#[MOD][0.32] NOBlackBox - Tacview recording utility for Nuclear Option

1 messages Β· Page 2 of 1

solid rain
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hm u know what

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my client didn't record anything

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weird

pale charm
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im so confused
its wasnt even creating conf file first 2 reinstall of mod, i dont really understand why, but it should be last version because of bullets traces

solid rain
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I wonder what happens if I join a server that is not running the mod

pale charm
solid rain
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fixing MP recording will take some 🧠 and its getting late here ^^

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i think I just forgot to set the position coordinates to output with invariantculture, everything else looked ok in the file

pale charm
solid rain
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(its not the same dll, despite same size! ^^)

pale charm
solid rain
solid rain
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how about this

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btw I changed the decimal separator in my windows settings on purpose and using the release from earlier today and still can't replicate NOOO

pale charm
solid rain
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you can change the settings individually

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regardless of language

pale charm
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its really looks like i doing something wrong, because no way that problem isnt just 1 line fix

solid rain
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and no its not a 1 line fix

pale charm
solid rain
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some progress!! 🍻

pale charm
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Ill ask to test that in russian lang NO community, maybe that only for my device for some reason

solid rain
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something sneaks culture variance into the string I just can't find it

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but also im pretty tired haha

hallow laurel
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how do i put the map in tacview?

solid rain
hallow laurel
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still shows like this?

solid rain
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idk what to tell u. I uninstalled tacview, deleted tacview's programdata folder, reinstalled tacview, reinstalled the assets into the programdata folder

hallow laurel
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aight i'll try again

solid rain
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@rotund rapids sorry for the ping. is it normal for a neutral unit to have unit.persistentid = 0 in multiplayer? One of the radar stations in Escalation Co-op as BDF always seems to have 0 for id.

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(but only in multiplayer NOOO )

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(and only if you join as a client, as host it's not 0)

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I'm not sure if the formatting issue is fixed, but this should be able to record again when you join MP

pale charm
solid rain
pale charm
solid rain
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you'll notice the mission description no longer shows up in the tacview file

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that was part of the reason recording didn't start in MP

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some of the variables aren't yet set when we try to initialize the recorder

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gonna work it out

pale charm
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TackView need 30 seconds to open 32 Kb round table
I wonder will it be able to even open hour-long escalation

solid rain
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for me 32kb isn't that crazy but when I want to view a 2 hour long escalation game that's 400MB

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that takes some time

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if you have cpu that has an integrated gpu, or if you are on a laptop with dual graphics, windows might be assigning the integrated graphics to tacview by default

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esp if u are on windows 11

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going into the graphics settings inside windows display settings, adding the tacview executables to the list and enforcing the high performance mode so it always picks the dedicated gpu might help

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well maybe not with the load times

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but with general performance of the 3d view

pale charm
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well, there is some delay when opening last version, but i found old record that weight 23 Kb and it open instantly
I wonder could new data like TAS, AoA, Mach impact load time that badly, because record without it have no delay

solid rain
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yeah probably because we collect lots more data now

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we can expose configuration settings later

pale charm
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Its loading to 50% bar and stop for some time at that mark

solid rain
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because some things like AoA and speed, tacview can predict them from the position and rotation changes of the objects

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so they aren't really essential

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but TYKHUN2 did such a good job with the current system, it covers a lot more data points than my original version of the recorder code

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but it has some bugs and quirks that I want to iron out before i can add some quality of life features

lime totem
pale charm
solid rain
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https://github.com/KopterBuzz/NOBlackBox/releases/tag/0.2.3

-Fixed various bugs that prevented recording from starting when joining a multiplayer game as a client.
-Fixed remaining formatting issues caused by various different Windows locale settings.

GitHub

Fixes:

Fixed various bugs that prevented recording from starting when joining a multiplayer game as a client.
Fixed remaining formatting issues caused by various different Windows locale settings.

solid rain
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@pale charm nice nuke

craggy fulcrum
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What is the R-3 and AT-9?

solid rain
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i think they are typos the R-3 is probably S3s

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sometimes tacview will assume an object is something based on its name, and it can make mistakes

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it has its own database of things like aircraft, weapons and vehicles, which include a lot of real-world stuff

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and when it encounters something it cant quite designate, it makes a best guess

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we extend the default database with NO specific types, but its not fully complete

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at-9 is stratolance

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should be R9

craggy fulcrum
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Ahh

coral anchor
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@solid rain hey do you need to be a host to record the match?

solid rain
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I want to change it so that stuff that's not on your datalink can become transparent to show as "undetected"

coral anchor
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Hmm okay then

low pasture
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Can you flare the heightmap up at the edges to compensate for the curvature?

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I might be misunderstanding but that seems to be the source of height discrepencies

solid rain
low pasture
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Ooh

solid rain
gloomy jungle
gloomy jungle
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@solid rain chicane has no model

gloomy jungle
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bruh, i cant update it

solid rain
gloomy jungle
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not bepinex 😭

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im to stupid to install bepinex

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@solid rain ima need a tutorial on how to install bepinex

solid rain
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did u read the docs?

gloomy jungle
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?

solid rain
gloomy jungle
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dont understand how to install bepinex at all

solid rain
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all u gotta do

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is put the bepinex folder into the game root folder

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and launch the game once so it initializes

gloomy jungle
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where does this go?

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@solid rain

solid rain
gloomy jungle
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ok, i test now

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@solid rain do i need to create this folder?

gloomy jungle
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no replay dolder is being made and no replays shown

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disregard im just stup;id

solid rain
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its a hidden folder

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u can change the path if u want

gloomy jungle
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when model

solid rain
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i don't think we have models for everything atm so tacview just makes best guess

pale charm
solid rain
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either that or i have the wrong files in the release

gloomy jungle
solid rain
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yeah I just reinstalled the tacview customisations and I don't get these issues so I think u didn't install the tacview assets correctly @gloomy jungle

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installing the mod .dll only installs the mod

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the mod doesn't know about tacview and doesn't care about tacview

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u also have to install the tacview assets

gloomy jungle
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i installed the tacview things

pale charm
solid rain
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then do it again because my cricket is not a super tucano and my chicane is not a paper plane and I use the same files from the 0.2.4 release πŸ˜„

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are you viewing an old .acmi file?

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because those might have incorrect definitions

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which will not associate with the models

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try recording a new one

gloomy jungle
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stock cricket is simple plane

solid rain
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chicane is just tacview default rotating wing model

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but not paper plane

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again, if you are viewing an old recording, it is 99% guaranteed to not look as nice as a new recording

gloomy jungle
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recorded 10 minutes ago

solid rain
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then idk

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screenshots are from a recording taken yesterday with the same build

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and I even reinstalled the tacview files

gloomy jungle
solid rain
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did u only copy the obj or did you merge all 3 folders

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into tacviews programdata

gloomy jungle
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all 3

solid rain
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yes the tarantula will also default to paper chopper, same as the chicane, but idk why your cricket looks like that

solid rain
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assuming we are using the same files (i reinstalled everything with 0.2.4)

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and it works on both of my computers

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send me the recording

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if u can

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I'd like to see

gloomy jungle
solid rain
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maybe another stupid formatting bug again that only happens when the blue moon's rabbit spot is facing a sunstorm or something

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nope there is my cricket

gloomy jungle
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bruh

solid rain
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same with the trial version of tacview on my other PC

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so

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idk

gloomy jungle
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is the COIN.obj the one for it?

solid rain
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yes

gloomy jungle
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am i able to send that to you so you can check it?

solid rain
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i highly doubt there is a difference we both use the same download

gloomy jungle
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can we check?

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do you need just the obj file?

solid rain
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delete the data folder from programdata/tacview

redownload the mod
run tacview once to init the folder structure

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and then copy them again

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unless bill gates is trolling you, we have the same file

gloomy jungle
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i deleted data, ran tacview, no new data folder

solid rain
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it works for me

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idk whats wrong with your computer, sorry

gloomy jungle
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it pulled the map and names out of its ass

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no new data folder tho

solid rain
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i just did the same thing on my second pc, it recreates the folder structure

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and then you can copy all the stuff back in from the mod zip

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restart tacview

gloomy jungle
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i do fresh tacview install

solid rain
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uninstalling tacview might not clear its programdata folder I'd nuke it anyway

gloomy jungle
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i zapped the programm 86 folder

solid rain
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no

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programdata

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c:\programdata\tacview

gloomy jungle
solid rain
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zapping the program files folder won't do anything to programdata

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its a hidden folder

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:c

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just like appdata in your user profile

gloomy jungle
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zapped

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fresh recording, bill gates can kill himself

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@solid rain

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i think it might just be kaput

solid rain
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idk what you are doing wrong, but it looks extremely wrong

gloomy jungle
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im installing it correctly as the instructions say

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i feel like allot is missing

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@solid rain allot is missing right?

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why does my scud look like a 68 😭

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@solid rain tacview is cooked

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ima go to bed, sya mate

solid rain
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i agree the config is not fully complete but something is not correct with your setup for sure

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on my second pc the tacview install's grace period has expired and I did not activate a license

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and still, it looks the same as on my activated install on the laptop

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and both were freshly reinstalled

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with programdata cleaned up and reinstalled from the latest release of the mod

gloomy jungle
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whole thing is cooked then

solid rain
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medium rare

solid rain
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gonna have new tacview config at some point

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I'm gonna be social this weekend so probably not until next week

gloomy jungle
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aight

wraith iron
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@solid rain I get this error when I try to load the file.

wraith iron
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Here.

wraith iron
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@solid rain progress?

solid rain
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no im afk

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will check tomorrow

low pasture
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New heightmap seems to be wayyy more accurate

wraith iron
solid rain
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thank you for the report

wraith iron
solid rain
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but do note that broken recordings will stay broken, you can edit them manually to get rid of the bad lines

wraith iron
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Progress?

deep ridge
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everytime you ask reset!!

solid rain
solid rain
low pasture
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Just curious, will we see ports of ships and ground vehicle models?

winged quest
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tacview says my NO recordings are empty. What gives?

prime heart
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@solid rain I have it added to the server!

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how do i view the recordings in 3D? im only seeing top down view

low pasture
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Press f8

solid rain
solid rain
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if you have a bug like this send .acmi file

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otherwise all I see is nondescript questions that don't tell me anything

winged quest
solid rain
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yes if its not too big

winged quest
solid rain
# winged quest Here's one.

also can you try recording with the .dll from the previous release see if that works for you
#1262110297070632992 message

winged quest
solid rain
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what did u find

winged quest
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My stupidity. I had the "[Chainloader] HideManagerGameObject = true" Twice in the cfg file

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well actually I had "HideManagerGameObject = true" twice

solid rain
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ah

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good

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glad u found the problem

prime heart
solid rain
prime heart
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yes! the server clock is perfect to go back to right when a ticket is sent to us automatically when it happens

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[Wednesday, March 5, 2025 5:54 AM] Player: chair(76561198156320219) has been kicked for Unit player Helipad.

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this is what the tickets look like^^

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I also just made a powershell script that runs daily that will wipe any acmi files older than a couple days that runs every day to prevent build up

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also was able to use rclone to copy the replay files to my google drive everyday so other people in our server can rewatch them

solid rain
coral anchor
wraith iron
pale charm
grand moon
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I'm trying to install the mod, it says to change a certain setting in the file "BepInEx.cfg," but I downloaded BepInEx and I don't see any file called that.

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oh I need to run NO first ok

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hmm... okay I'm at the last step, changing the TacView terrain to the NO terrain, and I'm not seeing where to do it.

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found it!

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okay, so after I record smth with NOBlackBox, playing it in TacView with the Falcon 4.0 terrain will show it?

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cuz I personally still see a globe.

solid rain
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did you install the files in c:\programdata\tacview\data

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if you did it should show

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after selecting falcon 4

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you will see the globe

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but the NO terrain will be added to it

grand moon
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wait, where would the NO terrain be?

solid rain
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on the equator just west of africa

grand moon
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it's there! yay!

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it's just REALLY small!

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yeah Primeva and Boscali are. small nations.

solid rain
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if you open an actual recording it will traverse the map directly to where the recording takes place

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so won't have to mess with finding the map

grand moon
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ah ok makes sense

solid rain
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also there are different cameras

grand moon
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ah alr!

solid rain
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free cam/aircraft cam is perfect for setting up some cool shots

grand moon
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nice

plucky quartz
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i extracted the bepinex file (win x64 5.4.23.2) into the root folder and launched the game through the .exe and steam, but the config file is still not showing up for me

solid rain
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i should kinda look like this

plucky quartz
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this is what mine looks like, am i supposed to bring out the "BepInEx" folder instead of the "BepInEx_win_x64" one?
i tried doing that as well but it still didn't work

solid rain
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nononono

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you need to put the content of the bepinex folder

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into the game folder

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you put the unzipped archive itself into the folder

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so the directory tree is not how it should be

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do you see

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what I am getting at

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you need the content inside the archive, not the archive

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I can't explain it better I suck at teaching

plucky quartz
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ah i got it now, thanks

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i think the problem was that i put only the "BepInEx" folder and not the four other files as well?

solid rain
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yeah you need all of them

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well changelog.txt is probably not essential

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but the rest of them are

wraith eagle
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anyone know how to fix this and add the NO map?

grand moon
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Possible that you installed the TrackView assets incorrectly?

wraith eagle
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i might have

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should i just delete the data and let it reinstall the folder

wraith eagle
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got it fixed

solid rain
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ive been playing too much street fighter lately but still planning to add some features
at this point i might just wait until after 0.30 drops, just in case the patch breaks the mod...

prime heart
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@wraith eagle what did you do for the fix? Mine shows up this way too but the map looks normal

solid rain
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you should be putting things in c:\programdata\tacview\data
not program files

wraith eagle
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yea

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found that out last night at like 2am

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oh and dont record a 12gb scenario (4 hours ish) ive been gone for like 2 hours

solid rain
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i never had such a big file, but i usually only play escalation or confrontation

grand moon
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lore accurate NO

hasty raven
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I had mine set to 60 initially since that's what the tick rate of NO/Unity is and that was giving me huge file sizes

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I think I've got it set to like 10 or 15 and the acmi files are still big but still less than 3-4gb per hour

hasty raven
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Haha no definitely not

solid rain
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it really only starts looking jank in tacview if you go down to like 1-2hz...

the default 5 is pretty good trade for storage footprint imho...

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tacview itself interpolates and predicts everything based on the recording file, that's why we can get away with low rates...

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offiry mentioned he might try to write a script to import the data from the tacview recording to blender for making videos based on recordings.
that would benefit from higher update rates to make sure its as close to the game as possible, that's why I made it configurable

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but for general use with tacview the default 5hz is perfectly adequate

prime heart
solid rain
wraith eagle
low pasture
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What the hell

solid rain
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to be fair I don't think the game can even run that fast to begin with

low pasture
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Certainly not

wraith eagle
hasty raven
hasty raven
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Nuclear Option only runs at 60 updates per second

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so anything set above 60 isnt adding any more fidelity

solid rain
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ya the input filter iirc is tied to the phyisics tick

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so you don't really get meaningful improvement in recording fidelity beyond 60

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besides possibly with the client side interpolation on render frames, since those can go beyond 60

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but the faster you crank noblackbox, the more it impacts your game performance also

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nothing is free on the computer

solid rain
solid rain
wraith eagle
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also do you know how to deactivate this so i dont keep accidentally recording when i dont want to?

solid rain
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no on/off switch at the moment

solid rain
wraith eagle
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alright so i just remove it from the plugins folder?

wraith eagle
solid rain
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yeah that's what u can do at the moment

solid rain
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and a 2hr escalation will be less than 1gb...

wraith eagle
solid rain
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i have friends&family coming and going for visits until later this month then I can put some dev time in, will add on/off toggle VeryGood

wraith eagle
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alright

solid rain
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we need top update the mod to work with .30

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it won't support new map in its current state

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(just putting this here in case anyone comes asking)

pale charm
solid rain
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yeah just have to implement way to detect which terrain is loaded and apply offset

leaden bolt
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very excited to see the updated mod, would help a lot with data collection

prime heart
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Same. Ready for update πŸ˜„

solid rain
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its a busy time at my work as we usually ramp up projects in march/april

I'd like to remind everyone that the project is open source and is open to pull requests.

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i have a free weekend so if nothing else, expect an update on sunday

gloomy jungle
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when update

hasty raven
jaunty summit
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Can somene link me to a download link?

solid rain
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i need to spend some time figuring out how to deal with the map problem

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we could just offset the coordinates to a different part of the tacview map, but what if we get so many maps in the future that we run out of space

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im gonna dive into the vtol vr tacview mod code and see how they did it

leaden bolt
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Good call

solid rain
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i mean its unlikely we can fill an earth sized sphere with NO maps on a reasonable time scale but if we have to deal with unique coordinate offsets for every single terrain its just gonna become annoying to support for everyone

gloomy jungle
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@solid rain can you ad a timer till next save so that we can prepare for the save because when it saves, game freezes for a few seconds, thx gng

solid rain
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under normal circumstances it shouldn't hitch unless you run the game on pretty weak hardware or if its saving to spinning disk not ssd

gloomy jungle
solid rain
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the longer the save interval the more data it has to dump so that explains why its hitching

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what is UpdateRate set to?

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(default is 5)

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and AutoSaveInterval default is 60 (seconds)

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with those settings i don't get performance impact on any hardware available to me but I have pretty good CPUs and everything is on ssd

gloomy jungle
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update rate is 5, i changed it from 60 to 300 so that it wouldnt freeze as often

solid rain
solid rain
gloomy jungle
solid rain
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that's wild

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I have 5900x and 13650hx and its not hitching on either of them

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sorry to hear that

gloomy jungle
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The code knows how long till it saves right? So you can ad a timer by converting the seconds into seconds and minutes then show a timer till next save

gloomy jungle
jaunty summit
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So I have to scroll all the way up

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At least on mobile

solid rain
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<@&1118065368657821747> could we have the OP pinned please?

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i think there is no "go back to top" button on mobile discord

primal acorn
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That?

solid rain
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yes, thanks a lot!

gloomy jungle
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@solid rain when update

solid rain
gloomy jungle
stoic cypress
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Is there a way to turn off specific notifications in Tacview? I wanna turn off all the "<Missile/Bomb> was destroyed" type messages and keep it to just vehicles

solid rain
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I don't think so, but if there is i wouldn't know I never used tacview before making this mod

stoic cypress
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Damn.

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It's clear Tacview is meant for larger scale games like DCS, Falcon 4.0, and ArmA, where there's not several dozens of munitions flying around at all times

solid rain
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yup, but its the best we have at the moment...

gloomy jungle
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@solid rain when update

pale charm
lime totem
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are there any detailed instructions on how to install bepinex?

inner acorn
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New map for tacview when?

solid rain
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if anyone can export a height map pls let me know

deep ridge
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@solid rain

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if you need higher resolution lmk

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8x quality.

solid rain
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my hero

deep ridge
solid rain
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I might put this in the mod so we can autosave custom maps' heightmaps if you are ok with that ?

deep ridge
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whatever you want lol

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i was too lazy to get keypress working so i just did 30 seconds after launch to record heightmap

solid rain
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I'm planning to add some bells and whistles with bepinex configuration manager anyway, so gonna probably refactor and take care of activation on configuration manager gui button press or something

deep ridge
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well hope it works for you

solid rain
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and validating the raw export (that's what I actually need anyway)

deep ridge
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raw might be broke i never actually got to test it lol

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i dont have anything to preview it

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which is why i did system.drawing to be ghetto πŸ˜„

solid rain
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well

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its a work in progress

deep ridge
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πŸ˜›

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its weird because apparently they dont use terrain[] so it was harder to generate a heightmap...

solid rain
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modern problems require modern solutions

deep ridge
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goodluck! lol

solid rain
# deep ridge goodluck! lol

so i tried the vanilla code with system.drawing
and getting different result in png from your uploads
half the islands are missing sadcat

I'm gonna try to f** around again later i just woke up and feeling algorithmically challenged

deep ridge
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Half islands are missing from mine or yours...

solid rain
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mine

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going to a gig tonight but there are some things I wanna try tomorrow

deep ridge
solid rain
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this game's coordinate system is like 1.0f = 1 kilometer, right ?

deep ridge
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That' I'm not sure of

solid rain
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nvm i think thats the assumption i took with coordinate conversions and it worked

solid rain
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I'm going in raw

solid rain
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ok so it looks like doing a raycast every meter is not a good idea

solid rain
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doing some ocean floor scanning rn

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gonna find all the ships y'all been sinking

rotund rapids
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I think you could easily get away with half that resolution (2m)

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it'd make it go 4x faster as well

solid rain
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ya still tweaking

inner acorn
solid rain
marble flame
solid rain
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I'm not trying to convert the asset, I want to build something into the mod that can just export the heightmap from the game so it can be easily done with ANY custom map in the future

marble flame
solid rain
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we live in year 3077 here

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VTOL VR tacview mod does the same thing, but I'm not sure if their method is directly applicable to the way this game renders terrain

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i think VTOL uses heightmap texture to generate the terrain

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not mesh tiles

solid rain
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that's gotta be close enough for now hehe

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I'm gonna get started on stitching

inner acorn
solid rain
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yeah the bridge is annoying me

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its spiky

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same with buildings

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should be possible to smoothen though

inner acorn
# solid rain yeah the bridge is annoying me

Probably because middle level of details. 0.5-1 meter should be enough to reach very good result.

P.S. Probably problem with bridge because in one place vertically coordinate have double height. One is road level, second level of floor or wire

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P.P.S. if problem in bridge wire, you should install resolution at least twice smaller than wire

solid rain
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it kinda looks like terrain in old novalogic games

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GIGA RAYS

solid rain
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ok this is sad, last time I saw no eating this much chocolate was when I forgot to turn off my dedicated server for a week lol

solid rain
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its gonna start floating any time soon

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eh

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I am not a matematik

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πŸ™ˆ

solid rain
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this has nothing to do with web account management tokens

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but ye I got 64gigs in here

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even though dell says this laptop only supports 32

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it was a bit finnicky to get it to recognize all of it though

solid rain
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i hate dealing with coordinate systems

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now it seems like its stitching in the right order at least

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hopefully that's that and then onto several other learning moments as to why does it need 20GB of ram to get the work done

deep ridge
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;>

solid rain
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the orientation is wrong NOOO but I can fix that later

solid rain
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after much

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terrain mesh tiles are accessible

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so no need for ray casting

deep ridge
#

Yippee

solid rain
#

i guess some shader magic should still be possible though

solid rain
#

i have to confess trying to vibe code a shader for this doesn't seem to be working out well so far

#

just getting weird scribbles like this

#
Shader "Custom/NOBlackBox_VertexYToColor"
{
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        Pass
        {
            ZWrite On          // Enable depth writing
            ZTest LEqual       // Use standard depth testing
            Cull Off          // Cull back-facing polygons (optional)

            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #include "UnityCG.cginc"

            struct appdata
            {
                float4 vertex : POSITION;
            };

            struct v2f
            {
                float4 pos : SV_POSITION;
                float yNDC : TEXCOORD0; // Normalized Device Coordinate Y
            };

            v2f vert(appdata v)
            {
                v2f o;

                float4 clip = UnityObjectToClipPos(v.vertex);
                o.pos = clip;

                // Convert clip.y to NDC (Normalized Device Coordinates: -1 to 1)
                float yNDC = clip.y / clip.w;

                // Map NDC [-1, 1] to [0, 1] for texture-like use
                o.yNDC = (yNDC + 1.0) * 0.5;

                return o;
            }

            float4 frag(v2f i) : SV_Target
            {
                float brightness = i.yNDC; // already in [0, 1]
                return float4(brightness, brightness, brightness,1.0); // grayscale gradient
                //return float4(1.0,1.0,1.0,1.0); // grayscale gradient
            }
            ENDCG
        }
    }
}
solid rain
#

hm maybe i should use a camera.....

marble flame
placid topaz
#

afaik the two terrains are rather different in, well, terrain

solid rain
placid topaz
#

heartland is fully tiled out whereas ignus is where each mesh is just the island

#

strangr

solid rain
#

scene still gets lit etc
I might just go back to raycasting lmao

#

at least that was a bit more straightforward

deep ridge
#

:p

solid rain
finite reef
#

lookin like synthetic aperture radar shots

solid rain
#

what we need, should look more like this

#

I'm just gonna use raycasting instead, its much simpler, albeit the end result might look a bit like voxel terrain from old novalogic games
should still be good enough for functional representation of the environment in tacview

inner acorn
solid rain
#

so instead I'm just gonna go back to raycast, the raycast hit has info on the exact position of that was hit by the ray so we can get elevation info that way, and then write it to a texture and save it in the right format

#

just need to optimize it so it doesn't take 1 hour to generate a high detail map...

lime totem
solid rain
lime totem
#

every meter is awesome for buildings thoughπŸ˜›

solid rain
#

yeah you can actually see bridges and buildings on the output but they are "spiky" - applying blur should help with that

#

i have some ideas to speed things up + manage the memory better, current version of the code leaks 20GB of ram

solid rain
solid rain
#

so I have a problem with the output being slightly offset from center.

Im assuming this is due to floating origin, because I am using Datum.originPosition as an offset atm, otherwise it would be way worse

#

but otherwise its getting there, these are png files I'm using as output testing, not atcual heightmap file format (those would be at least hundreds of megabytes in decent resolution)

#

i fixed the memory leak

#

ok definitely the floating origin

I moved the spectator camera a bunch and got this

#

i guess I can just grab the position of the camera and use that to correct the raycast positions or something

solid rain
#

never mind I am an idiot

#

notice the glaring typo

#

moray pattern is because of low scanning resolution so I can test quicker

opaque depot
#

thats awesome, congrats

solid rain
#

its spaghetti code still, gonna turn it into a monobehaviour so it can run in update() and not block the main thread

but at least the basics are working now

opaque depot
#

i was just gonna say how clean it looks

solid rain
#

I do try to keep the project itself tidy

opaque depot
#

compared to the thing i've "vibecoded" on coffee induced mania. (i'm not a programmer by any means)

solid rain
solid rain
solid rain
#

ah i think the orientation is still wrong

#

nvm

deep ridge
solid rain
#

no it is flipped vertically

#

when tacview reads the .data file

deep ridge
solid rain
#

🀣

#

i guess a system.array.reverse pass on the rows will take care of it

deep ridge
#

The final stretch

solid rain
opaque depot
#

that looks sick

solid rain
#

things are falling into place now

deep ridge
solid rain
#

need to add automatic altitude adjustment based on Datum sea level or something and generation of the custom tacview XML manifests

#

the texture stuff goes to
C:\ProgramData\Tacview\Data\Terrain\Textures
the heightmap and its custom xml manifest goes to
C:\ProgramData\Tacview\Data\Terrain\Custom

#

the altitude offset in CustomHeightmapList.xml is inaccurate, needs to be lower

#

the islands are floating above sea level a bit

#

Ideally I want to do all of these things programmatically so generating this stuff for custom/future maps will just be a button press

marble flame
solid rain
#

i don't understand very well how the renderer works
and using chatgpt etc for coding things I don't understand well is like pissing in the wind, but the wind direction and speed randomly changes every second

solid rain
#

[MOD] NOBlackBox - Tacview recording utility for Nuclear Option

#

when I'm done with this update, I'm actually going to play the game a bit XD

solid rain
#

I changed the post title so it now actually comes up when someone searches for Tacview in the forum πŸ˜„

bronze dove
#

Remind me after work in about 15 hours to look at the raycasting code to maybe multithread it.

bronze dove
#

Managed to get the computation down to seconds instead of hours, but I get all zeroes so I guess there are drawbacks lol

opaque depot
gloomy jungle
#

@solid rain has it been updated?

solid rain
#

no we are working on a heightmap generator

solid rain
#

so when we are done with that ill make a new relase

i will also add the countdown to next autosave timer you were asking for

gloomy jungle
#

thx pookie

solid rain
#

im away for a few days but no plans from wednesday onwards besides finishing the update and playing doom DogeLaugh

prime heart
solid rain
#

I will provide supporting documentation when I actually make a new release

#

idk what you downloaded but we haven't released an actual update yet

#

I just posted some terrain data for naval some days ago in the chat but there is no new release

prime heart
#

ah okay ill replace the terrain data, I appreciate you!

solid rain
#

had a breakthrough with the height map generation's accuracy so getting closer to clean up the code, make configuration parameters, update documentation and release a new version ^^

solid rain
#

@gloomy jungle

#

now with color ^^

#

test version with the work in progress heightmap generator, and the countdown timer

to access the settings GUI you can see on my screenshots:
install BepInEx configuration manager https://github.com/BepInEx/BepInEx.ConfigurationManager

latest release of the configuration manager for bepinex 5: https://github.com/BepInEx/BepInEx.ConfigurationManager/releases/download/v18.4/BepInEx.ConfigurationManager_BepInEx5_v18.4.zip

GitHub

Plugin configuration manager for BepInEx. Contribute to BepInEx/BepInEx.ConfigurationManager development by creating an account on GitHub.

solid rain
#

getting a bit carried away with this feature
now it creates texture automatically, as well as height map ^^

solid rain
inner acorn
solid rain
#

you can see them on the textures but the geometry won't look perfect

inner acorn
solid rain
#

Tacview only understands elevation in meters, and the data is stored as 16 bit integers where 1 unit = 1 meter, so the precision is limited

inner acorn
solid rain
#

yeah roads look mostly OK, you can see their trail in the mesh itself also + the texture will show them too

inner acorn
solid rain
#

yeah, just tidying up and updating docs ^^

inner acorn
solid rain
#

https://github.com/KopterBuzz/NOBlackBox/releases/tag/0.3.0
New Features:

-New Terrain data for Heartland and Ignus
-Implemented a Heightmap + Texture Generator so we can easily support any Terrain added in future.
-Updated documentation to explain how to switch between different Terrains in Tacview.
-Display Countdown to next Autosave

Known Issues:
After using the Heightmap Generator and exiting the mission, the game will spiral into an agressive memory leak very quickly.
The Heightmap Generator is DISABLED by default so this won't impact general use of the mod.

GitHub

New Features:

New Terrain data for Heartland and Ignus
Implemented a Heightmap + Texture Generator so we can easily support any Terrain added in future.
Updated documentation to explain how to swi...

#

The terrain elevation map is much more accurate than before, so now the ground vehicles are actually on (or much closer to) the ground, and quirks like the Stratolance battery on Vigil Cay looking like it sunk inside the mountain will no longer happen

#

also some buildings/structures are captured in the elevation info, but its not very pretty. so the cities look like a bunch of very narrow very spiky pyramids

#

regardless, now when you analyse a dogfight around port maris etc, you can kind of see the buildings so its easier to read the situation

solid rain
#

ooops it looks like I broke something...

#

recordings comingfrom this version are broken...

#

I'm checking

#

i found the problem

deep ridge
solid rain
#

I accidentally deleted a line from the .acmi writer so the manifest at the beginning of the file was incorrect

#

uploading fixed release now

gloomy jungle
solid rain
#

but also sometimes the game just decides to throw itself into 20fps from 60+ for no reason at random times, so it was difficult to see previously

gloomy jungle
#

any new models yet?

#

for tac view

solid rain
#

no, at the moment I am trying to sort out legal stuff so we don't get nuked for using game assets! πŸ˜„

#

so for now the only new models are the new terrain models for both maps + associated textures

gloomy jungle
#

bro has mitch's lawers contacting him

solid rain
#

It's better to ask permission first, since we would have to rip the unit and ordnance models from the game

gloomy jungle
#

true

solid rain
#

and we have a good case + don't have any monetary gain from this so I sent an email to the dev team to ask permission officially

gloomy jungle
#

new models might come with next update?

solid rain
#

we already have some aircraft models in the tacview dataset but its better to have things covered legally

solid rain
#

πŸ˜„

gloomy jungle
#

@solid rain EXPLAIN WHAT ALLTHIS DOES

#

caps

lime totem
#

high resolution means more detailed mountains and buildings

#

meters per scan is how many meters are between each measurement

solid rain
gloomy jungle
#

πŸ‘

marble flame
unkempt crown
#

ahh shit

#

I don't know what I'm doing with BepInEx

solid rain
#

You can toggle custom textures on/off in Tacview itself also

#

i guess i could try messing with the cloud layer and try different times of day for optimal texture outcome

solid rain
#

or i could try shaders again

deep ridge
#

I can disable lighting via code...

#

Idk how that'd look lol

pale charm
#

tbh "rename those files to switch terrains" sound pretty bothersome to do every time
wonder if saving maps in git branches and using script to check save name, switch branch if necessary and launching TacView would be more user friendly

solid rain
solid rain
#

what you are proposing could be implemented in a quite simple way without using git, all maps have a unique ID in the XML so could store everything locally and switch maps with simple GUI or command line app where you can select the terrain you want and it automatically creates a copy of the desired xml and overwrites CustomHeightmapList.xml and CustomTextureList.xml

I DID think about adding this, but again, soon we might not need it at all πŸ™‚

solid rain
#

[MOD][0.30] NOBlackBox - Tacview recording utility for Nuclear Option

solid rain
#

Looks like this mod is broken on 0.30.9

#

I'm not staying up, will look at it tomorrow

#

[MOD][not working with 0.30.9] NOBlackBox - Tacview recording utility for Nuclear Option

bronze dove
#

I've reviewed the cause of the crash and confirmed it is incompatible code changes. We'll be looking into it deeper soon.

solid rain
#

need to dig up where to get Terrain dimensions from

solid rain
#

with any luck I can post a fixed release later

#

today

solid rain
#

fixed stuff that was broken by new patch

#

[MOD][WORKS WITH 0.30.9] NOBlackBox - Tacview recording utility for Nuclear Option

solid rain
#

the heightmap generator is likely broken in this release, but since we provide heightmaps for the current terrains it should not be a breaking issue. the tacview recorder functions seem to be working fine

#

after work I'll fix it up properly and update the manifests to support the new weaponry VeryGood

solid rain
solid rain
#

ah so recording of ordnance is completely broken right now by the looks of it...

solid rain
#

Discovered a new issue: ordnance is not getting recorded due to the Missile rework impacting our code.

We have a fix in the works already just needs code review.

#

includes a workaround to allow weapon recording to work

gloomy jungle
#

@solid rain

solid rain
gloomy jungle
#

woops

gloomy jungle
#

has mitch said yes for the models?

solid rain
solid rain
#

also

check out latest tacview beta:

#

^^

#

need to update the mod to support it, but we are getting our own terrain layer ^^

pale charm
solid rain
#

They did that + also decided to add better support for NO ^^

#

We are currently discussing how to do the terrain switching.

#

I think it will be possible to make it work without getting the user to do any manual switching and maintain support for custom terrains.

pale charm
#

oh, that cool
Also i guess you just made free addvertisement for NO

solid rain
#

yup! ^^

grand moon
solid rain
#

i totally definitely didn't need to set up an entire toolchain of processes written in 3 languages to get this working XD

opaque depot
#

if it work, it works

solid rain
#

there are some kinks that need to be worked out, but I can pretty much get all the models processed into tacview compatible .obj files with a few button presses at this point

solid rain
#

I'll try to push an update tomorrow

#

enough of this for tonight, time to play doom DogeLaugh

pale charm
solid rain
#

I'm trying to write automation for as much as possible so every update I just have to run a couple of scripts and push to git

#

some things need to be adjusted because there are some naming and casing discrepancies in model names, and Tacview is case sensitive with basically everything

solid rain
#

how about that

solid rain
#

[MOD][WORKS WITH 0.30.91] NOBlackBox - Tacview recording utility for Nuclear Option

#

to make sure Tacview gets all the updated assets, I would delete all the old Nuclear Option XMLs from
C:\ProgramData\Tacview\Data\Database\Default Properties

and also delete all old meshes from

C:\ProgramData\Tacview\Data\Meshes

and then replace it with the new stuff from the release's TacviewAssets folder

solid rain
#

and then the inevitable bugs πŸ˜„
some models look a bit wacky due to how the automatic processing pipeline works, will fix it later

inner acorn
solid rain
woven bronze
solid rain
#

@oblique lichen lets continue here

did you install BepInEx 5 or 6 ?

oblique lichen
#

actually im not quite sure, its been here for a while

solid rain
#

make sure you use use bepinex 5

oblique lichen
#

its 5.4.23.2

#

should be the same right/

solid rain
#

yes

#

did you maybe screw around with it so it doesn't load

#

do these exist in your NO root folder

oblique lichen
#

theres a log file if you want to take a gander at it

solid rain
#

based on that timestamp

oblique lichen
#

OOF

solid rain
#

I'd wager it hasn't worked in a while

oblique lichen
#

yeah i found out that the winhttp.dll is gone

#

dunno how it died

solid rain
#

ya reinstall BepInEx

oblique lichen
#

oh yeah, i thought aircraft models were imported? i only see generic models

solid rain
oblique lichen
#

All 3 were in the right place

solid rain
#

like this ?

oblique lichen
solid rain
#

Β―_(ツ)_/Β―

solid rain
#

i seen that a few times

#

it doesnt like models with polygon count over 4000

oblique lichen
#

hmmm lemme try a smaller file

solid rain
#

when that happens every unit will looke like boxes and paper planes then after a while if you move the camera in and out they might refresh

oblique lichen
#

i watched a 1 hour file, the new models never showed up unfortunately

solid rain
#

im away til the afternoon (BST) but im pretty sure the release files are good

prime heart
#

@solid rain Hey the new update looks great! I was curious would there be anyway to build in map swapping? a simple exe that we can click that will swap modify our tacview files so if people use different maps its easy to swap maps

solid rain
#

i started writing a launcher as a backup option but they seem to be happy to add NO support

oblique lichen
#

is this soemthing with tacview or something with blackbox? sometimes the labels of an aircraft dont show up, and it ignores unit scaling sizes

solid rain
solid rain
#

as i said i reinstalled on mine from scratch and it worked so not sure why it is not loading models for you

oblique lichen
#

Busy rn, will give soon

solid rain
#

no rush

solid rain
#

if you don't see this line in the log the files are not in the correct place

#

same goes for these yellow warnings

oblique lichen
#

but i thought this is the right spot/

solid rain
#

no

#

ProgramData

#

not Program Files

#

ProgramData is hidden

#

but if you type C:\programdata

#

or %programdata%

#

into the file explorer's address bar

#

it will reveal itself

oblique lichen
#

no tacview folder in program data'

#

nvm i see it now

leaden bolt
solid rain
leaden bolt
#

😭

bronze dove
#

Air+FixedWing*t*

solid rain
#

nvm found it

solid rain
#

PepoWheeze while(obj.data.polygons > 4000) {automatic decimation go brrrrrrrrrrr}

bronze dove
#

One way to save on polygons is remove all the internals since we don't need them in Tacview

solid rain
#

yeah I just gotta update the keywords for what to reject before exporting obj

#

currently too many components are grabbed

#

orginially I was hoping every model has meshes with LOD1 in their names but that's not the case

bronze dove
#

Also probably make the cockpit glass solid and remove those internals

#

I wonder if you could do some rendering check to see if a given mesh is rendered from an external camera

solid rain
#

I'd say thats too much effort but if you want to look at it i won't complain VeryGood

#

although i guess it would be possible with a unity editor script relatively painless?

#

on a second thought

#

so the undesired components wouldn't even make it to the fbx export to begin with

#

current process just grabs the whole prefab, and exports the fbx

#

and component rejection + face count reduction is done by blender processing

#

I think I gave u acces to the private repo that holds the scripts used

bronze dove
#

Between work (got a new promotion with lots of new responsibilities) and my other mods I can't guarentee I'll have a look

solid rain
#

congrats for promotion, hope the pay bump also scales with the resposibilities! 🍻

bronze dove
#

Absolutely does not come close

bronze dove
#

I've been wanting to get a good job for a while but been struggling so.

solid rain
#

job market is funny these days, I've been struggling to find a new one too

#

current one's not so bad but they won't let me work from the country I want to move to

placid topaz
solid rain
placid topaz
woven bronze
solid rain
#

ya if you could get me those aircraft models with the canopy added that would be awesome, the vehicles, buildings and other misc stuff doesnt seem to be problematic from this perspective

#

@placid topaz

placid topaz
#

@solid rain do you happen to know what kind of format TV prefers? fbx, obj, etc.

#

as well as the orientation, as the models i have are all 90 degrees on x axis

#

also, what angle to put the tarantula at

woven bronze
#

DYNAMIC TARANTULAS
any angle from 0 to 90
or if that's not possible, 45

solid rain
#

cheers

#

🍻

solid rain
leaden bolt
#

@solid rain quick question, what options would make the mod have minimal performance impact?

hasty raven
#

Lower is less taxing on performance

solid rain
# leaden bolt <@96302349730996224> quick question, what options would make the mod have minima...

you can try reducing the polling rate https://github.com/KopterBuzz/NOBlackBox/blob/main/INSTALL.md#updaterate and disable some of the optional data points that are described in the same section of the document
also try JetFox's FPSBooster

GitHub

Tacview Recorder for Nuclear Option. Contribute to KopterBuzz/NOBlackBox development by creating an account on GitHub.

#

the only performance hit I get is when the autosave occurs, you can control that with AutoSaveInterval (https://github.com/KopterBuzz/NOBlackBox/blob/main/INSTALL.md#autosaveinterval)
there is a short hitch while its dumping to disk - need to think of a better way to write progress in the background, should be possible with less of a performance hit

GitHub

Tacview Recorder for Nuclear Option. Contribute to KopterBuzz/NOBlackBox development by creating an account on GitHub.

solid rain
#

(tacview also does its own interpolation of the supplied data from the replay, so even 5hz looks OK when replayed...)

bronze dove
#

!!Speculation alert!!
Increasing the autosave interval will reduce the rate of hitches, but will almost certainly make them stronger as more data has to be flushed.

solid rain
#

also could make it so it only autosaves under specific circumstances, like opening the menu, or when entering the aircraft selection screen, but that carries the risk of not saving for too long and potentially lose too much data if the game crashes or alt f4 occurs or something like that

oblique lichen
solid rain
opaque depot
#

how often are the autosaves? would it be viable to save when the player changes aircraft, to keep the hitches to when you are not flying.

solid rain
#

60 seconds by default

#

configurable in .cfg

solid rain
#

but then if you run a long bomber sortie

#

there is a chance you won't be saving for 10-20 minutes

#

or more

#

smartest solution would probably be moving autosave to a separate cpu thread

opaque depot
#

and if you dont save for 20 min the hitching will be glorious

solid rain
#

so the main unity thread is not getting blocked by it

#

or idk if doing it async would be enough to be honest

#

need to do some research

prime heart
prime heart
#

theyre all here

solid rain
#

if u have player log from the same session can i have that as well

#

i will try to replicate anyway

solid rain
#

if yes which mods did u use

#

actually i'd like to know which mods regardless

prime heart
#

thats a big listDespairGe

#

btw seems to be working fine on my new tacview install on my laptop

#

when viewing them

prime heart
solid rain
prime heart
#

yeah probably user error

#

ill let them know, what a dummy

solid rain
#

I'm going to be away a lot this summer and probably won't have much time to work on new features for a while.

Once new Tacview version comes out with full support for NO, I will definitely update the mod for that ASAP.

But I would also like to hear what you all would like to see added to the mod also, in case I get some productive downtime between trips etc πŸ™‚

leaden bolt
solid rain
leaden bolt
#

Cool cool

prime heart
# solid rain it's on the list! ^^

Not sure if you're interested but here are two very simple ps1 scripts to help users change maps for now as since I am swapping maps frequently it is a bit daunting.

solid rain
#

cheers mate

pale charm
#

hand-made airport from Rund Table looks so fire now on tacview

lime totem
#

@mighty sparrow

solid rain
#

we gotta figure out the city buildings too

solid rain
#

trying to git push from hotel wifi is a pain

#

I'll try to release a mini patch tomorrow

#

no autosave performance improvement for now, but I got some better looking aircraft models thanks to @placid topaz and @viral dagger ^^ I also reduced them to below the 4K triangle threshold so should play nicer with Tacview + fixed a typo that could cause compass to be not detected by Tacview correctly

solid rain
#

thought I'll try my hotspot because surely its better than the hotel wifi

#

but alas, throttling is still a thing

#

at my cell provider

#

ya hotel wifi is even worse

#

need a proper release pipeline so I don't need my laptop to make new releases

opaque depot
#

we should return to CD's/floppy disks

solid rain
#

im hoping my laptop battery doesnt give in while im out and it uploads by the time i get back to the hotel lol

no power in the sockets when the key is removed and i dont have a spare ;')

#

gonna try to set up a github action for this moving forward when im back from my travels

solid rain
#

haha of course it went to sleep and the upload broke

#

rookie mistake

opaque depot
solid rain
#

i will find a way to get this out tonight

#

pro tip for when its impossible to figure out what goes wrong between the OEM and Microsoft's power management and the computer goes to sleep anyway: put youtube on loop in fullscreen

solid rain
#

finally

#
  • improved aircraft models
  • fixed typo that would cause Compass to be not categorized correctly
  • 🐴
solid rain
#

im going to be at a festival with no computer for the rest of the week so if there are any other stupid bugs that reveal themselves, i can fix them when I'm back next week

viral dagger
viral dagger
#

Has anyone ever had the problem that a recording has been created by the mod, but it is only 255 bytes in size and TacView rejects it as β€œempty”?

junior latch
#

211 bytes but yeah!

#

i dont know what the deal is

viral dagger
viral dagger
viral thorn
#

idk if I can post here or not, but I cannot get the map portion of tacview to work and im not sure why. It wont ever display nuclear option's maps or the jets.

viral thorn
#

@solid rain sorry I hate to be that guy but ^^

viral thorn
#

models and stuff works, but there is no map

blazing jungle
# viral dagger https://youtu.be/yduvhlfibkI

fantastic video, however I am having the same issue as @viral thorn above. Selecting the "Falcon 4.0" option does not give the heartland map as it appears to in your video. I instead get this result.

#

any help appreciated

viral thorn
viral dagger
blazing jungle
viral thorn
viral dagger
#

I did so, but for the quick check:

If the game map does not display after loading a replay, it may be due to missing files. In the folder C:\ProgramData\Tacview\Data\Terrain, there are two subfolders: "Custom" and "Textures". Open the "Custom" folder, which contains two .xml files: Terrain_naval_CustomHeightmapList.xml (Ingus Archipelago) and Terrain1_CustomHeightmapList.xml (Heartland). If your replay is on Heartland, do the following: Copy the file Terrain1_CustomHeightmapList.xml and rename the copy to CustomHeightmapList.xml. Then, go back one folder and open the "Textures" folder. Here, you will find two files: Terrain_naval_CustomTextureList.xml (Ingus Archipelago) and Terrain1_CustomTextureList.xml (Heartland). Proceed as you did in the "Custom" folder. The map should now display correctly after loading a replay.

blazing jungle
viral dagger
blazing jungle
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I'm afraid the current answer is yes. 😦

viral dagger
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But I've heard rumors that there may soon be an auto-installer for the mod. Tacview will soon support the Nuclear option natively. I could imagine that Tacview will either automatically select the correct map in the future, or that you can conveniently change it in the program via a menu.

blazing jungle
blazing jungle
viral dagger
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Let's help Nuclear Option become as big as it deserves to be. So huge πŸ˜„

blazing jungle
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@viral dagger just considering how the mod is made, shouldnt there be a way to tie the terrain of heartland to one of the presets, and ignus to another preset? from what I understand, the current function of the mod hijacks the Falcon 4.0 map option in Tacview -- why not just have it do the same thing but with the IL2 option, and with Ignus, for example?

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im a bit lacking on what actually occurs to make the tie between the NO assets and the Falcon 4.0 map happen, but conceptually wouldn't this work?

viral dagger
blazing jungle
coral anchor
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@viral dagger thanks for the setup video it helped out a lot

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My only problem is the terrain for some reason didn't load in and acts like everything is the ocean

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But other than that I love it

viral dagger
solid rain
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sorry im extremely hungover lmao

viral thorn
solid rain
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@viral dagger thanks ❀️

solid rain
mighty sparrow
lime totem
craggy fulcrum
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Smh that clearly says rund table

solid rain
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is the mod working for everyone with latest NO patch?

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im back home in the mancave tonight will have a few days to work on updates

viral dagger
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Yeay! WB Master πŸ˜„

fluid summit
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I have a queston, Tacview pauses the replay every time a unit is destroyed and writes "-Something- has been destroyed". Is there any way to get rid of this?

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Cancel, I found a check mark behind three doors.

fluid summit
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I have several comments\suggestions:

  1. The names of the aircraft controlled by the player, the weapons used by the player have names like PlayerName(PlayerName). Please change it to objectName(PlayerName)
    2)If possible, please add the option to disable event recording (as in the screenshot above) to the configurator.
solid rain
solid rain
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actually in I'm not sure if we mean the same by 2)

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i want to add an action to stop/start recording on demand

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what you were asking in the screenshot question I that's not default Tacview behaviour, and this mod only adds assets to Tacview, and does not change any of its settings

fluid summit
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Aah, no, that's not what I mean. Recorder spamming with some kind of events involving the destruction of objects. Is it possible to add to the config the ability to disable the recording of events about the destruction of something?

solid rain
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i see what you mean

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so

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I think there are 2 ways to remove objects, one is the Destruction event, the other one is a more silent method

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we could make it configurable i think

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I actually got sick over the festival (my immune system held up until yesterday) and I only have a few days at home, so no promises on anything.

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I'm planning to add @viral dagger 's new model pack but not sure if I will make any code changes this week,

fluid summit
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It's okay, it's not critical.

fluid summit
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Unfortunately, the beta version is only for Standard and advanced licenses.

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And this is the 9th beta from May 29th.

solid rain
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yes I was talking to the devs and they added this feature specifically to help us

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I'm hoping i can work on it tonight

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if I get a bit better XD

fluid summit
viral dagger
solid rain
solid rain
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[MOD][WORKS WITH 0.30.94] NOBlackBox - Tacview recording utility for Nuclear Option

north pelican
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got a kinda technical question out of curiosity- does this mod need to take take into account conversions between the spherical world of tacview and a flat world in Nuclear Option? or is that not actually an issue?