#Accepted/under consideration, and rejected suggestions lists?

1 messages · Page 1 of 1 (latest)

foggy lion
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A new channel below the suggestions forum that show what suggestions the devs are considering, or have accepted and intend to add to the roadmap (optional, forum rules did say devs are under no obligation to add stuff from here), and suggestions that are rejected for x,y, and/or z reasons. A note at the top of the channel should remind people that the stuff on the list is under consideration, and may or may not be implemented.

Purpose of this is to help people know what has been seen by the devs, and give a better idea of what the future of NO may look like.
Also could reduce redundant/repeated, or unnecessary suggestions of things already under consideration, already being implemented, or have been rejected.

chilly shadow
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As much as like this idea, There would be a lot of people who would take criticism the wrong way (they do this already) and crusade like a Karen because they didn't have great idea.

Reducing redundant things is tough when many users don't search in the first place.....(many suggestions are peoples first only and only posts)

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I would be willing to bet ideas the devs like or want to try out would be listed on on some closed section, and could watch from a distance on how the community reacts to it.

foggy lion
foggy lion
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Also, perhaps a checkbox unlock before access to forums is granted, so people read forum rules and info before they gain acess to the forums, which I believe should help with the issue of people who don't search, and don't see redundant posts.

fathom coral
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I know of another games server where the mods can add an approved or declined tag, maybe something like that may work better.

chilly shadow
foggy lion
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So I personally wager it wouldn't necessarily mean much for getting in the way of adding the tag system and/or lists, since it's basically something that happens with or without it.

idle pagoda
winged cargo
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Dropping the "decline" tag and just having a "[was already] planned" or "considered" tag instead would be a little better

And then just don't touch the suggestions which arent up to snuff

foggy lion
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Albeit, however, it in some special cases could result in "That one guy" type incidents where a guy could keep reposting a coal suggestion repetitively hoping to get his suggestion noticed and accepted, until people/mods get annoyed and drama ensues.

winged cargo
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At that point go "repeat suggestion, previous will be deleted"

foggy lion
# winged cargo At that point go "repeat suggestion, previous will be deleted"

I imagined in the special case I came up with the individual in question would be volatile to be offended at that, but it's all just a rare special case incident, so we shouldn't put too much thought into this in the wider scope. That type of response, though, is pretty much the best that could be reasonably come up with.

placid lynx
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99% of suggestions won't be implemented, but might sway direction of development if a certain theme keeps popping up. More utility planes, more weapon effects and futuristic (albeit currently feasible) munitions like stealth cruise missiles are likely to be implemented. Railguns might be developed, but likely ship only.

foggy lion
wary geode
tropic wasp
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As much as id like to know what the devs want and what they are doing this would probably do more harm than good and would be counterproductive in general. The roadmap is already a lot imo

foggy lion
wary geode
# old hollow for what tho

Heavy Tanks, Hardened turrets, etc. It could also be applicable to armored trains of we get rails in the current or the newer map

old hollow
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ehh,heavy tanks don't really exist anymore due to the whole thing of air power. for hardened turrets and hardened sites in general its better to lob a very large HE/HESH shell to destroy them

foggy lion
old hollow
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the only real use i could see on ground platforms is as some extreme anti air weapon.For all intents and purposes other equipment can do the job better than what a railgun could

#

And even then,for the absurdly large cost of energy that a railgun needs,you might just be better off using a laser

foggy lion
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The only ground purpose for railguns that I can see within practicality myself is as a very long range artillery weapon, which is basically what the destroyer's gun is.

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So in other words, basically a ground based version of the DDG's gun, for the same purpose.

old hollow
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That could make sense in the way that if a ship wants to support operations on land,a railgun can help it extend its range considerably.But for ground purposes the vehicle can just...move up.If a target is so far enemy lines that you need a railgun to hit it,chances are you'd be better off using a missile

foggy lion
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Well... it's the best usage for a ground railgun I could think of, a long range artillery weapon firing guided shells that do not have an IR signature unlike missiles, so I suppose an advantage over missiles in size and signature, but it's just about the only purpose I could think of that's practical. 🤷‍♂️

old hollow
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The zumwalt tried that...it was not good
but hey,70 years into the future maybe then it'd be viable

obsidian hearth
foggy lion
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I guess there isn't much room for a practical ground based usage for a railgun then, unless I'm overlooking an advantage that Hypersonic missiles would also have.

obsidian hearth
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railguns have the advantage of potentially higher velocity/longer range than a conventional gun, and magazines that won't explode if hit

azure cape
fathom coral
azure cape
lucid obsidian
hard trail
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I think railguns could potentially have a lot more volume of fire too if they can recharge fast enough (as compared to missiles)

azure cape
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ye but a VLS can volley missiles really quickly; also you can launch loads of missiles after one another then edit their flight plan so that the arrive at the target at the same time @hard trail

hard trail
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That’s true, but the railgun magazines will take up a whole lot less space compared to missiles, so you’ll be able to fit more ammo into the same space. Also, I think railguns could use a time on target strategy by varying velocity and elevation when fired.

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If you can fit a big power source on something you can probably do sustained fire for longer using a railgun.

stable gulch
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Wanna make a new thread for this?

hard trail
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we could

ebon flame
winged cargo
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Chat still wildly off topic, gonna repost


And then just don't touch the suggestions which aren't up to snuff```
ebon flame
lunar bronze
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Not sure is it so necessary. But im sure necessary have a suggestions forum to give devs interesting idea about all game conceptions or smth balance tweaks. Im sure more part of suggestions devs read and think about implementations of them and see what about it think community. And devs with that make some plans for now or for near future or for far future implementations. And mark some suggestions like actual or something another dont have any sense

stable gulch
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Do NOT let me hear that "we dont need it" line.

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Anyone who is an active member of this channel knows how much I and several others hate those words.