#[MOD][0.32] NOBlackBox - Tacview recording utility for Nuclear Option

3053 messages Ā· Page 4 of 4 (latest)

celest marlin
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Is excessive game lag normal?

solid rain
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it will have some performance impact since it has to hog a little bit of the main game thread, but shouldnt be excessive

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what cpu do u have

celest marlin
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Intel i7-13700F

solid rain
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i have a 13650hx and can play escalation at 60fps while recording

celest marlin
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Should be good enough, just tried a restart to see if that helps

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Would it be good to limit fps?

solid rain
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i highly recommend to impose an fps cap

celest marlin
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Will do

solid rain
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my laptop goes apeshit when playing NO with unlocked fps

celest marlin
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do I cap frames in NO or somewhere else?

solid rain
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i use rivatuner statistic server's fps limiter functionality atm

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its the benchmark logging software that comes with msi afterburner

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but it can be also installed separately

celest marlin
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Limited NO to 75fps with nvidia control panel, will tell you if it goes well

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It works!

sick lily
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This is a fantastic idea! Thank you so much for making it! Half the damn problem with learning NO is not having any clue what happened (just like DCS and BMS!) and this will be a huge help.

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Question: when I use EnableHeightmapGenerator = true and hit the button, where does it put the generated heightmap? I'm assuming it's saved it somewhere, so that I can drop the resulting file into Tacview so that it has accurate terrain?

celest marlin
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Update: been having a blast with tacview so far, definitely going to try and make some YouTube videos using it (with permission of course)

solid rain
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also the heightmap generator algo causes a memory leak so be careful 🫠

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tacview 1.9.5 comes with terrain and models for nuclear option

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the devs added dedicated terrain layer for NO

celest marlin
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Based tacview devs

sick lily
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it saved in the plugin's folder, but note this is a dev feature that we use to generate terrain files when new maps are addes to the game. so you dont really need to use it ( unless you somehow figured out how to mod new terrain into the game and want to make a tacview terrain file for it)

Gotcha. Thanks.

1.9.5: Nuclear Option support, improved DCS recorder performance, BMS 4.38 preliminary support.
Whoa! I didn't read https://github.com/KopterBuzz/NOBlackBox/blob/main/INSTALL.md#the-tacview-assets too closely, and just installed the assets anyway. Nice!

GitHub

Tacview Recorder for Nuclear Option. Contribute to KopterBuzz/NOBlackBox development by creating an account on GitHub.

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I only wish I'd known about the mod sooner. As it happens, I have all my DCS and BMS flight time (apart from training) recorded to tacview, since I knew about it before I started using those. It would have been nice to complete the unbroken record with Nuclear Option. Oh well šŸ˜„

solid rain
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also it has a bladeless ibis

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so its beneficial to install the assets manually anyway

celest marlin
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I’ve noticed that I can’t really control what TacView captures. For example, during a 1 hour mission, it’ll capture 2 different 15 minute segments. Any way to fix this?

solid rain
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it should record from when you join a game til when the mission ends and then start recording again when the nextission starts, or if you restart the mission

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can you send player.log for when next timevit happens

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maybe there is a bug or error

celest marlin
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Where can I find player.log?

celest marlin
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It seems that whenever I trigger my medal to capture gameplay, it disables the TacView capture

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So the end of both captures are synced, but TacView doesn't capture past

solid rain
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noblackbox has a hotkey to toggle recording on off, its f8 by default

celest marlin
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LMAO

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Thats awesome. Medal is my clip software, I have it mapped to f8

celest marlin
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So it’ll probably be fine if I re-bind medal’s clip hotkey

random field
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I'm having an issue with the "AutoStartRecording" config option, changing it to false has no apparent effect as the recording icon is visible on mission start and a recording is saved to the default location.

solid rain
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yeah its bugged and needs fixing

random field
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alright, sounds good. Do you want me to throw an issue on git?

solid rain
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im back this weekend and gonna try patching it

normal kestrel
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Hey man, this may have the potential to be HUGE. Just one, teeny tiny question: Is this mod compatible with Reshade?

solid rain
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how is reshade injected?

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i never used it

zealous thorn
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i don't think reshade interacts with games directly

solid rain
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noblackbox doesnt do anything with graphics, so as long as bepinex and reshade can work with eachother, this mod should be able to load i guess