#Performance idea

10 messages · Page 1 of 1 (latest)

lone kindle
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An option in the graphics to reduce the smoke effect or make it less GPU demanding by for example reducing the height or making it less animated
Same goes for the clouds and veicules
An option making them less details (I'm talking about ai ground forces and sfx, planes can stay at full details) just so our PC's doesn't blow up when passing throught a no man's land full of snoke

prisma path
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Good settings - always good

lone kindle
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I know I just want a way to make my friends with lower end pc's able to play without problems

scenic salmon
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As long as it's optional, sounds good!

snow viper
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Vehicles/Aircraft/Buildings already have LODs applied (and far enough away, aren't drawn at all) but the effects are still WIP. Recently with the larger mushroom clouds they became mesh based to reduce overdraw, and more improvements will follow, like general reductions in particle density.

lone kindle
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Yea was thinking of something like nuke clouds becoming 2d low res mesh when far away cause those are the thing that destroys the fps

Also would like to lower the opacity of friendly units cause they clutter the screen

bleak lily
lone kindle
bleak lily
fluid panther
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We trying to get no to run on a ti-84?