#Directional sound for missile warnings

1 messages · Page 1 of 1 (latest)

weak tinsel
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When wearing headphones,the beeping would audibly originate from the direction of the missile. This would greatly improve situational awareness and seems very fitting for a futuristic jet.
If the feature is well received,it could be extended to other audio information,such as new radar contacts
https://www.youtube.com/watch?v=GkEpn_r-d0I

Demonstration of simulated 11-channel (7.1.4) immersive surround sound from a standard pair of headphones. This quick demo clip from DTS does an 11-channel sound check to simulate 3D spatial sound with height channels from a standard pair of headphones.

▶ Play video
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Currently the sound is constant regardless of direction

errant lion
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i really do want this but
wouldnt this place non-headphone users at a disatvantage?

edgy wedge
whole drift
crimson mountain
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honestly, id pefer a 3d visual seperate from the minimap; don't really like wearing headphones constantly

young sonnet
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Seconded on this suggestion such a good idea

last jackal
errant lion
last jackal
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I don't think it's a relative enough difference to matter. The difference between keyboard and a HOTAS is massive. Having to reference the lower left corner like we do now isn't gonna hinder anybody.

whole drift
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I don't think that people without headphones should be a reason for everyone else to miss out on a feature

errant lion
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im not saying i dont want this either, im just saying a point that the devs might want to consider

fast kernel
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I like current version of directional and sound missile warning.
Yes that maybe not so beauty, but very functional, and works good.
Maybe change version of animations? Anybody have ideas for that with some pictures?

humble blade
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Huh

errant lion
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i have no clue what you meant either

limpid night