#Things that for me SHOULD be added

20 messages · Page 1 of 1 (latest)

bitter void
#

Hey everyone, I have some suggestions for features that could be added to the game. Please remember to be respectful to the admins and developers as these are only suggestions:

  1. Pilot Experience:

    • Audible breathing during high G maneuvers.
    • Visible pilot body in the cockpit.
    • Head movements in 3rd person view with TrackIR.
      (Visable in 3rd person/outside)
  2. Cockpit Enhancements:

    • More detailed, interactive cockpits.
    • Functional screens displaying relevant info.
  3. Multicrew & Cooperative Play:

    • Multicrew Abilities: Allow players to have a co-pilot or additional crew members in the cockpit. This co-pilot could assist with various tasks such as managing radar and targeting systems, handling radio communications, and deploying countermeasures. For helicopters, the co-pilot could also manage navigation and weapon systems.
    • Visible Co-pilot: Make the co-pilot's body visible in the cockpit to enhance realism and immersion.
    • Crew Coordination: Implement features that facilitate better communication and coordination between the pilot and co-pilot, such as shared HUD elements and interactive cockpit controls.
    • Specialized Roles: Allow players to specialize in different roles within the same aircraft, such as a pilot focusing on flying while the co-pilot manages electronic warfare or weapons systems.
  4. Combat & ATC:

    • Easier missile evasion mechanics.
    • Active radio channels for voice chat and ATC.
  5. Damage & Physics:

    • Aircraft damage when pulling hard with pitch limit disabled.
    • Landing gear damage if flying too fast with gear out.
  6. Weapons & Countermeasures:

    • Laser-guided weapons with self or buddy lasing.
    • Additional countermeasures pods for more chaff/flares
modest blade
#

A lot of these have already been suggested, but here's my two cents.
Combat aircraft are made to withstand their G-limits, so it would not break up upon pulling 9 Gs
The gear damage I support
The missile mechanics to me are fine as is, and easy if practiced
We might get expanded copilot AIs, but multicrew is a bit ambitious because of people who will just troll
I suggested a lot of interactive cockpit features, though their threads have been buried
We will likely be getting info on the MFDs
Ingame voicechat is likely coming, but you can still use the voice channels of this server for now
This is 2070, munitions are likely smart enough to guide themselves to ground targets.

winged dew
#

clickable cockpits will likely never be a thing, this is supposed to be much simpler than FC3 aircraft in dcs for example

livid ibex
#

FC2024, now actually

livid ibex
winged dew
winged dew
modest blade
radiant walrus
#

from what i know

winged dew
radiant walrus
#

yes, in the ifrit for example

modest blade
craggy sentinel
#

You have to deliberately find a way to exceed the G limiter for that to happen, which usually isn't easy

safe night
#

Pulling out of an almost mach 2 dive doesnt rip them so its like, really hard. GL lol

radiant walrus
modest blade
#

I mean your wings can break apart if damaged and you pull a cobra or something