#Electrothermal-Chemical propellant options for guns.

12 messages · Page 1 of 1 (latest)

cursive dew
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Electrothermal-Chemical guns work by using an electrically ignited plasma charge replacing or supplementing ordinary chemical propellants to achieve higher muzzle energies.

In game, this would be a gun-pod type weapon with higher velocity projectiles that uses energy to fire. These weapons cannot fire without power. The implications are obvious. Dogfighting at greater ranges with more powerful guns in exchange for using power that might be needed to run your jammer.

The realism should be fine, since much like railguns these weapons already exist as prototypes and seem to be a likely near future technology.

heavy crescent
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Ultra sniper 50 mil

violet locust
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looks kinda cool, makes gunfighting in normal game feasable, sure +1

knotty urchin
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Yeah that sounds cool and i think having gunpods that fire slightly further away (1 to 1.5km extra) would be really nice

vapid quail
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what sort of range? I think these should have pretty scary long range, but not too much to be unbelievable.

knotty urchin
# vapid quail what sort of range? I think these should have pretty scary long range, but not t...

IRL it can improve the muzzle velocity of normal ammo by about 20~ percent iirc, but it also allows you to use better propellants so it can probably be improved further
With that information i think something around 3km would probably be the sweet spot? It would be an alternative to using IRSMs or using other missiles at super close range, but it also requires you to stay on target and have good aim

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I just think that it shouldn't go futher than 5km or else you end up getting too funny (capable of doing gun runs against SPAAG and SAM IR)

vapid quail
knotty urchin
# vapid quail just apply the tech to a SPAAG come on

I mean you could, in fact it would be cool to see late game SPAAG factories with this tech, but current SPAAG having a range increase may mess with balance more and make it too powerful or just have to shift the scale of every AA up, which wouldn't be very fun imo

vapid quail
crimson nymph
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someone wants to play from high-speed projectiles like in AC7.

crimson nymph
# vapid quail what sort of range? I think these should have pretty scary long range, but not t...

everything is simpler here. as a rule, this is asked after looking at the "railgun gameplay" in AC7. but there is a combat distance of 6 kilometers, provided that the projectile "sticks" to the target. you can immediately hit 20 kilometers and the projectile will fly observing the laws of physics (conditionally, but still, and besides) which in turn turns the exploitation of these weapons into a farce. In fact, they are now asking for a cannon that can only destroy helicopters. or slow-reacting people.

in general, I am not against such an innovation. its users will become food for me. I'm glad of that. but I also have to warn you that as soon as the chair melts under them, they will rush to ask to correct the injustice.