#Electronic Warfare Vehicles

1 messages · Page 1 of 1 (latest)

dim swallow
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I was thinking about this concept for a while now and thought I would post it here. I'm not sure how popular it would be but I do think that it would potentially add some more strategy without introducing any new game mechanics.

Essentially, I am proposing a short-range electronic warfare vehicle. These vehicles would function similarly to a Medusa's jammer and be able to jam targets at a distance of 5, 10, 15, or 20km (based on balance), this could be aircraft, munitions, radars, etc. These vehicles would potentially make key points harder to hit at long range, I think that perhaps they could be jammed by a friendly Medusa to counteract their jamming ability to give the Medusa another way to support the team.

timid herald
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Yep, uhuh
i like it ill have 5

fallen sierra
sly lodge
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This would introduce a more interesting dynamic to the game, not just to have more dynamic AD batteries, but also granting people some protection from radar missiles while moving towards an objective or retreating back to base for example.

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It also gives an opportunity for some much needed grace areas for what is a map already heavily saturated with radar guided munitions (Stratolancers and ARH spammers). It would also better incentivise protecting convoys, because these things are definitely gonna be expensive and not common, but quite valuable assets.

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It won't be quite as valuable on the bigger map Mitch is cooking for late this year, but very much so on the somewhat cramped current map. Overall, a fairly robust idea.

dim swallow
# sly lodge It won't be quite as valuable on the bigger map Mitch is cooking for late this y...

I think it would be a great way to have zones that, like you said, ARHs and SARHs would be nullified, so near an airbase you could have a "safe zone". It would also give enemy aircraft attacking an airbase a disadvantage because their datalink would not function and it would give the jamming effect to the UI that the medusa gives. The EWS vehicle itself though would be relatively easy to destroy.

frail flare
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Ground jammers for convoys would be useful if stand-off weapons other than ALCM actually had a limited terminal guidance (4 km max), so they could shut them off datalink to prevent lock on.

rancid sorrel
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Good idea! I like it. And make some time for refill capacitors energy. That will make them more balanced

copper comet
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Ok, so why we dont do this in real life, and I think it matters for lore reasons, is communications. Doing "blanket" or "flood" jamming make commo very difficult to do. If it only turns on with inbound ordinance...well that means something triggered a "engagement loop/cycle" and if that has to happen its better to go for a hard kill then soft kill. Meaning its better to blow it up then risk it hitting you.

Only way I see this being practical is as part of an offensive, triggering jamming in convoys that are assaulting and moving forward. That or having it next to an IR sam in a gully for ambush. The jammer should make the target "icon" wobble around so you cant even try to dumb bomb with accuracy till you have optical lock.

on a side note ground units should be able to pop thermal smoke, that is smoke with aluminum flakes ect. Basically chaff for ground, prevents optical, radar, or IR lock on. A vehicle I got to work with was capable of this and it wasn't anything special, just a fancy grenade in a welded on …if you call a more or less normal tube a launcher lol

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Be nice if planes got chaff too...

normal marsh
fallen sierra
normal marsh
fallen sierra
normal marsh
dim swallow
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Think of it as if an AC130 and V22 had a child

normal marsh
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Sorry to go off topic for a second

dim swallow
fallen sierra
# copper comet Ok, so why we dont do this in real life, and I think it matters for lore reasons...

Tbf this is not a blanket jammer like the ones used in the RU UA conflict. The reason they blanket jam is that they cant reliably detect low flying drones and do directed jamming attacks at them. This is more like a ground version of the dusa Jammer where it focuses detected datalink targets. The real world analog are EA-6 and EA-18 doing targetted jamming vs sam sites to keep them stupid for SEAD

copper comet
# fallen sierra Tbf this is not a blanket jammer like the ones used in the RU UA conflict. The r...

You are still doing a "soft" kill in an engagement loop that favors "hard" kill. I see little up side with jamming that just detonating the ordinance doesnt, unless at long range where "hard" kill takes to long to reach compared to jamming and a "soft" kill isnt a danger to your forces.

The idea of being in a convoy and hoping the now jammed and unguided missile doesnt hit close enough to missile kill or just kill kill me and/or my buddies...yeah just give me a phalanx on a flatbed lol

fallen sierra
fiery elbow
copper comet
# fallen sierra The game has no jammable A2G missiles tbf

Huh...forgot about that...idea of jammer in convoy/ground unit made me look at it from that angle but your right...

To be fare I was thinking in terms of real world weapon systems and plenty of ATGMs are jammable so I forgot that they are not in game. Even more reason to give ground units thermal smoke/chaff.

fallen sierra
fiery elbow
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Still possible

copper comet
fallen sierra
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Issue is range. If i am 50 meters away hell yeah can I destroy a camera with a handheld laser. Issue is square law. Sure the squaring distance is longer for lasers due to the small FOV, but at missile ranges this is gonna be an issue at least with today tech. the next 5 years may show what lasers can do.

copper comet
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Yes and no, we are speaking of vehicle mounted for in game. I just gave a handheld IRL example. Now scale it up to something on a Stryker APC and have it be from 2070? Yeah, it will likely more then work...if a medusa can carry it, a Stryker likely can.

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I doubt its the size of a 105mm plus ammo, plus lasers dont have recoil (until you get to REALLLLLY massive scale...dont get me started on how fast the Death Star should have been able to move with that UberLazer)

fiery elbow
frail flare
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250-500 kg bomb splash would counter them better, even without guidance

dim swallow
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The idea I had behind this would be more to setup a static defence around bases / HVTs. It would create a zone where radar guided missiles would not be able to target aircraft and make tageting anything around them difficult due to jamming an aircrafts' sensors (assuming the vehicle wasn't being overloaded). It would function exactly like a medusa, but with only one jammer pod and a slower recharge rate.

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Mostly just to simplify and not make anything that would require new mechanics to be created.

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(Like optical jammers)

copper comet
copper comet
fallen sierra
sly lodge
fallen sierra
sly lodge
copper comet
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You can tie it into base power, no plane provides anything like a true powerplant...a big ship maybe...but not a plane...

For ground vehicles, we have a big honking microwave projector hooked up to a humvee right now...I thing in the future something as big as a Stryker could have a decent power generation or battery on board

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That does make me wonder...what if we gave ground defenses masers?

sly lodge
copper comet
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Well it was a laser OR EW not both

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I see how my phrasing could be taken as both on one. I meant for it to be 2 different ground units.

sly lodge
copper comet
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It was more of a joint forces thing. As in its hard to talk about one part of the picture without talking about how it ties into the rest.

cloud gale
brave magnet
cloud gale
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I meant Scythes. ARH missiles. And I have had Scythes continue to home in on me while I was on the runway, well below the radar floor.

cloud gale
fallen sierra
brave magnet
cloud gale
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Very interesting. This is getting off topic, but shouldn't any radar that is feeding the datalink information to the Scythe also stop seeing an aircraft after it touches down (and is therefore below even the radar floor of a Medusa radome)?

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And regardless of the technicalities of whether a Scythe can home in on a ground target (it can, by the way; I have absentmindedly hit MBTs with Scythes when I forgot to switch to AGM-68s), I think it would be good for the game to give an added layer of protection to players who are low, slow, and vulnerable immediately before/after takeoff and landing. At least at the big well-established airfields in the back lines.

brave magnet
rancid sorrel
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I have some concepts for electronic warfare.

  1. Radar stationary flying drone. Good thing if you lost all radars. With range 20-30 km. It could be launched from weapon bays with size for cruisle missle. And time of work that radar drone must be not infinite. Maybe several minutes 7-20. It could be very good and for places where radars not installed but better if it would be.
  2. Radar jammer flying drones. They could be different sizes. Small, middle, large. Every jammer drone will have different jamming ability and time of working. Jamming ability could be like jamm of vision effect (when medusa jamm aircraft), jamm vision effect and jamming several types of missles(maybe ground, AAM missles, IR missles, radar missles). With several types of jamming strategy, everytime jamming, or with reloading. And have several types of area jamming. Bigger - better, more radius, more abilities and etc.
dim swallow
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Regarding our recent conversation, these could act as directed jammers (similar to medusa) or perhaps just blanket jam Datalink in any given area around the vehicle

desert briar
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I think it should have a big dish,to make it obvious what it is aiming at,even on the visual feed

ember wadi
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i think it shouldnt spawn naturally but rather be dropped in by the tarantula

vagrant pawn
trail drum
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If you want it to provide safe zones around bases just make it a building and have a smalled version which is worse but mobile and only has the jammer for convoys and can jam a max of 2/3 missilss

spiral girder
# dim swallow Regarding our recent conversation, these could act as directed jammers (similar ...

In terms of "soft-kill" creating datalink "dark zones" where you would lose updates and be unable to share what your own sensors see is probably the best way to go for a ground based system

"Hard-kill" on the other hand I've got another idea for that, which might also be useful in another suggestion i recently made. Rather than lasers it would be an HPM (high power microwave) system. Where a laser tries to detonate the fuel/warhead, this would be about frying the control electronics, so the weapon would make crazy maneuvers that lead to it missing the target

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HPM can simultaneously engage multiple targets, but because it's the loss of control that kills the target a weapon might still hit friendly forces, even if they aren't the intended target

trail drum
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Bump