After extensive testing I have come to the conclusion that missiles in NO have extremely unrealistic energy retention / low drag when compared to IRL physics.
Some time ago I was overjoyed that I could "Drag" missiles out and defeat them.
Which simply means I could do something to make them slow down until they fell out of the sky.
But after undergoing extensive controlled testing vs S1 and RAM45 batteries, I can conclude that my inital observations were incorrect.
My initial wins against these missiles were not attributed to slowing through drag, but to slowing through GRAVITY.
This is opposite of reality, where drag under high Gs, and low altitude/high air pressure can slow down 2-20 times more than gravity can.
So I suggest that missiles receive enough drag that someone weaving in 135 degree arcs at 9Gs, on the deck, can consistently escape a missile from 3/4ths to 1/4th their max range depending on the missile and how much drag the devs give it.
(For RAM45 that would mean a consistent win when fired at anywhere between ~11km and ~4km depending on dev decision for drag implementation)
This makes it so notching and flaring are the "starting", "easy to learn" techniques, but weaving and using last moment gravity assists to defeat missiles are the "hard to master" techniques. Adding nuance, playstyle variation, and skill expression to the game.

