#low fidelity cockpit for vr

1 messages · Page 1 of 1 (latest)

jolly shoal
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Essentially just having only stuck controls and throttle controls when VR is implemented, so people without a hotas or console controller can enjoy

covert jetty
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How exactly would that help?

jolly shoal
covert jetty
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I figured a throttle stick and flight stick would have been added by default I would imagine, I don't see why they wouldn't

jolly shoal
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Plus, it would be pretty cool whilst still staying simplistic, (considering you could use your VR controllers for countermeasures and other similar buttons

unreal sinew
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So are you suggesting VTOL VR like controls? Or is it more like the Xbox gamepad

jolly shoal
jolly shoal
unreal sinew
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Oh

jolly shoal
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smug

Literally makes it accessible to every device

unreal sinew
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The controllers most VR comes with has similar if slightly less buttons than an Xbox controller right? So there's really only 6 to 7 buttons needed because throttle and stick is already included with headtracking (no need for throttle/stick/camera control)

jolly shoal
unreal sinew
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But yeah I could see this being good, if a lil janky because coding something like vtol VR controls takes a bit of time

unreal sinew