A helicopter with a coaxial blades and a pusher prop. This helicopter would be able to carry a significant amount of munitions, with 6 (3 per side) air to ground mounts, capable of mounting 48 Lynchpins, or 4 AGM-48s, or 2 AGM-68s each, as well as 25mm flexguns or even 1 250kg bomb each. The A2A wingtip mounts are only capable of carrying 1 S3 per wingtip. The underslung turret is a 40mm autocannon with HEKP rounds, making is effective against even armoured vehicles, but have very little effect against buildings, less than even the Chicane 30mm, as well as being able to carry only 120 rounds due to the larger ammo size.
This helicopter would have a rather large RCS, and would be significantly less agile than the Chicane, as well as costing about 50-60mil (possibly).
The approximate max speed would probably be close to 550km/h, although a good pilot could squeeze out a bit more by good prop control.
The way the prop works is that you can choose to redirect some collective to the prop, losing lift but gaining forwards speed, from 100% of your collective, to -100%, in case you wish to go backwards. This is not automated, and would be controlled by the player, as the flight assist would be hover.
At high enough speeds, the small wings create a significant amount of lift, meaning you use less fuel when going at high speeds, if you are capable with using collective.
This helicopter would likely be insanely fragile, able to lose the end but if the rotor is even slightly damage, the helicopter would likely shake apart, opposite of the Chicane that can survive significant weapon fire and be landable.
It would also be much larger than the chicane, but be able to take less fuel due to MTOW, and the high speed fuel efficiency.
The purpose of this aircraft is to provide a late game helicopter that is unique from the chicane in terms of capabilities and has a far higher skill cap thanks to it.
