#stealth attack helicopter
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but bigger
Also, what your recommending is way to OP for the base game
AGM 64 goes hard
the armaments are way overkill for NO, Chicane already has a stupid number of missiles
a GL would be funny for killing light vehicles but utterly useless against IFVs and APCs
being able to carry up to 28 48s is ridiculous, as is the same with having up to 8 S3s or any number of sythes
as much as I wanna see heavier equivalents of the Chicane and Cricket, this is too much. thats a badass image though
chicane is already the heavy stealth attack helo. 16 hellfires is a lot, as is 42 lynchpins+8 hellfires. hell it's basically the heavy cricket too...
30mm apfsds is better
sure but why not both? I would like an unguided area suppression weapon to suppress SPAAGs and SAMs
So, the same thing as 30mm HEDP, which we already have?
chicane 30mm within about 1km can obliterate an MBT in seconds. you dont really need anything more exotic
its not practical for the game, and you cant suppress AA
yes you can, thats what rockets are for. i just want more options for that role. @keen seal Do you fly the chicane? That is completely untrue.
that works because you can dump like 10 and then gtfo while theyre in flight
a GL would require you to get close and keep firing until its dead
if you WANT something exotic, why not put an anvil gun on a chinook?
if Im trying to get within spitting distance of an IR sam or SPAAG i might as well crash the damn chopper myself
I mean literal suppression with fire, specifically lynchpins. They are effectively offensive countermeasures. If you fire rockets, the AA will stop firing at you and start defending itself
I dont really see value in adding a platform to the game that does the exact same thing as the Chicane, but just with more of everything. The ordnance loadouts the existing aircraft have are the way they are for balance reasons.
We should flesh out other roles before doing reduntant stuff
right but we dont need a GL for that when we have lynchpins which can do that at a MUCH safer distance and more reliably
thats not what the "suppression" in SEAD means. jammers aside, it means distracting the air defense with imminent threats to its life, which it must respond to by shooting the inbound munitions and not you
suppression of ground vehicles means panicked return fire and a mad dash for cover
or really, making the air defense shoot anything except that which it wants to shoot, including being unable to shoot when it wants to
people who've been here a while tend to understand the balance and gameplay enough to know a super short range weapon with less potential damage than a 30mm isnt going to be very useful
Public so people can put their opinions on it, you just gotta deal with it
i literally just did this feat earlier today xD the frontal armour you'll bounce off, but the sides and rear not so much~
MAWS is psychic in this game, optical bombs will trip its alarm. lynchpins are the solution, raw numbers with just enough guidance to reduce shooter workload
Unguided does not equal stealthy, your in line of sight of the target at short range and actively shooting at it. if you try to suppress an anvil with a GL at 4kms its just going to blow your head off (literally)
sure, pull up Mitch's comment. I accept the opinions of the actual creator rather than a bunch of naysayers with zero authority
#feedback-and-suggestions message
Homie, 30mm exists, and does what you want in a GL, but better. Look at how much more propellant a 30 has, compared to a 40. It'll have more range, and faster travel time, for a negligible reduction in warhead capability. Which is probably why a lot of modern attack helos have 20/30mm guns, instead of grenade launchers. They are cool, but they went out of fashion towards the end of Vietnam
a GL is
slower than a cannon
weaker than a cannon
shorter range than a cannon
much less accurate than a cannon
holds less ammunition than a cannon
Which means
more time, rounds, and risk factor per kill, and many less kills before you run dry
now i want 57mm chicane...
you asked for a devs opinion and then said the creator of the game was stupid...
Anyway, to summarize: An attack helicopter with MORE of everything doesnt seem like a good addition to me. All it would do is mess with balance, put the Chicane out of a job, and still get totally farmed by fixed wing aircraft, just more expensive with the economy update. No double standard here, I just dont think its a good fit.
a heavier helo eventually would be awesome tho, I wanna see some bigger, faster helos for later-game that can deliver more ordance faster to make up for the chicanes stupidly long travel time to kill a single convoy late game
"existing airframe but M O A R" seems to be a common theme among suggestions. better cricket! better chicane! compass w/ afterburners! cant say im interested other than maybe nudging cricket firepower up
Honestly those would just be FW assets. Helos really need to operate out of FARPs closer to the front to adress travel times. Some sort of mechanic to make a FARP at the front would be super cool.
I want a cricket with a different kind of firepower, more bombs and guns, less missiles, higher speed, less maneuverability
Honestly a larger prop CAS wouldn't be to bad
yeah the Chicaine already hit really hard, that's not really why it's off meta as others have said
I think making stealth better generally for the Chicaine and Darkreach would be a good move tho
id rather fly a cricket late game tbh
right now "stealth" can MAYBE make the difference between being detected all the way across the map or only most of the way across the map
Chicane is SO slow
its basically a loitering skeet shoot for Revokers late game.
seriously we need something to make late game chicane less monotonous
and sortie time is such a huge factor too it makes the Chicaine less competitive, hopefully econ solves some of these issues
It's a helicopter, what do you want from it
compound helicopter chicane :P
more places to spawn/rearm so I dont need to fly straight from highway to the enemy airbase for 15 minutes.
luckily this game isn't as tightly bound by simulation as other games, mitch can just unilaterally decide to make the Chicaine stealthier or whatever in the name of balance if that's what he thinks is best
and add heli FARPs
You will be able to spawn it on the carrier and destroyer
agreed. foxtrot pass FARP is a godsend, and a big ol' FARP-in-a-box transport helo would be the ultimate chicane buddy, just barf out two HLTs and maybe an aerosentry and boom, resupply point!!
One must imagine a NukeOp ACH-47...
We need this for chicane ๐ฅ๐
Nah, just apds
why? chicane already deletes tanks from side and top shots, and i doubt 30mm can ever do much to the front
I'm pretty sure it already has apds, if not AP-I
General consensus assumes its HEDP which would probably have the same effectiveness as api
this has gotta be cap.
ive dumped hundreds of rounds into MBTs from those angles and they never die
i did it from sub 500m range, so it has to be knife-fighting distance
Take then from behind, you will most likely knock out its ammo and kill it in under 50 rounds
maybe my hits are just SUPER unlucky
Whenever I try this one of my rounds stray of and hit a danger close munitions truck ๐
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