#Rocket Assisted Glide Bomb

1 messages · Page 1 of 1 (latest)

sharp shale
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My idea for a larger, rocket assisted glide bomb.

  • Top Speed: 300m/s (In terminal boost phase)
  • Range: 50km +/- (depending on launch conditions)
  • Warhead: 250kg high-explosive
  • Guidance: Datalink + terminal optical homing
  • Flight Altitude: Variable, with possible terrain-following capabilities for stealthier approaches.
  • Propulsion: Solid-rocket booster (triggers during terminal phase or when speed drops below 125 m/s)
  • Dimensions: 2 m length, 0.35 m diameter, 1.5 m wingspan (Deployed)
  • Launch Platforms: Air launched
  • Manoeuvrability: Minor adjustments to course achieved through small fins
  • Countermeasures: Low relative RCS
dense lark
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AGM-68 with more steps

sharp shale
# dense lark AGM-68 with more steps

GPO-250ER vs AGM-68

  • More than 2x the yield compared to AGM-68
  • Can be fired from BVR and guided via GPS/Datalink
  • Terrain following capability
  • Much smaller RCS compared to AGM-68
  • Does not have an IR signature for the majority of its flight, unlike AGM-68
  • 50km+ range vs 15km
  • Terminal boost phase decreases time-to-target on final approach
proper hatch
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Open guide bomb
Propellant
/j good alternative to the fighter launched cruises I have been begging for

sharp shale
hazy path
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let me get this straight first: in your vision, is this "rocket assisted glide bomb" going to retain heat signature?

Because you're almost describing a cruise missile...

wintry orchid
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I don’t think so,

The pab-80 has a very minimal heat signature and the agm-68 has a decent heat signature due to its thuster. This idea would have it have basically no thermal sig until it turns on its agm-68 equivalent rocket

delicate horizon
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rocket assisted in the fact that its terminal phase includes a booster for faster acceleration

hazy path
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thing is if this "Rocket glide bomb" has heat signature during terminal phase, it's pointless, it's just a "easier to intercept" PABLO.
And if not we'd have to give a munition a changing heat signature which may be problematic system-wise

sharp shale
hazy path
hazy path
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(will keep this off politics, just talking about IRL usage case)
remember why glide bomb is used by Russia against Ukraine and why it's so much of a problem for Ukraine?
Because glide bomb has the range of a missile but the difficulty-to-detect of a bomb. That's the point of the weapon. Adding a rocket motor would destroy this unique advantage, while still not making it as good as a missile in terms of flying performance.

sharp shale
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It would be significantly better at penetrating radar networks, as it would have a low enough RCS to be invisible at distance and once it gets close to the target it sprints to it, being terrain following and low while in boost phase would not allow much time for RSAMs to intercept.

proper hatch
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Also better for defeating optical defenses by giving less time for them to kill it due to speed

delicate horizon
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im bout to bring up a real life example of what RNG is trying to describe here. america built a paveway gps bomb that had a rocket engine in it

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only difference with this design and RNGs description is that this is not a glide bomb and it uses the rocket motor at the start

hazy path
# sharp shale It would be significantly better at penetrating radar networks, as it would have...

that's not how it works in a world where heat signature is a problem.
The only rocket assisted glide bombs that existed are WWII stuff like the MXY-7 and BV143.
Modern "rocket assisted glide bomb" are always "rocket first, glide later" i.e. the rocket simply extends its range, and it still approaches target unpowered so as not to create a heat signature.

Also since <6km is EO detection range, having a small RCS does not increase your survivability against radar net.

@delicate horizon your example is NOT terminal rocket. That's very critical difference. WWII has terminal rocket glide bombs because speeding up makes sense to get through visual-gun-laying AA guns, and heat signature wasn't a thing. This is not the case now.

delicate horizon
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you think i dont know that?

hazy path
sharp shale
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Many AShms have a terminal sprint phase, so this would be no different, just without a ramjet.

delicate horizon
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buddy you are getting really damn serious about a game. do you really feel the need to completly dismantle everyones fun ideas for new weapons?

hazy path
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I dismatle it because I can already see it's not going to be useful.
Modern glide-bomb-like applications with rockets are always "rocket first glide later", and that has very good reasons.

sharp shale
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Hey, if you lack the understanding to use niche weapons in effective ways that's fair.

hazy path
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why bother if you know that weapon is going to be niche (read: underpowered)?
A weapon is a tool to complete a mission. If I have to tender to its needs too much it becomes less and less useful.

sharp shale
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Perhaps because having weapons that excel in certain (but not all) scenarios makes for interesting gameplay?

delicate horizon
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^^^^^

hazy path
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The preferred way would be to design weapon according to your needs, not having you to tender to the weapons needs.

sharp shale
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You're arguement is pretty flawed, but we obviously have different ideas of what we want the game to look like.

hazy path
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You are literally suggesting designing a weapon for a scenario and THEN create that scenario for it to be useful. That's not how war works.

sharp shale
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It's okay that you don't understand it, but arguing isn't going to allow me to enlighten you I imagine.

delicate horizon
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this isnt a war tho. its literally a game. RNG can literally create a scenario needed for this weapon in his upcoming Final Escalation if he wants to. If this weapon did make it i would love to see it used in that mission.

hazy path
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you can't "enlighten" me. You are the one that needs to be educated.
Weapons are designed to fit war needs, not having its users to create a war that fits the weapon.

sharp shale
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I don't think you understand what you are arguing

hazy path
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I do, better than you. You are doing the entire weapon design procedure in reverse. The weapon should serve the user (and the scenario that the user encounters), not the other way around.

delicate horizon
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ITS A FRIGGIN GAME

sharp shale
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You've embarrased yourself enough already vcharng

hazy path
delicate horizon
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i dont even know what your trying to argue about at this point.

hazy path
sharp shale
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Noted, anything else you care to share?

topaz phoenix
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I feel like this would just get intercepted by IR missiles or SPAAG

delicate horizon
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i can see the bomb being intercepted by both during different parts of its flight

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something that i can also see happening is that the bomb is released in close proximity to a target and just goes straight to the terminal phase

sharp shale
topaz phoenix
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True, although it may be a better idea if it used the evasive maneuvers like the 68, especially if it has spare energy from boosting

sharp shale
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The other thing I considered was having it just boost off of the rail and then the motor would fall off, so it would have a low IR but be slower on terminal.

topaz phoenix
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I mean, that’s how modern glide bombs works, and it makes more sense to me that way. I think it could work better as a stand off weapon like that

delicate horizon
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the way i see it is that its a pablo that drinks a friggin redbull once it gets closer to its target

lost storm
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Having it boost at the start then drop the booster on burnout makes a lot more sense tbh: could even have it start by pitching up after leaving the rail so it's not using the booster to gain speed but climbing to act like a bomb dropped from a higher alt

delicate horizon
# lost storm Having it boost at the start then drop the booster on burnout makes a lot more s...

https://en.wikipedia.org/wiki/AGM-123_Skipper_II thats basically what this was. it didn't pitch up as you propose nor was it an actual glide bomb but the booster gave it more range and slight bit of a stand off capability.

AGM-123 Skipper II is a short-range laser-guided missile developed by the United States Navy. The Skipper was intended as an anti-ship weapon, capable of disabling the largest vessels with a 1,000-lb (450-kg) impact-fuzed warhead.

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the idea of it actually pitching up could provide it with more range and eventually a faster speed. would love to see a pablo go mach 5 or some shit.

lost storm
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I was kinda going directly off your post about the skipper actually, although there's another similar munition i was thinking of as well: AGM-130, where the booster was underslung instead of stuck on the ass-end
https://en.wikipedia.org/wiki/AGM-130

The AGM-130 was an air-to-ground guided missile developed by the United States of America. Developed in 1984, it is effectively a rocket-boosted version of the GBU-15 bomb. It first entered operational service on 11 January 1999, and was retired in 2013. 502 were produced.

sharp shale
delicate horizon
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thats actually cool. did not know that existed

wintry orchid
delicate horizon
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honestly it would be hilarious to just bumrush an objective with a bunch of rocket pablos

proper hatch
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I think the SPAAG would have trouble with it honestly
In terminal it may be too fast for it to hit

brittle imp
lost storm
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yes but instead of speed i would say do that based on drop altitude, boosting to climb if released at low alt vs boosting on terminal from a high alt drop

hazy path
north tusk
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I just want a bigger glide bomb
Also I want a smaller cruise missile

brittle imp
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You also seem to be very busy advocating "realism", while we have in-game: an aircraft mounted laser coupled to an old mechanical radome while everything else has phased array radar, omnipresent datalink system capable of distinguishing and communicating threats to specific aircraft over extreme ranges, non HOB-capable AIM-9X, et cetera. Rule of cool rules over whether it should be "realistic", that is left to the aircraft designs to make them work with the physics, not that we have to restrict ourselves to real life weaponry because that's what exists in real life right now which is the only weaponry fit to 'war needs', which is a remarkably empty and dismissive statement without actually going in to detail besides "the weapon should serve the user" (god knows what that means).
Additionally you've done nothing but be rude and commit to "acktually" instead of being constructive and leaving your note where it stands rather than deriding the people in the thread for "not understanding how war works" and being argumentative when they aren't beckoned to your point of view. Shame.

wicked bobcat
random ravine
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This'd be very interesting to see, there's great potential for standoff precision support when allies are going in on ground runs. Also that bomb->sprint phase would be really nice for that one errant Sam truck that's kind of in the way but 30km from any other enemies. Properly ignore them by lobbing over them.

silk frost
delicate horizon
upper notch
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I like this, pablos need an alternative since they got nerfed

silk frost
upper notch
silk frost
delicate horizon
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I forget. Can the Medusa carry PAB-80s?

hazy path
hazy path
plucky cosmos
silk frost
# delicate horizon I forget. Can the Medusa carry PAB-80s?

Yep. I carry x3 on each inner wing pylon, 2 outer jamming pods, 2 internal ARAD's, along with the Radome.

Fly up to 40,000ft, find enemy radar sites, jam and send a PAB-80LR their way from 20 miles out. Preferable to make a few nearby passes to detect all possible radar SAM's. Don't have to worry about any IR SAM's of course because you'll be out of their range and no 80 detection

delicate horizon
hazy path
plucky cosmos
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250s and 500s ive noticed can miss quite often and im not sure why, they are very accurate but there is more room for error apparently

hazy path
delicate horizon
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I’ve seen the blast wave from 250s in close proximity literally throw other 250s off course. Same can be said for other free fall projectiles.

plucky cosmos
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Oh absolutely, the range is a lot more restrictive, but also 250s will actually straight up miss a moving target sometimes

hazy path
plucky cosmos
hazy path
plucky cosmos
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SPAAGs are the biggest enemy of the Pablo, since they use Optical and not IR guidance they can see them easily, and the Pablo is slow which makes it an easy gun target for the SPAAGs

delicate horizon
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My Pablo’s have always been very effective against enemy armor of all types. In some cases the MBT has just gone straight up Russian bias mode and negated all damage but that mostly cuz it hit head on.

hazy path
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they are slow, not as stealthy as they should be, and not surviable enough. They work in low intensity situations only and that's already a more polite way to say "weak".

plucky cosmos
hazy path
plucky cosmos
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Well I mean your dropping 10 on one SPAAG, free fall bombs are faster and sturdier
And 48s have evasion so yes they can weave around SPAAG firing
I dont exactly understand your platform here, is it that Pablos suck?

hazy path
delicate horizon
silk frost
# delicate horizon Would you follow a similar pattern with the Pablo’s RNG is describing in this po...

Hmm I'm not sure. I'm a fan of a rocket assist off the rail for sure, but I'm not sure if I'm onboard with a rocket assist when nearing the target. I feel like a rocket assist when nearing a target would work better for a 2-stage missile of some kind, in tandem with evasive maneuvering, but that's just my opinion and I don't want to impose a different concept here.

I'm assume the rocket assist off the rail would grant it that extra "umph" it needs though. I would really like that and would definitely use that

hazy path
delicate horizon
hazy path
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not to mention we're getting a 76mm guided cannon soon. This is our "high speed no heat signature" penetration option. We don't need something to kill pablo's last advantage only to create a "high speed yes heat signature" alternative that isn't going to become an alternative at all.

delicate horizon
silk frost
# delicate horizon So RNG made another point that if it didn’t use the rocket motor off the rail it...

Hmm. I should clarify before I respond. Is this bomb expected to have the same IR-less characteristics as the standard PAB-80LR we love? Just to explain my point of view, if it is supposed to be able to avoid IR SAM's like the PAB-80LR, I don't think a late-stage booster would do it any good. Just physics wise is all, if it's supposed to be employed effectively against IR SAM's. That late-stage boost would really really heat it up.

If it's just supposed to be a long range glide bomb without the need for IR SAM invisibility, I'd say I'm fine with the late-stage rocket assist

hazy path
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and mitch confirmed that 76mm tarantula gun will outrange "what Lynchpin requires you to be within their range to shoot".
I believe that means beyond 7km.

@silk frost
"Is this bomb expected to have the same IR-less characteristics as the standard PAB-80LR we love?"
of course it's not. it literally fires a rocket motor on terminal stage.

silk frost
brittle imp
# hazy path not in my experience. Not after I have failed to penetrate a single SPAAG with 1...

No. And I don't have to "edit wikipedia" to back me up here:
On average, about 4-6 pablos are intercepted when given the worst case scenario (low speed, entire path in elevation range, gun pre-aimed.) This goes for FGA-57 and Autosentry.
Yes the 250 has superior survivability but suffers from explosion in a group as shown by video #3. Ripple of ~300ish RPM works best.
AGM-48s do have better ability to penetrate air defence, but only if not near IR air defence. Also will get intercepted easily if launched from longer ranges.

The strength of the Pablo is its ability to be launched in a variety of circumstances, including which where aiming them is impractical. In environments where SPAAG are prevalent, any kind of slow predictable trajectory weaponry is liable to be eliminated, Pablo especially so for its low weight for better glide. There is no way to delete a convoy more convenient than to just release a batch of them and fly off with zero aiming required. If you expect them to punch through a hard counter against munitions with predictable trajectories you are using them wrong. (does this mean the bombs don't serve the user? useless right?)

plucky cosmos
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The advantage has always been that its a middle ground between the bomb and the AGM
Like an AGM it has longer range and aims itself, its very accurate
Like a bomb its got a sufficient warhead to destroy tanks and some structures, can be carried in larger quantities, and has no IR signature

The drawbacks are its weakness to SPAAGs due to slow speed and lack of evasion.
This does not invalidate it, it just makes it less OP

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Normally i prefer pablos, but 48s are more common on Chicanes and Crickets, and a mix of lynchpings and 48s can wipe the floor with defenses

hazy path
plucky cosmos
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Yeah i agree that rocket boosting a pablo is weird, a boost motor that discards makes some sense but terminal just dont
Youd only boost if its like a cricket too anyways so theres no reason for that to exist

hazy path
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there is a reason why real world, modern "rocket assisted" glide bomb are always "fire first, glide during terminal". That's how you actually get the best, instead of worst, of both worlds

plucky cosmos
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There is the small case of AShMs and cratering bombs
Iirc some russian medium cruise missiles have a discarding turbojet cruise stage and a terminal rocket

hazy path
plucky cosmos
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Yeah true. I mean if the target has very strong terminal defenses i see a weird niche purpose, but this is a feature for a larger cruise missile regardless

hazy path
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the only "glide first, boost terminal" kind of glide bombs existed in WWII, when IR signature was irrelevant. Both cases are "glide after separation from aircraft and boost through AA fire, which back in the days were visually directed so speed does matter"
one of the two were the famous MXY-7 Ohka, the manned suicidal missile

And in the era when IR signature is a problem, glide bombs all became "boost first glide later" In fact some ASMs are this as well for example IIRC the Harpoon.

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in fact if this suggestion was about the realistic "boost first glide later" rocket assisted glide bomb I would have supported it.

regal schooner
hazy path
regal schooner
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firing at terminal makes sense to get past defenses

delicate horizon
regal schooner
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yeah i think that makes total sense

small mist
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Not me using normal pablos as shitty glide bombs

hazy path
delicate horizon
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We already have sabot separation for the 76mm so it shouldn’t be too difficult to model a stage separation for a bomb.

regal schooner
hazy path
delicate horizon
hazy path
hazy path
regal schooner
delicate horizon
small mist
hazy path
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actually, I sometimes wonder, shouldn't pablo at least allow to fly at launch aircraft speed before we talk about rocket booster?
right now pablos decelerate to drone speed right after drop and I think that's what made them suck so much

small mist
hazy path
delicate horizon
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They’ve been nerfed to have high supersonic drag if I’m getting the terminology correct.

regal schooner
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then they revert to realistic drag, pretty unhappy with the way that change was made

small mist
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That explains it, I have only beed bombing with darkreach by way of saturation attack

hazy path
delicate horizon
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And honestly the way I’d use this wouldn’t even be in a standoff position. I usually play PVE so there are always a lot of convoys. I always attack the convoys with a chicane to knock out soft targets with lynchpin spam. Soft targets being any AA vehicles or any IFVs/APCs. Once they’re gone I go in with a compass with a load out of a 25mm underside gun, 6 Pablos, 4 AGM-48s, and then 2 IR missiles. If I were to be using the rocket Pablo’s in that scenario I feel they could be used to great effect against MBTs. And before you say anything about the AGM-48s, in my personal experience it’s always a 50/50 chance at a kill, while using the pablo it’s usually a 3/4.

This is how I’d personally use the rocket Pablo’s. Not to attack SAM sites from a standoff position because yes they could get knocked out by any SPAAG or R SAM or IR SAME depending on the Pablo’s altitude or if it’s in its terminal phase.

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And another thing. I don’t really care for true realism in a game like this. I just think that a PAB-80 with a goddamn rocket motor would be sick af.

plucky cosmos
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Getting kills by launching the Pablo ER so its motor ejects over an enemy aircraft and smacks their engines

delicate horizon
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And another thing. If I’ve got this correct the rocket motor going off is based off proximity (going into its terminal phase) or due to a lack of speed. In the situation I described there’s always a close proximity to my target so it would most likely always activate after falling off the rail.

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And with me possibly having to doge IR SAMs or R SAMs firing from a distance it would stand to reason that there’s a chance the pablo doesn’t have enough speed to get to its target if it’s not within range to activate its terminal phase.

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Another thing I’ve noticed is that sometimes when releasing multiple Pablo’s at once a few will sometimes just completely stop in midair and just pancake onto the ground. The rocket motor would most likely immediately kick in in this scenario cuz the speed would be pretty much zero.
I will now shut the hell up about this cuz I honestly don’t see a problem with how I would use this here.

solar crater
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GPO-250ER, is it something like AGM-62? https://en.m.wikipedia.org/wiki/AGM-62_Walleye

The AGM-62 Walleye is a television-guided glide bomb which was produced by Martin Marietta and used by the United States Armed Forces from the 1960s-1990s. The Walleye I had a 825 lb (374 kg) high-explosive warhead; the later Walleye II "Fat Albert" version had a 2000 lb warhead and the ability to replace that with a W72 nuclear warhead.
The AGM...

solar crater
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if not, then in any case I would like to see something like this

delicate horizon
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Interesting

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That thing doesn’t have a rocket motor even though it’s labeled as an AGM. It was replaced by the AGM-65 Maverick which is basically NOs AGM-68.