#SP Escalation Endgame weirdness

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buoyant sandal
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Copying this from my post in #feedback-and-suggestions.

In endgame of SP Escalation. Playing BDF - map is clear except for enemy fleet carrier, two PALA vehicles on Naval AB island, a recon jeep by the radar to the west of Highway Strip 1, an Aerosentry just south of Mountain AB, and two SAMs guarding the most southeast radar station.

Two current objectives - to clear Naval AB, and to sink the fleet carrier.

Only a minimal (up to 3) amount of friendly Crickets are spawning from Desert AB. Crickets fly off to attack the enemy carrier.

Carrier is spawning many Compasses armed with GPO 250kts.

Friendly ground troops are spawning from North Boscali and appear to attempting to cross the ocean to get to Naval AB, drowning themselves in the process. Observed this happening (they despawn as soon as they are 80% submerged, leaving no wreck).

Destroyed 2 remaining PALA ground units at Naval AB which completed that objective.

Carrier is now manically spawning Ifrits. Compasses from before are actually rolling up and nuking BDF positions due to no friendly aircraft (except me lol), but eventually all get shot down by R9s.

Only PALA Ifrits now on on the map. Carrier spawning them constantly - observed this happening - keeping about 6 to 8 aircraft in the air, replacing them when they get shot down. It's like the economy doesn't apply to the PALA carrier? There are no enemy factories remaining, or indeed any PALA presence anywhere on the map, apart from the fleet carrier and it's Shard escorts.

Ifrits now attacking Desert AB with PAB250s but don't finish the job. My switching to a Revoker seems to have to caused the enemy to carry pure A2A.

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BDF units still drowning themselves trying to get to Naval AB.

Switched and took off in a Medusa to clear out the remaining ground vehicles on the map. Carrier now spawning just Medusas - 5 in total. They make a beeline north.

Switched to a Revoker and managed to do an underwater nuke of the fleet. This immediately sinks two shards, and eventually sinks the entire fleet. Unfortunately I wasn't able to ascertain if the carrier would switch back to spawning Ifrits if I took off in one, as it sank quite quickly (with Medusas on the deck).

All in all, kind of weird. Happy independence day!

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Note the objective percentages for PALA have gone weird.

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Also, I did not see BDF spawn anything other than crickets, compasses, and chicanes for the whole game. PALA was the same, up until their carrier came into play.

hard helm
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the carrier seems to have their own seperate inventory of aircraft that's not affected by the economy or factories for some reason, and it's mentioned in the carrier duel mission as 24 ifrits, 8 compasses, 4 chicanes and medusas, and 2 crickets so i'd assume that's what's happening here? vehicles running into the water is interesting though

buoyant sandal
# hard helm the carrier seems to have their own seperate inventory of aircraft that's not af...

I assumed this too, but @cunning vine advised that it's actually PALA's factory-built legitimate stock of planes that they built up over the entire match. They were making Ifrits and Medusas, but never spawning them until they had nothing else to spawn. Possibly if they had a land-based spawn remaining, I would've been swarmed with Revokers.

This all suggests that there is something up with the HQ and the way it chooses what to deploy. If this is the case, it was certainly affecting the BDF side as well.