#Distinct sounds for switching weapons/countermeasures (QOL)
17 messages · Page 1 of 1 (latest)
Or just put weapon info on an MFD
Thats also fine, but doesn't address the issue of looking away from your target while in a dogfight or low level. That's what I want to improve
It would alteady be in your field of view
Something tells me you and I aren't thinking of the same issue. It already is in my FOV? Moving it from the side of the screen to the bottom of the screen isn't beneficial when I have to look at something else in a busy moment.
PLEASE
If you are looking straight ahead then you can already see the screens
Glancing down a tiny bit won't make you lose, trust me.
Glancing at weapon info has never gotten me killed even with it being off to my far right (I have a really wide setup)
But I'm explicitly talking about the times when I'm not looking straight ahead... like in a dogfight or selecting a target...
could also go the arcade way and have a weapon wheel with numbers
I mean thats just me as I never really pan my camera around since I always have my hands on the controls
FoV compensates for that
And whenever I set a reset view keybind it stops working later and I have to cycle through all views to reset the camera angle
Bump
ah yes, 5.2 flares
Why don't we just have a button for flares and a button for jammer?
Or just have brief weapons info on your HMD
Because controller
But you already have button to switch between two
the real answer is, because it's very WIP. Roadmap has 'additional control options' as a ticket item on the first tier.
This is a good suggestion though, just explaining why it probably isn't already in the game