My idea is to have distinct beeps/tones for switching between weapons so that the player doesn't need to look at the corner of the screen to check what weapon they are switching to. Maybe pitch represents the range so guns are always lower while missiles are higher, or each weapon type has a sfx dedicated to it.

winter reef
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Or just put weapon info on an MFD

winged sedge
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Thats also fine, but doesn't address the issue of looking away from your target while in a dogfight or low level. That's what I want to improve

winter reef
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It would alteady be in your field of view

winged sedge
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Something tells me you and I aren't thinking of the same issue. It already is in my FOV? Moving it from the side of the screen to the bottom of the screen isn't beneficial when I have to look at something else in a busy moment.

vague plume
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PLEASE

winter reef
winged sedge
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But I'm explicitly talking about the times when I'm not looking straight ahead... like in a dogfight or selecting a target...

glad osprey
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could also go the arcade way and have a weapon wheel with numbers

winter reef
sudden abyss
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Bump

karmic oxide
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Why don't we just have a button for flares and a button for jammer?

warped fjord
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Or just have brief weapons info on your HMD

karmic oxide
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But you already have button to switch between two

sudden abyss
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the real answer is, because it's very WIP. Roadmap has 'additional control options' as a ticket item on the first tier.
This is a good suggestion though, just explaining why it probably isn't already in the game